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Legendary Equipment and Templates

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  • lare.5129lare.5129 Member ✭✭✭✭

    So I found reason for myself craft legendary aquatic weapons.

  • Honestly. I think is a bad decision. It would be better to make legendary armor cheaper, but maybe more hoops to jump through. The same goes for legendary weapons, amulets, trinkets.
    For example. Anet should be working on an easy mode and a hard mode before doing this. People could get multiple sets by doing content, vs. this swapping equipment.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Can we at least get heroes and henchmen in gw2 so the spare legendar8es mean somth again?.

  • Moradorin.6217Moradorin.6217 Member ✭✭✭
    edited March 21, 2020

    @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Here’s a quick description of how it will work—when you bind a legendary item to your account, it will be added to the Legendary Armory. Any legendary item that is added to the Legendary Armory will become available for use by all the characters across your entire account at the same time. This removes the need for you to swap legendary equipment between characters through your bank or shared inventory. This feature will also come with updates to Equipment Template functionality to make it easier to copy the configuration of equipped legendary items from one Equipment Template to another template on the same character.

    Here are our goals for the Legendary Armory feature:

    • Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.
    • Remove the need for players to swap account-bound legendary items between characters.
    • Make it easier to copy the configuration of equipped legendary items from one Equipment Template tab to another template on the same character.

    Let us know your thoughts in this thread. Thank you all!

    Thank you! Its nice to know you guys understand people with Legendary items (some of us) felt a little frustrated at present w the current state of templates/equipment loadout. These all sound like a great way to improve them and get rid of many little issues. Kudos to you all!

    However, off hand I think of one more thing that would seem necessary to pull this together and make it work smoothly for players. That is, it sounds like in order for this to work well we will also need a sigil and rune storage of some sort that is common to all characters. Otherwise, without it players are still going to have to swap items around constantly and have sigils and runes falling out, but now perhaps they fall out onto the other character?

    Mostly I am just wondering what the plan is on the rune, sigil, infusion side of all this. Cause this sounds terrific IF I wont have to still move all those other equally important bits around and if I no longer have to buy a full set of templates just to be able to swap legendary weapons without ever needing to worry that sigils will fall out if its not in some other template. If you can do that I will say this is super super awesome. Otherwise TBH I would be concerned it would not necessarily be much improvement.

    At present I have to say I was happier before with 1 equipment load out and a build for each mode that auto changed Vs. having the present template system and wouldn't mind just having it back (or a way to just disable the templates and have the old system). That said, again Thank you! This really does sound like it could be a very nice improvement!

    @Vegeta.2563 said:
    I'm actually kind of concerned about legendary items that have skins on them, if those are shared across, or if we have the flexibility to use skins per character.

    ^^ This, to some extent, also concerns me. I mean some times the skins will work on another toon, BUT certain races (char) and obviously genders can have VERY different looks from the same skin. Also what about race specific armor skins. Therefore, this really does seem to be a bit of an issue too. Another suggested some type of "outfit plate" could be used to allow each character to retain a set of skins that overlays as an outfit would. Either seems doable off hand. Although this isnt a showstopper issue, it is still a potentially significant limitation/downside.

    The easy solution/alternative would be what another suggested, which is simply to make Legendary armor able to be duplicated so we can just have each weight set on any toons of that weight. It effectively gives players the same function, but would seem much easier to code would improve the reward from legendaries despite the downgrade they got from templates being added.

    Maybe like the AP skins are so we can just basically pull new ones from the hero panel when ever.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited March 21, 2020

    This is very good idea, but, atleast for me, it also brings the need of 'Skin Templates'...
    https://en-forum.guildwars2.com/discussion/92903/suggestion-custom-outfit-skin-templates
    What i mean:
    I love fashion in this game. I have many variations of gear combinations. Equipment Template and Legendary Armor makes it really hard to use those different gear-skin-combinations, using transmutation charges from time to time and re-fill dye from screenshots is very annoying ordeal. Getting transmutation charges is a breeze, and skin templates should not be a problem to add. Especially now if legendary armor will be account-wide thing. How this will be reflected on per-character armor skins that also can be restricted to race-specific armor skins?
    Example: I have medium legendary armor with Assassin Coat skin ( human cultural ). It can't be used on Sylvari unless transmuted.

