Current season leaderboard - Page 2 — Guild Wars 2 Forums

Current season leaderboard

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  • JTGuevara.9018JTGuevara.9018 Member ✭✭✭

    So, I see people on the leaderboard with win/loss records close to mine(111-101) or worse. A few people even have more losses than wins! I'm sorry, but that is just NONSENSICAL. It's too funny!

    I don't care what people tell me, they can deny it all they want. Matchmaking is a scam.

  • otto.5684otto.5684 Member ✭✭✭✭

    @JTGuevara.9018 I personally would give higher consideration to long term win rates over most of the other stuff. If you have 54% win rate, in mostly random, that is pretty good. This is around P1. Personally, I think the system works on the higher end much better than on the lower end. So for people in P2 and above, the system works well, assuming no one is trying to game it. P1-G3 system still holds but not as effectively. Below that it is a kitten show.

    I can see if someone had an unlucky streak they could end in gold and get stuck their with horrible match making.

  • @JTGuevara.9018 said:
    So, I see people on the leaderboard with win/loss records close to mine(111-101) or worse. A few people even have more losses than wins! I'm sorry, but that is just NONSENSICAL. It's too funny!

    I don't care what people tell me, they can deny it all they want. Matchmaking is a scam.

    Teeeeechnically nobody cheated.
    A lot of the times they metagame to get their near-perfect winrates. Metagaming is practically match manipulation, but not as blatantly obvious as buying titles for example. It can be equally if not more frustrating though.

    When the two best players queue together and pick a time to queue where there's the least competition possible, that's metagaming. When a DuoQ with the game loaded to an SSD constantly class swaps to avoid any counterplay, that's metagaming. When friends agree only to queue with eachother, and never queue against eachother, that's metagaming.

    I think you get the point. It's going outside PvP/Gw2 to get an advantage within. It's terrible for any sense of competition, because the purpose of competition is supposed to be to compete, and serve as some measure of skill level, but that's really inaccurate when people have out of game advantages within. If you want to hear the secret on how to get rid of most of, if not all of it:

    Teams/Duos should stay, but they should be a separate ladder to SoloQs so both Team and Individual progression both get emphasized in their own way.
    It's also two ways to play the same thing, which never hurts.

    Remove or Split DuoQ, revolution of our time! 😷

  • uberkingkong.8041uberkingkong.8041 Member ✭✭
    edited March 20, 2020

    1v1 means the top 20 going to stay top 20. Anytime you let the top 20 group together to be 100% of a team (1v1 they 100%), they going to win and not play against each other.

    What you need is 8v8 and cap 2 people playing together, so forced 6 randoms. That means they 25% of the team, and its possible to beat them if the 75% is worse than your team % of good players.

    Thats why they do it in 5v5, but 40% is still pretty dang high. Hopefully they bring 8v8 15v15 or something higher than 5v5, if I remember gw1 factions it was large amount of players per team, around 24 or so. Just have to remember to cap amount of people that can form the team to small amount like 2 per party can que up.

    If matchmaking works properly, those 2 legendarys vs 8 platinums will turn into 2 legendaries 2 golds (maybe 2 silvers instead of gold, has to look at rating as well), 4 platinums. If matchmaking is working as its suppose to.

    GW1 tournament play is team of 8. GW2 started out in 8v8, hotjoins was first thing out in pvp, it was 8v8.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @SPESHAL.9106 said:
    The season where duo que's were forbidden didn't have these ridiculous win/loss rates. It's literally the most common sense thing in the world. Don't put premades against PuGs. It's a waste of time for both teams from a competitiveness standpoint and corrupts ANY system you have to measure individual skill.

    If you are going to allow premade duo ques, then the leaderboard should show the record as a team. If you show how much these players ranked at the top play solo versus as a team, you will see their quasi manipulation of the leaderboard.

    Oh...and save me the part about "wanting to play with your friend". First, there are tournaments where you can play premades. Second, isn't it funny how these guys ONLY play with certain "friends".

    Are good players forced to carry relatively bad players?

  • bravan.3876bravan.3876 Member ✭✭✭✭
    edited March 20, 2020

    @Tayga.3192 said:

    @SPESHAL.9106 said:
    The season where duo que's were forbidden didn't have these ridiculous win/loss rates. It's literally the most common sense thing in the world. Don't put premades against PuGs. It's a waste of time for both teams from a competitiveness standpoint and corrupts ANY system you have to measure individual skill.

    If you are going to allow premade duo ques, then the leaderboard should show the record as a team. If you show how much these players ranked at the top play solo versus as a team, you will see their quasi manipulation of the leaderboard.

    Oh...and save me the part about "wanting to play with your friend". First, there are tournaments where you can play premades. Second, isn't it funny how these guys ONLY play with certain "friends".

    Are good players forced to carry relatively bad players?

    I also don't think the duo vs solo is the big deal here, everyone is free to duo with a friend themself. The bigger issue is that the balance atm sucks, is too forgiving facetanky and some duo comps are just way superior and ofc you can abuse broken synergies way better with a premade. But again, everyone is free to do the same. Is it boring and unfun, in particular for really skilled ppl? Probably. I do the same so i cannot throw a stone at anyone. But where i start to laugh is when ppl think it has much to do with skill when you are a high ranked duo in an environment with a lot of ppl qing solo and with a lot of ppl not willing to get carried by the most braindead stuff existing and just play what they like. You literally can easy be in top25+ legend div when abusing all stuff that is possible atm when you are only semi decent. Any prove about being pro or the best and better than all others is clearly not included in the 2v2 or conquest lb.

    Also arguing that buildcrafting the most braindead builds and comps and counter building before matchstart is some sort of skill is kind of funny too (i mean there would be some skill included, in other games it can include that but not rly in GW2), considering how very easy it is to see what is noobcarry and broken in GW2 and everyone still not able to see themself can just check a stream or metabattle and get there in 3 seconds. Also when you look at streams you see most ppl do not even need any flexible counterbuilding before matchstart, you will see them perma on their usual Fb(/ Ele) + Rev/ (Necro) comp.

