Why the demand for *more* e-specs? — Guild Wars 2 Forums
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Why the demand for *more* e-specs?

Aside from balancing issues, it just seems like everyone wants to be able to play with every weapon without playing with every weapon. This just leads to homogenization of classes, and you just have to look at WoW to see why you wouldn’t want that. Pretty much everyone will be able to do everything, and that kills class identity. Oh, but you want “just one more”? Sure, I believe you.

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  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    @Mortifera.6138 said:
    Aside from balancing issues, it just seems like everyone wants to be able to play with every weapon without playing with every weapon. This just leads to homogenization of classes, and you just have to look at WoW to see why you wouldn’t want that. Pretty much everyone will be able to do everything, and that kills class identity. Oh, but you want “just one more”? Sure, I believe you.

    Also, Gw2 is very friendly to multi-char i just create new toon.

    main pvp: Khel the Undead(power reaper).

  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    New weapon implies new skills, though...

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Dark Red Killian.3946 said:
    Same with a third elite spec. It won’t be able to use a hammer and sword, but it will use its new weapon.

    Why couldn't it? Who says that it has to have its own, new weapon?

    I am a very casual player.
    Very.
    Casual.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @kharmin.7683 said:
    I think it is because players are bored with the current specs.

    This.

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    and this.

    Obviously should there be a new e-spec (3 seems like a good point to stop, 2 just seems unfinished) other measures would have to be thought of how to introduce variety and class development in the future. Also so far, the elite specs have very unique play styles which change how a class is played, even with the class its self. Far more than many of the current WoW classes, where there is quite a lot of overlap in game play (both with the same class as well as between different classes).

    Balance wise it will be impossible to balance. Not sure what the devs are going to do there. Certain limitations for competitive modes might be needed, or a stronger return to a rock-paper-scissor type of system (strait off the top of my head, certain elites might gain direct benefit versus other elite specialization for example).

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    Warrior with a main hand focus for the win!

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    DURR, I was talking about the skills that come with the weapons, too.

  • Mortifera.6138Mortifera.6138 Member ✭✭✭
    edited March 14, 2020

    @kharmin.7683 said:
    I think it is because players are bored with the current specs.

    Then make an alt. It’s like saying you’re bored of thinking in chess games. Plus, there are updates to skills every few months.

  • coso.9173coso.9173 Member ✭✭✭✭

    well if they find a way to add some novelty to every class without new elite specs, i'm happy. i do know it's a lot of work to create 9 of them with each new expac.
    i'm personally not very interested, to me Daredevil is just want I want with my thief, and i doubt I'll get another one I enjoy more. but i know others want them. the same way i don't care for cantha but im happy to get it because others want it too.

  • @SkyCakeLight.3750 said:
    Because I like Engineer and want more Engineer.

    Engineer has been my main since beginning, so elite specs do add new ways of playing my character without having to switch to a different profession. Build templates make switching between even easier now, which makes me excited for elite spec #3.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    I love ele and want ele to have more weapons and skills to play with.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Ultramex.1506Ultramex.1506 Member ✭✭✭

    Because it give more skills and mechanic which open up more builds
    Exhibit A: Scrapper healer!
    Sure you can heal as core but you won't provide dmg reduction/cleanse condition constantly with Gyro to teammates
    Expansions add new things to fresh up the game and Elite Specs are one of it biggest main attraction.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited March 15, 2020

    @Mortifera.6138 said:

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    New weapon implies new skills, though...

    Which is supports his point even MORE. ... and making alts doesn't do anything for you because alts aren't new ways to play a class. It's just more of the same class.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Diak Atoli.2085Diak Atoli.2085 Member ✭✭✭

    @SkyCakeLight.3750 said:
    Because I like Engineer and want more Engineer.

    Because I like Ranger and want more Ranger, you mean. ;)

  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    @Obtena.7952 said:

    @Mortifera.6138 said:

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    New weapon implies new skills, though...

