realy bad fps — Guild Wars 2 Forums
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realy bad fps

Varg Vikernes.7582Varg Vikernes.7582 Member ✭✭
edited March 14, 2020 in Account & Technical Support

hello,i have a problem in game my fps are so low
in wvw i have 15/20fps in LA 25/30fps in any world event tequatl or jormag is the same 20fps
how is possible?i play in full hd 144hz
my computer is :
32gb ram 3200mh
1070 gtx 8gb
ryzen 7 1700x
and the game run in a ssd
in game msi afterburner marks
gpu 45° and 38%
cpu 50° and 27%
how is possible?

Comments

  • Take a screenshot of your graphic settings

  • @BRNBRITO.9624 said:
    Take a screenshot of your graphic settings

    https://ibb.co/H4GmQ6G

    System Information

      Time of this report: 3/16/2020, 20:17:05
             Machine name: DESKTOP-2LS48JH
               Machine Id: {4C178149-AE68-4866-A5DE-B19EB33449FC}
         Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
                 Language: Italian (Regional Setting: Italian)
      System Manufacturer: Micro-Star International Co., Ltd.
             System Model: MS-7B77
                     BIOS: Default System BIOS (type: BIOS)
                Processor: AMD Ryzen 7 1700 Eight-Core Processor           (16 CPUs), ~3.0GHz
                   Memory: 32768MB RAM
      Available OS Memory: 32716MB RAM
                Page File: 12657MB used, 24922MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: 120 DPI (125 percent)
       System DPI Setting: 96 DPI (100 percent)
          DWM DPI Scaling: Disabled
                 Miracast: Available, with HDCP
    

    Microsoft Graphics Hybrid: Not Supported
    DirectX Database Version: Unknown
    DxDiag Version: 10.00.18362.0387 64bit Unicode

    Display Devices

           Card name: NVIDIA GeForce GTX 1070
        Manufacturer: NVIDIA
           Chip type: GeForce GTX 1070
            DAC type: Integrated RAMDAC
         Device Type: Full Device (POST)
          Device Key: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_1B8110B0&REV_A1
       Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
    

    Device Problem Code: No Problem
    Driver Problem Code: Unknown
    Display Memory: 24446 MB
    Dedicated Memory: 8088 MB
    Shared Memory: 16358 MB
    Current Mode: 1920 x 1080 (32 bit) (165Hz)
    HDR Support: Not Supported
    Display Topology: Internal
    Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
    Color Primaries: Red(0.639648,0.329102), Green(0.299805,0.597656), Blue(0.149414,0.059570), White Point(0.279297,0.288086)
    Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
    Monitor Name: Generic PnP Monitor
    Monitor Model: Optix AG32C
    Monitor Id: MSI1462
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: Displayport External
    Monitor Capabilities: HDR Not Supported
    Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
    Advanced Color: Not Supported
    Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_86e7a5db5f94798e\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_86e7a5db5f94798e\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_86e7a5db5f94798e\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_86e7a5db5f94798e\nvldumdx.dll
    Driver File Version: 26.21.0014.4219 (English)
    Driver Version: 26.21.14.4219
    DDI Version: 12
    Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
    Driver Model: WDDM 2.6
    Graphics Preemption: Pixel
    Compute Preemption: Dispatch
    Miracast: Not Supported by Graphics driver
    Detachable GPU: No
    Hybrid Graphics GPU: Not Supported
    Power P-states: Not Supported
    Virtualization: Paravirtualization
    Block List: No Blocks
    Catalog Attributes: Universal:False Declarative:True
    Driver Attributes: Final Retail
    Driver Date/Size: 29/01/2020 01:00:00, 962496 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B71E3E-58C1-11CF-7B63-8F3B1BC2D735}
    Vendor ID: 0x10DE
    Device ID: 0x1B81
    SubSys ID: 0x1B8110B0
    Revision ID: 0x00A1
    Driver Strong Name: oem84.inf:0f066de361866ac3:Section046:26.21.14.4219:pci\ven_10de&dev_1b81
    Rank Of Driver: 00CF2001

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭
    edited March 16, 2020

    If you turn down Reflections and Character Model Limit, you may see some improvement.

