Revenant Energy Costs in PvP — Guild Wars 2 Forums
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Revenant Energy Costs in PvP

DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭
edited March 26, 2020 in Revenant

Core

Shiro

135 + 8/s Energy for the entire skillset

  • 5 Energy - Enchanted Daggers
  • 5 + 8/s Energy - Impossible Odds
  • 35 Energy - Phase Traversal
  • 40 Energy - Riposting Shadows
  • 50 Energy - Jade Winds

Jalis

90 + 6/s Energy for the entire skillset

  • 5 Energy - Soothing Stone
  • 5 + 6/s Energy - Vengeful Hammers
  • 10 Energy - Forced Engagement
  • 30 Energy - Inspiring Reinforcement
  • 40 Energy - Rite of the Great Dwarf

Ventari

55 + 6/s (or all) Energy for the entire skillset

  • 5 Energy - Ventari's Will
  • 5 + 6/s - Protective Solace
  • 20 Energy - Natural Harmony
  • 25 Energy - Puryfying Essence
  • 10 + all Energy - Energy Expulsion

Mallyx

110 + 6/s Energy for the whole skillset

  • 5 Energy - Empowering Misery
  • 30 Energy - Banish Enchantment
  • 35 Energy - Pain Absorption
  • 35 - Call to Anguish
  • 5 + 6/s Energy - Embrace the Darkness

Elite Specializations

Herald

16/s Energy for the entire skillset (you can't use all Facets at once)

  • 2/s Energy - Facet of Light
  • 1/s Energy - Facet of Elements
  • 2/s Energy - Facet of Strength
  • 2/s Energy - Facet of Darkness
  • 5/s Energy- Facet of Chaos
  • 3/s Energy - Facet of Nature

Renegade

155 + 8/s Energy for the entire skillset

  • 5 Energy - Breakrazor's Bastion
  • 15 Energy - Razorclaw's Rage
  • 20 Energy - Icerazor's Ire
  • 30 Energy - Darkrazor's Daring
  • 10 + 8/s Energy - Soulcleave's Summit
  • 10 Energy - Heroic Command
  • 20 Energy - Orders from Above
  • 35 Energy - Citadel Bombardment

Weapon Skills

Sword

40 Energy in total

  • 5 Energy - Chilling Isolation
  • 15 Energy - Unrelenting Assault
  • 10 Energy - Shackling Wave
  • 10 Energy - Deathstrike

Mace

10 Energy in total

  • 5 Energy - Searing Fissure
  • 5 Energy - Echoing Eruption

Axe

20 Energy in total

  • 10 Energy - Frigid Blitz
  • 10 Energy - Temporal Rift

Staff

45 Energy in total

  • 5 Energy - Mender's Rebuke
  • 10 Energy - Warding Rift
  • 15 Energy - Renewing Wave
  • 15 Energy - Surge of the Mists

Hammer

35 Energy in total

  • 5 Energy - Coalescence of Ruin
  • 5 Energy - Phase Smash
  • 10 Energy - Field of the Mists
  • 15 Energy - Drop the Hammer

Shield (Herald)

28 Energy in total

  • 8 Energy - Envoy of Exuberance
  • 20 Energy - Crystal Hibernation

Shortbow (Renegade)

39 Energy in total

  • 4 Energy - Bloodbane Path
  • 7 Energy - Sevenshot
  • 12 Energy - Spiritcrush
  • 16 Energy - Scorchrazor

Revenant starts with 50 Energy. Resets to 50 (or 75 with Trait) on Legend swap. Core Revenant can regain 25 Energy for free. I feel like the Utility, F and Weapon skills combined are a bit too much for the starting pool of 50 Energy without any reliable way to regain Energy during combat.
Using 30+ Energy skills leaves Revenant most likely unable to use the rest of its kit.

Meanwhile Adrenaline is a resource that rewards the Warrior for being in combat. Initiatives allow Thief to have no CD on weapon skills and Necromancer's Shroud opens a whole new skillset rewarding Necro for being in combat.

Just wanted to highlight it.

Comments

  • I think the energy system is broken. Remove it, change cool downs, and make energy a herald only resource that’s used just for facets.

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @Drennon.7190 said:
    I think the energy system is broken. Remove it, change cool downs, and make energy a herald only resource that’s used just for facets.

    Yeah, make the Revenant equal to the Guardian and the Warrior, minus the versatility selecting dozens of different skill loadouts and a deep arsenal of weapons.

    Sorry but no. If all, should the cooldown timers the ones which sould be removed.

  • Kuma.1503Kuma.1503 Member ✭✭✭

    Funny thing is, Anet will probably look at this, nerf Mallyx elite to 8energy/sec because of the current meta, and call it a day.

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    Forgot Pain Absorption which at 35 energy brings Malyx up to 110 total.

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭

    @ArthurDent.9538 said:
    Forgot Pain Absorption which at 35 energy brings Malyx up to 110 total.

    Thanks! Added that to the list.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Buran.3796 said:

    @Drennon.7190 said:
    I think the energy system is broken. Remove it, change cool downs, and make energy a herald only resource that’s used just for facets.

    Yeah, make the Revenant equal to the Guardian and the Warrior, minus the versatility selecting dozens of different skill loadouts and a deep arsenal of weapons.

    Sorry but no. If all, should the cooldown timers the ones which sould be removed.

    Exactly.
    Energy was meant to be a Pseudo cooldown system for Revenants.

    Now it's just double limitation for no other reason than "omg spam op"

    What we need right now is :

    • Cooldowns for weapons, Energy cost removed.
    • Utilities can cost 35~40 Energy at max but no cooldowns at all.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    This highlight doesn't put any perspective in practice, Revenant plays way differently than I see most do attempt to. I disagree with having any changes to the energy.

    The class honestly feel OP with an actual skill ceiling to it that even when not properly played other classes can struggle to keep up with it, if perfectly played the thing is kitten near unstoppable even on glassy stats in a 1v1 and can survive assault of 1v3 with ease given it has been properly used.

    Every single skills of the profession have a strong asset that justify their cost very well to keep balance in place, especially Jade Wind at a full 50%, it's quite easy to exploit if you know what you're doing. Honestly, there's a lot that people miss playing Revenant and it makes me quite sad as it is obvious. I know from it because any mirror fight I have shows an absolute lack of innovation in the approach to assault me. Big no wonder Herald is still popular as it works very similarly to all the other classes.