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  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭

    As long as the new legendary armory can allow for the same legendary armor to have different skins in different loadouts/characters, I'm all for it.

    The current system already allows for the same piece of legendary gear to have different infusions, sigils, and stats in different loadouts, so I have no concerns on that end. Cosmetics is the only thing that can't currently be separated between loadouts, and thus it's the only thing I need to know this new system can do.

  • You could just create a sub menu in the bank, where we could just claim soulbound copies of legendary items when they were crafted and account bound once.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    What is the projected timeframe for this to go live?

  • PsiQss.6927PsiQss.6927 Member ✭✭

    This is great news! :+1:
    Few cents from me:
    Like everyone else said, this will only be great if it allows for having different skins per character, otherwise pretty much useless for me. While we're at it, would be even more cool if we could assign different skins per equipment set, in the "customize" menu. Only for the legendaries of course. Some people here mentioned that the armory should also be hosting ascended equipment, since it, too, is account (not soul-) bound, with which I disagree - Legendaries need more areas in which they are better than ascended stuff and stat-swap is not enough. So the armory should only be for legendaries, not ascended equipment.

  • Please allow for legendary trinkets - amulets - rings to also be part of the armory system. It is effort done in achieving them and they are also legendary items just like weapons and armors.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Interesting, with people on the skin thing too.

    I don't have many legendaries.. mostly don't care for them due to unpleasent skins or investment cost being way to high to justify them.

    This system changes that secondary factor a lot though.
    If I am able to use the same legend on mulitple characters with each character using different skins, stats, sigils etc then Legendaries just got a whole lot more worth it regardless of most being a visual eyesore or just plain hideous.

    Looking forward to seeing how it goes, might decide to make some more in the coming years because of this ^^

  • @Macello.9276 said:
    You could just create a sub menu in the bank, where we could just claim soulbound copies of legendary items when they were crafted and account bound once.

    Just like they did/do with the achievement weapons/armor skins, now with wardrobe it's kinda useless but you can still get a copy of those skins in the achievement tab.

  • PsiQss.6927PsiQss.6927 Member ✭✭

    One thing got me thinking. I'm assuming with the armory you can get copies of the legendary, just like with the free skins for achievements, with the limitation to 1 per character (otherwise it would completely invalidate the 'Twice-told Legend' achievement). Now, what about Eternity? As it is now, you have to pretty much combine 2 legendaries to have 1. With the armory, after crafting Eternity would that make you end up with 3 legendaries instead of 1? You would still keep the Sunrise and Twilight in the armory, AND have the Eternity.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @PsiQss.6927 said:
    One thing got me thinking. I'm assuming with the armory you can get copies of the legendary, just like with the free skins for achievements, with the limitation to 1 per character (otherwise it would completely invalidate the 'Twice-told Legend' achievement). Now, what about Eternity? As it is now, you have to pretty much combine 2 legendaries to have 1. With the armory, after crafting Eternity would that make you end up with 3 legendaries instead of 1? You would still keep the Sunrise and Twilight in the armory, AND have the Eternity.

    Currently you take any gear, and place it into the equipment template tab #1. You can then open tab #2 and put the same equipment in those slots, and when you switch back and forth, that equipment will be there. Legendary equipment is different because you can change the stats, upgrades and infusions so that they are different when you swap from #1 to #2.

    But if you put a Legendary Sword (Bolt) in your main hand, you can't then copy it to your offhand as well, regardless of tab #1 or #2. You only have 1 legendary sword.

    As it seems to me, the Legendary Armory will work the exact same way, except now every character can select that legendary item and choose the stats, upgrades and infusions - but if you only have 1 legendary sword on your account, you still would only have 1 legendary sword to equip on any character.

    So to your example, to create Eternity you to sacrifice Sunrise and Twilight to the mystic forge. You keep the skins unlocked, but the legendary weapons themselves are gone, as they are technically precursors for Eternity. That means you would only have Eternity available in your armory, though you choose to transmute it to look like any of the 3.

  • This is indeed a good idea.
    So it will make legendary items worth all the effort it is needed to craft them.

