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Strike wont make me raid

As the title say. Just so you know anet, you know that no matter how much you try, I wont ever raid, right? Oky just my cents. Cx

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  • Aridon.8362Aridon.8362 Member ✭✭✭

    As if it's an unerdlying ploy to make you?

    Really nobody is forcing you to be bored. ;)

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    @robertthebard.8150 said:

    @Blocki.4931 said:
    So many people I've talked to and played with are the complete opposite. Many of them told me "strikes aren't so bad" and were really surprised when they had a lot of fun beating the encounters. Don't worry, you'll stay in the majority because people will forever stay scared of group content in this game, but I am very glad that at least some will try to get into content they've been avoiding before.

    It's not the content. Seriously, for the vast majority of players, it's not the content that turns them off. It's the constant lecturing about how their build is inferior, or they're not playing the way their brother's sister's cousin plays, so they must be doing it wrong. I know I won't stay in that kind of group, even if the "advice" isn't being offered to me. I'm too old for that kind of thing, and I've seen way too much of it over the years to think, or believe "but it doesn't happen here". I saw the thread where they wanted to be able to view people's gear before entering a raid, so they could kick 'em before it started.

    Thing is that this is really not a big invest when it comes to gear, we are talking about endame content here. For end game is it really too much to ask a player to spend 50-100 gold for exotic gear from trading post and fix their traits and skills? That is usually the biggest barrier to get into end game group content, but once a player gets the proper exotic gear raids and strikes are really easy to jump into.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited March 25, 2020

    @NICENIKESHOE.7128 said:
    Strike have an important goal to give players a ladder to practice before reaching raid, because the dev said there are significant differences in average dps between open PvE and raid. In a sense Strike is for people who already want to get into raid but want a stepwise approach before starting wing 1, if you're not interested in group content where dps is part of the challenge, then Strike is simply not targeting you.


    This is literally the easiest build there is that can consistently make high dps in strike/raid. Just spam every skill behind/beside boss except F1, skill 3 and heal...
    Sure its not top, but it also doesn't take much effort to score decent spot in raid as dps and allows players to focus on mechanics

    Yeah, then we also have power DD which can be a bit harder to master, but no matter how much fails your rotation has, dps will still be ok as most of your sustained dps comes from auto attack.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited March 25, 2020

    Cool, hopefully ot will make and has made other raid, it could do a better job at it but its a matter of trying.

    Its not about everyone playing everything its about offering varied and diverse experience to varied and diverse groups of players.

  • Luthan.5236Luthan.5236 Member ✭✭✭
    edited March 25, 2020

    I played only the "Lair of the Snowman" at Wintersday. Still in LS3 working myself through the old content. I like in that strike Missoin (I guess the others later in the story have a same setup) that it had a public mode (no elitists searching for parties just random and lots of people available were there) and that it was short. (Well still a bit long with some grindy boring trash mobs that you could not just 1-shot.)

    Raids being any longer than the average strike mission would be a turn-off for me. If they took about the same amount of time as strike missions and had a public mode ... I'd do them. (But then they wouldn't be raids anymore. That's why there are the strike missions atm.)

    I don't think they are here to get peope to raid. They are meant as replacement because reaids are mor for hardcore players (not a big amount of players are that type in GW2 since they mostly prefer to play other MMO). So I'd hope for more strike missions less raids in the future. (Maybe they "finished" raids like with dungeons and won't add more.)

    If that stuff were at least fun ... but playing a very long time in that content (and maybe having to repeat it for achievements or legendaries) ... getting boring when you can do other stuff in the game. I try do do most stuff only once unless it is low amount of grinding (doing it "a few times").

    I mean: Why should anyone do it more than once? You can do other stuff that you still have to complete. (If everything completed then do PvP for real fun instead of the scripted mobs.)