    Means in a situation all player without exception would choose to maximum abuse every kitten (duo premade with most braindead comp) there would be a little bit of skill prove included but that is not reality. Reality is, that the few tryhards doing the effort to abuse everything available and don't care for how easy and low skill requirement their builds and comps are, are just additionally carried by the ppl not willing or not able to play with a friend and / or not willing or able to abuse everything abusable and be bored to death. Aside from farming the average bot lvl player ofc, but for that you only need to be slighly above average anyway.

    And even if we would have this situation of everyone being equally carried, the current meta is so mistake friendly, facetank noobcarry and aoe/ lock down cc spammy that the proven skill lvl would still be pretty low. Again i am not blaming anyone doing it, i am doing it myself (not for the meaningless title but because i hate to lose to worse players only because they are more carried by braindead stuff than i am, for me winning by build is more fun then losing on skillful and not boring builds, simple as it is) but when ppl develop some wannabe good/ pro ego over that (not to mention while playing a casual game like GW2 with barely any competition left), then it is cringe lvl 1000. I at least know when i am carried and when something doesn't rly say that much about how skilled i rly am. But self-reflection is not everyones cup of tea, in particular in GW2.

    For a less boring, less frustration and higher skilled ingame experience we need a state of balance where bad player die fast (and that counts for conquest just as for 2v2) but where no good player dies fast because of some low effort, low risk, low cds without skill-waste punishment, low counter braindead spammable powercreep dmg exist. Before patch we had both: powercreeped sustain and powercreeped dmg. Double noobcarry so to say on one side but less forgiving for mistakes on the other side (and this less mistake friendly and faster paced gameplay at least reduced the noobcarry lvl a little bit). Problematic in particular it was, that the classes with powercreeped sustain where also the ones with the most braindead spammable powercreeped dmg (pre pre nerf Holo for example). And the big patch didn't solve the imbalances between these "higher reward on lower skill lvl-lower risk builds" compared to high risk builds. Now we even have the situation that the sustain is still way too high, and that means mostly the noobfriendly facetank sustain before the active sustain. The powercreep in dmg got lower but the power creep in sustain and boonspam is still a problem. Now we still have bad players surviving way to long even when playing bad, due to their builds. That is still a low skilled and boring meta, and that now on a relatively slow paced lvl even my grandma would enjoy. And i always said: what killed e sport in the first place was too high sustain/ bunker meta, that is the worse can happen. I hope the next balance patch in hopefully 1-2 weeks will address that sustain finally.

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • viquing.8254viquing.8254 Member ✭✭✭✭

    @uberkingkong.8041 said:
    1v1 means the top 20 going to stay top 20. Anytime you let the top 20 group together to be 100% of a team (1v1 they 100%), they going to win and not play against each other.

    What you need is 8v8 and cap 2 people playing together, so forced 6 randoms. That means they 25% of the team, and its possible to beat them if the 75% is worse than your team % of good players.

    Thats why they do it in 5v5, but 40% is still pretty dang high. Hopefully they bring 8v8 15v15 or something higher than 5v5, if I remember gw1 factions it was large amount of players per team, around 24 or so. Just have to remember to cap amount of people that can form the team to small amount like 2 per party can que up.

    If matchmaking works properly, those 2 legendarys vs 8 platinums will turn into 2 legendaries 2 golds (maybe 2 silvers instead of gold, has to look at rating as well), 4 platinums. If matchmaking is working as its suppose to.

    GW1 tournament play is team of 8. GW2 started out in 8v8, hotjoins was first thing out in pvp, it was 8v8.

    Hmm what about a 9v9 mode with one class per slot... (yeah you know even if a class is kinda meh, it will still be there.).

  • uberkingkong.8041uberkingkong.8041 Member ✭✭
    edited March 20, 2020

    @viquing.8254 said:

    @uberkingkong.8041 said:
    1v1 means the top 20 going to stay top 20. Anytime you let the top 20 group together to be 100% of a team (1v1 they 100%), they going to win and not play against each other.

    What you need is 8v8 and cap 2 people playing together, so forced 6 randoms. That means they 25% of the team, and its possible to beat them if the 75% is worse than your team % of good players.

    Thats why they do it in 5v5, but 40% is still pretty dang high. Hopefully they bring 8v8 15v15 or something higher than 5v5, if I remember gw1 factions it was large amount of players per team, around 24 or so. Just have to remember to cap amount of people that can form the team to small amount like 2 per party can que up.

    If matchmaking works properly, those 2 legendarys vs 8 platinums will turn into 2 legendaries 2 golds (maybe 2 silvers instead of gold, has to look at rating as well), 4 platinums. If matchmaking is working as its suppose to.

    GW1 tournament play is team of 8. GW2 started out in 8v8, hotjoins was first thing out in pvp, it was 8v8.

    Hmm what about a 9v9 mode with one class per slot... (yeah you know even if a class is kinda meh, it will still be there.).

    Well, it should be balancing it if it can. Like if theres 2 thieves of same rating it should put them on seperate teams, but all professions are highly played so the que would be long if it waited for perfect matchup.
    Also, this is a game where a profession like a guardian can be very bunker, does a lot of heals, or very glass cannon. So professions not really main concern, its balancing with rating. But again like I said, limit the people who can party into the que by 2 like they already doing, because the top 20 are going to be losing matches as they should because of matchmaking.

    Even the top players in the NBA lose games and aren't 60 and 0, top seed is 53-12, 2nd seed is 49-14. When you go 100 or 60 and 1 or 0 in gw2 pvp, it is because they avoiding each other. I'm not really up there with them to be concerned, to be honest, but if you want to fix leaderboard manipulation. Larger teams, and less amount of people that can que together into it is the way to go. 8v8, 2 people can que together into it. Matchmaking needs to look at ratings, maybe add something where if someone is top 20 they get extra rating because someone that is 1st place compared to 200, is as big of a difference as 200 and 1000.
    Example would be leaderboard rank 1 and 2 que together, (1, 2), (200, 300), 600, 650, 700, 750 vs (50, 55), (100, 130), (160, 220), 350, 500. with () = party of 2.

