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Super Adventure Festival 2020

Hey everyone, it's that time of year when spring is in the air and our minds turn to the timeless seasonal pursuit of collecting baubles. There are some timing changes to the Super Adventure Festival this year that we don't want to take you by surprise, so let's get to it.

The Super Adventure Festival will activate in mid-April this year, instead of overlapping with April 1st. The Super Adventure Box originally started as an April Fools' Day joke, but it's expanded into a real festival over time. Since we usually do a little something for April Fools' Day anyway, having that minor holiday overlapping Super Adventure Festival caused a yearly headache to ship both events simultaneously or temporarily turned off. This year we're going to give the Super Adventure Festival some space from the 1st to let it and April Fools' stand independently.

This doesn't mean a new World is happening this year. There will be new secrets to find in the Box, a new meta achievement reward and a new set of weapons to collect – a different twist on the original set rather than the usual new color – but the doors to Worlds 3 and 4 will remain shut. However, we haven't given up on a larger addition to the Super Adventure Box, and even if it isn't this year or the next, we'll be chipping away at it behind the scenes. You may even see some new assets in the Box this year from outside the Worlds you know…

Finally, if you have a few minutes I'd like to collect a little feedback about the Super Adventure Festival. Feel free to answer the following questions to help us make the game, and the game within the game, better than ever!

  • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

  • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

  • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

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Comments

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited March 27, 2020

    I'm horrible at jumping puzzles but probably the most memorable part is getting people to coordinate the bell on Pain Cliffs. I don't really have a favorite level, but that element plus the movement of the block in order to change elevation highlights the instance for me.

    As far as additions to the vendor: Compedia of Masteries I think.
    Anything that reduces meaningless grind is a good step. It wouldn't affect me but it is a huge turn off to newer or returning players when there's a large ep grind just to open the essence chests for example.

  • Ash.5274Ash.5274 Member ✭✭

    Even without an ETA it is very encouraging to hear World 3 and even World 4 will eventually be open to exploration. Speaking of, exploration is one of the things I enjoy most about SAB; tons of secrets, hidden shops & rewards, and even short-cuts for those occasions when you're low on time and want to quickly get your dailies done.

    Now that mounts are a thing, I do wonder if they could somehow feature in future SAB content. The focus should of course remain on the jumping puzzle approach to exploration, but maybe specific areas where special SAB mounts have a small role to play? Just as an example, maybe you get to actually fly and control Short Cut Eagle the way you do a griffon or skyscale.

    Maybe new worlds could introduce new bauble types that give you access to new upgrades as well as new rewards.

    And I hope it goes without saying that new SAB worlds means new Tribulation Modes. Perversely I'm rather looking forward to dying 73 times trying to work out which of 3 tiny identical rocks is safe to jump on to ...

  • Nafets.1238Nafets.1238 Member ✭✭✭

    Add a new tab with "Festival Masteries" so I have something to farm. I like the big shiny number near my characters.

  • Hynax.9536Hynax.9536 Member ✭✭✭

    @Elrey.5472 said:
    A weekly vendor, for a festival that only stays a few days up a year is a terrible idea. Please don't do something like this. Weekly vendors only make sense if they are up the entire year. Let us enjoy the festival vendors just as normal vendors.

    +1 this. I understand that weekly vendors are weekly cus they sell very valuable stuff but i think a normal vendor with limited number of buys is better than a weekly one.
    Better would be if buying until x amount had a reduced price, and then a very increased one (the same way wintersday gift works), this way players willing to "farm" the event will have something to do other than getting in, playing one or two worlds and then leaving to return only next week. Events stay only for a few weeks and the market would soon recover from any impact this new farm could cause anyway.

  • Nebilim.5127Nebilim.5127 Member ✭✭✭

    What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    W1Z3. Has the best secrets, the best atmosphere, and tons of explorations aside from the usual path. It also has multiple ways of exploring adding to the experience and a fun last boss

    Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Probably more SAB stuff like the rare drops that can only be obtainable through the tp or chest drops

    What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    I would love to see some strike mission to defeat a boss with 10 people, or a time trial to see who gather the most baubles. Or maybe a race on foot inside the worlds to see who get to the end first.

