Time for me to come up with some ideas again.
At first,please remove the stupid Healing orb mechanic from the salvation traitline and add something like Scrappers "Medical Dispersion Field", so people get some healing from how we are healing ourselfs (like 6-heals, Steadfast Rejuvenation, life siphon etc.) It would make revs much more viable healers + it would be much more fun than.... orbs
Versed in Stone: Rite of the Dwarf is a stunbreak. A really expensive one and can even be interrupted cuz of casting it. I think it should give 1stab or a bit of retaliation after using it. It is one of the least used skills in Rev. It just can do too less for what it costs
And to herald, i wanna talk about Facet of nature.
I dont wanna talk about the Active "True Nature" here. Mainly about the passive.
Imo the passives from each legend are kinda bad. Not really worth the 2bars of upkeep. So i would have thought a bit in that direction
The Trait "Core Value" could start giving ,if taken, 1reduced point of upkeep-bars for Facet of Nature, like they did with "Replenishing Despair" from the Corruption Traitline.
If that would look kinda strong in others eyes, they could also make this trait an -1upkeep thing only ,so they could remove Core value's buff completely(or add it to True Nature as whole, it is not that big of a deal to take 1 trait just to do things like "boons are extended by 1 additional second). The trait Core Value itself is kinda inferior&bad compared to +20%regen & much more movement speed.
btw, i personally really like those ideas like from Replenishing Despair, to get traits that lower the Upkeep-Costs. I wish they would have brought them in long time ago.