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Legendary Equipment and Templates - [Merged]

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  • Hutriel.3972Hutriel.3972 Member ✭✭

    @Dark Red Killian.3946 said:

    @Akronox.8251 said: There is also for the first time a PVE reward track that gives you clovers.

    What is this reward track. Haven’t seen it?

    There are four of them, actually:
    -Glory to the Blood Legion
    -Glory to the Ash Legion
    -Glory to the Flame Legion
    -Glory to the Iron Legion

  • Taken from my post on reddit: https://www.reddit.com/r/Guildwars2/comments/haa5er/with_legendary_armory_hopefully_coming_soon/

    Should Legendary Infusions be a thing? By Legendary Infusions I mean just like Legendary Sigils and Runes, no cosmetics and only stat swappable without the need to use additional materials and the mystic forge every time...

    Should also make that Infusions with Aura can be put into the Wardrobe and possible to transmute those auras to the Legendary Infusions... Of course there should be the option to remove the aura from the Legendary Infusion should you get sick of it, basically a "blank skin" for infusions.

    What do you guys/girls think? IMO those are some things that are way due to be put into the game...

    Should also be possible to switch between Agony and WvW bonuses or just put both at the same time? Not like having both bonuses active affects the game modes that the bonuses don't apply to...

  • Infusions are tricky. Would legendary have +9, +10, etc agony infusion? Would it be +4 or +5 might, condi, etc. figuring out what to put in a legendary infusion would be hard. Maybe they could make it start out at +9 agony res and stat swappable at +5 ea, and if people want to upgrade it they can upgrade the agony resistance through the mystic toilet or something like that.

  • Technosapien.7342Technosapien.7342 Member ✭✭
    edited June 20, 2020

    So, I have been wondering what they are going to do for the end of LWS5, since there isn't a piece of gear for a given build (except infusions) left without a legendary option. Leg infusions sound kind of sketchy to me, and I would be disappointed if they took that route. I haven't bothered with them except for my toon I do my daily fractals with, pdps and cdps for raids, and visual effects for fashion wars and the lulz.

    However, given the timing of the fact that every important piece of gear in a single build just became capable of being legendary literally a few weeks ago, the capstone to it all would be this Armory. Finally ending the tedium of swapping gear would make the legendary ecosystem complete and provide more than enough utility to justify a grindy LWS goal, imo. Do you think it is possible they will make the LWS5 end of season goal the Armory? Like some lore with a questline and/or collection to unlock it?

    I could also see the argument that the armory wouldn't be that useful unless you multiclass and isn't a good standalone reward like the rest of the LWS rewards were.

  • Kami.8342Kami.8342 Member ✭✭

    @Mor The Thief.9135 said:
    Taken from my post on reddit: https://www.reddit.com/r/Guildwars2/comments/haa5er/with_legendary_armory_hopefully_coming_soon/

    Should Legendary Infusions be a thing? By Legendary Infusions I mean just like Legendary Sigils and Runes, no cosmetics and only stat swappable without the need to use additional materials and the mystic forge every time...

    Yes. 100% Agree. Legendary Armor and Weapons serve the same function, removing the cost to change their stats. Legendary Infusions would do the same.

    Should also make that Infusions with Aura can be put into the Wardrobe and possible to transmute those auras to the Legendary Infusions... Of course there should be the option to remove the aura from the Legendary Infusion should you get sick of it, basically a "blank skin" for infusions.

    Absolutely not. This would take a very significant amount of dev time to implement. This is likely the reason we are not able to toggle legendary accessories effects. Even just a toggle will take or is taking a very long time to implement.

    Should also be possible to switch between Agony and WvW bonuses or just put both at the same time? Not like having both bonuses active affects the game modes that the bonuses don't apply to...

    Legendary items do not give any advantages over non legendary items. Or stated another way, a player with and a player without legendary armor must be able to have the exact same stats always. Potential future updates may add in Agony mechanics elsewhere in the game, if this happens than a legendary infusion would be better than a normal infusion. This breaks horizontal progression.

