BEST Cantha E-spec Ideas!!! — Guild Wars 2 Forums

BEST Cantha E-spec Ideas!!!

Swagger.1459Swagger.1459 Member ✭✭✭✭
edited March 17, 2020 in Professions

These are the absolute BEST E-Spec ideas EVER! Anet WILL sell 5,000,000 more copies of the Cantha Xpac if these MOST AMAZING E-Specs are included! I guarantee it!!! Enjoy!

Elementalist (Ranged Condition Damage)

  • Shortbow Condition E-Spec. This spec will be different in that the weapon skills are the SAME regardless of Attunement, BUT the arrows have different effects tied to them based off of Attunement. Examples... Fire Attuned arrows cause Burning. Water arrows do moderate damage plus ally healing from arrows passing through them. Earth arrows cause Bleeding. Air arrows have have faster projectile speed and/or increased range.

Engineer (Ranged AoE Damage and AoE Support)

  • Longbow - Hybrid AoE damage and AoE heal and non-heal ranged support spec. Fires canisters attached to arrows that have different damage and support effects.

Guardian (Ranged Damage)

Mesmer “Songstress" (Area Team Heal and Non-Heal Support)

  • Warhorn weapon- A moderate damage spec, with clones, illusions, phantasms, and all F2 skills CHANGED to be team heal and non-heal support based, NOT damage or CC based. Warhorn skills produce multiple transparent illusions (NOT CHARACTER COPIES) that are used to buff allies when F2 skills are used.These illusions CANNOT be destroyed, and are only replaced when a warhorn skill is used again.

Necromancer “Bloodletter” (Mobile (YES MOBILE) Melee Damage or Ranged AoE Damage and AoE Heal Support)

Ranger “Fury” (Ranged AoE Damage)

Revenant “Nightmare” (Melee AoE Damage)

Thief “Shadow” (Area Team Regen and Non-Heal Support)

  • REWORK STEALTH FIRST https://en-forum.guildwars2.com/discussion/60005/stealth-rework-2-0 THEN MAKE... Focus E-Spec (All Off-Hand weapon skills emit dark "Shadow Magic” effects- This spec IS A TEAM SUPPORT BASED build that provides AoE regen, movement speed buffs, movement impairment defenses and team (REWORKED) Stealth buffs as seen in the link provided.

Warrior (Ranged Damage and Heal Support)

You are all welcome!

Comments

  • Kodama.6453Kodama.6453 Member ✭✭✭

    Does the engineer spec have a chemical theme?

  • lLobo.7960lLobo.7960 Member ✭✭✭

    @Swagger.1459 said:
    Elementalist (Ranged Condition Damage)

    • Shortbow Condition E-Spec. This spec will be different in that the skills are the SAME regardless of Attunemeny, BUT the arrows have different effects tied to them based off of Attunement. IE: Fire Attuned arrows cause Burning. Water arrows do moderate damage plus ally healing from arrows passing through them. Earth arrows cause Bleeding. Wind arrows have have faster projectile speed and/or range.

    Elementalist specs should not focus on condi or direct dmg. These are what the attunement traitlines are for.
    The E-spcs for ele focus on how the attunements work (tempest stays longer in attunements for overloads, weaver quick swap attunements for bonuses and dual skills)
    That being said, I made a post with a similar idea HERE.
    The idea of an elite spec that have attunements as just bonuses is a nice way to change Ele gameplay and open opportunity to attune to different elements at the same time combining not only the bonuses that attunements give by the new elite spec, but traitline bonuses also.
    Also, Longbow gives more range than shortbow, and that is what Ele needs, a long-range single target weapon.

  • Lan Deathrider.5910Lan Deathrider.5910 Member ✭✭✭✭

    Shove that warrior staff in the trash bin and give pistol/pistol. Let Guardian have a Condi short bow.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited March 16, 2020

    Ranger ronin spec with off hand sword complete with dual katana skins. Have animal print on back of kimono that leaves the kimono in spirit form to aid in combat. Chose ranger cuz warrior,rev and thief swords or gs skills dont suit samurai/ronin fighting style, or atleast do far less than rangers do, lb included.