  • I don't really have a favorite world- I blow through W1 pretty quickly and W2 doesn't really captivate me tbh, seems incredibly tedious
    The weekly vendor definitely needs to up its rewards- consider things that are very grindy for players and hard to obtain. Try to get away from LS currencies which are really easy to obtain anyways. Charged quartz crystals e.g for people doing their skyscales, more generous amounts of mystic clovers to save people the forge RNG frustration, BL weapons or ticket scraps, maybe even throw in a Raven armor box considering those things are 1500g atm for one piece alone.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited March 27, 2020

    @Laevateinn.6289 said:

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    I would say that W2Z1 is probably my favorite, because it is fairly diverse in design. I'm not a total fan of its length though, and always felt that the W2 zones could be cut in half in general (the normal mode shortcuts are okay though).

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?
    • Season 3, Season 4, and Season 5 map materials on a singular vendor.
    • Ascended and Legendary materials; e.g., Obsidian Shards, Mystic Clovers, Deldrimor Ingots, etc. - where the normal vendor offers the same item, the weekly vender should be decently cheaper.
    • Exchange for other festival items (e.g., trading for snowflakes or candy corn)).
    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    1. World 3 Zone 1. Yes, just the one new zone. I would like to see all of Worlds 3 and 4, but I would definitely enjoy just getting one zone a year too.
    2. Bonus / Secret Zones for Worlds 1 and 2 (and 3 and 4). Hidden away just like the shortcuts, they would give special rewards in both normal and Tribulation modes.
    3. Arena Combat - a mini-game where you would face off against increasingly harder foes for the highest score, probably best to do with foes for W3 and W4 designed, including fighting the world bosses. Example for the scene could be an arena with Lord Vanquish looming over, laughing as the player fights, as if the player had gotten trapped.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • I dont have a favorite Zone or part in the SAB i love every part of it. The little secrets and hidden stuff it is sooooo much and i love it. The eastereggs from zelda are so perfect. I love the style.

    For the weekly vender i dont know what to say i dont see the sense in a weekly vendor if the event only last for 3 or 4 weeks. So put the items in an overall weekly event vendor. So ppl could farm the whole event and use the farmed items to buy things every week the whole year.

    New world is first priority but it needs to be on a level with the old worlds and at the same time it should not lose the w1 w2 spirit.
    I would love to see a strike/mini raid for 10 ppl like we got for wintersday (but pls much better and not so borring)

  • Wisty.4135Wisty.4135 Member ✭✭✭
    edited March 27, 2020

    I'd like baubles to be turned into a curency or a material. So much bank space wasted yearly.

    As for favorite level... W1z1 - fun to explore, great aesthetic while not being too hard or tedious to get thru, unlike most of W2... Which isn't hard, just... "Sigh."

    As for weekly vendor stuff, the legendary shards are a nice touch. A few clovers, mystic coins, matbags, or even like... A black lion statuette type thing would be appreciated. One a week for three weeks wouldn't devalue them, but could make that daunting goal of a skin, mini, finisher, etc that mich more obtainable for those who can't buy/farm BL keys.

  • Are.1326Are.1326 Member ✭✭

    Learning that world 3 and 4 is in the works is the best news I've heard since... since expansion 3 was announced I guess.

    @Laevateinn.6289 said:

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    World 2 zone 1 probably, mainly because of the amount of secret rooms and moving platforms.

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    More than anything I want to see new world, but if I had to pick something outside of that... Perhaps something that stays on the "classic video game experience" theme.

  • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    I wouldn't necessarily say I have a particular favorite level, but I can offer this: I love punishing mechanics. The verticality and acid water in Kingdom of Fungus and the rapids, ice, and wind in World 2 are good mechanics that make you think and add some chaos to the gameplay-- especially the superfast rapids we had originally. And I adore the Tribulation Modes. The more tears of relief at the end of a run, the better. That's what I think of when I think of SAB: something chaotic and fun because it's punishing, making the stakes high but still fun enough to keep us laughing.

    Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Not hugely important to me. I'll refrain from giving half-baked feedback here.

    What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Aside from a new world, I love the idea of mini-tribulations. Make challenges that shake up the way SAB is played. SAB is such an amazing playground to mess with, and I think finding new innovative ways to shake up the existing levels would be fun. Ideas like:

    • low gravity
    • the insane darkness from Storm Top Tribulation mode but in every level
    • all surfaces are slippery regardless of level
    • shopkeepers are hostile
    • every avoidable enemy has been replaced by a storm cloud boss
    • bring back the super fast rapids from the original release of SAB world 2
    • hordes of enemies but you're given a shotgun (yes I've been playing Doom Eternal, why do you ask?)

    Be creative. Make some of them silly and fun. Be harsh. Make us sweat a bit. And make it all optional so everyone can pick their own pace. Though I personally prefer the more punishing side of things, I still want it to be accessible for everyone. Let the mini-challenges be a way for the dev team to really let their fun sides explore and find new ways to shake things up, benevolently or otherwise. That's what I want from SAB: pure fun without restrictions in creativity.

  • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    I enjoy W1Z1 in Tribulation Mode the most. The level has a nice flow to it, the visuals are great, and there are some incredibly tight jumps to skip sections that add a nice risky challenge. I haven't explored the second world in Tribulation Mode yet, but I also like the style of normal W2Z1, although the wood raft part is a bit lengthy. Not a big fan of W2Z2 and W2Z3, they are long, quite confusing and some mechanics just don't feel good (such as the ice).

    What sort of new Super Adventure Festival content would you like to see in the future?

    I would enjoy a nice Winter Wonderland-like race, I believe it would fit the theme rather well. Instead of having multiple paths for the whole course, there could be multiple path choices as you go through the race, depending on how daring you are - to suit both new players and those who enjoy tribulation mode. And of course, a new World would be great.

  • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    W2Z3 for me is the best, the AESTHETICS, MUSIC, PUZZLES are all top notch that only W2Z2 comes close, and the boss fight at the end is one of the most fun!

    Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    How about some global festival currency that can get you some real unique rewards (new legendary accessories or new skins? hmm?).

    What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    New world is ofcourse TOP request. Other than that, i feel like mount puzzles would be cool in SAB (not in all worlds, just for some mini games within the zones or something). Also the uniqueness of SAB are the puzzles that you can do whatever you want without limit, so add to that.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Laevateinn.6289 said:
    Hey everyone, it's that time of year when spring is in the air and our minds turn to the timeless seasonal pursuit of collecting baubles. There are some timing changes to the Super Adventure Festival this year that we don't want to take you by surprise, so let's get to it.

    The Super Adventure Festival will activate in mid-April this year, instead of overlapping with April 1st.

    If i may commend on this, rn i have no complains on the non endgame instanced pve aspect of the game, you are killing it with the pace between pvp support, lw, visions and festivals, but, i think n1 priority should be to keep a consistent cadense to lw, 2 to the 2 month schedule that your've set and prioritise that above festivals and visions. If that leads to april 1st and sab dropping together thats a worth it imo.

    Lw is what most ppl prob engage with from the crowd that does casual pve so pls try to be consistent with it.

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    All of world 1 and like w2 z1 and abit of w2 z3 i do t really dog z3 tbh but thats mainly due to ice.

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Maybe some sab themed armor and or mount skin for bunny ( sab monkey)

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    I think sab nails the solo experience but what about group content? Rn its you vs a world and you progress by jumping and puzzling, what if we had some other mode that had its own zones but designed for groups?

    Have the group tackle group puzzles or split to each do some diff section so they can all move to the next zone (open a gate or smth. Its prob not gonna be everyone's cup of tea and certnainly not for the ppl that pug but sab that focushes on party play sounds exciting to me.

    Also group version could toe well woth sab specs* lile a bomber, a sneaky dud, someone who can fly, a puncher etc that each have diff enemies and mechanics they excell at/can deal with.

