This isn't an argument thread, and i'm not going to argue here with you guys about it. I'm more interested in the speculative design of them and as such I'll be giving you a piece of my take on how each of them could function. Ritualist is a difficult class to try and fill the shoes of and in either case its an up hill battle. And the issues I see is a loss of what makes each of these classes them. Necromancer loves corpses and disease. Ritualist does not. Revenant can rupture time and space. Ritualist cannot. Both have strong defining elements that hinders their relationship.
Lore aside, Mechanics is what I'm interested in at the moment and each has complications but Revenant has more so most of this post will likely be doing everything I can in order to solve the Revenant's mechanic problems with Ritualist.
Now you may be wondering why I'm doing this? Well, if Revenant or Necromancer gets ritualist I want it to be the best it can be and as on point as possible. I love both of these professions and their flavor and identity is extremely important to me. I wont go through ever possible trait and skill because that's way too much. This is just an outline of the general themes and how each should play. And their mechanics will be accounted for. We're going to start with necromancer since that is the easier of the two and then I'll follow it up with Revenant.
Ashes of our Ancestors
The new shroud, and yes it is a shroud. Conjure the ashes of the dead and change your skills in this new shroud. This Shroud will be different to the normal shroud as the necromancer would not gain extra life from it but rather just the skills as it slowly degens over time. The shroud will have several skills which function as support and their auto will be a Mid ranged Cone attack similar to the Firebrand's Tome auto.
Thats the general idea of the shroud I was thinking about. Something highly supportive that offers resurrection and life stealing as this is what the necromancer and Ritualist used to do in GW1. So I thought I'd give them this here as well. Its a fun little mechanic.
The Trident seems like the right choice here, since doubling up on the torch sounds kinda boring and its a new expansions o anything is possible. So land trident. The trident would be a heavy support weapon with minor control and a fear. Because fear is very much in the Flavor of Ritualist, so why not more?
Skill Type: Spirits
You can't have a ritualist elite spec without spirits and that's not Controversial at all. The spirits that the necromancer would get would be a Mix of Offense and Supportive spirits.
The goal of the spirits I want to do is get the feel for as many possible builds as possible. Ritualist is a diverse profession and just having offensive spirits would be a major mistake in its design. one of my all time favorite builds is the Soul Twisting build from GW1 which used protective spirits like Shelter, Union and Distortion along with Soul twisting to keep them up as long as possible making my allies extremely tanky. Although nothing that powerful should exist in GW2 because it would trivialize a lot of content it would be nice to see. The necromancer Ritualist is an extremely supportive design which is intentional as the Ritualist is a support class.
Now we get to the hard part. There is a LOT that needs to happen with this one since its not such an easy fit. BUT I can make it work because I'm awesome. Praise me. PRAISE ME! Jk jk! So, lets get started with their new elite spec mechanic.
Ashes of the legend
So the skill two of the Revenant Ritualist will actually be the Urn of your inactive legend. And to gain this you loose access to your weapon swap as these ashes will replace your weapon skills with the powers of your inactive legend. While you're using the Urn you can't swap legends and it does count as a legend swap when you conjure the ashes. This lets you stay in your primary Legend for Longer so that the Revenant can maintain a better control over their primary means of fighting. Each of them will help enhance the playstle you're looking for while still holding that urn ritualist flavor.
I'm not going to go through what each skill would do, just know these would be needed to be maintained so they would drain your energy and would go away after a while regardless. Hopefully they could be worth while to use, but this gives you some fun options. I want the Ritualist to do as much as possible and this seems a good way to put some Ritualist flavor into the Revenant. If you guys want to design there skills please do! I'd love to see what you come up with!
The Legendary stance: Emperor Usoku
BLOWING YOUR MIND RIGHT NOW! We really need more Villainous legends and he seems like a superb candidate for this elite spec. His Xenophobic policies and ties with the Ministry of Purity and exile of the Tengu seems like this could be an interesting character to channel. We know very little about him as a character and I'd love to get to know how such a man thinks. This choice for me also gives me a better means of creating unique skills. since we can use the Dragon Emperor himself.
Ashes of the Legend: Tyrannical was Usoku: The last of the legends to channel, Usoku's legend would be primarily offensive and allow him to conjure forth lesser spirits and strike foes with Spectral Rifts and the Skill Dragon Emperor's Rage! How he would play i'm not sure. My thought would be he would be a very ranged summoner type who would use control and aggression to get his way.
Legendary Emperor Stance
How each of these will is a bit sketch, but I think the idea is we go with almost a summoner type that summons spirits that can be out a bit longer that the Emperor stance can then use for either damage or Support. Its a bit of a unique take on this idea, but I really don't like the idea of muddying up their skills with 5 spirits skills which would make the spec feel really clunky. Having a few that spawn a good number quickly so you can get back to the combat seems to be the right choice for Rev.
Yes, that's right, TWO weapons. I honestly don't think just a scepter would really work with this spec. you need both. And I think at least one of them could summon a lesser spirit so you can fuel your skills in other ways. These would be ranged and possibly hybrid weapons. What it will do I'm not sure. But I wanted this spec to be as good for the revenant as possible. Considering this spec would lock you out of Swapping Weapons in combat, I feel its appropriate regardless...
Either way, this is my two takes on the potential they could go. And honestly, I'd be pretty hyped for either. The revenant is definitely a bit more of a departure from what we might traditionally consider the Ritualist to be, but its just taking from Different elements to Fill a more unique design. Traits, I'm not going to worry about at the moment. This was just a fun thing for me to do. Now feel free to discuss your thoughts.