    @Technosapien.7342 said:
    since there isn't a piece of gear for a given build (except infusions) left without a legendary option.

    Aquatic Breather. =P

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Akronox.8251 said:
    They had to monetize the gear templates because those give you extra inventory slots

    No, it's the other way around: they turned the new inventory slots into the only source of gear for the gear loadouts (instead of gear loadouts being able to pull gear from inventory) so they could have a reason to monetize them. Even if that resulted in significantly lowered QoL of the whole feature.

    but they should not have monetized the build templates in the same way. I would also have given at least 3 gear templates (one for each game mode). I believe account wide gear template for a higher price would make them more attractive.

    Indeed, the monetization of build loadouts (the character based ones) and the build templates (the account-wide ones) is in no way connected to any additional inventory slots and cannot be justified by this. And it is also done in a way that increases the monetization options, but lower overall QoL of the whole system.

    I think the idea of Anet is to give legendary gear more relevance again so I don't think they will monetize this feature.

    I didn't personally think they'd monetize build templates if they ever were to be introduced (and certainly wouldn;t believe they would try to monetize the same thing in three different ways). So, at this point, i'm actually quite sure that the legendary armoury will be monetized, and that it definitely won't be cheap. Again, possibly at a cost towards the feature's QoL.
    That's a reason why i'm withholding making any new legendaries till i'll be sure how the system will actually work and whether it will be woth any effort, or end up as the current build templates, as something that's better off completely ignored.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited June 22, 2020

    @Dark Red Killian.3946 said:
    Infusions are tricky. Would legendary have +9, +10, etc agony infusion? Would it be +4 or +5 might, condi, etc. figuring out what to put in a legendary infusion would be hard. Maybe they could make it start out at +9 agony res and stat swappable at +5 ea, and if people want to upgrade it they can upgrade the agony resistance through the mystic toilet or something like that.

    Actually, it's quite simple. The best stat infusions have +5 to stat and 9 AR. The legendary gear is as good as the best non-legendary gear, but not better than it (the only difference lies in visuals and stat-switching ability), so that's exactly what the legendary infusions should have.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Moira Shalaar.5620Moira Shalaar.5620 Member ✭✭✭
    edited June 25, 2020

    @Astralporing.1957 said:

    @Dark Red Killian.3946 said:
    Infusions are tricky. Would legendary have +9, +10, etc agony infusion? Would it be +4 or +5 might, condi, etc. figuring out what to put in a legendary infusion would be hard. Maybe they could make it start out at +9 agony res and stat swappable at +5 ea, and if people want to upgrade it they can upgrade the agony resistance through the mystic toilet or something like that.

    Actually, it's quite simple. The best stat infusions have +5 to stat and 9 AR. The legendary gear is as good as the best non-legendary gear, but not better than it (the only difference lies in visuals and stat-switching ability), so that's exactly what the legendary infusions should have.

    I agree with this as far as you take it, but there are also WvW infusions with bonus attack/defense against guards that would also have to be taken into account. Ideally they would have the +5 stat, +9 AR AND the +1 to attack & defense against guards.

  • Mor The Thief.9135Mor The Thief.9135 Member ✭✭
    edited June 28, 2020

    @Kami.8342 said:

    Absolutely not. This would take a very significant amount of dev time to implement. This is likely the reason we are not able to toggle legendary accessories effects. Even just a toggle will take or is taking a very long time to implement.

    If Anet wants to make it possible then they should do it AFTER Legendary Infusions are implemented and not while or before.

    Legendary items do not give any advantages over non legendary items. Or stated another way, a player with and a player without legendary armor must be able to have the exact same stats always. Potential future updates may add in Agony mechanics elsewhere in the game, if this happens than a legendary infusion would be better than a normal infusion. This breaks horizontal progression.

    So long Anet doesn't add Agony to anywhere that isn't Fractals or make the WvW infusion bonuses active anywhere outside WvW, there shouldn't be any issue in letting Legendary Infusions give both AR and WvW infusion bonuses at the same time...