  • Kodama.6453Kodama.6453 Member ✭✭✭

    @Swagger.1459 said:

    @Kodama.6453 said:
    Does the engineer spec have a chemical theme?

    "Fires canisters attached to arrows"

    I will take that as a yes, even if it doesn't really answer the question since canisters can contain alot of different stuff.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited March 16, 2020

    @Kodama.6453 said:

    @Swagger.1459 said:

    @Kodama.6453 said:
    Does the engineer spec have a chemical theme?

    "Fires canisters attached to arrows"

    I will take that as a yes, even if it doesn't really answer the question since canisters can contain alot of different stuff.

    We can obviously let imaginations run wild in the world of fantasy, but something has to go inside of a "canister" and we can kinda imagine some chemical compounds inside that produce different effects. Can fantasy chemicals be infused with fantasy "magics"? Yup, but I think we can all agree that a canister would have to be filled with something, and given the nature of the spec I put it on it wouldn't be hard to imagine that an Engineer, who has a background in https://wiki.guildwars2.com/wiki/Alchemy, couldn't learn new things about alchemy from inside of Cantha 250 years later.

  • Antycypator.9874Antycypator.9874 Member ✭✭✭

    I just hope ANet will make specs equally good for condi and power damage because I don't want to be locked into only condi or only power damage.
    Thief should get an Axe — focused on shadowstepping (like throwing weapon and teleporting).

    Master of garbage builds and being useless.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Antycypator.9874 said:
    I just hope ANet will make specs equally good for condi and power damage because I don't want to be locked into only condi or only power damage.
    Thief should get an Axe — focused on shadowstepping (like throwing weapon and teleporting).

    A spec has to have a direction. Devs wanted Reaper to be more power based and Scourge more Condi based. I don't think it would be a good direction to make everyone a hybrid, especially when there are a playstyle options through weapons and e-specs, and the plethora of gear options to tailor builds.

  • Zoser.7245Zoser.7245 Member ✭✭✭
    edited March 16, 2020

    @Swagger.1459 said:

    Mesmer “Songstress" (Area Team Heal and Non-Heal Support)

    • Warhorn weapon- A moderate damage spec, with clones, illusions, phantasms and all F2 skills ARE CHANGED to be team heal and non-heal support based, NOT damage or CC based. Warhorn skills produce multiple transparent illusions (NOT CHARACTER COPIES) that are used to buff allies when F2 skills are used.These illusions CANNOT be destroyed, and are only replaced when a warhorn skill is used again.

    The them of a healer will not work with illusions. The independent AI can't follow you properly in a dynamic combat while in movement. Doesn't even fit the theme of oriental Martial Arts. For a warhorn based on song, a buffer no based on boons instead of its own unique buffs makes more sense, and combined with debuffs not based on boon removal like Minister Reiko Murakami of the Ministry of Purity from Canthan empire . That also don't fit the moderate damage roll as once you combine the buff and debuffs the relative damage will be high with your combos. How fast you can buff and debuff plus the cooldowns will be the key of the design. If you make it feel cluncky like the Chronomancer now or with a slow ramp up, it'll be relegated only to raid, like the Chronomancer already be. High damage under a controlled situation, raids, undesirable elsewhere, so it is a wasted specialization almost not played today.

    I see two options for the new mesmer and a song theme:

    Option 1: Buffer/Debuffer.
    Option 2: Control through sound. Something that is even used in real life. That will imply CC embembed in the specialization. It'll need a big split effort between competitive modes and PvE to make it usefull in both sceneries.

    Even a mix of both not make too hard each feature with a 50/50 of each one. Anyways a rol that will be hated again in competitive, its a mesmer!!! But, at least, funny to play and not a useless healer/support based on AI. Although illlusions will still be there due to the actual skills. The only alternative could be rework every illusion with an alternative for the specialization.... Too much work. But with time and resources something possible and if you code it properly even reusable for the future and for other ideas in future specializations. Maybe, if i find enough time, i'll think in how to alter all illusions in a reliable way without a lot of programming work and post it in the mesmer subforum together with a new specialization idea. It'd be nice if devs, at least, read it.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Zoser.7245 said:

    @Swagger.1459 said:

    Mesmer “Songstress" (Area Team Heal and Non-Heal Support)

    • Warhorn weapon- A moderate damage spec, with clones, illusions, phantasms and all F2 skills ARE CHANGED to be team heal and non-heal support based, NOT damage or CC based. Warhorn skills produce multiple transparent illusions (NOT CHARACTER COPIES) that are used to buff allies when F2 skills are used.These illusions CANNOT be destroyed, and are only replaced when a warhorn skill is used again.