    When it was just a single Equipment Template before Template patch. We could use our Ascended gear to have, for example, two ascended helms with same stats, rune and infusions but different skin, and switch between them from inventory ( hood in winter maps, face mask in summer maps :) ). In this case one item goes into inventory replacing the one that's been equipped filling the same inventory slot. But with templates, it just goes into template without returning or replcaing helm if helm is used in more than one template.
    P.s. now with Equipment Template i have no other choice but to say with one gear variation, that scares me even more with Legendary bank.

  • Zok.4956Zok.4956 Member ✭✭✭

    @mikeds.5608 said:
    just call it armory and make it work for ascended gear to.

    exactly this!

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  • Rumba.3174Rumba.3174 Member ✭✭✭

    Might be nice for the casuals, but veterans who have several sets... That a lot of gold wasted now... Not to mention time and effort...

    Gunnars Hold [EU]

  • lare.5129lare.5129 Member ✭✭✭✭

    will see how it will be implemented. Have 5 leg sets, and wait this update !!

  • Kanok.3027Kanok.3027 Member ✭✭✭

    @Zok.4956 said:

    @mikeds.5608 said:
    just call it armory and make it work for ascended gear to.

    exactly this!

    No. While ascended gear is account bound, it's stats can't be changed and honestly, that would mean having to unlock every, single, stat combo for your ascended gear and have a VERY big armory for that. I'd rather it'd be limited to legendary gear since that is stat swappable on the fly. This is clearly the better option and honestly, it would give less incentive to get legendary gear. This is a good thing since it drives content to be done that provides legendary gear. On top of that, ascended gear is SO EASY to get that you'll never run out of it, thus the need for it to be in this kind of armory is pointless. I know people with stacks of ascended boxes in their banks and no, having the armory for that will not decrease that. It'll just make that gear even more useless.

    I Rev, therefore I am. Don't ruin my favorite class, please and thank you.

  • Shao.7236Shao.7236 Member ✭✭✭✭
    edited March 21, 2020

    Yes please do this, I actually expected from the very start for it to be this way because it's an account wide item.

    @Voulex.4128 said:
    This sounds like a great Idea! But Im on the way to my 8th set of legendary armor.

    So please add a system to get a refund for the additional crafted gear and spended pvp/wvw currency, because it will all be totally useless after the system will be implemented. We're talking about multiple thousends of gold that alot of ppl spend to craft legendary stuff for all of their professions.

    When you have multiple legendary pieces, you have the benefit of not having to spend as many transmutation charges. Assuming they're going to make it so the pieces shared across share the same look too. This allows for many outlooks.

    The concept of this feature also makes outfit a bit more interesting if you don't want to spend on charges either.

  • Like many others, I have made multiple sets of the same weight.

    Please offer refunds for the materials including tokens / currency.

    Do not do the option of getting an achievement like you did with owning duplicate legendary for duel wield. its very unfair.

    Maybe offer a box that contains all the items and currency used at a vendor.
    Or at least have a vendor who buys / trades legendary armor for legendary trinkets / rings / weapons if returning the currency is not supported.

    Most of my stuff was acquired via £ to Gems to gold. Thousands of pounds for duplicate items that are being made redundant. Please look after your customers.

  • While this new system sounds interesting for people that are currently working on their first set or their third set, it completely invalidates all the work and time for people that have done more than 3 legendary armour sets. If you really plan on going forward with this system, please take in consideration all the players that have invested so much in the game, regardless of how small that number of players may be.

  • Zok.4956Zok.4956 Member ✭✭✭

    @Kanok.3027 said:

    @Zok.4956 said:

    @mikeds.5608 said:
    just call it armory and make it work for ascended gear to.

    exactly this!