  • PsiQss.6927PsiQss.6927 Member ✭✭

    @evlover.6270 said:
    For the moment, people either have to do: half a year of wvw, 3 pvp seasons + repeating byzantium chest 24 times or 6-10 weeks for the raid version depending if they convert divinations or not. Is that too much to ask for a full set of legendary armor on a character? Is it really necessary to unlock that for all the alts with the same weight gear?

    Well, in my opinion, this IS too much trouble for an ability to swap stats, which is pretty much the only rewarding thing about legendaries now. Otherwise, you're better off just making different ascended sets which are exactly as powerful. Legendaries DO need to be made worth the effort.

    Legendary gear already is plenty rewarding as it is now, at least it was with the former arcdps templates.

    We should not be forced to use third party programs to fully utilize our gear. I've never used arcdps and do not want to use any third party software for this game.

  • @PsiQss.6927 said:

    @evlover.6270 said:
    For the moment, people either have to do: half a year of wvw, 3 pvp seasons + repeating byzantium chest 24 times or 6-10 weeks for the raid version depending if they convert divinations or not. Is that too much to ask for a full set of legendary armor on a character? Is it really necessary to unlock that for all the alts with the same weight gear?

    Well, in my opinion, this IS too much trouble for an ability to swap stats, which is pretty much the only rewarding thing about legendaries now. Otherwise, you're better off just making different ascended sets which are exactly as powerful. Legendaries DO need to be made worth the effort.

    Legendary gear already is plenty rewarding as it is now, at least it was with the former arcdps templates.

    We should not be forced to use third party programs to fully utilize our gear. I've never used arcdps and do not want to use any third party software for this game.

    Apart from stat swaps, legendaries are also about the skins. Look at why people buy endgame infusions for way more gold than a legendary set, are those not worth getting either? If the skin, stat swap and rune/sigil choice isn't rewarding enough, it's more a matter of wanting to be spoiled. It might look awesome at the moment but it will remove a lot of purpose for playing the game.

    I'm not saying you should use arcdps, I'm not using it either but some people I play with do and all say it worked way better than the current system as it automatically swapped legendary armor to the right stats as well apparently. Hence why I said the problem isn't the legendary armor itself but the way templates are currently using it, as you still have to manually swap stats now.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    Your point is moot since people transmute legendary armor and the PvP/WvW versions aren't different to their ascended counterparts

  • PsiQss.6927PsiQss.6927 Member ✭✭

    @evlover.6270 said:
    Apart from stat swaps, legendaries are also about the skins. Look at why people buy endgame infusions for way more gold than a legendary set, are those not worth getting either? If the skin, stat swap and rune/sigil choice isn't rewarding enough, it's more a matter of wanting to be spoiled. It might look awesome at the moment but it will remove a lot of purpose for playing the game.

    People also buy skins, much better looking and much cheaper than legendaries. Infusions are just for show (and eyesore, mostly), it's like having expensive jewelry - you have it either for people to see that you can afford it, or for your own satisfaction. And that's a different story, because aside from gen1 weapons I cannot just buy the new legendaries in one day, no matter how much gold I have. It also requires to play modes that I might not be interested in. So IMO crafting a legendary should be more rewarding than it is now.

    @evlover.6270 said:
    I'm not saying you should use arcdps, I'm not using it either but some people I play with do and all say it worked way better than the current system as it automatically swapped legendary armor to the right stats as well apparently. Hence why I said the problem isn't the legendary armor itself but the way templates are currently using it, as you still have to manually swap stats now.

    Sorry then, I've misinterpreted that part. I might be a bit triggered by all these people bringing up arcdps and how the template system is trash, now that we finally got it.. ;P

  • Klypto.1703Klypto.1703 Member ✭✭✭

    Oh wow I did put that in the QoL awhile back had no idea they would actually do it rofl. Now all they need to do is give us back our deleted classes in wvw so we can use the legendary stuff again. Sort of the other catch to this spending that time and money on stuff just for it to become useless I mean I can still play thief but its kind of annoying that dodge rolling around stealing health from them is the only way to do it kind of is stupid and all the people laughing as I backstab someone 20 times before they use a heal skill and start the process all over again.