  • Cronos.6532Cronos.6532 Member ✭✭✭
    edited March 27, 2020

    @Laevateinn.6289 said:
    The Super Adventure Festival will activate in mid-April this year, instead of overlapping with April 1st.

    This is a welcome change, as I wasn't able to play Super Adventure Festival nearly as much as other festivals due to it overlapping with final examinations in university.

    What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    My favourite levels are the ones with the best music. While all the music is really fitting (though sometimes repetitive), the boss rooms and secret areas often had way better music than the rest of the level. It would be nice that, if new worlds are faster-paced or tougher, the music would increase in intensity as well. Like, as least somber and peaceful as possible. I think the best music tracks were the really cool-sounding, faster ones with a higher BPM.

    King Toad
    Shortcut Eagle
    Rapids
    Storm Wizard
    Bonus Stage

    I think people would also enjoy if the chiptune Guild Wars 2 theme played on the Character Select screen during the festival again.

    Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Provisioner Tokens, Supreme Runes of Holding, Amalgamated Gemstones, Mystic Aspects, Mystic Motes.

    I need these most as a 35,000+ AP player. The Tyrian Exchange Voucher is my favourite of the existing items. I really like the addition of Weekly Vendors; please don't remove them. The prices on the SAB Weekly Trader might have been a bit high compared to the other festivals, though; getting that many Bauble Bubbles in a week is really tough.

    What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    I like to go as fast as possible, and moving fast just feels better, so I wish I could unlock a skill that I could use to apply swiftness (similar to a warhorn), or buy a consumable inventory item with baubles or coin that would give me swiftness in the Super Adventure Box. Or an item from the in-world shops. It may allow for otherwise impossible or difficult shortcuts in Tribulation Mode to be more possible, making it even more fun to play. While it's possible to find Speed Boost powerups in barrels, they don't appear often enough or they're usually out of the way.

    Character unlocks / progression are one of the best parts of Super Adventure Box, so I'd like to see more. However, while I only play Super Adventure Box on one character, I think people would like the character unlocks to be account unlocks instead, as there is little reward to repeating it all on one's other characters. Though it's nice that there's a character API endpoint for SAB unlocks.

    Also, could you please make it so entering the Super Adventure Box doesn't clear all our nourishment, buffs, and boosters? Their remaining time could keep ticking down or pause, but they should really just have no effect while inside the Super Adventure Box rather than being cleared entirely. Same for buffs that are removed when entering PvP/WvW/Raids, which should be hidden and have no effect instead of being removed. In the past, it also caused some issues with certain collection achievement buffs being irreversibly removed. It's really annoying to not be able to use any consumables during the festival unless they're used on a character that won't be entering the Super Adventure Box.

    Lastly, it would be nice to have more valuable tradable drops or rewards so that people have a reason to do lots of SAB after they have all the unlocks. Festivals are more fun when there are great moneymaking opportunities.

    signature

  • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?
    

    I enjoyed W1Z2 the best, it felt like there was so much to explore, but it also didn't take too long to run through the level quickly if I wanted to get to the boss. I liked being able to climb up and jump around in the canopy. The world 2 levels had amazing designs but it took foreeeever to find all the baubles, I think they could have been a bit shorter personally.

    Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?
    

    I can't think of anything special, just some more stuff that I can use to show my love of SAB in the open world? :) Especially anything that lets me hear some SAB sound effects like the super warhorn skins (even if it's something only I can hear, I don't want to bother others who don't like them!)

    What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?
    

    Maybe some more challenges like where you have to deliver a piranha to the... cat(???) in W2Z2. That was a different way to play around in the zone and I found it fun. But World 3 would be the best!!

  • What's your favorite level in Super Adventure Box?

    After getting both infusions, I kinda... burned out, but still, the very first level and the last one, feels really good, even now.

  • Viiktor.7523Viiktor.7523 Member
    edited March 27, 2020
    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    1-3 And 2-3 have to be my favorite levels. It's probably the non-straightforwardness of them both that set them apart for me, and they're both really fun tribulation mode levels in my eyes (Except for the tribulation clouds, they could use some work to feel more consistent). 1-3 also has some really creative skips in tribulation mode that weren't intended but still contribute to a more fun run.