    As with NBA if they let players choose teams, I'm sure there wouldnt be a team 60 and 0.
    GW2, if top 20 actually fought each other, they wouldn't be 60 and 0.
    That is why you have to make larger teams, and limit party size because they can't manipulate it by avoiding each other by only playing with each other and not playing when the other people are playing. With larger teams they have to carry. 5v5 2 people que is 40% and if its them with 3 platinums vs 5 platinums of course they will win, thats why you have to make up difference like I said, because 1st on leaderboard compared to 200 on leaderboard is as big as 200 vs 1000.

  • @Fantasylife.7981 said:
    ... Most of the classes played in plat3+ are Rev, firebrand, Necromancer, and thief.

    Finally what i wanted to know.
    Now Anet, you can nerf xD

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Tayga.3192 said:

    @SPESHAL.9106 said:
    The season where duo que's were forbidden didn't have these ridiculous win/loss rates. It's literally the most common sense thing in the world. Don't put premades against PuGs. It's a waste of time for both teams from a competitiveness standpoint and corrupts ANY system you have to measure individual skill.

    If you are going to allow premade duo ques, then the leaderboard should show the record as a team. If you show how much these players ranked at the top play solo versus as a team, you will see their quasi manipulation of the leaderboard.

    Oh...and save me the part about "wanting to play with your friend". First, there are tournaments where you can play premades. Second, isn't it funny how these guys ONLY play with certain "friends".

    Are good players forced to carry relatively bad players?

    How do you read what I wrote and conclude that good players are "forced to carry" bad players?

    Since you seem challenged in understanding the logic, I'm saying we have PROOF that these win/loss records are NOT indicative of individual performance. We had a season of NO DUO que and NOBODY had such ridiculous win/loss rates. Thus, it's sheer folly to have an individual leaderboard when the reality is that these players are accomplishing their "individual" rankings by grouping. It's literally the most common sense and easiest thing to comprehend.

    There is NO algorithm that can account for a duo que versus solo players. The leaderboard is PROOF. Nobody should have almost 100% win rates if the matchmaking algorithm worked for such a high delta in quality of duo ques. Some duo ques are terrible..some are great...the the algorithm doesn't consider things like whether the duo que has discord or not...are the professions/builds compatible or not...how much experience do they have playing together...etc. These factors create such a high delta in quality that no algorithm can account for it. Thus, duo ques should be excluded unless you want to just pretend otherwise and think they don't corrupt matchmaking.

    As for good/bad players duo queing, I didn't say anything about high ranked players being FORCED to que with bad players. You totally ignored the coincidence that the excuse most used by duo que proponents is "I want to play with my friends". You're super naive if you think these duo que'rs at the top of the leaderboard aren't cherry picking who they team with for ranking purposes.

    I can guarantee these guys are "friends" with many people...both in game, discord and irl...but they don't get invite all their friends to duo que with them. Stop being naive and recognize the obvious. The individual leaderboard is corrupt and if you can't see that by the win/loss records and knowledge of how duo que can exploit weaknesses in the matchmaking, I'm not sure ANY evidence or logic will help you.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @SPESHAL.9106 said:
    How do you read what I wrote and conclude that good players are "forced to carry" bad players?

    You also mentioned it here:

    We had a season of NO DUO que and NOBODY had such ridiculous win/loss rates.

    Solo queue only season implies good players are also solo queueing which means they might potentially be forced to carry 1 (in 2v2) or 4 (in conquest) people.

    Also, pretty rude of you.

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Tayga.3192 said:

    @SPESHAL.9106 said:
    How do you read what I wrote and conclude that good players are "forced to carry" bad players?

    You also mentioned it here:

    We had a season of NO DUO que and NOBODY had such ridiculous win/loss rates.

    Solo queue only season implies good players are also solo queueing which means they might potentially be forced to carry 1 (in 2v2) or 4 (in conquest) people.

    Also, pretty rude of you.

    You really are having a hard time with simple logic, and now you're changing your OWN argument. You first asked why good players are forced to carry bad players as if this had any relevance to my point. Yet, you can't even keep your own illogical comments consistent. Now you say "might potentially be forced to carry". How on earth does your mind work such that you put the words "might" and "potentially" back to back in a sentence...this is AFTER you saying in a previous post they are "forced" to carry with no caveats.

    I have no clue what point you're trying to make and you don't seem to either. Cya.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @SPESHAL.9106 said:
    snip

    I will use easy words, maybe it will help you:

    If a good player doesn't duo with another good player, that means they will probably get 1 more bad player in their team.

    Now I am asking you:
    Are good players forced to carry relatively bad players? Because that's what soloq brings.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @Tayga.3192 said:

    @SPESHAL.9106 said:
    snip

    I will use easy words, maybe it will help you:

    If a good player doesn't duo with another good player, that means they will probably get 1 more bad player in their team.

    Now I am asking you:
    Are good players forced to carry relatively bad players? Because that's what soloq brings.

    I don’t understand why ppl think other players are bad or that they ever really carried if it’s a 5v5 game. When these “top tier” players claim this very same thing, which a lot of ppl do on forums nonstop as a reason to mock solo qers, is just an example of never ending toxicity and nothing else.
    That said this is just kind of proof that certain players are only Qing together to get higher ratings than they normally could. It’s not everyone or even just “top tier” players, I know plenty of ppl that wouldn’t do this, but the ppl who do are pretty exclusive even though when they go into ats against plat1 players they often struggle highly.
    It’s just not a productive arguement nor will it ever be correct despite what many of the players who claim and pretend to be “top tier” think

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Dantheman.3589 said:
    snip

    You are right in one thing: most of the accounts in the leaderboard are either fake plats or alts.