  • One concern...um, I would like think that I'm a practical person...what will this do to the economy? Will this cause more people to craft legendaries? Will this cause those who craft them for personal use to stop crafting multiples beyond say a dual wielder? What I mean is, are plans in work to give folks something to do after they have made a legendary for every slot possible? I assume a huge part of the economy is based on crafting items for alts. Will this also potentially put a huge dent in ascended crafting also?
    Hmm, I don't care if fractals, raids, pvp and wvw hands out ascended like candy....the crafting still has a place currently no? If you no longer have to gear any alts because now you own three sets of armor...that has to have an impact right?

  • I don't think I saw anywhere what this will cost. I can't imagine this feature just being implemented without some kind of gate/cost associated.

    Greck Howlbane - Firebrand
    Sorrow's Furnace For Life

  • Sabs.3962Sabs.3962 Member ✭✭

    Throwing my two cents to toot again on couple times already requested items...

    This sounds great, but I do wish as well to be able to control which legendary footsteps I could use.
    Even if it was as simple as just choosing which of the currently active legendaries footsteps you currently use.
    Silver tier would be to have the first but also the ability to turn them on and off as well.
    Gold-tier would be to be able to have both footsteps from both feet.
    Platinum tier is all of the before-mentioned options as something I could control from said lege templates.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Here’s a quick description of how it will work—when you bind a legendary item to your account, it will be added to the Legendary Armory. Any legendary item that is added to the Legendary Armory will become available for use by all the characters across your entire account at the same time. This removes the need for you to swap legendary equipment between characters through your bank or shared inventory. This feature will also come with updates to Equipment Template functionality to make it easier to copy the configuration of equipped legendary items from one Equipment Template to another template on the same character.

    Here are our goals for the Legendary Armory feature:

    • Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.
    • Remove the need for players to swap account-bound legendary items between characters.
    • Make it easier to copy the configuration of equipped legendary items from one Equipment Template tab to another template on the same character.

    Let us know your thoughts in this thread. Thank you all!

    This sounds awesome... But what would be MORE awesome would be to make it a "PHYSICAL" thing... Give us a room in EotN or our home instances where all our legendaries are displayed.Honestly that would make me go back into the game just to make legendary stuff.

  • @evlover.6270 said:
    Sure, it promotes to play with alts, but I have over 50 alts too and I just use ascended boxes from fracts to play different builds on those that I want. I don't have legendary armor simply because there's not really any need for it. Personally I was considering to go for the raid version, even though I have the pvp and wvw stuff to straight out get 3 full sets, because of the way towards it. But if this armory becomes a reality, people like me can just slot full legendary on all their chars with no additional effort at present except the gold sink which is just a trivial matter since the old playerbase is sitting on thousands of gold and new people can easily farm it by doing meta farms or sw farm. So yes, you will get people to go for legendary gear, but this will render ascended drops useless and I hope that fact hasn't been overlooked because that brings me to the following:

    >

    What will happen to the current ascended armor/weapons, and the places that drop it? People are drawn into fracts because it's decent gold, but most of all, it frequently drops ascended armor/weapon boxes to gear up alts. That's the main reason the endgame playerbase does it but if they shift their focus to just getting a mere 3 legendary sets, fractals become rather pointless to do and might become "dead" content like dungeons. Will there be any change to the salvage result of ascended armor or a way to liquidate ascended boxes to keep people interested into actually playing existing/future content that grants ascended stuff?
    What with people who currently have legendary sets on some chars and ascended sets on plenty of alts that will become useless? What with pvp and wvw pip tracks that grant grandmaster marks and grandmaster mark shards? These will all become junk items to people with legendary sets instead of stuff they can spend to gear up alts.

    I have some fewer alts than you do, but still plenty. Over time I have managed to equip all of them with ascended armor and bloodstone trinkets/back items or my few legendary items on at least one build and almost all have a second build with at least ascended trinkets and back items. I have another full set of ascended armor boxes in the bank and enough currency to buy a second when I want. I say that only to show that I personally have no need for additional ascended armor as drops. I personally have continued to raid, do T4 fractals, strike missions, WvW for their respective benefits apart from ascended drops. Yes, I agree this will change motivation for some, it will inspire others to start making legendaries, but I do not believe that having ascended drops lose their value for some portion of the population will prevent them from playing different modes.

    Fractals were updated some time ago with some account wide incentives that will take years of regular play to fully achieve. Raids still have other rewards like infusions to keep players coming back.