    The them of a healer will not work with illusions. The independent AI can't follow you properly in a dynamic combat while in movement. Doesn't even fit the theme of oriental Martial Arts. For a warhorn based on song, a buffer no based on boons instead of its own unique buffs makes more sense, and combined with debuffs not based on boon removal like Minister Reiko Murakami of the Ministry of Purity from Canthan empire . That also don't fit the moderate damage roll as once you combine the buff and debuffs the relative damage will be high with your combos. How fast you can buff and debuff plus the cooldowns will be the key of the design. If you make it feel cluncky like the Chronomancer now or with a slow ramp up, it'll be relegated only to raid, like the Chronomancer already be. High damage under a controlled situation, raids, undesirable elsewhere, so it is a wasted specialization almost not played today.

    I see two options for the new mesmer and a song theme:

    Option 1: Buffer/Debuffer.
    Option 2: Control through sound. Something that is even used in real life. That will imply CC embembed in the specialization. It'll need a big split effort between competitive modes and PvE to make it usefull in both sceneries.

    Even a mix of both not make too hard each feature with a 50/50 of each one. Anyways a rol that will be hated again in competitive, its a mesmer!!! But, at least, funny to play and not a useless healer/support based on AI. Although illlusions will still be there due to the actual skills. The only alternative could be rework every illusion with an alternative for the specialization.... Too much work. But with time and resources something possible and if you code it properly even reusable for the future and for other ideas in future specializations. Maybe, if i find enough time, i'll think in how to alter all illusions in a reliable way without a lot of programming work and post it in the mesmer subforum together with a new specialization idea. It'd be nice if devs, at least, read it.

    Anything can work in a make-believe fantasy world.We are only limited by our imagination.

  • Kaizer.8261Kaizer.8261 Member ✭✭

    Engineer (Ranged AoE Damage and AoE Support)

    • Longbow - Hybrid AoE damage and AoE heal and non-heal ranged support spec. Fires canisters attached to arrows that have different damage and support effects.

    For Engineer i was thinking about Dagger on Main and Offhand, a mix between Condi DPS and Support with Cleanse/Heals.

    His mechanic could involve a ressource bar that would be consumed by his habilities, and his Toolbelt F5 i was thinking about something like:

    • "Alchemical Mist" - Upon activation, creates a mist of Chemical Components arround yourself applying conditions to enemies and healing allies.

    The idea with this hability is that it interacts with other skill, either from Daggers as well from the other skills you'll unlock within the Spec, like some skills set the Mist in fire or even chill foes while the hability is active. Others could cleanse allies or apply buffs such as might, resistance or regen. The idea is while you have the Alchemical Mist active, you'll be a powerhouse until the ressource bar is depleted, something similar to holosmith.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    Necromancer: Diabolist
    Minion master elite spec with a Shield. Possibly hammer. Might have a good idea for it... Uses life force to summon Stygians from the Stygian Veil in the realm of torment. Their demonic pacts allow them to pay the price in blood to empower their minions and their allies. This hyper offensive spec offers the necromancer the ability to use both their life force and their own health as a resource to rend foes to shreds, dragging them into torment as they do. This elite spec uses Sacrifice skills to use their own life to support allies and minions alike or just pull foes into death.

    Mesmer: Siren
    Control and damage is the name of the game. This elite spec would have the Trident or warhorn as its weapon of choice. With their soothing or disorienting songs the Siren rips away at their foes defenses and ring in their ears deceiving their sense of hearing even causing them to hallucinate and experience an unsettling fear as they struggle with the build of of anxiety. Much like a waking nightmare. The Siren replaces its shatters with songs that build in potency and radiance the more illusions are destroyed to create these short lasting hex like fields. Foes caught in their unsettling song will find themselves disoriented and confused as their attacks hurt themselves more than their targets. This elite spec also uses Shouts which unlike other shouts will have cones or targets circles to strike at foes or aid allies from a distance.