    No. While ascended gear is account bound, it's stats can't be changed and honestly, that would mean having to unlock every, single, stat combo for your ascended gear and have a VERY big armory for that.

    You do not have to use it with ascended, if you do not want to. And, like now, now one has to unlock every single stat combo for ascended gear. An, like bank space, Anet can sell the extra (virtual) space.

    So, that others could do this also for ascended gear would not worsen it for players, that only want to use it for legendary gear.

    I'd rather it'd be limited to legendary gear since that is stat swappable on the fly. This is clearly the better option and honestly

    It does not need to be limited to stat-swappable gear. And no, that limitation would not be the better option.

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  • Urelementar.6120Urelementar.6120 Member
    edited March 21, 2020

    would it be possible to access runes, sigils and infusions that are in your bank from the hero pannel? that would be really nice :)

  • I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

  • Heibi.4251Heibi.4251 Member ✭✭✭

    @Flomix.3982 said:
    I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    Henge of Denravi Commander
    CA/CH/HOD/AIR

  • We need this for ascended and exotic to. Bag space is such a premium in Guild Wars 2 especially since most people have 3 or 4 different armor sets because of how builds work

  • @Heibi.4251 said:

    @Flomix.3982 said:
    I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    Realize the folks that crafted multiple sets are an outlier and not the norm. A relatively very small percentage of GW2 players have invested that heavily. No one forced you to craft more legendries, its done for convenience and nothing else. This would be a huge QOL change for a majority of the player base. Now they have reason to complete sets, trinkets and weapons.

  • Personally, I think the system would be nice if it could work kinda like how the achievement point Zenith skins work. You can go to your armory and grab as many copies of a legendary that you've unlocked that you want. I don't imagine this would be a problem since once bound, a legendary only belongs to you and you only.

  • saye.9304saye.9304 Member ✭✭

    currently if i delete my character with legendary item because of accident or whatever reason, i also lose my legendary item along with my character, now with this new system called legendary armory , i wont lose my legendary item because it is in my armory and all i have to do is to make another character and give it the legendary item from my armory right away, am i right? can you confirm this please?

  • @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    Ofc i know what you mean, but that's the case on everything. I know how much work it is to craft multiple sets, so what? That same argument could be used against making the core game free and then HoT free; those who bought those before also didn't get a refund years later. But crafting 6 or 20+ legy sets just for the added QoL is an absolute premium, and sure, those 0.04% of the players who spent that much gold might say "If I knew before...". But they still got the QoL way earlier than those who would benefit from this addition.
    I wouldn't have bought HoT multiple times if I knew I would get it for free with PoF. And I wouldn't have bought those fancy expensive skins and dyes that got in the Black Lion Chest rotation 2 days after, so the prices went through the floor. But It still wouldn't even cross my mind to ask for a refund.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Zoricus.2439 said:

    @Heibi.4251 said:

    @Flomix.3982 said:
    I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    Realize the folks that crafted multiple sets are an outlier and not the norm. A relatively very small percentage of GW2 players have invested that heavily. No one forced you to craft more legendries, its done for convenience and nothing else. This would be a huge QOL change for a majority of the player base. Now they have reason to complete sets, trinkets and weapons.

    This is very true. Super invested into the game and dont have any legendary armor sets. Weapons on the hand? I have alot of. Ascended items where cheaper, and easier to obtain with the few builds i run so i didnt need the convenience of the armor and i was going for the skins, which is why i stopped.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭
    edited March 21, 2020

    It is obvious that so many people are concerned about transmutations to armor and backpacks.

    So it is about time the equipment slot is what is transmuted and dyed and the armor is no longer involved.
    A check mark on every equipment box would be nice too but not needed.

  • Moradorin.6217Moradorin.6217 Member ✭✭✭
    edited March 21, 2020

    People who are complaining about multiple sets of the same weight just want compensation of some sort for the extra investment. I this could be fair, although, at the same time they aren't losing anything. They are just having the system changed in a way that obviously changes what the benefits are for doing so. This is why I can understand wanting some type of refund or compensation for the extra investment.