    Also see 43 FPS in LA.

  • put render sampling to native, frame limiter to unlimited and try

    Everything has the right to live

  • ok i try tonight in wvw

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited March 16, 2020

    Gw2 is far more CPU intense than GPU like most other games.

    I have a 4.00Ghz i7-6700K which runs this game extremely well at more or less max settings, less cores but more speed per core than your Ryzen I think.

    Im not 100% sure on the technical side of things but I think I read a long time ago that Gw2 doesnt utalize more than a set amounf of CPU cores (2-4 I think) and that the game benefits far more from faster CPU's than it does from CPU's with more cores.
    In this case my 4,00Ghz I7 which only has 4 cores will run Gw2 better than your 3,4Ghz Ryzen with 8 cores despite the Ryzen being technically a more powerful CPU than my I7.

    From all the information I can find looking up stuff a common theme that goes back years is that the best thing to have for Gw2 regarding CPU's is high single core performance.
    I really don't know much about all this stuff though so hopefully someone better informed can give you better info.

    From your settings screenshot I noticed you're using Supersampling which I would strongly advise against for general play.
    This setting tends to cause far more performance problems than it gives you in any benefits tbh, even though my PC can run it in most situations I keep it on Native just to avoid unnecessary performance loss in combat etc.
    I also keep my Antialiasing on SMAA Low to again negate unnecessary performance losses, imo there is very little difference between SMAA low and SMAA high anyway.
    Pretty much all my other settings are maxed out except for Character model limit/quality which are set to high instead of highest and ever tickbox except vertical Sync is turned on.
    I limit my frames to 60 as well as I see no need what so ever to let the game run higher than that, just a waste of power imo.

  • Turn off Show All Player Names. Major CPU drain trying to keep up with people you can't even see.

  • Achraf Hidouri.8029Achraf Hidouri.8029 Member ✭✭
    edited March 17, 2020

    i have an NVIDIA GeForce GTX 1650 and intel i-5 9th gen, 8gb ram and i have almost 140 fps when afk, 90-ish when in empty map, 120 fps in LA and 60 fps in crystal oasis
    during tequatl i have 80-ish fps and i have a 32" TV set in the game at fullhd (1080p) so maybe change game 3d settings in nvidia geforce experience?

    Everything has the right to live

  • Yeah, with those graphic settings i'd recommend trying low/lowest for Character model limit/quality and low for Shadows and see what results you get, sadly no computer can handle those too well on crowded areas, Native instead of Supersampling might have some effect as well but i'd leave it for last, and keep reflections for Terrain & Sky only.

    Performance sounds ok, those 3 first options i mentioned will have the biggest impact by far on performance, and 1700x isn't that great on single-core.

    For people saying "i get 150 fps on X place" it doesn't really mean much if you don't post your graphic settings, i can go from 180 to 45 FPS at the same place just from changing Char model limit/quality and Shadows, literally only 3 options.

  • PORCO.8364PORCO.8364 Member ✭✭

    unfortunately the game is horribly poorly optimized and still has a terrible graphics engine, I hope they improve this on the dlc they are planning, otherwise they don't need to bring more content because I will abandon gw2, it's past time to have a better engine, I have a gtx1080ti and don't drink anything because the game is never at 60 fps

  • And I always recommend giving d912pxy a try.
    [https://github.com/megai2/d912pxy/releases]
    2.1.1 is also now stable on my 5700xt, even improved fps on my old rig with an 3770K and a R580.
    You 1070 is fine for DX12, so give it a spin.
    Be patient though, compiling/caching the shaders when starting GW2 for the first time after install might take some time.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited March 17, 2020

    The fps are normal for a Ryzen 1700. This CPU has a poor IPC and GW2 doesn't benefit from its 16 threads.

    Disable "reflections" and "shadows" to get more CPU performance for almost no visual tradeoff.

    Don't waste your time with DX912PXY. It messes up your graphics settings and so seems to improve your fps, which itself is technically impossible. You can not get the benefits of DX12 multithreading via a wrapper.