    Thief: Umbramancer
    Through shadows and darkness, the Umbramancer uses Scepter and Focus to channel their shadow magics so they can fade into your own shadows. Striking from a distance with a hand in darkness, these unique thieves take contract killing to a religious art. The Ministry of Purity have cracked down on Assassins in decades prior, so they had to come up with new magics to strike foes without ever being close enough to have a finger pointed at them. This elite spec would use the skill type meditations or wells. Not sure which. Keep your eyes to the shadows, friend. For if you don't your head may already be gone.

    Elementalist: Celestial
    With mastery of elements and a connection of mind to the heavenly bodies, the Celestial can enter a pure form of Mana of Arcane power. Their strength lies in this 5th element they have acquired through their study of the stars. They truly have become closer to the stars. Their weapon of choice is a long bow as no other weapon can touch the heavens. Summons, a new skill if choice these elementalists summon Heavenly creatures to aid them in battle, taking on forms of the constellation itself. They only aid for a short time, but in that time they have devastating power.

    Guardian: Purifier
    Some ideals become perverted in their quest for virtue of the empire. The Purifier exemplifies the way Nationalism twists one's own Virtues into Zealous fury. The Purifier claims to be a healer but abandons their shield in favor of an off hand sword so they can shake down their foes. The Purifiers who have escaped from the Xenophobic empire and Ministry of Purity take their fury out in rebellion against their tyrannical rule. Their new mechanic, zeals displays their highly aggressive nature which complements their corruption skills which further shows how far they've pulled from their core beliefs.

    That's all I've got for now... I know what I want for rev and Engineer but flavor fit is a bit more difficult. And as for ranger and warrior, again it's a flavor fit for ranger and I just don't care about warrior... Sorry warrior players...

  • @Lily.1935 said:
    Necromancer: Diabolist
    Minion master elite spec with a Shield. Possibly hammer. Might have a good idea for it... Uses life force to summon Stygians from the Stygian Veil in the realm of torment. Their demonic pacts allow them to pay the price in blood to empower their minions and their allies. This hyper offensive spec offers the necromancer the ability to use both their life force and their own health as a resource to rend foes to shreds, dragging them into torment as they do. This elite spec uses Sacrifice skills to use their own life to support allies and minions alike or just pull foes into death.

    Mesmer: Siren
    Control and damage is the name of the game. This elite spec would have the Trident or warhorn as its weapon of choice. With their soothing or disorienting songs the Siren rips away at their foes defenses and ring in their ears deceiving their sense of hearing even causing them to hallucinate and experience an unsettling fear as they struggle with the build of of anxiety. Much like a waking nightmare. The Siren replaces its shatters with songs that build in potency and radiance the more illusions are destroyed to create these short lasting hex like fields. Foes caught in their unsettling song will find themselves disoriented and confused as their attacks hurt themselves more than their targets. This elite spec also uses Shouts which unlike other shouts will have cones or targets circles to strike at foes or aid allies from a distance.

    Thief: Umbramancer
    Through shadows and darkness, the Umbramancer uses Scepter and Focus to channel their shadow magics so they can fade into your own shadows. Striking from a distance with a hand in darkness, these unique thieves take contract killing to a religious art. The Ministry of Purity have cracked down on Assassins in decades prior, so they had to come up with new magics to strike foes without ever being close enough to have a finger pointed at them. This elite spec would use the skill type meditations or wells. Not sure which. Keep your eyes to the shadows, friend. For if you don't your head may already be gone.

    Elementalist: Celestial
    With mastery of elements and a connection of mind to the heavenly bodies, the Celestial can enter a pure form of Mana of Arcane power. Their strength lies in this 5th element they have acquired through their study of the stars. They truly have become closer to the stars. Their weapon of choice is a long bow as no other weapon can touch the heavens. Summons, a new skill if choice these elementalists summon Heavenly creatures to aid them in battle, taking on forms of the constellation itself. They only aid for a short time, but in that time they have devastating power.