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    While new content (and a new world) is an obvious choice. I'd like to suggest some fixes? If possible, making trampolines in 2-2 (and the shortcut worm in 1-2) act entirely client-side instead of server-side would save a lot of players some headache (Add some artificial lag to see what I'm talking about.)
    I'd also personally love some changes to the physics so weird things like this can't happen. (Happens around 5:30)
    As someone who loves to speedrun, these jumps are incredibly inconsistent and require the use of macros to pull off more consistently.
    But other than that, I'm really happy that SAB is getting some new stuff!

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    edited March 27, 2020
    • My favorite levels are W1Z2 because it isn't as short as Z1 but won't force you to stay on the branches like Z3, and W3Z3 because there's lots of exploration unlike W3Z1 but you are not basically on a tightrope with mostly air all over the place like W3Z2.
    • For weelkly vendor items I'd go only for things you can get the rest of the year, but are always nice to have. Never anything unique. Unique rewards should be put in the Festival vendors in LA all year round so people who had any issue that made them miss some days of the festival can still get something with whatever currency and trophies they could earn. Stuff like:

      • 1 weekly BL Key
      • Teleport to friend.
      • Mystic clovers.
    • New possible content:

      • Away to get a tradable material that can be used to craft SAB infusions in the mystic forge with enough of them along other materials, adding additional colors: Red, orange, yellow, green, blue, purple, white and black.
      • A comptitive activity:

        • SAB is kind of an activity by itself, but there's no PvP activities in it. Since the game is all about classic old games, Moto could get an apprentice calleds something like "Pong" who would introduce players to Holo Tennis, an activity in which players sides basically play something like Tennis, Dodgeball or Discs of Tron 5v5 with SAB baubles.
      • There could also be a musical minigame, not like the choir bells, but like a walking piano. Players would be put on a large piano, get a number of keys assigned to them, and they would have to jump on them following the cues given, and all players in the instance play the same melody.

      • Races:

        • The trickery used for the Eagle shortcut is greatly underused. Why not using it to create an virtually 'endless' race? Talking with a holo racemaster would take you to a small instance in which many players are put in a 'treadmill box' that looks like a beach at the bottom of a short cliff of rock or ice, with a giant creature like a yeti or a mole welcoming players. Then on the water a Tsunami appears, and the Yeti would jump to the wall and begin digging forward, starting the race.
          The players in mounts would be pushed back towards the tsunami with an effect like the one used in Storm Tracking and the floor and walls would look like they move towards the tsunami, simulating the whole thing actually moving forward when it isn't. Obstacles would appear as the Yeti digs forward, like rocks on the ground, flying rocks, and even bonus items that speed up the scenery and slow everyone else to make it seem like they are rushing forward. Anyone who doesn't avoid them would lose health and get slowed down for a bit. At the back of the treadmill the tsunami would have piranhas pop out of which would bite anyone who gets too close. Anyone who loses all health or is engulfed by the tsunami is teleported back to a waiting room, which is basically another treadmill 'box' with the same creature waiting at the beach, where players wait for the race to start again.
          All of this would be in a single treadmill that fakes all the tunneling, scenery and the tsunami moving with visual trickery, so the race can be as long as it needs to be without needing a large map for it. Since these treadmills would actually take very little space, it would be possible to set several of them in one map. It would also be possible to speak with the large digging creature and get teleported to a solitary box or instance to play an Adventure version of the race instead waiting for the vent.

        • There could also be something like Mario Kart like GW1's rollerbeetle races. Rollerbeetles would be too fast in GW2, but something else could be used, like raptors, jackals, or unique mounts made for it that use a combination lower body chair sitting animations and upper body skill animations to simulate people riding carts or golems or something like that. Or just hide the characters and use something like charr tanks, but holographic. Players would have the engage skill removed and dismount disabled, and ride in their mounts in a circuit while getting boost items that add skills to their skill bar. 1-5 to attack players, 6-0 to defend and rush ahead.