  • Joe Farmer.2063Joe Farmer.2063 Member ✭✭
    edited March 17, 2020

    @KrHome.1920 said:
    The fps are normal for a Ryzen 1700. This CPU has a poor IPC and GW2 doesn't benefit from its 16 threads.

    Disable "reflections" and "shadows" to get more CPU performance for almost no visual tradeoff.

    Don't waste your time with DX912PXY. It messes up your graphics settings and so seems to improve your fps, which itself is technically impossible. You can not get the benefits of DX12 multithreading via a wrapper.

    IPC of the 1700 is not THAT bad.
    Besides the correct advice regarding reflections etc. I would very much stick with giving dx912pxy a try. It does not help in every occasion, my personal experience is very good though.
    Efford of giving it a try is not really high. It either helps or not. Your mileage might be different.
    But simply discarding it in general is not a wise advice.

  • bad news,i try to change the option,but the only way i found for have some more dps,is lower not the resolution but the quality of the various options,but is not good.

  • Kanok.3027Kanok.3027 Member ✭✭✭

    People are right when they say the game has a CPU bottleneck rather than GPU and usually in single-core performance. Despite having a high-end Ryzen CPU, you need to overclock it to reach better speeds. it's why people with 5Ghz CPU's run the game far better, but even then, it's not 100%. Models will always dip the game down to lower FPS. You'll never get 60 FPS everywhere and during anything because most MMO's are not built like single-player or multi-player games. They are built very differently and are harder to optimize. You also have to consider this game was made back in, what, 2012? It's coming up on 8 years and it's showing its age.

    Overclock your CPU if you have a decent fan cooler or AIO/Liquid Cooler and try to get as high as possible while keeping stable. That will definitely help. I'm running a Ryzen 5 2600 at 3.85Ghz and it's pretty fast, but slows down a bit more with Reshade on. If I disable Reshade, I can get 60+ FPS in various areas, but never in meta events or big battles and I don't expect to either.

    I Rev, therefore I am. Don't ruin my favorite class, please and thank you.

  • Pirogen.9561Pirogen.9561 Member ✭✭✭

    I have:
    Resolution: Windowed Fulllscreen
    Refresh rate: Default
    Frame limiter: 60
    ...
    Animation: Low
    Antialiasing: FXAA
    Environment: High
    LOD Distance: High
    Reflections: None
    Textures: High
    Render Sampling: Native:
    Shadows: None
    Shaders: High
    Postprocessing: None
    Character Model Limit: Highest
    Character Model Quality: Highest
    Ambient Occlusion: On
    Best Texture Filtering: On
    Depth Blur: Off
    Effect LOD: On
    High-Res Character Textures: On
    Light Adaptation: (is grayed, cant click)
    Vertical Sync: Off
    Motion Blur Power: at zero

    I also run Reshade to get more sharp image. LumaSharpen and Clarity filter. I hate "blur".

    FPS is at 60 everywhere as long as its not big wide open area with big number of players. But even then its above 50 FPS.

    The biggest impact, for my PC is: Postproccesing and Shadows.

  • @Pirogen.9561 said:
    I have:
    Resolution: Windowed Fulllscreen
    Refresh rate: Default
    Frame limiter: 60
    ...
    Animation: Low
    Antialiasing: FXAA
    Environment: High
    LOD Distance: High
    Reflections: None
    Textures: High
    Render Sampling: Native:
    Shadows: None
    Shaders: High
    Postprocessing: None
    Character Model Limit: Highest
    Character Model Quality: Highest
    Ambient Occlusion: On
    Best Texture Filtering: On
    Depth Blur: Off
    Effect LOD: On
    High-Res Character Textures: On
    Light Adaptation: (is grayed, cant click)
    Vertical Sync: Off
    Motion Blur Power: at zero

    I also run Reshade to get more sharp image. LumaSharpen and Clarity filter. I hate "blur".

    FPS is at 60 everywhere as long as its not big wide open area with big number of players. But even then its above 50 FPS.

    The biggest impact, for my PC is: Postproccesing and Shadows.

    ok tnks,today i try with this option