    I really hope this isn't something that's decided on a whim and it is well thought through what the consequences will be for existing content/rewards. Granting the wishes of the majority of the playerbase isn't always what's best for the game itself. Look at how Runescape dug its own grave by upgrading the game in favour of the masses, but away from the core things that made it worth playing for the dedicated players. They had to make oldschool servers with the old state of the game because these players just didn't want to play game at it's current state any longer, even if that meant they had to start over from scratch again. I can only hope Gw2 isn't going down that same road of hasty decisions to make everything so accessible, that the game won't be worth playing simply because there will not be any sense of achievement anymore. It has already evolved to a state where all the old open world content can be done by just pressing 1 because they don't get upgraded to the current amount of damage and healing people can do compared to what people could do when that content was created. So please be careful with the big implications changes like this armory will bring as a lot of exotic geared chars will now become legendary geared chars with extra dmg/healing output as well.

    I don't think that this feature they are adding is quite the same as dire as your presentation of playing PvE open world. Yes it will change the economy, with effects that primarily impact those of us who play the challenging content regularly, but I think it is also important that a game does continue to evolve over time. Otherwise it stagnates and dies.

  • I would personally like to see armor and weapons skins being tied to the equipment tab itself. I might be the only one (probably not) but I love that every set of gear for every build has a different look and you can't currently do that with legendaries (well you can but you would have to always switch the skins and dyes everytime you swap gear). I also feel like the different look ofr each build makes it easier to orient yourself. I will never get confused when my character has a different look for condi, for power, for support build. So that is something I am looking for in some upcoming patch.

    I personally have not yet crafter any legendary armor and all the legendaries I made are unique weapons so I don't even have two of the same weapon type so I only have a lot to gain but I'm not sure how much I like the idea even though I recognize the benefit of it for most of the community.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @Dante.1763 said:

    @sevenDEADLY.5281 said:

    @Heibi.4251 said:
    The very fact that if they had implemented this BEFORE or WITH the introduction of Legendary Armor would have greatly affected people's decisions to make multiple sets. I for one would not have made multiple sets. So this DOES affect me and others in my situation greatly. Why can't YOU be more mature and recognize that? Being cheated out of money and wanting it back is quite a sensible reaction.

    You're not being "cheated" out of anything. You made use of a benefit that existed at the time. Now, years later the system is changing. You don't get to demand refunding for something you used for potentially years now that something is changing.

    This is true.

    I made multiple swords over the years because of all my characters that used swords. I dont feel cheated at all. i got alot of use out of that 2k gold over 4 years.

    yeah, that's the same question I have for @Fire Attunement.9835 and the rest of the dev team

    1. Does that mean Twice Told Legend will become a historic achievement?

    2. How does this affects dual wielding, the most popular you see people running around is dual Incinerators

    3. The economic impact on Gen 1 legendary weapons and their precursors on TP; it is not uncommon for people having multiple copies of legendaries on the higher end.

    My recommendation if this is going ahead, do armor first, then work out the logistics for weapons

    My thoughts on how the legendary armor should work compare to fixed stats gear
    (haven't got 1, but will be soon, almost ready for a PvP set, someone with legendary armor sets can correct me if it is already done)
    whereas fixed stats armor sets will occupy a single equipment template, legendary one when equipped, it will fill across all templates with it.
    Each armor load out slot needs to have a skin load out slot so we can visually know if we are running the correct template (i usually run skins for different stat sets)

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • Balthzar.3807Balthzar.3807 Member ✭✭✭
    edited March 28, 2020

    to the point will these be sold like shared inventory slots or is this going to be given to the community ( I shall now hold my breath until I get an answer)

    and do we have an estimated date or is this kinda something that will get worked on when the opportunity arises.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    If they are sold like anything I will pass on it the time and currency no matter how you do it is more than enough for this stuff to be included in the value of already owning it. Plus I mean SAB and deleting roaming classes in wvw theres not much reason to login to the game anymore even though I have all that legendary stuff just game over for me plus I am not into playing super mario lol.

  • Kumouta.4985Kumouta.4985 Member ✭✭✭

    can this also be done for ascended gear since that's also not soulbound

  • Kalaina.8245Kalaina.8245 Member ✭✭
    edited March 28, 2020

    Regarding the long-term economic and gameplay impact of this change, I think people are vastly overestimating the number of players that have or would ever craft duplicate legendaries.

