What a crazy and wild ride this was.
Absolute Hype followed by an insane first 3 days followed by stagnation again followed by a fairly interesting meta.
This thread is for everyone's long form opinions on GW2s very first open and honest attempts at an alternate game-mode, Post your anger, your hype, your suggestions, and your personal experiences and funny stories here.
Personally I was against the idea of this mini-season shtick when I first heard it. I thought it was nice to be able to take a break for PvP after a long season of failing to get any higher then plat 1. However the idea of a 2v2 game-mode really interested me. I had played a healthy portion of WoW 2v2s so I had an idea for what was going in.
Personally I had a blast this mini-season, the 2v2 idea fits GW2 surprisingly well and props up the best part of the game.
I think 2v2s worked on several levels:
1. Focuses on the best part of the game instead of adding in mechanics that distract from it.
2. Along with the ultra-patch that preceded it it allowed for a semi-return to the old days of PvP, while still having a healthy-ish balance of the new.
3. Was great for new players as it was really easy to get into the format
4. Focused and rewarded dou que'ing which really helps the community.
5. Allowed for more direct adaptation to your opponent compared to conquest.
6. Allowed for cheese strats that don't get out of hand due to having multiple rounds to adapt to the cheese.
While I really enjoyed this mini-season there are a couple of problems that either need to be addressed asap or just observations I had.
These are going to be focused on the game-mode itself, and not the balance issues I thought it had, as I understand why you wouldn't want to balance for 2v2s.
1. Condi overall felt relatively balanced to power builds, especially with the abillity to take more condi-hate mid match, HOWEVER, Double condi hearkens back to earlier scourge and its atrocious to play against. I have no idea how to reign that in but there you go.
2. AFK timer needs to be increased ASAP, a teammate shouldn't be encouraged to give up so his teammate doesn't get kicked. Honestly this just felt like a massive oversight.
3. While Being able to adjust your build mid-game is, imo, one of the best parts about it, someone completely changing their build mid-game feels wrong. Going 4 intense rounds against an opponent only to play against a competently different composition in round 5 is needlessly unfair I think. Perhaps add an "adaptation Phase" Where both teams swap their builds while being able to see each other swapping to avoid blindsiding someone round 5. Alternatively you could limit how much one's build can change between rounds.(E.G. You can't swap your 3rd trait line or something)
4. Something needs to be done about the downed state. A revive simply feels too powerful and in a lot of cases unstoppable. Major offender is signet of undeath which is ludicrously powerful imo. Revive gameplay should exist, it should just be harder to get off to balance how powerful it can be. My solution? increase the amount of health a downed person has without increasing the health they start at when they get put into downed state, buff the bandage skill slightly. This will increase the amount of health that has to be healed by a teammate and thus the amount of time the opponent has to counteract this. In addition nerf any spell that can revive a teammate instantly, increase the channel time and disallow moving while channeling. Nerf revive traits' increased revive time but buff their extra effects to compensate. This I think will massively improve 2v2s without heavily effecting 5v5s
5. Evade spam from thief and mesmer is still obnoxious to play against. Doubly so now that we are moving towards the idea of "React-able CC". I think shaving some evade frames from the end of the move so chaining them is more punishable by a good player. Admittedly this is less of a problem in conquest, but my point remains, its just obnoxious to play against.
And that's it for me. Overall I really loved this season, which I think is going to be the worst part about it.
It's going to be really sad to see it go and I hope it gets at least some token support from ANET, along with whatever new game-modes they are planning.