    That said, also think it shouldn't be a full refund of materials. Maybe certain ones, but certainly not everything. The reason is, many people who unlocked say 3 sets of light legendary armor didn't ONLY do it to have legendary armor convenience on each toon.(If they did the new update seems to still provide that anyway) Rather, I would think most people who are making 3 sets of the same armor class/weight are probably wanting to unlock all the skin sets as much as anything which they still have the benefit of. Meaning, the pvp mistforged, wvw mistforged, and perfected envoy skin sets. Seems like this is extra value is retained. Just saying.

  • @Eloc Freidon.5692 said:
    It is obvious that so many people are concerned about transmutations to armor and backpacks.

    So it is about time the equipment slot is what is transmuted and dyed and the armor is no longer involved.
    A check mark on every equipment box would be nice too but not needed.

    Mmh but that would also mean that transfering your ascended gear from one char to another would cost you 15 transmutation charges now, I don't know if I would like that better, I like to switch the character "inside" my gear from time to time, without changing the skins. It would make sense for the new shared legies only, but not in general.
    I could rather imagine something like a "unlock skin" storage for every individual item, where you pay transmutation charges to reskin an item as before, but you can switch back to previously payed skins for that exact item. That way transmutation charges wouldn't become worthless, but the skin problem would still be addressed.

  • @Moradorin.6217 said:
    People who are complaining about multiple sets of the same weight just want compensation of some sort for the extra investment. I this could be fair, although, at the same time they aren't losing anything. They are just having the system changed in a way that obviously changes what the benefits are for doing so. This is why I can understand wanting some type of refund or compensation for the extra investment.

    That said, also think it shouldn't be a full refund of materials. Maybe certain ones, but certainly not everything. The reason is, many people who unlocked say 3 sets of light legendary armor didn't ONLY do it to have legendary armor convenience on each toon.(If they did the new update seems to still provide that anyway) Rather, I would think most people who are making 3 sets of the same armor class/weight are probably wanting to unlock all the skin sets as much as anything which they still have the benefit of. Meaning, the pvp mistforged, wvw mistforged, and perfected envoy skin sets. Seems like this is extra value is retained. Just saying.

    I think they should only expect the same kinda treatment as someone who had crafted two of the same legendary weapons long ago, "Twice Told Legend". Maybe make it some kinda AP reward with a set of 6 transmute charges.

  • TY for this heads up, its a really nice feature. Made me want to craft legendaries again, including trinkets.
    I'm interested to know how this will work with legendary sigils and runes , and build templates.

  • Rukia.4802Rukia.4802 Member ✭✭✭

    RIP to anyone who made multiple of same legend.

    GW2 need list:
    GW1 Assassin elite spec
    Option to hide party/squad nameplate
    Particle effect slider/ability to turn friendly player effects off

  • bardir.2746bardir.2746 Member
    edited March 21, 2020

    Personally I think this is a great idea. That way, people will be motivated to work towards getting more legendaries, especially if they are alt crazed like I am.

    I do have some concerns though:

    • would it include weapons, trinkets and etc?
    • will it transfer basically the same item with the skin and color that is currently applied, if transmoged?
    • Will it be free? I don't think the community would like to get another gem spender, like it happened with the release of templates?

    Overall I am excited about the update and it sounds really cool. Can't wait to see it in the game!

  • Dante.1763Dante.1763 Member ✭✭✭✭

    Another question i just thought of..

    Can we toggle off the effect of trinkets and such? Please....

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • knite.1542knite.1542 Member ✭✭✭

    I wonder how many gems access to the armor will cost.

    I'm not tanky, I just feel tanky.

  • Volle.2360Volle.2360 Member
    edited March 22, 2020

    ** Well this is good news!. ** I just want to add what i would want to see from this!. Make the Wardrobe universal, So That if you changing a Armor/Gear pice it wont affect the transmutations of that appearances that you have chosen for the character.