    The reality is that this change will increase the incentive to make legendary gear for people who don't have it, and given how much time and effort it takes, there's no reason to believe that they'll have a full complement of every possible piece of legendary armor and weapon after just a few months. Very, very few will make it to that point before they stop playing GW2.

    I wouldn't be surprised if the overall demand for legendaries goes up and stays up for the long term, but more realistically we may not see any sort of notable market change because there's already a good demand for legendaries among people that want them.

    As far as incentives for future crafting go, the only people this really affects negatively are the people for whom making duplicate legendaries is the main reason they play GW2. For the typical endgame player, there are going to be more legendaries to make that they don't have yet.

  • Aragorn.5462Aragorn.5462 Member ✭✭
    edited March 28, 2020

    My request is for a shared legendary to be able to be transmuted per toon and stored that way on each toon. My reasoning for that is
    1) not all tooms are designed around legendary weapon skins
    2) if this is not done it will result in a ton more legendary skins running around and not others which will take away from keeping our toons unique

  • Will you be able to dual wield weapons like legendary pistol quip, twice? Or, would you need two different legendary pistols to dual wield? Same with daggers, etc.

  • This is awesome!

  • Anen.1742Anen.1742 Member ✭✭

    @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Next update as in a couple days, or in a soon-ish future?

  • When can we expect this update :) ?

  • spiritualabyss.7016spiritualabyss.7016 Member ✭✭✭
    edited March 29, 2020

    If we will be able to use our legendary gear on all our characters we need a way to quickly move our infusions between them - we already have a button on each gear template that says "unequip all items" - a simple solution would be to add another one that says "unequip all infusions from legendary gear" - that sould save us 36+ clicks or even more if we have to remove the infusions from more than one template.
    Maybe there could even be a way to share infusions that are being used in legendary equipment?

  • phantom.1675phantom.1675 Member ✭✭
    edited March 29, 2020

    The only thing I am going to be looking for is a way to refund the two extra sets of WvW legendary armor that I crafted for the sole purpose of having the stat swap and other legendary functionality. As this update completely invalidates these legendary pieces (there is no unique skin), a refund of the large material sink seems warranted. It should be easy enough to add a vendor that you can trade legendary armor pieces to for bags of the materials used to craft them. Even if this only broke the materials down into components used in other legendaries more generally (like gift of blood, gift of venom etc), I think that would be a good thing. Of course refunding the extremely timegated skirmish tickets and pvp currencies would also be required to make this work.

    Not doing something like this is precisely equivalent to announcing tomorrow that all characters get 6 equipment and build templates for free, and no refund for already purchased add-ons will be available. Remember gold in game = gems in the store.

    I think adding achievements for collecting the wvw/pvp armors (like there is for the raid armor) and/or adding a unique animated skin would be one thing make the extra armor pieces have some value and is worth looking into in parallel. However, since a lot of people will be in a position like me (just wanted the extra functional part), I think giving players the option to get the mats back to use on other now very desireable legendaries (like a 2nd sword or the like) would be most fair and not too much additional work.

  • Euclid.2517Euclid.2517 Member ✭✭
    edited March 30, 2020

    This is cool, but I also want a essential feature that's missing for a long time.

    Can we choose which footprint to display when two different single-hand legendary weapons are equipped?

    Currently, it only displays main hand one.

  • I'm sorry but for me, this is a really bad news for the game and maybe its economy. The more sinks you remove from a MMORPG game, the faster you reach the end. Unless you repeat things like a zombie, for nothing. I really fear a few component prices will scale up insanely while the entire rest will fall into oblivion, giving the final blow to an already really unbalanced highly inflationist economy. I really hope I'm wrong. I really hope.

  • Vash.2386Vash.2386 Member ✭✭✭

    Will we have to buy a special equipment slot (via gem store) for each character that wishes to use this legendary armor? Or will this be free for all characters to use?

  • Will only be worth doing any legendary stuff if you 100% untie from PVP content. I will not humor this type of event and the game should be fair for all types of gameplay, if you like to do pvp you should be able to do anything you want without leaving pvp / wvw arena, same to pve, I shouldn't even fathom to enter these areas just to have a fraction of what I need, spend hours of undesired gameplay for the amusement of others. Unless legendary gear is obtainable from pve side, is not even worth to play GW2 anymore.