    Thing is, a few of them aren't any of those.

    In a way, pvp and pve are similar in this fashion. Really good players are way better than any gold or even plat players since (excluding build carry) the learning curve is so high.

    Also,

    That said this is just kind of proof that certain players are only Qing together to get higher ratings than they normally could.

    Doesn't this apply for everyone? I also win more when I am queueing with a friend who is on par with me.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @Tayga.3192 said:

    @Dantheman.3589 said:
    snip

    You are right in one thing: most of the accounts in the leaderboard are either fake plats or alts.

    Thing is, a few of them aren't any of those.

    In a way, pvp and pve are similar in this fashion. Really good players are way better than any gold or even plat players since (excluding build carry) the learning curve is so high.

    Also,

    That said this is just kind of proof that certain players are only Qing together to get higher ratings than they normally could.

    Doesn't this apply for everyone? I also win more when I am queueing with a friend who is on par with me.

    I mean I’ve been solo que about 95% of each season and getting accounts in top 10-25 most of them, so it’s not everyone. Point being if you actually are at the point where the game seems unplayable unless you duo and are in high elo, than isn’t kind of self verified that these players could never be there without duo q? Example one person who was legend last season was solo the first half and could never het higher than 1600 themselves until they duo qd in offhours. Now this doesn’t make them toxic but it’s just an example that many of these guys cannot get to top tier without duo, where as some ppl who don’t even duo can, which is the point it’s not because other ppl are bad it’s just a specific player problem.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Dantheman.3589 said:
    Example one person who was legend last season was solo the first half and could never het higher than 1600 themselves until they duo qd in offhours. Now this doesn’t make them toxic but it’s just an example that many of these guys cannot get to top tier without duo, where as some ppl who don’t even duo can, which is the point it’s not because other ppl are bad it’s just a specific player problem.

    Soloq is already hard since you can get matches like 1v5, with duoq it becomes 2v5.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @Tayga.3192 said:

    @Dantheman.3589 said:
    Example one person who was legend last season was solo the first half and could never het higher than 1600 themselves until they duo qd in offhours. Now this doesn’t make them toxic but it’s just an example that many of these guys cannot get to top tier without duo, where as some ppl who don’t even duo can, which is the point it’s not because other ppl are bad it’s just a specific player problem.

    Soloq is already hard since you can get matches like 1v5, with duoq it becomes 2v5.

    That’s just a bad way of looking at it. I never look at it that way, always trying to help my team out with advice and strategy can turn what feels like 1v5 into a perfect match

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Dantheman.3589 said:
    That’s just a bad way of looking at it. I never look at it that way, always trying to help my team out with advice and strategy can turn what feels like 1v5 into a perfect match

    I was getting double capper people in plat1-gold3 matches :/

    I agree that you can change stuff midgame with good planning but why go that far? Getting a friend is a better way of winning than trying to convince people in /team.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @Tayga.3192 said:

    @Dantheman.3589 said:
    That’s just a bad way of looking at it. I never look at it that way, always trying to help my team out with advice and strategy can turn what feels like 1v5 into a perfect match

    I was getting double capper people in plat1-gold3 matches :/

    I agree that you can change stuff midgame with good planning but why go that far? Getting a friend is a better way of winning than trying to convince people in /team.

    Because having 5 ppl on your team is better than having to 1v5 or 2v5. If the other team is just 2 players in legend on NA I’m pretty sure I’ve beaten them 5v2 before

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Dantheman.3589 said:
    Because having 5 ppl on your team is better than having to 1v5 or 2v5. If the other team is just 2 players in legend on NA I’m pretty sure I’ve beaten them 5v2 before

    I am in EU btw, so there is a language barrier.

  • Jilora.9524Jilora.9524 Member ✭✭✭
    edited March 21, 2020

    Soloq is already hard since you can get matches like 1v5, with duoq it becomes 2v5.

    Why do you make it sound like you duo q get 3 bad players and the other team gets 5 good players? Like your duo que is better then the pugs top 2 and unless their 3 others are way better then your 3 randos you should still have an advantage
    quoted wrong thing at 1st sorry

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭
    edited March 21, 2020

    @Jilora.9524 said:

    Soloq is already hard since you can get matches like 1v5, with duoq it becomes 2v5.

    Why do you make it sound like you duo q get 3 bad players and the other team gets 5 good players? Like your duo que is better then the pugs top 2 and unless their 3 others are way better then your 3 randos you should still have an advantage
    quoted wrong thing at 1st sorry

    Pugs this pugs that. The fact that ppl have a pet name for other ppl than there duo is part of the never ending toxicity of players in this game, which btw ppl are very aware of at this point.
    The reality- if you are a duo that is the whole team than you are weak compared to average player in your elo.

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Tayga.3192 said:

    @SPESHAL.9106 said:
    snip

    I will use easy words, maybe it will help you:

    If a good player doesn't duo with another good player, that means they will probably get 1 more bad player in their team.

    Now I am asking you:
    Are good players forced to carry relatively bad players? Because that's what soloq brings.

    I will use LOGIC and FACTS to help you.

    If everyone is solo que, you are matched against a similar team of solo quers. Yes, some on your team may have better ratings than others, but the overall mix of the teams is close to even. Are you seriously whining about that??? Are you saying that a better player SHOULDN'T play up to his skill and rating in a game?

    Like all your points to-date...That makes no sense. You're basically saying it's ok to stack teams with high skill players and the "rationale" is that the high skill players shouldn't have to play up to their skill. They should be able to play average and just coast to a perfect win/loss record like we see now. How on earth can you justify that???

    Maybe if you ask yourself these questions, you will finally get the point...How do you get accurate individual ratings if you allow people to always que with other players with synergistic build, professions, discord and experience playing together??? The leaderboard lists INDIVIDUALS not duos. How do you accurately rank a person who always solo que's versus someone who always stacks the deck???