    Guardian: Purifier
    Some ideals become perverted in their quest for virtue of the empire. The Purifier exemplifies the way Nationalism twists one's own Virtues into Zealous fury. The Purifier claims to be a healer but abandons their shield in favor of an off hand sword so they can shake down their foes. The Purifiers who have escaped from the Xenophobic empire and Ministry of Purity take their fury out in rebellion against their tyrannical rule. Their new mechanic, zeals displays their highly aggressive nature which complements their corruption skills which further shows how far they've pulled from their core beliefs.

    That's all I've got for now... I know what I want for rev and Engineer but flavor fit is a bit more difficult. And as for ranger and warrior, again it's a flavor fit for ranger and I just don't care about warrior... Sorry warrior players...

    I love these ideas for the future specs ! I can especially see celestial on ele (since ele is my main)

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Lily.1935 said:
    Necromancer: Diabolist
    Minion master elite spec with a Shield. Possibly hammer. Might have a good idea for it... Uses life force to summon Stygians from the Stygian Veil in the realm of torment. Their demonic pacts allow them to pay the price in blood to empower their minions and their allies. This hyper offensive spec offers the necromancer the ability to use both their life force and their own health as a resource to rend foes to shreds, dragging them into torment as they do. This elite spec uses Sacrifice skills to use their own life to support allies and minions alike or just pull foes into death.

    Mesmer: Siren
    Control and damage is the name of the game. This elite spec would have the Trident or warhorn as its weapon of choice. With their soothing or disorienting songs the Siren rips away at their foes defenses and ring in their ears deceiving their sense of hearing even causing them to hallucinate and experience an unsettling fear as they struggle with the build of of anxiety. Much like a waking nightmare. The Siren replaces its shatters with songs that build in potency and radiance the more illusions are destroyed to create these short lasting hex like fields. Foes caught in their unsettling song will find themselves disoriented and confused as their attacks hurt themselves more than their targets. This elite spec also uses Shouts which unlike other shouts will have cones or targets circles to strike at foes or aid allies from a distance.

    Thief: Umbramancer
    Through shadows and darkness, the Umbramancer uses Scepter and Focus to channel their shadow magics so they can fade into your own shadows. Striking from a distance with a hand in darkness, these unique thieves take contract killing to a religious art. The Ministry of Purity have cracked down on Assassins in decades prior, so they had to come up with new magics to strike foes without ever being close enough to have a finger pointed at them. This elite spec would use the skill type meditations or wells. Not sure which. Keep your eyes to the shadows, friend. For if you don't your head may already be gone.

    Elementalist: Celestial
    With mastery of elements and a connection of mind to the heavenly bodies, the Celestial can enter a pure form of Mana of Arcane power. Their strength lies in this 5th element they have acquired through their study of the stars. They truly have become closer to the stars. Their weapon of choice is a long bow as no other weapon can touch the heavens. Summons, a new skill if choice these elementalists summon Heavenly creatures to aid them in battle, taking on forms of the constellation itself. They only aid for a short time, but in that time they have devastating power.

    Guardian: Purifier
    Some ideals become perverted in their quest for virtue of the empire. The Purifier exemplifies the way Nationalism twists one's own Virtues into Zealous fury. The Purifier claims to be a healer but abandons their shield in favor of an off hand sword so they can shake down their foes. The Purifiers who have escaped from the Xenophobic empire and Ministry of Purity take their fury out in rebellion against their tyrannical rule. Their new mechanic, zeals displays their highly aggressive nature which complements their corruption skills which further shows how far they've pulled from their core beliefs.

    That's all I've got for now... I know what I want for rev and Engineer but flavor fit is a bit more difficult. And as for ranger and warrior, again it's a flavor fit for ranger and I just don't care about warrior... Sorry warrior players...

    My warrior glares at you with intent. Don't worry, I'll talk him down.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @Super Hayes.6890 said:

    @Lily.1935 said:
    Necromancer: Diabolist
    Minion master elite spec with a Shield. Possibly hammer. Might have a good idea for it... Uses life force to summon Stygians from the Stygian Veil in the realm of torment. Their demonic pacts allow them to pay the price in blood to empower their minions and their allies. This hyper offensive spec offers the necromancer the ability to use both their life force and their own health as a resource to rend foes to shreds, dragging them into torment as they do. This elite spec uses Sacrifice skills to use their own life to support allies and minions alike or just pull foes into death.