      • World 3 and 4, but not as more complex jumping puzzles that take a lot of time and effort to put together, but as different styles of classic arcade games.

        • W1 is more of a 'straightforward' platformer like Mario games. Some alternate routes and secrets, but relatively short.
        • W2 has more exploration, secrets, and backtracking like Metroidvania games.
        • W3 could be more like a beat'em up or shoot'em up games like Cadillacs & Dinosaurs, Golden Axe or Metal Slug, focusing more on combat and having combat mounts you can unlock to use within its levels that work like the Golden Axe mounts or the Metal Slug. The Shortcut in W3Z2 would then be like a mix of the Cadillac in Cadillacs & Dinosaurs and the Steel and Fire tank, all players would ride it and zoom forward running over enemies.
        • W4 could be more like Zelda games. A single large map with 3 'dungeons' inside, and Lord Vanquish castle in the middle. You'd use all the unlocked weapons and tools to navigate and explore this large map, solve the puzzle rooms in the dungeons, return to dungeons with new upgrades to solve previously impossible puzzles, and gain access to the castle. The mount unlocked in W3 could be usable here to run faster between dungeons, kind of like Epona in Ocarina of Time.
        • W5 could be a single Zone, Lord Vanquish castle, which could be like one of those gauntlet TV shows, like American Ninja Warrior or Takeshi's Castle. A straight run forward pushing through obstacles that would require all the skill upgrades to complete.
          A version of this could also become a competitive activity, with half the players taking turns trying to complete the course while the other half use environmental weapons and trap controls to stop them.
      • Some people would love Polymock to come back as part of SAB, but I think such a thing would be better if it was always available as its own thing, not part of SAB, and also playable without running the game, like as an APP that has crossplay with the in-game minigame.

  • 2-3 is probably my favorite as it has a good length, exploration and multiple ways of using shortcuts and such.
    2-1 would be my second pick, the raft section was a nice break and while I wasn't a fan of the waterfall section itself, the hidden pathway made for a good way around it.

  • Maryth.9372Maryth.9372 Member ✭✭

    Please revert the mechanism that was placed into the game that prevented runs from being purchased. There is an opportunity in this game to sell raids, dungeons, fractals, and portals to jps and everything else under the sun. Let the proficient players make a little gold off of this if they want to. It is a service to other players that is no different than anywhere else. Free it back up please!

  • Jaidy.1824Jaidy.1824 Member ✭✭

    Super Adventure Festival is not my thing, so i won't be playing it. I enjoy all the other festival events, but this doesn't fit in the game IMHO.

  • Hello! Thank you for asking these questions!

    What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    What I really appreciate in the Super Adventure Box is that we feel like it has been made by people who love video games as a whole and in its diversity. We can feel it from all the references, the little ideas, the design. It is something that can be felt everywhere, and it really makes the difference to me.

    I really like all the hidden passages and rooms everywhere, it is really rewarding to find out that this little corner was hiding a nice area, this area was connected to this one, that there is a room full of owls there, a shop here.

    Another thing I like is the humor of the Super Adventure Box. It is well balanced, absurd and I often smile when thinking about this and this element we can find. It is something I think makes the identity of the Super Adventure Box.

    Seeing lots of ideas we do not see outside the box is really fun too: a fight in an endless falling platform, ice, moving platforms, foes we can use to move around in the level. All of this is really refreshing, and was even more when the super adventure box first came, and we were all like "wait, is gw2 really managing to do this?? :O".

    Tribulation mode is really fun too. Lots of nice moments, I laughed a lot. Doing it with friends is not something easy, but discovering all the traps in vocal with guild members is a very nice memory.

    The musics of the super adventure box are an huge part of its identity. I would love to hear more of them. Can we have more Lena Raine? Please please please please?