  • Koen.1327Koen.1327 Member ✭✭✭

    @SPESHAL.9106 said:

    @Tayga.3192 said:

    @SPESHAL.9106 said:
    snip

    I will use easy words, maybe it will help you:

    If a good player doesn't duo with another good player, that means they will probably get 1 more bad player in their team.

    Now I am asking you:
    Are good players forced to carry relatively bad players? Because that's what soloq brings.

    I will use LOGIC and FACTS to help you.

    If everyone is solo que, you are matched against a similar team of solo quers. Yes, some on your team may have better ratings than others, but the overall mix of the teams is close to even. Are you seriously whining about that??? Are you saying that a better player SHOULDN'T play up to his skill and rating in a game?

    No, if everyone solo queues the overal mix isnt close to even, it's just a bunch of scattered ratings which is just 4 bad players you have to carry instead of 3.
    Sounds like you never queued in the afternoon as high plat.

  • @SPESHAL.9106 said:

    @Tayga.3192 said:

    @SPESHAL.9106 said:
    snip

    I will use easy words, maybe it will help you:

    If a good player doesn't duo with another good player, that means they will probably get 1 more bad player in their team.

    Now I am asking you:
    Are good players forced to carry relatively bad players? Because that's what soloq brings.

    I will use LOGIC and FACTS to help you.

    If everyone is solo que, you are matched against a similar team of solo quers. Yes, some on your team may have better ratings than others, but the overall mix of the teams is close to even. Are you seriously whining about that??? Are you saying that a better player SHOULDN'T play up to his skill and rating in a game?

    Like all your points to-date...That makes no sense. You're basically saying it's ok to stack teams with high skill players and the "rationale" is that the high skill players shouldn't have to play up to their skill. They should be able to play average and just coast to a perfect win/loss record like we see now. How on earth can you justify that???

    Maybe if you ask yourself these questions, you will finally get the point...How do you get accurate individual ratings if you allow people to always que with other players with synergistic build, professions, discord and experience playing together??? The leaderboard lists INDIVIDUALS not duos. How do you accurately rank a person who always solo que's versus someone who always stacks the deck???

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

  • Jilora.9524Jilora.9524 Member ✭✭✭

    @Dantheman.3589 said:

    @Jilora.9524 said:

    Soloq is already hard since you can get matches like 1v5, with duoq it becomes 2v5.

    Why do you make it sound like you duo q get 3 bad players and the other team gets 5 good players? Like your duo que is better then the pugs top 2 and unless their 3 others are way better then your 3 randos you should still have an advantage
    quoted wrong thing at 1st sorry

    Pugs this pugs that. The fact that ppl have a pet name for other ppl than there duo is part of the never ending toxicity of players in this game, which btw ppl are very aware of at this point.
    The reality- if you are a duo that is the whole team than you are weak compared to average player in your elo.

    Um Pug is pick up group not the ugly lil dog. It's just an abbreviation I used rando's later. Sure the hell isn't toxic to say it

  • @Koen.1327 said:
    No, if everyone solo queues the overal mix isnt close to even, it's just a bunch of scattered ratings which is just 4 bad players you have to carry instead of 3.
    Sounds like you never queued in the afternoon as high plat.

    Believe it or not, there are some people who like that who aren't concerned with the metagame at all and just prefer to queue for the sake of competing on what's expected to be fair grounds, rather than doing everything they can out of game to compensate for the quantity over quality matchmaking style gw2 has.

    I still don't think everyone should be forced to SoloQ, but I think the option should exist for people to exclusively SoloQ away from Teams altogether.

    Remove or Split DuoQ, revolution of our time! 😷

  • Jilora.9524Jilora.9524 Member ✭✭✭
    edited March 21, 2020

    And I wrote i messed up in quoting so if this because you can't remember tayga vs a new person in convo then I even gave you that clue

  • Jilora.9524Jilora.9524 Member ✭✭✭
    edited March 21, 2020

    And you must be Aussie to think "rando" meaning your 5 members were chosen at random or "Pick Up Group(Pug) is also an insult. Pugs vs premades have been an issue in many games. Then dropping esports and I'd be well known is def not toxic but hey carry on

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Ghostof Luzifer.6159 said:

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

    Have you just started playing? We already HAD a season with all soloq and the leaderboard had NONE of the ridiculous win/loss rates you see now. That not only proves that solo que works just fine...it shows that it is unequivocably BETTER at evaluating INDIVIDUAL performance. The leaderboard shows INDIVIDUALS...not teams/duos... and rewards INDIVIDUALS with stuff. How on earth can't you see the obvious and that duo quer's are stacking the deck and getting ridiculous win/loss rates they could NEVER get playing as solo q.

  • @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

    Have you just started playing? We already HAD a season with all soloq and the leaderboard had NONE of the ridiculous win/loss rates you see now. That not only proves that solo que works just fine...it shows that it is unequivocably BETTER at evaluating INDIVIDUAL performance. The leaderboard shows INDIVIDUALS...not teams/duos... and rewards INDIVIDUALS with stuff. How on earth can't you see the obvious and that duo quer's are stacking the deck and getting ridiculous win/loss rates they could NEVER get playing as solo q.

    I am assuming you are talking about win loss ratios in last ranked season? Because if you are talking about the win/loss in 2v2s right now that doesnt make any sense what so ever.
    Doesnt really matter, I think you are wrong. Duoqs enable good players to play at the level they can play. It is a team game after all not a carry game. If your whole team is bad one aspect of the game falls away and all you do is carry. However if you have one good other teammate you can depend on him to make decisions on a similar skill level as you would, enableing teeamplay on a high skill level. If you take that away one important aspect of the game falls away. The aspect that differentiates a good player from a decent player is to a big part the teamplay, ie rotations, decision making of engaging or not, rezing, bleeding etc etc. Conquest is teambased gamemode. The team with the better synergy wins. You can be as good as you want. if you cant synergize with your team you loose. Not enough synergy is the consequence if you have 4 newer/worse playyers on your team and you are the only top level player. By removing duoq all you do is decreasing the possibility of climbing for the top players. Yes youd have worse win ratios, but not because their skill is better evaluated, they arent able to show their skill. If youd had enough legend players to make up most of each team on prime time soloq might work, but thats not the case is it?