    Edit: To summarize what I don't like at raids:
    *Having to search for a party as noob when most people playing raids are actually expecting you to be elitist playing meta at 100 percent efficiency. (I don't think LFG tool is really helping there. They are more "selling raids there". :D)
    *Raids taking a long time.
    *Boring mobs outside of bosses to make it boring and increase the "play time" until you get to a boss that might be fun
    *A fun boss that might get boring once you have fought him a few times and have "mastered" how to kill him (I would not "grind" for legendary insights and stuff probably only doing it for the main achievements that can be done in a few playthroughs and then "every now and then" when I'm in the mood ... trying on different classes/professions maybe)

    So "instanced direct boss encounters" with an lfg tool (like strike mission "public" mode but without trash mobs and directly only the final encounter) would be the thing I'd like most. Strike missions something I can be okay with. Raids ... no.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited March 25, 2020

    @vesica tempestas.1563 said:

    @NICENIKESHOE.7128 said:
    Strike have an important goal to give players a ladder to practice before reaching raid, because the dev said there are significant differences in average dps between open PvE and raid. In a sense Strike is for people who already want to get into raid but want a stepwise approach before starting wing 1, if you're not interested in group content where dps is part of the challenge, then Strike is simply not targeting you.


    This is literally the easiest build there is that can consistently make high dps in strike/raid. Just spam every skill behind/beside boss except F1, skill 3 and heal...
    Sure its not top, but it also doesn't take much effort to score decent spot in raid as dps and allows players to focus on mechanics

    As other have said, devs have missed the mark. Doing strikes is not going to entice players to raid. Players dont want to raid because of many things:

    • time commitment
    • min maxing/focus on trinity
    • voice comms rwquiremrnts
    • forced to use certain builds
    • elitism (real and perceived)

    Doing strikes doesn't automagicallty fix these. All strikes demonstrate is that players do want to enjoy 10 man fights if the tuning is at a casual level.

    I guess we will have to wait and see then.

    It's hard to make a judgement call here unless one has access to internal metrics of player behavior. If a significant amount of the player base, significant as in enough as far as the developers are concerned, takes a liking to strikes and move on to raids. Those content types will see support. If not, then these modes will not see continued support.

    The devs have only missed the mark if this content sees absolutely no play. It does not mean that every player HAS to play the content, and I doubt this was ever intended. If this content is not to your liking, well as mentioned, then you were not the target group. If the content sees play by a vast majority of players, you might even be among a niche group eventually.

  • I agree with this! Strikes don't make me Raid. I enjoy Strikes compared to Raids because they are more challenging than normal content, but not as hard as raids. This means even if I don't have much free time I can do Strikes and enjoy the game without feeling any pressure to success (from teammates, guildmates, etc.) or to be active~present at specific times of my life. The problem I am thinking of quiting Strikes too is... the rewards. I believe Anet should upgrade the rewards and combine Legendary Armors' materials (or future legendary weapons'/trinkets' materials) with the Strikes. If they do this, they will keep me active surely

  • @Blocki.4931 said:

    @robertthebard.8150 said:

    @Blocki.4931 said:
    So many people I've talked to and played with are the complete opposite. Many of them told me "strikes aren't so bad" and were really surprised when they had a lot of fun beating the encounters. Don't worry, you'll stay in the majority because people will forever stay scared of group content in this game, but I am very glad that at least some will try to get into content they've been avoiding before.

    It's not the content. Seriously, for the vast majority of players, it's not the content that turns them off. It's the constant lecturing about how their build is inferior, or they're not playing the way their brother's sister's cousin plays, so they must be doing it wrong. I know I won't stay in that kind of group, even if the "advice" isn't being offered to me. I'm too old for that kind of thing, and I've seen way too much of it over the years to think, or believe "but it doesn't happen here". I saw the thread where they wanted to be able to view people's gear before entering a raid, so they could kick 'em before it started.

    The thing is that these "bad apples" have a really good point. Weaker, maybe not as familiar groups, will struggle way too much. If one of them isn't pulling their own weight, it will cost everybody. Asking for top DPS is ridiculous and not needed, but some strong builds and a faint idea of how to play them simply are requirements and there is no way around it. People NEED to show this much interest in finishing it, it's the least anybody could ask for. Which is all the more surprising to me, because people ARE willing to run strong builds and classes when they are needed in strikes. I know for a fact many of these people never raided, so the interest to "play well" is definitely there.

    Edit:
    To be fair though, most of that is the fact strikes don't take 30 minutes to set up. Raids have a couple attempts, then the first guy has to "go" and be online for another 5 hours doing meta events and you are back to waiting, then another guy forgot his pizza and now his house is on fire etc. The necessary time investment is the biggest hurdle and it is true, strikes will not change that one bit.