    Aquatic Breather. =P

    IMO Anet handled that wrong. When one have crafted a Legendary Tier headgear one should have gotten a free Legendary Tier Aquabreather with the same skin. Just my 2 cents on how Anet should have handled this.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited July 2, 2020

    @Eloc Freidon.5692 said:
    Templates made ascended easier and more valuable to use than Legendaries. I wasn't arguing anything for ascended at all.

    Somehow I sound like a casual (over 10k hours) with no gold (has 13 legendaries). I was arguing for the sake of people who make legendaries. I never used ARCDPS templates since those systems (made by one person) should already be in a game made by professionals.

    Templates need to be valuable to legendary players too. Not make legendary utility hard to use and worthless.

    For that we would need a valuable template system first. So far we don't have one. We do however have a system that is costly, which is not the same.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • @Astralporing.1957 said:

    @Eloc Freidon.5692 said:
    Templates made ascended easier and more valuable to use than Legendaries. I wasn't arguing anything for ascended at all.

    Somehow I sound like a casual (over 10k hours) with no gold (has 13 legendaries). I was arguing for the sake of people who make legendaries. I never used ARCDPS templates since those systems (made by one person) should already be in a game made by professionals.

    Templates need to be valuable to legendary players too. Not make legendary utility hard to use and worthless.

    For that we would need a valuable template system first. So far we don't have one. We do however have a system that is costly, which is not the same.

    They should triple or quadruple the amount of templates you can switch between, and triple/quad the amount that comes in each pack without changing their pricing scheme. New elite specs will come out and 6 is already not enough.

  • suzako.1526suzako.1526 Member ✭✭

    Worst of all is the lack of information after the announcement, **almost 4 months. **

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    @suzako.1526 said:
    Worst of all is the lack of information after the announcement, **almost 4 months. **

    The lack of communication was so bad, they didn't even start considering developing it until months after the initial "announcement".

  • I've made Conflux already, which requires Slumbering Conflux as a pre. I was about to make a second Slumbering so that I could have two legendary rings at the same time originating from WvW, but a guildie pointed out that when the wardrobe comes out, I may have the Slumbering version available to me from the start since I already unlocked it on my path to obtaining Conflux.

    Would this be true? If so, then I'd like to not waste my time and put my mats towards another legendary weapon instead. Based on Anet's participation in this thread, I don't expect an official answer anytime soon, but I would like an answer from them in the long run though. Thanks in advance.

  • @Avatar of Indra.6908 said:
    I've made Conflux already, which requires Slumbering Conflux as a pre. I was about to make a second Slumbering so that I could have two legendary rings at the same time originating from WvW, but a guildie pointed out that when the wardrobe comes out, I may have the Slumbering version available to me from the start since I already unlocked it on my path to obtaining Conflux.

    Would this be true? If so, then I'd like to not waste my time and put my mats towards another legendary weapon instead. Based on Anet's participation in this thread, I don't expect an official answer anytime soon, but I would like an answer from them in the long run though. Thanks in advance.

    I have thought about this, too. But, I am one trinket short of a full boat and I am working on my slumbering now so I get use out of it. I am not expecting the world with the armory. Even with runes and sigils. Who knows how that will play out. I want to start making them, but I keep holding off hoping we get more answers on the armory and its use, but months are going by and no previews. I may end up making one rune, then work on one sigil, then who knows after that but I do want a full set of runes for my armor. Answers would be good so I could start used my resources elsewhere. I have only made one weapon that’s legendary so far. Saving 77 or 100 clovers would definately help me work towards more weapons. I’ve been mainly gear focused so far, so perhaps I could start a light or heavy armor set too (just have a med armor set now; but would like all 3 one day). Lot’s or questions and no answers and it makes it hard for me to take direction in what I make next.