    Which is supports his point even MORE. ... and making alts doesn't do anything for you because alts aren't new ways to play a class. It's just more of the same class.

    So you believe that especs are different from each other more than classes are different from other classes... I disagree.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited March 15, 2020

    @Mortifera.6138 said:

    @Obtena.7952 said:

    @Mortifera.6138 said:

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    New weapon implies new skills, though...

    Which is supports his point even MORE. ... and making alts doesn't do anything for you because alts aren't new ways to play a class. It's just more of the same class.

    So you believe that especs are different from each other more than classes are different from other classes... I disagree.

    I think you misunderstand ... even if you roll alts in other classes, that doesn't extinguish people's desire to play a specific class in a different way. That's the appeal of especs. If picking a class was a meaningless choice, then you would have something there.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Swing.6439Swing.6439 Member ✭✭✭
    1. Because I really really really hate scourge and the fact that we "sacrifice our shroud" for condi dirt because we "rejected palawa joko's power." Idk about you but a tar-based shroud would have been way cooler than...whatever dirt mage over there is. Point is I want a better elite than that trash.
    2. Because I want ritualist and I refuse to believe that Revenant is anything of a ritualist at all because let me tell you, I hate it. I made a revenant for the achievements and the cat, and then deleted that thing. Ritualist was my favorite class in Gw1 and I'd be shedding tears of joy to see it back.
    3. Because I want more weapons available for my necro. Longbow or hammer would be pretty interesting.
    4. I love the learning process of a new elite. It feels so fresh, like stepping into the game for the first time again, except I know what cc is.
    5. If not new elites, then I would be okay with entirely new classes as well. I have been playing HoT specs since they came out because everything in PoF was just so...blegh for me. It would just be nice to just have something new to play with.
    6. New elite specs gets people talking and I love build crafting with friends and rivals. I'll never forget the 30 minute dual I had with a druid buddy until he accidentally flipped out of the arena.
    7. New content is new content.
  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    @Obtena.7952 said:

    @Mortifera.6138 said:

    @Obtena.7952 said:

    @Mortifera.6138 said:

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    New weapon implies new skills, though...

    Which is supports his point even MORE. ... and making alts doesn't do anything for you because alts aren't new ways to play a class. It's just more of the same class.

    So you believe that especs are different from each other more than classes are different from other classes... I disagree.

    I think you misunderstand ... even if you roll alts in other classes, that doesn't extinguish people's desire to play a specific class in a different way. That's the appeal of especs. If picking a class was a meaningless choice, then you would have something there.

    They can still play a specific class in a different way, that’s just one way to.

  • miraude.2107miraude.2107 Member ✭✭✭

    @Mortifera.6138 said:
    Aside from balancing issues, it just seems like everyone wants to be able to play with every weapon without playing with every weapon. This just leads to homogenization of classes, and you just have to look at WoW to see why you wouldn’t want that. Pretty much everyone will be able to do everything, and that kills class identity. Oh, but you want “just one more”? Sure, I believe you.

    So shamans in WoW can wield swords now? The problem with WoW was pure and utter ability bloat and no separation of that. When you have to have four 10 key ability bars on your ui to be able to actually utilize your class on top of, boss mods, gtfo, recount, healium or whatever was the preferred healing addon at the time, and still be expected to be able to play with half of your screen being taken over. No the bloat was atrocious. Here, you have a lot of skills yes, but you cannot use them all. You are forced to select which skills will work and cannot switch them while in combat. My engineer cannot use the flamethrower if she has her grenades selected, etc.

    Then you have ESO. You can wield anything and wear anything regardless of class. Sorc tanks were big when I started playing. Yet they don't have a problem with homogenization that WoW does, each class has it's strengths and weaknesses. Why? My explanation is simply they don't have people playing every class on team. There was a reason it was called World of Roguecraft or World of Magecraft. There is a reason they still don't have vaild aggro dump on shamans after 15+ YEARS. They simply don't know what they want to do nor how to balance anything anymore. Part of it is also there is no separation between pve/pvp so they sit there trying to balance skills around both forms of play which gets tedious, which means that they'd rather have each class be closer to the same for their sanity then trying to do two separate skill sets where tanks can still tank in pve but be able to be taken down in pvp. I remember a long stint of only being able to tank for family/friends because they nerfed guardian druids to the point pugs would not take them because they were 'too squishy'. And it was all because they were unstoppable in pvp. GW2 recognized this and tweaked it that some skills/traits will be different between the two game modes.