  • Blockhead Magee.3092Blockhead Magee.3092 Member ✭✭✭✭

    You'd think they'd have to play each other once in awhile.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    Like obviously in a mini season ppl who are like top 10 normally on classes that are strong in 2v2s are gonna have basically perfect win rates.

    @Blockhead Magee.3092 said:
    You'd think they'd have to play each other once in awhile.

    For the most part at least on NA most ppl get to high spots by duo Qing in off hours and avoiding each other’s duos 100% of the time except maybe naru who streams his matches but still he is exclusively duoing with other ppl who only play when they have strong duos and all their friends avoid them in matches, even more so during 2v2s.
    Honestly I believe these win rates were gonna happen with how good 2 specs and this was just made worse by big balance patch, which I honestly thought was good but now burst specs like thief and harrier brands who could counter them are 100% gone

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    Two things come to mind in your questions about the top ppl to me.
    One is that they are that good to be beating people and maintain that kind of record.
    Two this games population is so low no one equal to there skill is ever on when they are on to challenge them enough to get losses. And if one loss does present it self they don't spam games to keep playing.

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭
    edited March 23, 2020

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

    Have you just started playing? We already HAD a season with all soloq and the leaderboard had NONE of the ridiculous win/loss rates you see now. That not only proves that solo que works just fine...it shows that it is unequivocably BETTER at evaluating INDIVIDUAL performance. The leaderboard shows INDIVIDUALS...not teams/duos... and rewards INDIVIDUALS with stuff. How on earth can't you see the obvious and that duo quer's are stacking the deck and getting ridiculous win/loss rates they could NEVER get playing as solo q.

    I am assuming you are talking about win loss ratios in last ranked season? Because if you are talking about the win/loss in 2v2s right now that doesnt make any sense what so ever.
    Doesnt really matter, I think you are wrong. Duoqs enable good players to play at the level they can play. It is a team game after all not a carry game. If your whole team is bad one aspect of the game falls away and all you do is carry. However if you have one good other teammate you can depend on him to make decisions on a similar skill level as you would, enableing teeamplay on a high skill level. If you take that away one important aspect of the game falls away. The aspect that differentiates a good player from a decent player is to a big part the teamplay, ie rotations, decision making of engaging or not, rezing, bleeding etc etc. Conquest is teambased gamemode. The team with the better synergy wins. You can be as good as you want. if you cant synergize with your team you loose. Not enough synergy is the consequence if you have 4 newer/worse playyers on your team and you are the only top level player. By removing duoq all you do is decreasing the possibility of climbing for the top players. Yes youd have worse win ratios, but not because their skill is better evaluated, they arent able to show their skill. If youd had enough legend players to make up most of each team on prime time soloq might work, but thats not the case is it?

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

  • @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

    Have you just started playing? We already HAD a season with all soloq and the leaderboard had NONE of the ridiculous win/loss rates you see now. That not only proves that solo que works just fine...it shows that it is unequivocably BETTER at evaluating INDIVIDUAL performance. The leaderboard shows INDIVIDUALS...not teams/duos... and rewards INDIVIDUALS with stuff. How on earth can't you see the obvious and that duo quer's are stacking the deck and getting ridiculous win/loss rates they could NEVER get playing as solo q.

    I am assuming you are talking about win loss ratios in last ranked season? Because if you are talking about the win/loss in 2v2s right now that doesnt make any sense what so ever.
    Doesnt really matter, I think you are wrong. Duoqs enable good players to play at the level they can play. It is a team game after all not a carry game. If your whole team is bad one aspect of the game falls away and all you do is carry. However if you have one good other teammate you can depend on him to make decisions on a similar skill level as you would, enableing teeamplay on a high skill level. If you take that away one important aspect of the game falls away. The aspect that differentiates a good player from a decent player is to a big part the teamplay, ie rotations, decision making of engaging or not, rezing, bleeding etc etc. Conquest is teambased gamemode. The team with the better synergy wins. You can be as good as you want. if you cant synergize with your team you loose. Not enough synergy is the consequence if you have 4 newer/worse playyers on your team and you are the only top level player. By removing duoq all you do is decreasing the possibility of climbing for the top players. Yes youd have worse win ratios, but not because their skill is better evaluated, they arent able to show their skill. If youd had enough legend players to make up most of each team on prime time soloq might work, but thats not the case is it?

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

    Sorry I can't say the same for your arguments. You obviously couldn't refute what I said so sarcasm is all that's left.

    As long as they show and reward ONLY INDIVIDUALS on the leaderboard, the que should be just INDIVIDUALS ONLY. It's not that hard to understand simple logic.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭
    edited March 23, 2020

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

    Sorry I can't say the same for your arguments. You obviously couldn't refute what I said so sarcasm is all that's left.

    As long as they show and reward ONLY INDIVIDUALS on the leaderboard, the que should be just INDIVIDUALS ONLY. It's not that hard to understand simple logic.

    here are two of the solo q only seasons

    and another courtesy of @huluobo.7036

    Soon™ ( ͡° ͜ʖ ͡°)
    Fun Daredevil

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

    Have you just started playing? We already HAD a season with all soloq and the leaderboard had NONE of the ridiculous win/loss rates you see now. That not only proves that solo que works just fine...it shows that it is unequivocably BETTER at evaluating INDIVIDUAL performance. The leaderboard shows INDIVIDUALS...not teams/duos... and rewards INDIVIDUALS with stuff. How on earth can't you see the obvious and that duo quer's are stacking the deck and getting ridiculous win/loss rates they could NEVER get playing as solo q.