    The thing is that you really only learn group dynamics in a small group setting in small group settings. The really hardcore would likely get in small groups for OW stuff to practice it. They'd be reading everything they could find on their spec, to see how they can squeeze every drop of efficiency out of it, etc. etc. They could, in fact, develop the next FotM, but since it's not "the meta", they'll be ridiculed and rejected, unless they're well known for coming up with these new builds. Now, this doesn't cover Joe Casual, that's maybe just starting out wanting to "up their game". Then they get in a group, and these "bad apples" turn them off of trying to get into it.

    @sokeenoppa.5384 said:

    @robertthebard.8150 said:

    @Blocki.4931 said:
    So many people I've talked to and played with are the complete opposite. Many of them told me "strikes aren't so bad" and were really surprised when they had a lot of fun beating the encounters. Don't worry, you'll stay in the majority because people will forever stay scared of group content in this game, but I am very glad that at least some will try to get into content they've been avoiding before.

    It's not the content. Seriously, for the vast majority of players, it's not the content that turns them off. It's the constant lecturing about how their build is inferior, or they're not playing the way their brother's sister's cousin plays, so they must be doing it wrong. I know I won't stay in that kind of group, even if the "advice" isn't being offered to me. I'm too old for that kind of thing, and I've seen way too much of it over the years to think, or believe "but it doesn't happen here". I saw the thread where they wanted to be able to view people's gear before entering a raid, so they could kick 'em before it started.

    Thing is that this is really not a big invest when it comes to gear, we are talking about endame content here. For end game is it really too much to ask a player to spend 50-100 gold for exotic gear from trading post and fix their traits and skills? That is usually the biggest barrier to get into end game group content, but once a player gets the proper exotic gear raids and strikes are really easy to jump into.

    Yeah, I'm not buying it. I've seen what players with BiS gear can look like in content where that matters. I've seen them be the one playing the "Elite" card, only to discover as the content progresses that they either bought, or were carried to that gear. It doesn't matter if you have BiS gear and the best rotations in the world, if you don't understand the basic mechanics you're a detriment to the group, and when it comes to endgame, those players aren't having it. At least, to be clear here, the ones that want to peek through your virtual windows to make sure your gear is up to snuff aren't having it. As I mentioned in the post above, I've been a progression raider. I have Master Mode and NiM trophies hanging on the walls of my SHs in swtor. I've been a tank, a healer, and a DPS in all of that content. I was willing to get the gear, and the rotations to "git gud" at it, and I did. But it's because I wanted to, and had the resources. Up until yesterday, I hadn't had 100 gold all at once. I've spent well over a million, according to the achievement that popped yesterday, but I've not had it there.

    Now maybe it's simply because I'm far too sporadic in my play here to do the serious grind. While I've got mats together to start on Ascended gear, I'm not dedicated to getting it together, and, to balance that, I'm not looking to get into endgame raiding either. This quarantine has had no affect on my normal day to day, because it's the way I've been living for the last 15 years. For me, however, it's chronic migraines and severe sensitivity to light. So the flashy stuff that goes on has locked me out of being anything like dedicated to it. I had to walk away from Tera for that very reason, since endgame is all about that, with none of the filler stuff we have here. I don't want to play for three hours, and then spend three days laid up on the couch, unable to move for fear of my head exploding...

    But I've seen how the elitists can/will act. I've seen story mode operations in swtor requiring Nightmare rated gear, and the achievement for beating the boss. I've seen the healer in DDO complain for 20 minutes about a character's HP, only to be the first one to die once they got in the quest, despite having "enough HP to run it". Now that last is probably an outlier of the endgame community, most of them will have the skill needed to survive, it's just too bad that these are the vocal representations of that crowd, and I say that having been a member of that crowd, for more than a few years. I get why it's wanted, but I also understand how that gear that is listed got listed. I also understand that anyone looking to get into it should be afforded the same considerations that were paid to everyone else when this was just getting off the ground, and not everyone had all the BiS gear. I also understand that that's not going to be the rule, but the exception. I mean, it's not like we had a thread insisting that everyone should run this rigorous 80 level tutorial so that they could "git gud", right? Wait, we did have that.

  • Jilora.9524Jilora.9524 Member ✭✭✭

    Yeah theres alot of content players don't/won't do. Idk why you need a thread telling us. Do you make threads saying you don't pvp too? It's there as an option. Strikes seem more successful and populated so many are trying strikes at least. Will it lead them to raids I doubt it. Some players just can't handle these strikes and get downed over and over even in grothmar and raven so they peak. Anyone can do the new one so hopefully anet keeps up that level and don't add more whisper/boneskinner level.