    Overall, I think it's more that people want access to weapons than anything else. Rangers cannot access rifles nor pistols. Longbows are only accessible to 3, 3 professions. Guardian Dragonhunter, Warriors and Rangers. A guardian can wield a sword in their main hand but not their offhand. Some of it makes sense, some of it does not. Either way, the reason most ask for elite specs, at least why I ask, is because I'd love to be a mace wielding engineer and probably the only time I'll ever see it will be as an elite spec.

    As for killing class identity.....no, it won't happen because engineers will still have their turrets, rangers will still have their pets, etc. Honestly the most homogenized thing, and most frustrating, is the STORY. Where is my warband? Why have me choose between them only for them to be completely ignored after level 30? Why have me choose between the Priory, Whispers and Vigil when they are ignored after Orr? Why did I not get unique dialogue from Almorra through her interactions when she knows my ranger? The things that set your character apart from others on what you did do not matter at all and it's maddening. Sylvari still don't know what's up with Malyck. If there is any homogenization going on in the game, it's us being the Commander, not the professions.

  • @Dark Red Killian.3946 said:
    Plus a scrapper can’t use a sword, while a holosmith can’t use a hammer, so a build technically can’t use any weapon it wants. Same with a third elite spec. It won’t be able to use a hammer and sword, but it will use its new weapon.

    A thief can't use a staff either, oh, wait...

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Mortifera.6138 said:

    @Obtena.7952 said:

    @Mortifera.6138 said:

    @Obtena.7952 said:

    @Mortifera.6138 said:

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    New weapon implies new skills, though...

    Which is supports his point even MORE. ... and making alts doesn't do anything for you because alts aren't new ways to play a class. It's just more of the same class.

    So you believe that especs are different from each other more than classes are different from other classes... I disagree.

    I think you misunderstand ... even if you roll alts in other classes, that doesn't extinguish people's desire to play a specific class in a different way. That's the appeal of especs. If picking a class was a meaningless choice, then you would have something there.

    They can still play a specific class in a different way, that’s just one way to.

    That depends on the mode. META in competitive play forces one's hand to play specific classes/builds. Open world, not so much.

    I am a very casual player.
    Very.
    Casual.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    While new specs pose balance issues they can also fix balance issues as well.

    In a way I'd kind of like to see the specs eventually start to balance each other out with some specs being more capable of dealing with others.
    Gw2 has no holy trinity like most MMO's nor does it really have a element system like the original game giving certain things strengths and weaknesses aginst elemental matchups etc
    With the addition of more elite specs we could eventually see something akin to this typical RPG trait come into existence, granted skill will always be a huge part of it but some specs having some advantage over others while also having weaknesses against different others wouldn't neccessarily be a bad thing for the game.

  • @Mortifera.6138 said:
    Aside from balancing issues, it just seems like everyone wants to be able to play with every weapon without playing with every weapon. This just leads to homogenization of classes, and you just have to look at WoW to see why you wouldn’t want that. Pretty much everyone will be able to do everything, and that kills class identity. Oh, but you want “just one more”? Sure, I believe you.

    This game was always about getting rid of that kind of class identity.
    From the get go everyone has had support to run every kind of build, though of course some were better at things then others.
    Even If we had solid class identity the game isnt hard enough for that to matter.(with a few exceptions.)

    This is of course talking about PvE, PvP and WvW are another story.

  • well a solution to your concern is to design that elite spec in such fashion that it will not cross the duty/feel of the other class.

    [url=https://freebitco.in/?r=1046414]Win Free Bitcoins every hour!