    I also hope that some point in future you add an option so that we can mix match styls from all armor weight, betwen hevey,medium,light!. Maby you guys could start with just give us the option to use all the Gloves,Boots,Shoulders,Helmets, styls no mather with armor weight you are!.

    That would open upp so much posebilitys and it would offer somthing that no other game offers!. And thos styls would not bugg to much with Chest and legs not being included. Even tho i would love to see some day, That all Transmutations would be accessible for all classes at some point. <3<3<3B)

  • TPMN.1483TPMN.1483 Member ✭✭✭

    Without some form of free skin chooser for people with legendaries - we’re going to have people running around in the same armour / weapons everywhere if they have invested in legendary items potentially no need anymore for anything else.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    @Flomix.3982 said:

    @Eloc Freidon.5692 said:
    It is obvious that so many people are concerned about transmutations to armor and backpacks.

    So it is about time the equipment slot is what is transmuted and dyed and the armor is no longer involved.
    A check mark on every equipment box would be nice too but not needed.

    Mmh but that would also mean that transfering your ascended gear from one char to another would cost you 15 transmutation charges now,

    You already would be doing that.

    I like to switch the character "inside" my gear from time to time, without changing the skins.

    You need to be a lot more specific on what that means. If you mean putting it on a new character, then they can make blank equipment slots cost nothing the first time around. Would certainly set someone up right away after buying a new equipment tab.

  • pninak.1069pninak.1069 Member ✭✭

    so the armory works like a transmutation charge, but the item you got in the template gets transferred between characters directly without using shared inventory slot. So I luckily made just my first legendary 2 weeks back.

    So if I use it on my Thief and save the template and got another class which has access to the same weapon type I can load the template with this weapon in it. And it will retain all current bonuses of legendary gear like stat swaping. Correct? Will it be directly selectable in the template or do I still need to switch it with the character once in order to load it into the armory? Will this apply to legendary gear that got transmuted already?

  • This made previous player who crafted 2 same legendary weapons even more worthless.
    should give another batch of legendary replacement as compensation.

  • Adzekul.3104Adzekul.3104 Member ✭✭✭

    It's too early for this to be an April Fool's joke, right?

    Right?

  • Czokalapik.6091Czokalapik.6091 Member ✭✭
    edited March 22, 2020

    What about trinkets?
    Will I be able to turn off the trinkets visual effects? I'd hate to be forced to farm countless ascended trinket sets with new legendary armory being available, because I hate blobs trinkets bring with them.

    What about runes/sigils?
    I have to craft one rune and one sigil to "unlock it account wide", or one per slot I want to use it in?

    What about skins?
    Will skins be character bound? Let's face it, fashion wars is the true end game >.<

    -

    Overall idea is amazing if it will be well implemented. I love the fact that I will only need PvP ascended version for the looks while putting the mats in some weapon I use account wide (or trinkets if the visuals will be togglable)

    Also, will I be able to sell Jars of Distilled Glory, Stars of Glory, Records of League Victories/Participation and Globs of Condensed Spirit Energy somewhere since I won't be needing them anymore and I bought set needed for leggy armor already?

  • Killthehealersffs.8940Killthehealersffs.8940 Member ✭✭✭
    edited March 22, 2020

    @Heibi.4251 said:

    @Flomix.3982 said:
    I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    You didnt buy Teamplates , because they where overpriced and they where not account bound to share among your other characters .
    So instead you created multiply sets to , to fight against it .
    What is again the problem ?
    Still Legendaries Templates , will have the same free spots as normal Teamplates .....so having more legenderies gear remain more beneficial , and you dont have to unlock anything else from the Gemstore