  • @Murkalael.6713 said:
    Will only be worth doing any legendary stuff if you 100% untie from PVP content. I will not humor this type of event and the game should be fair for all types of gameplay, if you like to do pvp you should be able to do anything you want without leaving pvp / wvw arena, same to pve, I shouldn't even fathom to enter these areas just to have a fraction of what I need, spend hours of undesired gameplay for the amusement of others. Unless legendary gear is obtainable from pve side, is not even worth to play GW2 anymore.

    Legendary Weapons - Need 1 WvW reward track completed for Gift of Battle which is approx. 8.5 hrs of gameplay in WvW (assuming no Reward Track boosts) . It's tedious, but not horrible to get. That, and it's fairly easy to get Ascended Weapons with the Elite Spec. collections, that you often don't really need Legendary Weapons for the Stat Swap.

    Legendary Armour is obtainable for PvE, WvW, & PvP without needing to set foot outside each of those modes, with different gates (both time and skill)

    • PvE - Raids, requiring wing/boss completions, a collection, and cost of Materials. I think it was approx 10 weeks for your first set, and 21 weeks for ever set thereafter.
    • PvP - PvP League Completions for Ascended & regular Shards, and cost of Materials. Low end can get 1 Legendary/season, regularly can get 2 Legendary Pieces per Season, but you can then grind for Ascended Shards to stock up for subsequent seasons. (My personal favourite way, despite the name-calling in PvP)
    • WvW - Approx. 1 Legendary/4 Weeks of completing Skirmish Track, and cost of Materials. If you enjoy WvW, this is for you, as you get it passively just by running around whacking things. If you are just starting WvW, Completed Wood Division in prior week, and your server has the lowest war score, it works out to approx. 4.3 hrs of gameplay in WvW per day to max out your Skirmish track. On average, you're looking at about 3 hrs/day, less if you manage to get Outnumbered for a long while. (WvW takes a while though as it's not the most material lucrative method).
  • @Geoff Fey.1035 said:

    @Murkalael.6713 said:
    Will only be worth doing any legendary stuff if you 100% untie from PVP content. I will not humor this type of event and the game should be fair for all types of gameplay, if you like to do pvp you should be able to do anything you want without leaving pvp / wvw arena, same to pve, I shouldn't even fathom to enter these areas just to have a fraction of what I need, spend hours of undesired gameplay for the amusement of others. Unless legendary gear is obtainable from pve side, is not even worth to play GW2 anymore.

    Legendary Weapons - Need 1 WvW reward track completed for Gift of Battle which is approx. 8.5 hrs of gameplay in WvW (assuming no Reward Track boosts) . It's tedious, but not horrible to get. That, and it's fairly easy to get Ascended Weapons with the Elite Spec. collections, that you often don't really need Legendary Weapons for the Stat Swap.

    Legendary Armour is obtainable for PvE, WvW, & PvP without needing to set foot outside each of those modes, with different gates (both time and skill)

    • PvE - Raids, requiring wing/boss completions, a collection, and cost of Materials. I think it was approx 10 weeks for your first set, and 21 weeks for ever set thereafter.
    • PvP - PvP League Completions for Ascended & regular Shards, and cost of Materials. Low end can get 1 Legendary/season, regularly can get 2 Legendary Pieces per Season, but you can then grind for Ascended Shards to stock up for subsequent seasons. (My personal favourite way, despite the name-calling in PvP)
    • WvW - Approx. 1 Legendary/4 Weeks of completing Skirmish Track, and cost of Materials. If you enjoy WvW, this is for you, as you get it passively just by running around whacking things. If you are just starting WvW, Completed Wood Division in prior week, and your server has the lowest war score, it works out to approx. 4.3 hrs of gameplay in WvW per day to max out your Skirmish track. On average, you're looking at about 3 hrs/day, less if you manage to get Outnumbered for a long while. (WvW takes a while though as it's not the most material lucrative method).

    WvW=fancy name for pvp, I'll never set foot on any pvp map, since 2020 is the year to ditch pvp

    luckly I've found a new game 100% pvp free not even duel is avaiable.