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    I personally want some more variety.
    After almost 3 years, I'm starting to get bored, even though I love my Symboltrapper.

    I also want a viable ranged Elementalist that benefits from camping Fire Attunement.
    A new Elite spec is the only chance for this to happen.

  • Diak Atoli.2085Diak Atoli.2085 Member ✭✭✭

    @robertthebard.8150 said:

    @Dark Red Killian.3946 said:
    Plus a scrapper can’t use a sword, while a holosmith can’t use a hammer, so a build technically can’t use any weapon it wants. Same with a third elite spec. It won’t be able to use a hammer and sword, but it will use its new weapon.

    A thief can't use a staff either, oh, wait...

    A Thief can't use a staff. A Daredevil can, though.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    Personally I find a lack of options to do some things with a profession and the new e-spec should fill this hole.
    For example, the ranger does not have a spot in organized WvW squads.

    Wishlist:
    Improve GW2 performance. Add genuine DX12 support.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited March 15, 2020

    Because I have 19 characters, several of every class, at least one of every subclass, all fully Exotic/Ascended geared, and many with both PvE and WvW builds, and there's not much left to do but to get new Elite Specialisations to shake it up.

    And believe it or not, I'm a mild case, some people have 60-70 characters, some have a dozen builds per character, etc.

    The thing to understand is that because GW2 is so casual friendly, and alt-friendly, this is the perfect way to play it. To experience the same content again and again but shifted through the lense of a new playing style, it changes everything (especially in PvP/WvW).

    But instead we keep getting content that is single-minded and needs to be grinded out forever, sigh.

    @bOTEB.1573 said:
    Personally I find a lack of options to do some things with a profession and the new e-spec should fill this hole.
    For example, the ranger does not have a spot in organized WvW squads.

    Something like a Ranger with a Rifle whose attacks are zerg-busting AoEs like that one boss from Cadacus's Manor?

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay | Mains Mariyuuna/Tempest(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW) | ♀♥♀

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Mortifera.6138 said:

    @Obtena.7952 said:

    @Mortifera.6138 said:

    @mindcircus.1506 said:
    Elite specs represent a fundamental difference in the way as class is played. To say that the only difference is the weapon is myopic. They are the single biggest thing that gives this game replay value to me.

    New weapon implies new skills, though...

    Which is supports his point even MORE. ... and making alts doesn't do anything for you because alts aren't new ways to play a class. It's just more of the same class.

    So you believe that especs are different from each other more than classes are different from other classes... I disagree.

    Oh, i'd love a new class, but unfortunately new especs are far more likely, so i will have to do with what can be available.
    Unless you meant an already existing class, in which case no, an already existing class won't be different from what i have already played - i have played all the classes and all the especs already, in many wildly different builds, so unless it's something really new, it won't have that feeling of novelty.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Elmo Benchwarmer.3025Elmo Benchwarmer.3025 Member ✭✭✭
    edited March 16, 2020

    I'd rather see a complete rework of all and every available trait and ability. Having multiple useful options in every line would improve build diversity more than an additional specialisation.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭

    I would like a Ranger spec that focuses on Pets. Would love to have 2 pets out at the same time, be able to use all Pets skills at will except just F2, that sort of thing.

  • @Diak Atoli.2085 said:

    @robertthebard.8150 said:

    @Dark Red Killian.3946 said:
    Plus a scrapper can’t use a sword, while a holosmith can’t use a hammer, so a build technically can’t use any weapon it wants. Same with a third elite spec. It won’t be able to use a hammer and sword, but it will use its new weapon.

    A thief can't use a staff either, oh, wait...

    A Thief can't use a staff. A Daredevil can, though.

    So Daredevil isn't an Elite Spec for a Thief? I'm going to have double check mine, because I was sure that it was.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    Elite Specializations are the most fun, enduring positive feature to come out of both expansions. They are inherently fun and interesting and one of the biggest boosters in terms of replay value providing new and interesting ways to play all the classes.