    Mesmer: Siren
    Control and damage is the name of the game. This elite spec would have the Trident or warhorn as its weapon of choice. With their soothing or disorienting songs the Siren rips away at their foes defenses and ring in their ears deceiving their sense of hearing even causing them to hallucinate and experience an unsettling fear as they struggle with the build of of anxiety. Much like a waking nightmare. The Siren replaces its shatters with songs that build in potency and radiance the more illusions are destroyed to create these short lasting hex like fields. Foes caught in their unsettling song will find themselves disoriented and confused as their attacks hurt themselves more than their targets. This elite spec also uses Shouts which unlike other shouts will have cones or targets circles to strike at foes or aid allies from a distance.

    Thief: Umbramancer
    Through shadows and darkness, the Umbramancer uses Scepter and Focus to channel their shadow magics so they can fade into your own shadows. Striking from a distance with a hand in darkness, these unique thieves take contract killing to a religious art. The Ministry of Purity have cracked down on Assassins in decades prior, so they had to come up with new magics to strike foes without ever being close enough to have a finger pointed at them. This elite spec would use the skill type meditations or wells. Not sure which. Keep your eyes to the shadows, friend. For if you don't your head may already be gone.

    Elementalist: Celestial
    With mastery of elements and a connection of mind to the heavenly bodies, the Celestial can enter a pure form of Mana of Arcane power. Their strength lies in this 5th element they have acquired through their study of the stars. They truly have become closer to the stars. Their weapon of choice is a long bow as no other weapon can touch the heavens. Summons, a new skill if choice these elementalists summon Heavenly creatures to aid them in battle, taking on forms of the constellation itself. They only aid for a short time, but in that time they have devastating power.

    Guardian: Purifier
    Some ideals become perverted in their quest for virtue of the empire. The Purifier exemplifies the way Nationalism twists one's own Virtues into Zealous fury. The Purifier claims to be a healer but abandons their shield in favor of an off hand sword so they can shake down their foes. The Purifiers who have escaped from the Xenophobic empire and Ministry of Purity take their fury out in rebellion against their tyrannical rule. Their new mechanic, zeals displays their highly aggressive nature which complements their corruption skills which further shows how far they've pulled from their core beliefs.

    That's all I've got for now... I know what I want for rev and Engineer but flavor fit is a bit more difficult. And as for ranger and warrior, again it's a flavor fit for ranger and I just don't care about warrior... Sorry warrior players...

    My warrior glares at you with intent. Don't worry, I'll talk him down.

    Can't think of anything I'd want aside from paragon, but that's not a thematic pick. Also my opinion on the matter doesn't really matter so much since I don't play warrior so what I'd like and what the warrior players like would be different. And Anet would be wise to make a spec you warriors would like and not me.

    But yeah, Jokes hehe.

  • Mara.6782Mara.6782 Member ✭✭

    Thief: add name here. Stealth is changed to shadowform. Shadowform makes all damage 33% change to miss, except condition damage. Shadowform stacks duration.
    Stealth attack is changed to shadow attack that is more support than damage. Grandmaster trait give shadowform to all nearby ally. Weapon: shield or offhand sword.
    You can still get stealth from allies.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Mara.6782 said:
    Thief: add name here. Stealth is changed to shadowform. Shadowform makes all damage 33% change to miss, except condition damage. Shadowform stacks duration.
    Stealth attack is changed to shadow attack that is more support than damage. Grandmaster trait give shadowform to all nearby ally. Weapon: shield or offhand sword.
    You can still get stealth from allies.

    That seems like cool idea actually unfortunately wouldn't be any better, have u read posts from this community? Lol.
    They'd complain 33% evasion chance will equate to perma evade god mode and will rally to nerf it down constantly posting nerfs threads and won't stop until % is nerfed to 1% evade chance. Scary thing is the team would possibly listen as well lol