    https://en-forum.guildwars2.com/discussion/comment/1124740#Comment_1124740

    Heibi.4251
    December 24, 2019

    @Heibi.4251 said:
    After the holiday break I would like to see an update and some possible answers to the multitude of questions and feedback you received, ANET:
    Here are three core questions I'd like to see answered:
    1. Cost - Are you going to lower the cost of adding "templates"? The Vast Majority believe this feature is too expensive. If you are going keep it that way, at least make the purchases ACCOUNT WIDE. It makes no sense for people to purchase dozens if not hundreds of expansions to a feature for separate characters. I for one stopped at the primary characters I use and will not spend another dime/gem on templates at this time unless this is addressed.
    2. Legendary Equipment fix - Are you addressing the Legendary equipment problem when we swap in equipment? This feature was supposed make switching builds easier, but it does not do this.
    3. Are you going to lock the builds or give us a check box that locks the builds so that simply switching a piece of equipment or a skill doesn't alter a "saved" build?

    Brb end of May

  • @Dumat.1479 said:
    I have a question: I have 9 legendary armor sets, 9 legendary backpacks, a lot of weapons. What compensation will I get when this update comes?

    compensation ? none anet didnt force you to make 9 sets of legy gear you did that yourself.

  • I think, it is partially a great idea. It is to much for to little effort. Due to the possibility to change stats whenever you want, legendary armor is is a great improvment compared to ascended armor and in my opinion, thats enough. But I like the idea to have the possibility to have a - maybe lets call it "godlike" - armorset or weapons that I can use every time at every character. For this armorset, I would be willing to invest some additional effort. For example, one can do some new collections by doing events like for the first legendary weapons to deserve the "godlike" armor.

  • Zok.4956Zok.4956 Member ✭✭✭

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

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    Register and check your guild leaderboard to see who is the best in your guild and who finished achievements first.

  • Strages.2950Strages.2950 Member ✭✭✭

    @xAtri.9378 said:
    Awesome update. Thank you so much!

    However, how will it affect people who have made more than 3 weights of legendary armour. I have 2 sets of Heavy and 2 sets of Light legendary armour.

    This update basically wastes all the resources spent on those items. :|

    Exactly my situation. I just made a second heavy set (already had 2 light and 1 heavy) about a week ago. I'd like to think I didnt just waste all those mats and WvW tickets. Maybe make a vendor which will refund components or gold or mats or something for finished legendary armo pieces.

  • Heibi.4251Heibi.4251 Member ✭✭✭

    @Zok.4956 said:

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

    I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor. And wanting to be compensated for a massive change like this is after working hard to create those sets is not a sense of entitlement.

    Henge of Denravi Commander
    CA/CH/HOD/AIR

  • Heibi.4251Heibi.4251 Member ✭✭✭

    @Killthehealersffs.8940 said:

    @Heibi.4251 said:

    @Flomix.3982 said:
    I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    You didnt buy Teamplates , because they where overpriced and they where not account bound to share among your other characters .
    So instead you created multiply sets to , to fight against it .
    What is again the problem ?
    Still Legendaries Templates , will have the same free spots as normal Teamplates .....so having more legenderies gear remain more beneficial , and you dont have to unlock anything else from the Gemstore

    https://en-forum.guildwars2.com/discussion/comment/1124740#Comment_1124740

    Heibi.4251
    December 24, 2019

    @Heibi.4251 said:
    After the holiday break I would like to see an update and some possible answers to the multitude of questions and feedback you received, ANET:
    Here are three core questions I'd like to see answered:
    1. Cost - Are you going to lower the cost of adding "templates"? The Vast Majority believe this feature is too expensive. If you are going keep it that way, at least make the purchases ACCOUNT WIDE. It makes no sense for people to purchase dozens if not hundreds of expansions to a feature for separate characters. I for one stopped at the primary characters I use and will not spend another dime/gem on templates at this time unless this is addressed.
    2. Legendary Equipment fix - Are you addressing the Legendary equipment problem when we swap in equipment? This feature was supposed make switching builds easier, but it does not do this.
    3. Are you going to lock the builds or give us a check box that locks the builds so that simply switching a piece of equipment or a skill doesn't alter a "saved" build?

    Your post makes no sense. Legendary items had nothing to do with the build templates. I had multiple sets BEFORE the build templates, as did many others.