    Other games add new classes or races. Guild Wars 2 adds elite specs. You think the lethal stagnation that would have happened if games like League of Legends NEVER added new champions after the original set, or Magic the Gathering never adding a single new card after the original set would have been healthier for those games than whatever balance concerns happened as they expanded the games' playable options?

  • Diak Atoli.2085Diak Atoli.2085 Member ✭✭✭

    @robertthebard.8150 said:

    @Diak Atoli.2085 said:

    @robertthebard.8150 said:

    @Dark Red Killian.3946 said:
    Plus a scrapper can’t use a sword, while a holosmith can’t use a hammer, so a build technically can’t use any weapon it wants. Same with a third elite spec. It won’t be able to use a hammer and sword, but it will use its new weapon.

    A thief can't use a staff either, oh, wait...

    A Thief can't use a staff. A Daredevil can, though.

    So Daredevil isn't an Elite Spec for a Thief? I'm going to have double check mine, because I was sure that it was.

    A Thief can't use staff, rifle, or 'insert weapon here.' A Daredevil can use staff, but not rifle or 'insert weapon here.' A Deadeye can use rifle, but not staff or 'insert weapon here.' A 'insert e-spec here' can use 'insert weapon here,' but not staff or rifle...
    The OP asked why people were excited for new e-specs. The above is an example of one of the reasons: E-specs offer ways to play a particular class, different (hopefully) from the base class or other e-specs.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @robertthebard.8150 said:

    @Diak Atoli.2085 said:

    @robertthebard.8150 said:

    @Dark Red Killian.3946 said:
    Plus a scrapper can’t use a sword, while a holosmith can’t use a hammer, so a build technically can’t use any weapon it wants. Same with a third elite spec. It won’t be able to use a hammer and sword, but it will use its new weapon.

    A thief can't use a staff either, oh, wait...

    A Thief can't use a staff. A Daredevil can, though.

    So Daredevil isn't an Elite Spec for a Thief? I'm going to have double check mine, because I was sure that it was.

    This is just word nitpicking though.
    Because choosing the Daredevil traitline, it technically is a Dardevil instead of Thief in both profession symbol and profession name.
    Some people only consider core to be Thief, thus Daredevil and cheese rifle no longer are Thieves to them.

  • Dondarrion.2748Dondarrion.2748 Member ✭✭✭

    What if they removed the armor class restrictions and reworked Defense rating to not only give reduction of incoming damage but at the trade off of other stats?

    Imagine guardians and warriors in light armor, mesmers, necros and eles in medium or heavy armor; thieves in light armor, engis in heavy armor, etc.

    Probably more balancing nightmare but would open up fashion wars even more as a bonus.

    Lift Glaive (Grd), Bondsmith Yharnam (Eng), Mistress Glaive (War), Hasla the Huntress (Rng), Seaguard Hala (Mes) + The Wintertalon warband
    Northerner @ Dragon Season (DS) | Winter's Talon Reborn (WT)
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  • Lambent.6375Lambent.6375 Member ✭✭✭
    edited March 15, 2020

    Because I want greatsword on thief

    Elite spec - Mercenary

    @FOX.3582 said:
    A freaking chair. Woah. I personally can't wait to buy a gem store CHAIR, so all my characters can SIT around in Tyria while other players see me, SITTING there, looking like a [email protected] ...

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited March 15, 2020

    @bOTEB.1573 said:
    Personally I find a lack of options to do some things with a profession and the new e-spec should fill this hole.
    For example, the ranger does not have a spot in organized WvW squads.

    I don't understand this idea. Do people only play one class or something?

    Also, it wouldn't need an elite spec to have a spot in squads : soulbeast stance share with greatsword and dagger+axe or sword+axe works but just isn't optimal. That's especially true after moa stance nerfs and the uptime on dolyak stance.