    I am assuming you are talking about win loss ratios in last ranked season? Because if you are talking about the win/loss in 2v2s right now that doesnt make any sense what so ever.
    Doesnt really matter, I think you are wrong. Duoqs enable good players to play at the level they can play. It is a team game after all not a carry game. If your whole team is bad one aspect of the game falls away and all you do is carry. However if you have one good other teammate you can depend on him to make decisions on a similar skill level as you would, enableing teeamplay on a high skill level. If you take that away one important aspect of the game falls away. The aspect that differentiates a good player from a decent player is to a big part the teamplay, ie rotations, decision making of engaging or not, rezing, bleeding etc etc. Conquest is teambased gamemode. The team with the better synergy wins. You can be as good as you want. if you cant synergize with your team you loose. Not enough synergy is the consequence if you have 4 newer/worse playyers on your team and you are the only top level player. By removing duoq all you do is decreasing the possibility of climbing for the top players. Yes youd have worse win ratios, but not because their skill is better evaluated, they arent able to show their skill. If youd had enough legend players to make up most of each team on prime time soloq might work, but thats not the case is it?

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I’m pretty sure your wrong about the 2nd iteration of “solo q only” I’m pretty sure they restricted it to solo q above plat2 never did they change it to “solo q only”. At least to my knowledge though either way I was solo Qing because I was always above plat2

    @Crab Fear.1624 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

    Sorry I can't say the same for your arguments. You obviously couldn't refute what I said so sarcasm is all that's left.

    As long as they show and reward ONLY INDIVIDUALS on the leaderboard, the que should be just INDIVIDUALS ONLY. It's not that hard to understand simple logic.

    here are two of the solo q only seasons

    and another courtesy of @huluobo.7036

    It actually seems the solo q rule for above plat2 kind of got out dated even if I thought it was fair as the first season of this a few players still pulled off legend 2 rating were as each season, I guess made worse by “balance patches” which made strong classes barely playable, the ratings got much worse to where plat 3 was top 3. Again I don’t think even those seasons were “solo q only” but again I was always above plat2, I actually was in top 3 a few of those seasons but could never finish them due to boredom, and may have not noticed the change

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @Dantheman.3589 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

    Have you just started playing? We already HAD a season with all soloq and the leaderboard had NONE of the ridiculous win/loss rates you see now. That not only proves that solo que works just fine...it shows that it is unequivocably BETTER at evaluating INDIVIDUAL performance. The leaderboard shows INDIVIDUALS...not teams/duos... and rewards INDIVIDUALS with stuff. How on earth can't you see the obvious and that duo quer's are stacking the deck and getting ridiculous win/loss rates they could NEVER get playing as solo q.

    I am assuming you are talking about win loss ratios in last ranked season? Because if you are talking about the win/loss in 2v2s right now that doesnt make any sense what so ever.
    Doesnt really matter, I think you are wrong. Duoqs enable good players to play at the level they can play. It is a team game after all not a carry game. If your whole team is bad one aspect of the game falls away and all you do is carry. However if you have one good other teammate you can depend on him to make decisions on a similar skill level as you would, enableing teeamplay on a high skill level. If you take that away one important aspect of the game falls away. The aspect that differentiates a good player from a decent player is to a big part the teamplay, ie rotations, decision making of engaging or not, rezing, bleeding etc etc. Conquest is teambased gamemode. The team with the better synergy wins. You can be as good as you want. if you cant synergize with your team you loose. Not enough synergy is the consequence if you have 4 newer/worse playyers on your team and you are the only top level player. By removing duoq all you do is decreasing the possibility of climbing for the top players. Yes youd have worse win ratios, but not because their skill is better evaluated, they arent able to show their skill. If youd had enough legend players to make up most of each team on prime time soloq might work, but thats not the case is it?

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I’m pretty sure your wrong about the 2nd iteration of “solo q only” I’m pretty sure they restricted it to solo q above plat2 never did they change it to “solo q only”. At least to my knowledge though either way I was solo Qing because I was always above plat2

    @Crab Fear.1624 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

    Sorry I can't say the same for your arguments. You obviously couldn't refute what I said so sarcasm is all that's left.

    As long as they show and reward ONLY INDIVIDUALS on the leaderboard, the que should be just INDIVIDUALS ONLY. It's not that hard to understand simple logic.

    here are two of the solo q only seasons

    and another courtesy of @huluobo.7036

    It actually seems the solo q rule for above plat2 kind of got out dated even if I thought it was fair as the first season of this a few players still pulled off legend 2 rating were as each season, I guess made worse by “balance patches” which made strong classes barely playable, the ratings got much worse to where plat 3 was top 3. Again I don’t think even those seasons were “solo q only” but again I was always above plat2, I actually was in top 3 a few of those seasons but could never finish them due to boredom, and may have not noticed the change

    They were solo q above 1600.

    Soon™ ( ͡° ͜ʖ ͡°)
    Fun Daredevil

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @Crab Fear.1624 said:

    @Dantheman.3589 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    In a perfect game with a high population soloq might work. However especially at the top end the matchmaker doesnt find enough players to make even teams. What you end with is 1 very high rated player with 4 lower rated player vs 3 or 4 medium rated players. . Of course the 3 or 4 mediumm rated players will win the game. 4 lower rater players +1 good players isnt the same as 3 higher medium tear players + 2 bad players.There is no amount of skill that could change that. All you would achieve is slightly lower rating for the top. It wouldnt change anything. 2v2 is off season nonone should care about winrate here. Also having a perfect win ratio means that you as a duo played better than everybody else who played duos, that is far from what average is.

    Have you just started playing? We already HAD a season with all soloq and the leaderboard had NONE of the ridiculous win/loss rates you see now. That not only proves that solo que works just fine...it shows that it is unequivocably BETTER at evaluating INDIVIDUAL performance. The leaderboard shows INDIVIDUALS...not teams/duos... and rewards INDIVIDUALS with stuff. How on earth can't you see the obvious and that duo quer's are stacking the deck and getting ridiculous win/loss rates they could NEVER get playing as solo q.