  • @Murkalael.6713 said:

    WvW=fancy name for pvp, I'll never set foot on any pvp map, since 2020 is the year to ditch pvp

    luckly I've found a new game 100% pvp free not even duel is avaiable.

    Enjoy your new game! I'm sure when you come back the Legendary Armoury will be implemented and the above info will still be relevant in case you want to shoot for some of them.

    This was mostly to give people an idea that Legendaries didn't **all **require multiple game modes. Just a bit of WvW'ing for Legendary weapons, and then your choice of mode for Legendary Armor. Trinkets are another matter entirely.

    PvP & WvW are fun to an extant. It's frustrating at times, but in general I enjoy the modes. You definitely learn the ins and outs of your professions, and there are people online who actually enjoy helping others tinker their builds. The MetaBattle builds are so-so, but sometimes just a bit of personalized touch can make your own better than the "meta" because it synchs with your playstyle more.

  • Shena Fu.5792Shena Fu.5792 Member ✭✭✭

    They add new sinks every new episode. And if you're clever and economical, you know how to avoid the most egregious sinks anyway (i.e. Trading Post).

  • I am 50/50 sure they will come up with a little flavour to it and possibly ruin it all. Why? Just look at the records!

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited March 31, 2020

    My Ranger has reached his limit of Equipment loadout slots. Why?

    Slot 1: PvE Power Soulbeast
    Slot 2: ditto, only that the 2nd weapon set is replaced by a longbow
    Slot 3: PvE Condition Soulbeast
    Slot 4: Raid Heal Support Druid
    Slot 5: WvW Power Soulbeast
    Slot 6: ditto, only that the 2nd weapon set is replaced by a longbow

    Now, two slots are being wasted because my longbow happens to be a legendary, and the PvE and WvW builds use different upgrades, so I can't switch to longbow from my inventory on the run but have to use an extra equipment slot (because it resets when not embedded in a loadout). I would have to redo the stats all over each time I equip it from my inventory.

    Two extra slots for just a minor weapon swap. That's insane!

    Can we please get a higher number of Equipment Template slots, if nothing else?

  • CrownOfSorrow.6137CrownOfSorrow.6137 Member ✭✭
    edited March 31, 2020

    @Ashantara.8731 said:
    words

    Just swap out your bow from your inventory at that point? Or like, manually go in and swap the stat using the "customize" button if its legendary? It's barely 5 seconds of work. I know the templates aren't perfect, but an entire new template for a different 2nd weapon is excessive and not a real problem anyone really faces.

    That said, yeah more loadout slots would be cool.

  • @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Here’s a quick description of how it will work—when you bind a legendary item to your account, it will be added to the Legendary Armory. Any legendary item that is added to the Legendary Armory will become available for use by all the characters across your entire account at the same time. This removes the need for you to swap legendary equipment between characters through your bank or shared inventory. This feature will also come with updates to Equipment Template functionality to make it easier to copy the configuration of equipped legendary items from one Equipment Template to another template on the same character.

    Here are our goals for the Legendary Armory feature:

    • Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.
    • Remove the need for players to swap account-bound legendary items between characters.
    • Make it easier to copy the configuration of equipped legendary items from one Equipment Template tab to another template on the same character.

    Let us know your thoughts in this thread. Thank you all!

    any ETA? I love the idea!

  • I think by now, people might have the same concern as me. Mystic Coins are already going up quite a bit. These can be quite hard to get and so can the mystic clovers we use them for. I just wondering what people think is a good price for the Mystic Coins in general, as new players are gonna have an even harder time than longer players at getting a load as the price increases. Personally around 1g a coin is not bad or maybe even up to 1g 50s is okay too. But when you need 500 for a Gen 2, it becomes quite a burdon.
    Is there any plans on Mystic Coins and Mystic Clovers like a few new ways to acquire them, or are we just gonna hafta pay the rediculous price it will probably go up too.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited March 31, 2020

    @CrownOfSorrow.6137 said:

    @Ashantara.8731 said:
    words

    Just swap out your bow from your inventory at that point?

    You did not get the point at all, did you? I can't, because it loses its stats and upgrades, as it is a legendary with legendary upgrades that is being used in two loadouts with different stats/upgrades.

    That was the whole point of my complaint, that I cannot just swap it from my inventory (I wish I could!).