    Your average ranger runs signet of stone / selfish utilities and traits with longbow way off tag while not pushing with the group. They'll be shooting into reflect bubbles and electrowhirl so actually do damage to their team instead of the enemy ; unless traited longbow hits only one target except with barrage. If it's an organized suad that uses stealth gyro, a non-soulbeast ranger isn't able to merge to avoid the pet running everywhere giving up the squad location so stealth pushes also get ruined oftentimes. Being able to run and hide ("last to die") is useless unless you can portal people (thief/mesmer). So unless ranger players stop doing that it's partly a player issue.

    If you look at other classes:
    your average guardian is going to be on tag and just putting Stand Your Ground on skillbar makes it useful : the only fail guardian is one who doesn't run Stand Your Ground and plays longbow DH camping longbow at max range

    your average non-gimmick warrior (i.e. not gunflame) is in melee with GS/axe/dagger etc , any spellbreaker worth their salt rips boons

    your average revenant is going to have facets (herald) or party alacrity (renegade) ; 10 man permafury on herald is always useful for power classes and mallyx variants have boon rip + resistance for the party

    your average engineer not running a gimmicky core build is either scrapper or holo ; if they're scrapper they can run purge gyro + stealth gyro while providing decent DPS via explosives traitline and holo can run fumigate on elixir gun (or some variant of prot holo) , Elixir U (superspeed + stunbreak), Elixir S (5 man stealth for gank team), or bunker down (nerfed from 2s ICD but ~500 heal every 4s) if they're not roaming
    --> revised mine kit also happens to AoE rip boons

    your average daredevil with a staff can do large AoE damage with staff while any decent thief runs signet of agility so they might actually cleanse conditions off others ; many thieves run trickery with the traits that steal boons and gives them to allies (Thrill of the Crime + Bountiful Theft). If they manage to escape inside a tiered keep they can swap utilities and shadow portal people in.

    your average staff tenpest or weaver either drops AoE or aura shares for heals and cleanses/heals on water attunement

    your average necro is >100% more useful: boonrip/barrier + corrupts from scourge / large power damage and boon rip from reapers

    lot of poor mesmers now (esp. 1 dodge condi mirage memes) but if chronos wanted to they can run gravity well (chrono feels terrible in competitive though); any mesmer can run null field (boon rip + condi clear) , inspiration traitline (condi clear for allies on shatter) , mantra of concentration (stability) , mantra of resolve (condi clear) , and post patch there's the boon rip on disable trait
    --> veil and portal aren't as common place anymore (the veil portion is replaced largely by stealth gyro on scrapper)

  • lare.5129lare.5129 Member ✭✭✭✭
    edited March 15, 2020

    from people who play no one want new elite spec. There is only some 5-10 hypers, who write about that.
    be chill. Anet can impress, so will hope no any elite spec will be added.

  • @Diak Atoli.2085 said:

    @robertthebard.8150 said:

    @Diak Atoli.2085 said:

    @robertthebard.8150 said:

    @Dark Red Killian.3946 said:
    Plus a scrapper can’t use a sword, while a holosmith can’t use a hammer, so a build technically can’t use any weapon it wants. Same with a third elite spec. It won’t be able to use a hammer and sword, but it will use its new weapon.

    A thief can't use a staff either, oh, wait...

    A Thief can't use a staff. A Daredevil can, though.

    So Daredevil isn't an Elite Spec for a Thief? I'm going to have double check mine, because I was sure that it was.

    A Thief can't use staff, rifle, or 'insert weapon here.' A Daredevil can use staff, but not rifle or 'insert weapon here.' A Deadeye can use rifle, but not staff or 'insert weapon here.' A 'insert e-spec here' can use 'insert weapon here,' but not staff or rifle...
    The OP asked why people were excited for new e-specs. The above is an example of one of the reasons: E-specs offer ways to play a particular class, different (hopefully) from the base class or other e-specs.

    ...and that was my entire point. e-specs open up weapons for classes that can't generally use them. I guess I should have maybe just spelled it out, instead of going for a touch of irony, so that all the knowledgeable people on the forums would understand what I was saying?