  • Anet, a possible idea for Legendaries is allowing a legendary reversal. For example, you could throw a legendary item into the Mystic Forge just by itself (or with currency of choosing), and Zamaros gives you back each component that went into that legendary. Therefore, you could use those items in another recipe if desired. I know it’s not a full refund, but let’s say you had multiple rifles. You could get the gift of fortune and mastery back from one, and then turn around and make a different item. Perhaps armor materials such as Gift of Competitive Prosperity can be reversed (or traded with certain materials) so you can turn around and make Gift of War Prosperity or repurpose materials for legendary runes, etc.

  • Fundor.2098Fundor.2098 Member ✭✭✭

    It would also be lovely, if the armory enabled using the legendary visual effects, like auras and foot prints, separate from using the skin of the legendary weapon itself. A nice extra feature, which would allow for more room to customize a character, though not an important update in any way.
    Looks like the armory wasn't mentioned in the Q3 Looking Ahead post, so we'll likely have to wait for it a bit longer still?

    The stories we love best do live in us forever. - J.K. Rowling

  • @Fundor.2098 said:
    It would also be lovely, if the armory enabled using the legendary visual effects, like auras and foot prints, separate from using the skin of the legendary weapon itself. A nice extra feature, which would allow for more room to customize a character, though not an important update in any way.
    Looks like the armory wasn't mentioned in the Q3 Looking Ahead post, so we'll likely have to wait for it a bit longer still?

    I think "a bit longer still" is perhaps more optimistic than I am looking at this right now, but please don't let my rain on your (socially distanced I'm sure) parade dissuade you from your rosy outlook. :-)

  • Can we please get some kind of communication involving any new developments on this? Since this is not part of the new roadmap, any information at all would be welcome. Very excited to see this play out and appreciate that work is being done to make the template system better.

  • Lepanto.1827Lepanto.1827 Member ✭✭

    @Dark Red Killian.3946 said:

    Can we please get some kind of communication involving any new developments on this? Since this is not part of the new roadmap, any information at all would be welcome. Very excited to see this play out and appreciate that work is being done to make the template system better.

    anet never do this... it's always "soon"... :(

  • Zaidya.6138Zaidya.6138 Member ✭✭

    @Lepanto.1827 said:
    anet never do this... it's always "soon"... :(

    like the wvw guild ally thingi? :) years ago? ... still waiting for this feature :'D

  • Mauzi.5892Mauzi.5892 Member ✭✭✭

    They told us their template release schedule already.
    7 years for the first build template... and now another 7 years for the leggy armory.

  • So is this ever going to become a thing @Fire Attunement.9835

  • suzako.1526suzako.1526 Member ✭✭

    :s:s:s:'(:'(:s:s:'(:'(

  • GROMIT.7829GROMIT.7829 Member ✭✭

    Any up date on this ?.

  • Solanum.6983Solanum.6983 Member ✭✭✭

    Would love to know any Updates on this too.
    I'm guessing it's not coming in this quarter, Can we expect it in Q4 by the end of the year?

  • @Solanum.6983 said:
    Would love to know any Updates on this too.
    I'm guessing it's not coming in this quarter, Can we expect it in Q4 by the end of the year?

    I don't think so. The first message was just a market study to see if it was worth to developt it. Then they said that :

    @Fire Attunement.9835 said: (May 21, 2020)
    First, thanks to all of you for your input. Your strong reaction and feedback showed us that this would be a worthwhile addition to the game and we can’t wait to get it to you. We’re excited to be able to make you a part of development early on for this feature, and in the coming months we’ll be sharing updates as we move through the implementation process.

    So don't expect it in the next months (just some development information updates).

    Maybe it will come out with the next expension.

    Carcharoth Lucian/Mini Chibii
    Ruin of Surmia world
    PvE : [CdL] Les Chasseurs De Légendes
    WvW : [MIMs] Mobile Ingénieuse Et Marteau

  • NaramSin.2693NaramSin.2693 Member ✭✭✭

    Well if it will be like the build template we have to fear nothing :DDD

  • @Carcharoth Lucian.1378 said:
    So don't expect it in the next months (just some development information updates).

    Maybe it will come out with the next expension.

