Name comes from https://wiki.guildwars.com/wiki/For_the_Future_of_Cantha!
Absolutes work with the Ministry of Purity. Over the centuries these scientists have studied the Afflicted plague and mastered their art with chemicals. With further specialization they defeat powerful infected foes, control large outbreaks, or support those who are afflicted by disease.
They purify by death from range with their maces. These unique maces' heads are a collection of bubbling chemical vials strapped together. In addition they apply Elixir Coatings on their weapons to enhance their next attacks with new Toolbelt skills. For safety reasons, only one Coating can be active at a time.
Absolutes also use Preparation skills to set up traps and sterilize areas with their healing and utility skills.
As masters of chemicals, Absolutes apply Toxic Residue on foes on their third auto attacks. They then create a chemical reaction when using any other weapon skill to consume a stack of Toxic Residue to apply poison.
Toxic Residue within an Absolute's range increases their Toxicity Level. When an Absolute's Toxicity Level is high enough they can purify and consume all Toxic Residue in a large area with their Elite, Toxic Purification. The purification is their equipped elite which is greatly modified by their Grandmaster trait. Though the Elite cannot be switched out, changing to a different Elite does change the associated Toolbelt skill.
Each level of traits focuses on an aspect of Toxic Residue. The Adept traits add another way of applying Toxic Residue, the Master traits add effects when consuming Toxic Residue, and the Grandmaster traits greatly empower and modify Toxic Purification.
The top route focuses on Coating skills and single target damage, the middle focuses on Preparation skills and area damage, and the bottom focuses on Engineer Kits and support.
Toxic Residue: Able to use Preparation and Coating skills. The third auto attack in a row applies Toxic Residue to foes, up to X stacks. Non-auto attacks consume Toxic Residue stacks and apply Poison to the foe.
Knowledge is Power: Poison deals increased damage. Take less damage from Poisoned foes.
Master of Chemicals: Gain Expertise based on your Toxicity Level. Applying Toxicity Residue decreases the cooldown on Toxic Purification.
Overdose: Increases Coating stacks. The first attack after using a Coating skill or hitting a foe with a Toolbelt skill applies Toxic Residue.
Lingering Chemicals: Preparation skills leave combo fields and apply stacks of Toxic Residue.
Sterile Tools: Switching weapons or kits applies Resistance on you and nearby allies and applies Toxic Residue on your next attack. Internal cooldown.
Acidic Reaction: Consuming Toxic Residue applies Vulnerability. Vulnerability increases condition damage and decreases physical damage you apply to a target.
Almost Only Counts: Consuming Toxic Residue applies Poison to nearby foes around the effected target.
Chemical Feedback: Consuming Toxic Residue grants you Swiftness and Regen.
Purify by Death: Increases the maximum stacks of Toxic Residue on a target. Toxic Purification applies Burn, Chill, and Bleed on a foe for each stack of Toxic Residue consumed on a foe above X stacks. After killing a foe, your next attack applies Toxic Residue. Cooldown for Toxic Purification is X.
Cybernetic Epidemic: Toxic Purification creates an Cybernetic Afflicted at the location of foes affected by Toxic Residue. Cybernetic Afflicted attack up X times dealing minor damage. After X attacks, a set time, or taking lethal damage they explode. Each explosion applies Torment based on the number attacks the Cybernetic Afflicted made. Cooldown for Toxic Purification is X.
Mad Science: Toxic Purification equips the Absolute with a M.O.P. 428 mech suit. Duration is based on the number of Toxic Residues consumed. Killing a foe while using the kit increases M.O.P. 428's duration. See weapons for more information. Cooldown for Toxic Purification is X.
Doctor's Orders Preparation: Heal when you place the Preparation. Applies Bleed and Weakness when activated.
Toolbelt - Prescribed Medicine Coating: Next X attacks are Unblockable.
Firework Show Preparation: Applies Blind and Burn. Counts as an Explosive.
Toolbelt - Black Powder Coating: Next X attacks are Explosives.
Acidic Chemicals Preparation: Apply Vulnerability and Poisoned.
Toolbelt - Acid Burn Coating: Next X attacks are Piercing.
Debilitating Fumes Preparation Applies Confusion and Torment.
Toolbelt - Drugged Coating: Next X attacks transfer a condition to foes.
Impactful Surprise Preparation: Applies Knockdown and Slow.
Toolbelt - Coating with a Kick: Next X attacks are Critical Hits.
The Elite skill does not change when selecting an Elite Skill, but the Toolbelt skill does change.
Toxic Purification: Activate and consume all Toxic Residue in a large area around you. Cannot be unequipped. Cannot reapply Toxic Residue when activated.
Toolbelt - Toxic Coating: Next X attacks apply Toxic Residue.
Mainhand Mace: Throws chemicals at Range
Chemical Reactant: Applies Bleed. > Chemical Reactant: Applies Bleed. > Chemical Reaction: Applies Poison and Toxic Residue.
Endothermic Reaction: Throw chemicals that apply Chill. Consuming a Toxic Residue applies Confusion in addition. Uses ammo.
Exothermic Reaction: Throw chemicals that apply Burn. Consuming a Toxic Residue applies Weakness in addition. Uses ammo.
Hallucinating Powder: Fear foes in front of you. Consuming a Toxic Residue applies Torment in addition. This is melee range.
Chemical Preparation: Spin the mace to create a smoke field that destroys projectiles. Gain Alacrity while channeling.
Other weapon adjustment examples:
Pistol Auto: Fragmentation Shot > Fragmentation Shot > Chemical Fragmentation Shot: Applies Toxic Residue.
Bomb Kit Auto: Bomb > Bomb > Chemical Bomb: Applies Toxic Residue.
Med Kit Auto: Med Blast > Med Blast > Chemical Med Blast: Applies Chemical Residue on foes on the first pulse.
M.O.P. 428: Gain Stability every few seconds. An Engineer Kit. Melee range.
Infectious Treatment: Transfer a condition to foe. > Infectious Treatment: Transfer a condition to foe. > Infectious Corruption: Applies Poison and Toxic Residue. Extra damage for each condition on the foe.
Blood Transfusion: Fire multiple piercing needles that bleed foes they pass through and apply Regen to allies. Self Bleed.
Embrace Death: Hug a foe to apply Immobilize and Confuse. Self Torment.
Immunity: Gain Resistance and transfer conditions from allies to you.
First Responder: (Leap to a target location. Daze nearby foes and partially revive nearby allies. Self Cripple. Recharge when you revive an ally.
Note: M.O.P. 428 stands for Ministry of Purity. The 428 references when Factions was released on April 28, 2006.
Taimi hears rumors the Ministry of Purity's scientists have mastered the art of curing diseases. As her condition worsens to critical, she rushes to the ministry. The Absolutes promise they can cure her condition, but they don't see her disease as the only condition. They look to purify her of her Asuran genes as well.