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Dev Tracker

Showing topics and articles posted by 155 members and posted in for the last 365 days.

This stream auto-updates

  1. Yesterday
  2. Bug Fixes: Mechanist: Fixed a bug that could cause jade mechs to become stuck in a broken state when downed instead of flying away for repairs. Fixed a server crash.
  3. 10/26/2021—Late Notes Profession Skills General Multiplicative damage reduction enhancements have been updated to display how much damage was reduced by rather than displaying how much the damage is multiplied by. For example, protection now displays "-33% Damage" instead of "67% damage." This is not a change to functionality; it is only a change to display the bonus in a more intuitively understandable way. Positive percentage-based enhancements now display with a "+." For example, swiftness now displays "+33% Movement Speed" instead of "33% Movement Speed."
  4. If something is obviously not working as intended–if skills and traits don’t work as expected from the descriptions or if they don’t interact with core traits as expected–let us know here! If you want to share feedback on how the specter plays, talk to us in the feedback thread!
  5. Let us know what you think about the specter! What do you really like? What needs to be improved or adjusted? Found a bug? Let us know in the bug thread.
  6. If something is obviously not working as intended–if skills and traits don’t work as expected from the descriptions or if they don’t interact with core traits as expected–let us know here! If you want to share feedback on how the untamed plays, talk to us in the feedback thread!
  7. Let us know what you think about the untamed! What do you really like? What needs to be improved or adjusted? Found a bug? Let us know in the bug thread.
  8. If something is obviously not working as intended–if skills and traits don’t work as expected from the descriptions or if they don’t interact with core traits as expected–let us know here! If you want to share feedback on how the mechanist plays, talk to us in the feedback thread!
  9. Let us know what you think about the mechanist! What do you really like? What needs to be improved or adjusted? Found a bug? Let us know in the bug thread.
  10. 10/26/2021—October 26 Release Notes Beta Event 3 We're excited to begin our third End of Dragons™ Elite Specialization Beta Event, running from October 26 at 9:00 a.m. Pacific Time (UTC-7) through October 30 at 10:00 p.m. Pacific Time (UTC-7). All players will see three new beta character slots appear on the character selection screen that allow them to create and play a fully geared, level-80 beta character of any race for the duration of the weekend. You can use this character in PvE, WvW, and unranked PvP, and any core Tyria or previous expansion map content, including Hea
  11. Last week
  12. Bear Spirit (in Wildfire) was voiced by Megan Hollingshead.
  13. Between October 16-17, an outage prevented players from obtaining skirmish track progress and reward track progress in World vs. World on European servers only. We were able to resolve the issue on Sunday but could not recover the reward progress lost during that time. We apologize for the impact on gameplay during this period. Every player who logged in to Guild Wars 2 on European servers up to eight days prior to the end of the outage on October 17 at 4pm Pacific (UTC-7) will receive 20 WvW Reward Track Potions and 20 WvW Skirmish Tickets via in-game mail. WvW participation is not requi
  14. Posted this elsewhere, wanted to make sure I put it on the forums as well: A quick follow-up here regarding the removal of the outnumbered pip bonus. Looking at the sources of pips, outnumbered is a small percentage (7%) of overall pip gains compared to ranks and placement, despite the fact that outnumbered is a huge bonus (+5). The changes outlined in the blog (+2 baseline pips) are intended to provide more players, more pips, in more scenarios. It's worth keeping in mind that the entire point of World Restructuring is improving population balance across ma
  15. Siege is on our radar. The right solution for this (diminishing returns) requires some engineering time, which we aren't able to prioritize quite yet.
  16. Quick update: it's coming tomorrow. We had some additional QoL details that got finalized late last week (unrelated to World Restructuring) that we wanted to include in the post. Thanks for your patience!
  17. Earlier
  18. Thanks for calling that out @zerothbase.7564, there was a hiccup with the earlier publish of the specter announcement. We're wrangling the site now.
  19. Here is a thread of Canthan written language lessons. It will be added to regularly at least until the end of 2021. Localized threads are here: French German Spanish
  20. Posting my reply from another thread: Hey folks, Thanks for your patience. The process took a bit longer than I anticipated - that's on me. We wrapped up the draft of the blog post today and it's now being routed through our editing team and localization (for DE/FR/ES players). It was over 1,500 words last I looked, so it'll take a few days for that to get processed. Early next week is a safe bet. -j
  21. Hey folks, Thanks for your patience. The process took a bit longer than I anticipated - that's on me. We wrapped up the draft of the blog post today and it's now being routed through our editing team and localization (for DE/FR/ES players). It was over 1,500 words last I looked, so it'll take a few days for that to get processed. Early next week is a safe bet. -j
  22. As outlined in the Guild Wars 2 User Agreement, account sharing is not permitted under any circumstances. Due to the high potential for abuse in competitive gameplay, your account will be subject to immediate termination for account sharing in, but not limited to, Tournaments or Ranked PvP.
  23. Mark your calendars, more expansion previews are coming your way soon!
  24. We’re continuing to track issues with the DX11 beta and work on fixes. The next game update will include a fix for the issue that’s causing the purple blur in your text boxes. Thank you all for continuing to report issues!
  25. Thank you for the feedback, and we've got you! 🙂 Something we mentioned during Guild Chat is that Shing Jea Island is a bit more quiet and peaceful early on, but that will change as you move forward. We only showed a little bit of the zone.
  26. Bug Fixes: Added a chest at the base of the Mad King's Clock Tower that can be opened in exchange for candy corn, allowing steady progression of the Court Duty: Terror of the Tower achievement between attempts at the tower. Fixed an issue that caused some items to display incorrect physics.
  27. Thanks for the heads up. It's on my list of things to check when I have a free moment.
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