Should the Jump Pad Trajectory overpower every and all CC? This is what currently happens. Someone jumps on jump pad, they get hit with a knockback as they are jumping on it or are in the air flying up to the pillar. For example, if you're about to hit the jump pad and I overcharge shot you, should you fly up into the air and land on the pillar still, or should you be launched out of the air instead?
So the question is, should CC override the Jump Trajectory?