    WvW bandwagoners have small D's and never left their house even before Covid19

  • I love large scale fight like WvW, Meta events in Guild Wars 2.
    But in small scale fight like Fractals, Raid, Strike...I'd play other games.

  • Terra.9506Terra.9506 Member ✭✭
    edited March 25, 2020

    I'll raid everyday if I can solo it XD.
    Seriously only thing that make boss in this game too hard to take down is their trillion HP and break bar mechanic.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Mea.5491 said:
    Yesterday when it was the daily Strike, I wanted to kill the Whisper of Jormag for the Mastery point. I looked it up to learn the mechanics. I'm not lying guys, I spent 10 hours on this thing and couldn't kill it! :scream: I main Celestial Firebrand but switched to "meta" power Reaper (my only full dps char) to help with damage but it didn't make a difference. I tried it with public groups and premade squads, 80% of the time people with chains killed everyone, 20% of the time the Strike was bugged (boss disappeared) and people left frustrated so we always had to get new ones. Later I looked up opinions and some people say this thing is harder than some of the Raids. So I accepted the fact that I will never get this Mastery point, lol. I don't mind grouping up for stuff, I honestly tried my best but this was just a waste of time. It completely killed my small amount of interest in Strikes, I don't even want to touch Raids.

    It really isn't all that difficult. Chains and his past 25% phase are the most dangerous things. Good healers and paying a lot of attention will carry you through it guaranteed.

    Are you on EU? If you are I'll gladly take you through the fight when I do it with my guild.

    I rather choose death.

  • Algreg.3629Algreg.3629 Member ✭✭✭

    Great, here I was wondering will Makuragee now start raiding? Good to have that question off my mind.

  • SkyCakeLight.3750SkyCakeLight.3750 Member ✭✭
    edited March 25, 2020

    I enjoyed Strikes while farming for my Runic Cape. Thought about maybe trying out some raids! Though, I've always been on the fence about them. I think Strikes were meant more for people like that.

    But! As someone that has played MMOs for like 20 years, Raiding never made sense to me or had some heavy appeal in the first place. I don't raid simply because I don't want to.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Blocki.4931 said:
    It really isn't all that difficult. Chains and his past 25% phase are the most dangerous things. Good healers and paying a lot of attention will carry you through it guaranteed.

    Are you on EU? If you are I'll gladly take you through the fight when I do it with my guild.

    Thanks so much for the offer but luckily I can max the new Masteries with open world achievements (I'm slowly catching up after a long break). :+1:

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Adul.1520 said:
    The reason why people feel the need to say this is that Anet seemingly has the impression that people who don't raid don't just not raid because they don't want to raid, but because there's not enough of a difficulty ramp between non-raid and raid content. Which is, for the most part, wrong, if you actually listen to what people who don't raid say their actual reasons for not raiding are.

    Thanks for posting that. I don't know from where Anet gets their metrics that seem to push their development decisions more toward raids. I only know, that for my small sub-set of friends who play GW2, we don't fall into that category.

    Maybe ANet sees more income from the raiding community?

    I am a very casual player.
    Very.
    Casual.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Mea.5491 said:

    @Blocki.4931 said:
    It really isn't all that difficult. Chains and his past 25% phase are the most dangerous things. Good healers and paying a lot of attention will carry you through it guaranteed.

    Are you on EU? If you are I'll gladly take you through the fight when I do it with my guild.

    Thanks so much for the offer but luckily I can max the new Masteries with open world achievements (I'm slowly catching up after a long break). :+1:

    Well, the offer still stands! If you are so inclined at any point, just add me and send me a message.

    I rather choose death.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @NICENIKESHOE.7128 said:
    Strike have an important goal to give players a ladder to practice before reaching raid, because the dev said there are significant differences in average dps between open PvE and raid. In a sense Strike is for people who already want to get into raid but want a stepwise approach before starting wing 1, if you're not interested in group content where dps is part of the challenge, then Strike is simply not targeting you.


    This is literally the easiest build there is that can consistently make high dps in strike/raid. Just spam every skill behind/beside boss except F1, skill 3 and heal...
    Sure its not top, but it also doesn't take much effort to score decent spot in raid as dps and allows players to focus on mechanics

    As other have said, devs have missed the mark. Doing strikes is not going to entice players to raid. Players dont want to raid because of many things:

    • time commitment
    • min maxing/focus on trinity
    • voice comms rwquiremrnts
    • forced to use certain builds
    • elitism (real and perceived)

    Doing strikes doesn't automagicallty fix these. All strikes demonstrate is that players do want to enjoy 10 man fights if the tuning is at a casual level.