    Imo, it will almost definitely come as content with the new expansion, like guild halls with HoT.

  • @Heimskarl Ashfiend.9582 said:

    @Carcharoth Lucian.1378 said:
    So don't expect it in the next months (just some development information updates).

    Maybe it will come out with the next expension.

    Imo, it will almost definitely come as content with the new expansion, like guild halls with HoT.

    I hope not. I'm crafting leg runes and acessories with that armory in mind :)

  • @Heimskarl Ashfiend.9582 said:

    @Carcharoth Lucian.1378 said:
    So don't expect it in the next months (just some development information updates).

    Maybe it will come out with the next expension.

    Imo, it will almost definitely come as content with the new expansion, like guild halls with HoT.

    This isn’t just a new feature, but an update to the existing template system that, mind you, was announced in the works in the forums. They would not announce expansion features ahead of an expansion. I think anet realized how horrible the template system made using legendaries and swapping between characters. It’s just not user friendly at all. It negates the usefulness that the templates provide. Adding this feature can only improve the template system and make people more willing to invest in buying more template slots. I think people are just looking into it too much and assuming a hidden agenda or it’s an expansion feature. Just my two cents.

  • @Dark Red Killian.3946 said:
    This isn’t just a new feature, but an update to the existing template system that, mind you, was announced in the works in the forums. They would not announce expansion features ahead of an expansion. I think anet realized how horrible the template system made using legendaries and swapping between characters. It’s just not user friendly at all. It negates the usefulness that the templates provide. Adding this feature can only improve the template system and make people more willing to invest in buying more template slots. I think people are just looking into it too much and assuming a hidden agenda or it’s an expansion feature. Just my two cents.

    The interpretation of this being expansion content is similar to Guild Halls. Pre-HoT there were no Guild Halls, and once HoT came out if you wanted one you needed HoT to be able to get one. An alternate take is Elite Specs/Revenant, where you need the Expansion to access that particular Elite Spec, but you can definitely play with just the "core" version of it too. It's an upgrade to an existing system and sometimes they've rolled those out with expansions rather than just giving it as part of the base game.

    A lot of the worry of a hidden agenda (monetization mostly) is due to the template system being both lauded and reviled by different groups. By ANet mentioning the Legendary Armory will come as part of the updates to the template system we're all worrying if it'll be a good shift or a bad one. Couple that with the positive reaction (largely) that they got when announcing the concept and then being completely silent on how it will be implemented it causes a bit of concern.

  • Xion.5694Xion.5694 Member ✭✭✭

    This silence makes me concerned.
    I was more excited to hear there will be legendary armory 'with the next update', rather to hear we are going to Cantha Again... but it is too long.
    They probably realized, that this can be one of the CoNtEnT that would sell the new expansion. I hope its not, and we will get it in September. After the new big announcment ;)

  • suzako.1526suzako.1526 Member ✭✭

    Really the worst part is the lack of information, this is all very sad.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    it will be in the expansion

    Death is Energy [DIE] & Bongbong [BB] in FoW server
    Leg champ., champ. magus, champ. phantom & champ. hunter
    Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.

  • Game of Bones.8975Game of Bones.8975 Member ✭✭✭✭

    @suzako.1526 said:
    Really the worst part is the lack of information, this is all very sad.

    Which is worse, a lack of overall information? or to be given a date and have it pass?

    Maybe they shouldn't tell us about these projects until they are 90% ready for roll-out instead of "This is something we are working on."

    Ask a child a question and you'll get a childish answer.

  • Black Storm.6974Black Storm.6974 Member ✭✭✭
    edited August 4, 2020

    Please, remove that comment

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited August 7, 2020

    Well, i really hoped that at this time we will have answer already for how this legendary armory will impact character looks.
    I have full set of legendary armor on my Chrono + many Legendary Weapons in transmuted state, it is constant appearance for that character on all Equipement Templates, unlike my Ranger who has Ascended armors and weapons in all 6 Templates.