    I am assuming you are talking about win loss ratios in last ranked season? Because if you are talking about the win/loss in 2v2s right now that doesnt make any sense what so ever.
    Doesnt really matter, I think you are wrong. Duoqs enable good players to play at the level they can play. It is a team game after all not a carry game. If your whole team is bad one aspect of the game falls away and all you do is carry. However if you have one good other teammate you can depend on him to make decisions on a similar skill level as you would, enableing teeamplay on a high skill level. If you take that away one important aspect of the game falls away. The aspect that differentiates a good player from a decent player is to a big part the teamplay, ie rotations, decision making of engaging or not, rezing, bleeding etc etc. Conquest is teambased gamemode. The team with the better synergy wins. You can be as good as you want. if you cant synergize with your team you loose. Not enough synergy is the consequence if you have 4 newer/worse playyers on your team and you are the only top level player. By removing duoq all you do is decreasing the possibility of climbing for the top players. Yes youd have worse win ratios, but not because their skill is better evaluated, they arent able to show their skill. If youd had enough legend players to make up most of each team on prime time soloq might work, but thats not the case is it?

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I’m pretty sure your wrong about the 2nd iteration of “solo q only” I’m pretty sure they restricted it to solo q above plat2 never did they change it to “solo q only”. At least to my knowledge though either way I was solo Qing because I was always above plat2

    @Crab Fear.1624 said:

    @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

    Sorry I can't say the same for your arguments. You obviously couldn't refute what I said so sarcasm is all that's left.

    As long as they show and reward ONLY INDIVIDUALS on the leaderboard, the que should be just INDIVIDUALS ONLY. It's not that hard to understand simple logic.

    here are two of the solo q only seasons

    and another courtesy of @huluobo.7036

    It actually seems the solo q rule for above plat2 kind of got out dated even if I thought it was fair as the first season of this a few players still pulled off legend 2 rating were as each season, I guess made worse by “balance patches” which made strong classes barely playable, the ratings got much worse to where plat 3 was top 3. Again I don’t think even those seasons were “solo q only” but again I was always above plat2, I actually was in top 3 a few of those seasons but could never finish them due to boredom, and may have not noticed the change

    They were solo q above 1600.

    Yeah exactly my point. And while that’s good if players can still get legend consistently it completely flops once top ten rating are a mix of plat2-3

  • @SPESHAL.9106 said:

    @Ghostof Luzifer.6159 said:

    @SPESHAL.9106 said:

    You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

    Sorry I can't say the same for your arguments. You obviously couldn't refute what I said so sarcasm is all that's left.

    As long as they show and reward ONLY INDIVIDUALS on the leaderboard, the que should be just INDIVIDUALS ONLY. It's not that hard to understand simple logic.

    I just cant be bothered to argue with you :) you didnt make a new point nor did you respond to what i said so.. whats the point? You seem like stuck in your opinion and i dont actually care about you or your opinion

  • mrauls.6519mrauls.6519 Member ✭✭✭✭

    @Crab Fear.1624

    Are you sure that's the current leaderboard? What season was that previous? xD

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @mrauls.6519 said:
    @Crab Fear.1624

    Are you sure that's the current leaderboard? What season was that previous? xD

    no, this is from season 10,11 or 11-12....i'll have to go back and look at the original titles.

    this is an old picture that i was showing back in the day to bring back duo q.

    Soon™ ( ͡° ͜ʖ ͡°)
    Fun Daredevil

  • mrauls.6519mrauls.6519 Member ✭✭✭✭

    @Crab Fear.1624 said:

    @mrauls.6519 said:
    @Crab Fear.1624

    Are you sure that's the current leaderboard? What season was that previous? xD

    no, this is from season 10,11 or 11-12....i'll have to go back and look at the original titles.

    this is an old picture that i was showing back in the day to bring back duo q.

    Ah, gotcha

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Ghostof Luzifer.6159 said:

    I just cant be bothered to argue with you :) you didnt make a new point nor did you respond to what i said so.. whats the point? You seem like stuck in your opinion and i dont actually care about you or your opinion

    LOL...then why did you argue to begin with and why do you keep replying to me???

    Go ahead and make a legitimate argument and explain your logic as why premades should be mixed with individuals yet ranks/rewards only are for individuals. Explain how/why you decided that duo is fine and not 5 man premades mixed with individuals. Explain how a matchmaking algorithm can account for bad duos that don't have synergistic builds/discord/etc and those that do. Explain how a matchmaking algorithm that relaxes as more que time passes won't be exploited by 2 high rank players duo queing and making it impossible to get a fair match most of the time.

  • Levijeh.9643Levijeh.9643 Member ✭✭
    edited March 24, 2020

    It's just good players duoing with good players playing the best/busted duo combo builds and dodging (most of them) the other duos in top 10 or 20 that's all. There are always at least 2 busted specs every season and the good players will always play it. I don't think we will ever get into a state in which there are no busted specs so this story will repeat over and over for the rest of gw2 history lol

    CHEEKYLA

  • JTGuevara.9018JTGuevara.9018 Member ✭✭✭

    Oh no no noooo, let's get the facts straight. There was NEVER any explicit solo queue in this game since the solo/team queue merge back in 2014. NEVER. What Crab posted, (season 11), was when 1600 players and higher were restricted from duo queuing. That did not make this "solo queue only". No such thing.

    We've had solo vs teams ever since 2014.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @JTGuevara.9018 said:
    Oh no no noooo, let's get the facts straight. There was NEVER any explicit solo queue in this game since the solo/team queue merge back in 2014. NEVER. What Crab posted, (season 11), was when 1600 players and higher were restricted from duo queuing. That did not make this "solo queue only". No such thing.

    We've had solo vs teams ever since 2014.

    it was a miscommunication on my part.

    i was thinking about when things would really matter if you duo or not, and i admitted that in a later post with dan.

    Soon™ ( ͡° ͜ʖ ͡°)
    Fun Daredevil