Can I complete with a decent group?
Yeah sure I can, but compared to other fractals it is just really frustrating to go through and can really be one that makes or breaks a group that is just your average T4 fractal group as opposed to a "We need this this and this, don't have it don't join" sort of thing.
The smaller platform size compared to other fights, combined with so many different AOE types and all those diggity dang mobs pushing you and not a real way or mechanic type to prevent certain things just really makes for the worst fractal boss fight I have experienced.
Bring Forth The Tempest, seems like the perfect triggering line for unlocking the stun bar and preventing a few series series of strong gusts.
Having both the damaging AOE drop and the shark to share, while those are fine, with all the other AOE clutter on this stage, it often makes for a confusing time when you add the adds that you have to deal with, or suffer. There is just so much visual clutter going on with the tempest, the cone, the condition bomb, the shark, the enemies regular aoe attacks. It's christmas light vomit on my eye balls. The amount of times someone is running away with the green simply because there is just too much going on, too much visual clutter all in a very small space. Not to mention your team dealing damage and their AOE effects to add to that vomit of light.
I would like to see more love given to the condition bomb as a mechanic of dealing with the mobs, drop it on the ramps when you have it, and it will kill mobs while it exists there.
I know there is going to be a lot of:
"Git Gud" type responses, and as I said it's not that I can't get a group to get through it. I do get through it well enough.
But the experience feels unenjoyable, stressful because there is no way to prevent certain aspects and just the all around confusion with the visual clutter in a small space is so much.
I can't think of many fighting spaces as small as the ship that have that same level of clutter. Usually it's all well spaced out, there are few AOE's happening at once but letting them happen or not working around them properly can be catastrophic (eg. The first fight in The Shattered Observatory with the orbs that you have to hit away or your whole team gets knocked back and potentially knocked off due to the size of it's explosion when dead centre)
I am not saying remove what's there, just rework some of it for different purposes.
What do you guys think?
What would improve the experience for you?
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