    Just recently i've decided to change armor skins on Ranger and i had to change all 6 templates one by one, also had to apply dye from screenshot.
    I use same skins for my Ranger in all Templates, but Gears has different stats, in all 6 templates. So instead of 6 transmutation charges i've spent 36 to get constant appearance in all 6 templates.
    Equipement Templates right now can be problematic with ascended gear, but now what will happen with Legendary Armory? One constant appearance for all characters of same armor type? One Weapon skin for all characters who will use same Legendary weapon?

    There must be a way to seperate appearance of characters who will be using Legendary Armory and the most primary way to do so is to add Wardrobe Templates.
    Players will be able to simply choose skins for armors and all possible weapons for respective character and use it in same manner like outfits ( if there will be more than 1 Wardrobe Template, players will be able to store their favorites looks for respective character, for later use ). Wardrobe Template will override and will hold priority over any other skin from Equipement Template and in future Legendary Armory providing constant appearance in any situation.

    Fact is, Warddrobe Templates can be added before Legendary Armory, and honestly MUST be added before Armory because Equipement Templates already problem.
    Without solid solution for character's appearance. use of Legendary Armory can be questionable.

  • Metasynaptic.1093Metasynaptic.1093 Member ✭✭✭
    edited August 9, 2020

    I disagree. A legendary armory is not bound to appearance. Either craft ascended or more legendary armor if you want more fashion wars sets.

    Just because you have an opinion on it doesn't mean that's the only course they have to take.

    I'd be fine with the same appearance on all my, for example, heavy characters if that's how the armory worked, but let's be real, anet makes good bank on cosmetics and a method to manage both the legendary armory and appearances is likely.

  • DirtyDan.4759DirtyDan.4759 Member ✭✭✭

    Please include slumbering versions of the legendary PvE trinkets.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    I thought I would like to add one of my wish list here..
    I have about 25 (?) ish characters.. they are all customised to look unique to its look and hair style .. I would like to be able to keep the unique look while accessing the share leg equipment template please. This is quite an important part of the game for me .. I enjoy fashion war, not just that but I like to keep the unique look for each of my characters that I play. Thanks for reading.

    Death is Energy [DIE] & Bongbong [BB] in FoW server
    Leg champ., champ. magus, champ. phantom & champ. hunter
    Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited August 13, 2020

    Also Guys.. this post created by the admin. is not an announcement to tell you what they are working on is to be released soon.
    you can see clearly that they created the post with intention for players to provide some good input so they can take all that into consideration when they develop this template. Players are often very demanding and rude. and when they cant get what they want they turn abusive. that is really uncivilised.
    it is very clear that dev has a good intention to create this post so players can place their ideas and note down their wish list here for the future equipment template .. once you posted your input, leave the rest to the dev to work out what they think is best. if they are able to deliver this sooner .. great otherwise it is something they are working on.

    Death is Energy [DIE] & Bongbong [BB] in FoW server
    Leg champ., champ. magus, champ. phantom & champ. hunter
    Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.

  • Legendary infusions please.

  • Lan Deathrider.5910Lan Deathrider.5910 Member ✭✭✭✭

    @Dark Red Killian.3946 said:
    Legendary infusions please.

    Will require Fractal God and God of WvW to unlock. 100% certain that would be the case.

  • Are the prices of t6 e mc increasing when leg armory goes live?

  • @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    I hope to see that templates are either account bound to buy or don't have a COST attached to them at all.

  • Include ability to transmutate legendaries. This can specifically be done for trinkets also. Add a trinket “wardrobe” so you can change the icon to amy trinket you have unlocked. Make a legendary infusion that can transmutate into any infusion you unlocked. This way you can select a specific infusion look whenever you want. Also transmutating trinkets can remove the look if people do not prefer to have the looks of the trinkets.

  • Hope ANet gives us some information about legendary armory as a present for our 8th birthday

  • @Hagbard.7192 said:
    Hope ANet gives us some information about legendary armory as a present for our 8th birthday

    Arenanet will put this project in the drawer, that's it ... :s:s