    +1
    pretty much on point

  • Aridon.8362Aridon.8362 Member ✭✭✭

    @Burnfall.9573 said:

    @vesica tempestas.1563 said:

    @NICENIKESHOE.7128 said:
    Strike have an important goal to give players a ladder to practice before reaching raid, because the dev said there are significant differences in average dps between open PvE and raid. In a sense Strike is for people who already want to get into raid but want a stepwise approach before starting wing 1, if you're not interested in group content where dps is part of the challenge, then Strike is simply not targeting you.


    This is literally the easiest build there is that can consistently make high dps in strike/raid. Just spam every skill behind/beside boss except F1, skill 3 and heal...
    Sure its not top, but it also doesn't take much effort to score decent spot in raid as dps and allows players to focus on mechanics

    As other have said, devs have missed the mark. Doing strikes is not going to entice players to raid. Players dont want to raid because of many things:

    • time commitment
    • min maxing/focus on trinity
    • voice comms rwquiremrnts
    • forced to use certain builds
    • elitism (real and perceived)

    Doing strikes doesn't automagicallty fix these. All strikes demonstrate is that players do want to enjoy 10 man fights if the tuning is at a casual level.

    +1
    pretty much on point

    As an add-on the strike bosses are actually at raid and fractals level.

  • WinterSolstice.7829WinterSolstice.7829 Member ✭✭✭
    edited March 25, 2020

    People don't seem to understand that Strike Mission is a more relaxed way to learning into being able to do Raid content, that's less likely to block you for eternity for say the commander's mistakes and not understanding what boss needs because they usually go healer and not dps on Cairn, making Raid content more able to be learned on its own and accessible for people who are turned away by how toxic people let it become to needing "Ping KP and 100 LI" making it impossible to start without a guild helping you for months without faking KP. Then you got people like me who'd use the KP for guild decorations from their first run through because it's too easy not to, and the run wasn't even that difficult if you're used to doing all the game's tedious junk on your own.

  • Raknar.4735Raknar.4735 Member ✭✭✭

    @Shadowmoon.7986 said:
    I kinda am laughing right now, a month ago the narrative was a refuse to play the strike because they are just like raids. Now it is I will play the strikes but I won't raid. Lets see what it looks like in another two months. Looks like Anet 1, toxic casuals 0 to me.

    Probably will still look like Anet 1, toxic casuals 0, toxic raiders 0, Raids 0 if you ask me :P

    You have a heart of gold. Don't let them take it from you. Umbasa.

  • I agree with you. I won’t step foot in a raid. But there needs to be more raids for the raiding community big time.

    I love doing strike missions in my full healing guardian though. And do many speed runs of the new strike Forged in Steel. Perfect time allotment for me. Not to short, not overly long with simple mechanics that some might start doing raids from it. Win win in my opinion.

    Sin The Alluring/Tormentor/Terrorizer/Terrible/Insane/Fragrant/Subtle/Vigilante/Explosive/Saint/Demonic/Scout/Crazy
    The Crazy Gods - [gods] ~ Crazy Gods - [Gods] ~ One Of The Seven Deadly - [SINs] ~ Vassals Of The Aether - [VOA]

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @WinterSolstice.7829 said:
    But the funniest thing I've ever seen is people asking for builds coordination for the Grothmar Strike. A group of people in literal yellows can do that one if they got sustainability and food.

    Can just imagine Freezie looking at the Grothmar strike, and saying in Crocodile Dundee voice "That's not a strike mission..."

  • Blude.6812Blude.6812 Member ✭✭✭✭

    @kharmin.7683 said:

    @Adul.1520 said:
    The reason why people feel the need to say this is that Anet seemingly has the impression that people who don't raid don't just not raid because they don't want to raid, but because there's not enough of a difficulty ramp between non-raid and raid content. Which is, for the most part, wrong, if you actually listen to what people who don't raid say their actual reasons for not raiding are.

    Thanks for posting that. I don't know from where Anet gets their metrics that seem to push their development decisions more toward raids. I only know, that for my small sub-set of friends who play GW2, we don't fall into that category.