    Henge of Denravi Commander
    CA/CH/HOD/AIR

  • Killthehealersffs.8940Killthehealersffs.8940 Member ✭✭✭
    edited March 22, 2020

    @Heibi.4251 said:

    @Killthehealersffs.8940 said:

    @Heibi.4251 said:

    @Flomix.3982 said:
    I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    You didnt buy Teamplates , because they where overpriced and they where not account bound to share among your other characters .
    So instead you created multiply sets to , to fight against it .
    What is again the problem ?
    Still Legendaries Templates , will have the same free spots as normal Teamplates .....so having more legenderies gear remain more beneficial , and you dont have to unlock anything else from the Gemstore

    https://en-forum.guildwars2.com/discussion/comment/1124740#Comment_1124740

    Heibi.4251
    December 24, 2019

    @Heibi.4251 said:
    After the holiday break I would like to see an update and some possible answers to the multitude of questions and feedback you received, ANET:
    Here are three core questions I'd like to see answered:
    1. Cost - Are you going to lower the cost of adding "templates"? The Vast Majority believe this feature is too expensive. If you are going keep it that way, at least make the purchases ACCOUNT WIDE. It makes no sense for people to purchase dozens if not hundreds of expansions to a feature for separate characters. I for one stopped at the primary characters I use and will not spend another dime/gem on templates at this time unless this is addressed.
    2. Legendary Equipment fix - Are you addressing the Legendary equipment problem when we swap in equipment? This feature was supposed make switching builds easier, but it does not do this.
    3. Are you going to lock the builds or give us a check box that locks the builds so that simply switching a piece of equipment or a skill doesn't alter a "saved" build?

    Your post makes no sense. Legendary items had nothing to do with the build templates. I had multiple sets BEFORE the build templates, as did many others.

    Normally i would have asked , why you need multiply Legendary Sets ..when a Free addon called ArcDPS Teplates was around since Octomber 2017 and did the same job....but nvm ..you win

    Brb end of May

  • Setz.9675Setz.9675 Member ✭✭✭

    What I hope to see from a legendary armory is:

    1: It basicly being a shared inventory / bank space that allows me to equip any legendary (armor/weapon/jewelry/back) stored in there on any of my characters without having to equip/unequip endlessly.
    2: Every equipment template (1-6) on every character having an individual wardrobe when using the same legendary armor pieces.
    3: Have legendary runes/sigils be stored in there too
    4: It not being atrociously monetized.

  • lare.5129lare.5129 Member ✭✭✭✭

    @THeSHadowGHost.2395 said:
    invested so much in the game

    people don't do any invested. People play and get pleasure.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Setz.9675 said:
    4: It not being atrociously monetized.

    this is depend from each.
    Try make parallel: for example for me Equipment Template Tab price 500 gems cam be actual if it unlock that additional tab on each account. And valid price between 50 - 100. But I know for some people 500 gems is reasonable price.
    So how additional benefits will appear no one still don't know expert Anet developers.

  • Moradorin.6217Moradorin.6217 Member ✭✭✭
    edited March 22, 2020

    @bardir.2746 said:
    Personally I think this is a great idea. That way, people will be motivated to work towards getting more legendaries, especially if they are alt crazed like I am.

    I do have some concerns though:

    • will it transfer basically the same item with the skin and color that is currently applied, if transmoged?
      Overall I am excited about the update and it sounds really cool. Can't wait to see it in the game!

    Technically it Cannot keep the same skin. I don't claim to know what Anet has planned for this aspect. However, once you consider the that some people will for example have Sylvari, Char, Asuran races for 3 light toons and could use cultural armor on one or all of them which are not cross race compatible; It becomes clear that skins will HAVE to be dealt with separately somehow.

    I would think based on what the OP says that this will be a change made to the core system and as such would not be a gemshop purchase, but I would think they will still want to sell extra templates as they presently do. I would speculate they hope this will improve the willingness of players to buy them. Also I would think it includes all legenary items, BUT yea devil is in the details.