Hi everyone, I was just thinking about the possibility of new boons or conditions that could be added to the game for flavor and gameplay. I know it's a tall order for balance and probably unlikely, but speculation is fun. What are some ideas for new boons or conditions that would be cool to play around with?
I have an idea for a condition that could make bleeding more interesting. It's called "hemorrhage" and the basic idea is that it interacts with bleeding to produce spikes of damage. Hemorrhage only stacks duration, not intensity. It doesn't do any damage initially. In order for hemorrhage to deal damage, you need at least 10 stacks of bleeding on the target. If you maintain hemorrhage for 10 seconds, and the target has at least 10 stacks of bleeding, then hemorrhage will deal a spike of damage equal to the bleed stacks. So hemorrhage only deals damage once every 10 seconds, and if you cleanse it off, then it deals no damage at all. However, if left untreated, hemorrhage will hurt a lot in the long run.
I know it's a really rough idea, but I've always wanted to find a way to make bleeding more interesting, and I took some inspiration from the way bleeding works in dark souls. Anyway, does anyone have some ideas, or is gw2 completely finished developing new mechanics like this?