    Maybe ANet sees more income from the raiding community?

    Or maybe the new ones in charge have decided that they don't like (or more likely don't understand) the original premise of GW2 and why people where attracted to it and bought it. They feel they must change it to what other MMO games are like because that is what they know.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Cyninja.2954 said:
    Now don't take this the wrong way (or me picking on you), but your celestial Firebrand is a perfect example as to WHY players are having a hard time.

    I clearly said that I switched to power Reaper (she's in full Ascended zerk gear, build from metabattle) to be more useful. :tongue: I only tried it once with my FB main because I thought it would be easy like one of the other Strikes I did a couple of days ago. I don't follow meta trends so maybe power Reaper isn't the best choice either but it's definitely more useful in groups than my Cele FB. So I wasn't the problem, it was the people who ran around with the chains like headless chickens.

  • @Mea.5491 said:

    @Cyninja.2954 said:
    Now don't take this the wrong way (or me picking on you), but your celestial Firebrand is a perfect example as to WHY players are having a hard time.

    I clearly said that I switched to power Reaper (she's in full Ascended zerk gear, build from metabattle) to be more useful. :tongue: I only tried it once with my FB main because I thought it would be easy like one of the other Strikes I did a couple of days ago. I don't follow meta trends so maybe power Reaper isn't the best choice either but it's definitely more useful in groups than my Cele FB. So I wasn't the problem, it was the people who ran around with the chains like headless chickens.

    The post you quoted highlights exactly what I was talking about earlier. They obviously didn't read most of your post, just hit a key "trigger" word, and went off on a tangent. I can imagine what it'd be like for someone relatively new to raiding grouping with them.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited March 25, 2020

    @Mea.5491 said:

    @Cyninja.2954 said:
    Now don't take this the wrong way (or me picking on you), but your celestial Firebrand is a perfect example as to WHY players are having a hard time.

    I clearly said that I switched to power Reaper (she's in full Ascended zerk gear, build from metabattle) to be more useful. :tongue: I only tried it once with my FB main because I thought it would be easy like one of the other Strikes I did a couple of days ago. I don't follow meta trends so maybe power Reaper isn't the best choice either but it's definitely more useful in groups than my Cele FB. So I wasn't the problem, it was the people who ran around with the chains like headless chickens.

    Actually with having informed and prepared you were likely among the players who were contributing more to success than most others, and don't worry, power reaper is actually a very solid build. That's why I intentionally mentioned that I was not attacking you or criticizing.

    The thing is just: many players will not swap to a better build, will not even understand that their build is lacking AND will likely not have prepared.

    Boneskinner and Whisper are among the tougher fights and if players are challenged with the easier fights already, all those things will culminate in unsuccessful strikes. It's also the reason why more experienced players are occasionally asking for LI or KP by now (and not even that many tbh). It's literally the idiot prevention check because there is nothing more frustrating than having a random player kill 3 people over and over with chains in the Whisper strike, or dropping aoes in the Boneskinner fight.

  • psyt.9415psyt.9415 Member ✭✭✭
    edited March 25, 2020

    @Rukia.4802 said:
    Strikes were never going to get people to raid. ANet are like a toddler in MMO-basics. An easy mode for casuals is the norm now but ANet didn't get the memo just like proper queue system for instances.

    Its a shame because probably so few people actually see raids and they don't see it as a great return on investment. If they just implement a LFR then 90% of players will queue into it if all they have to do is press a button and do a couple ez mechanics and see the story. I bet the public option for strikes is very popular for example.

    Then the content isn't "wasted" and THIS is what gets people to move onto pugging normal, heroic, etc. in WoW. Sure, most will probably stick to LFR which is fine, but you do get quite a few new raiders and in the end what does it matter if everyone gets to see the content you will still have your casuals and hardcores.

    Strikes are so disconnected with raids its silly.

    I had a debate on this very point on the actual Raid/ Strike sub forum. This is what ive been saying for years. The fact you have to make your own group is a pain in the kitten. Im up for more content on the same difficulty level as the old explore dungeons were but I dont necessarily want to be making my own group every time I feel the need.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Cyninja.2954 said:
    That's why I intentionally mentioned that I was not attacking you or criticizing.

    It's okay, I didn't consider it an attack. Just wanna make sure people don't think that I kept trying with my FB. :lol: I'm crazy but not THAT crazy.