    Now for things I dislike, I would say that word 2, even though it has been fixed a bit with the second iteration, felt in the trap of "bigger! harder! longer!", and got way less fun because of its length, especially the last two levels. It's a succession of lots of little challenges that individually are nice, but having to do them each time I want to go to the end of the level make it more of a chore than something fun, and most of the time it get skipped. I think there is a balance to find here. In the same topic, collecting all the bauble for achievements is really a pain, especially in the case we have one left and the is no backtracking possible. These achievements could be improved in my opinion, and kept in mind if ever one of these two last door were about to be opened.

    Another element I feel became really annoying is all the stun mechanics of the foes. I really feel like there is too much stun, and it's frustrating. I know it's a "rule" of the super adventure box, but to me, it is too much and too often, and this could be improved to make super adventure box nicer.


    Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    I am really sorry, but I never bought anything from a weekly vendor... Maybe if some skins or part of skin recipes could be bought there? (People are certainly hating me for proposing to timegate skins!). Just an idea like this, maybe glitchy variant of SAB skins could be interesting to do?


    What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Another story like the one we got from back to school! I loved the mood of the story, and I would be particularly happy to read more.
    In general I really liked the "outside the box" parts of that release, and I'm a bit sad it got removed and not expanded. It was really fun, and had a looooot of potential!

    Contributor and patrol of the French wiki.

  • Jojo.6140Jojo.6140 Member ✭✭✭
    edited March 27, 2020

    Edited, please delete my post.

  • HardRider.2980HardRider.2980 Member ✭✭✭

    It would be nice to see checkpoints in the game so when we leave that level OR world we can go right back to where we was when we left /minus completed zones. Especially in Trib mode as they can take ages.

    Also.. baubles as a currency would be lovely.

    A City of Heroes never die... A City of Villains will never surrender... Neither City will be forgotten.

  • Mechanix.9315Mechanix.9315 Member ✭✭✭

    The music on w2z3 tribulation is everything

  • Kunzaito.8169Kunzaito.8169 Member ✭✭✭
    edited March 29, 2020

    Ahhhhhhhh~~~!

    Even if it is just a long-term tease, thank you for giving us SAB fans hope for more worlds down the line!

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    Thematically, W1Z1 is perfect. They got the music and the graphics just right, and it always gives me a jolt of happiness to load it up. The actual play is a bit spotty, with long stretches where you really don't do anything but run straight, and there's little reason to revisit a lot of the hidden areas once you've done them once (a few extra baubles aren't worth the time). But it's mostly perfect for a get-your-feet-wet zone.

    W2 in general is a bit less enjoyable overall, mostly because the zones are a little too big.

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Maybe Crimson tokens? They are so severely gated that even people who did every daily every year still won't finish that collection any time soon.

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?
    1. New worlds!

    2. I'd say to continue to draw inspiration from innovative 8-bit games - what about a side-scrolling area, for a more Metroidvania feel? Something mount-based, with Gradius or 1942 style play? A Bubble-Bobble style puzzle level?

    3. Although part of me likes the Zelda-style character progression of permanent upgrades, there's a downside of making a lot of things underwhelming. Grabbing individual baubles doesn't feel very impactful after you do the "find all the baubles" achievement because there's so many better ways to acquire them. The temporary powerups are often oddly placed and run out before you get any real benefit from their effects - there's little to no strategy with them. There's really nothing to buy at shops later on - you really only need to go in there to smash up some jars and heal. If you could find a way to make shops more useful, in-map powerups more impactful, and random baubles a good idea to pick up (maybe a stacking-sigil like effect where you gain a buff every 25 you pick up?)

    4. Keep killing it with the music, and giving us ways to acquire and use it. Maybe look at stuff like Yuzo Koshiro's work on "Legacy of the Wizard," Nobuo Uematsu's various "Final Fantasy" scores, Naoki Kodaka's brilliant work on "Blaster Master," and of course Castlevania (Satoe Terashima & Kinuyo Yamashita).

    5. New worlds!

    Oh, and one more thing - I'd like an upgrade to the main weapon that makes it more powerful, at least on the small mobs. It's nice that chain sticks are a bit faster than the pointy stick, but it feels kinda underwhelming that the best weapon still takes 2 hits to clear the minor critters in W1Z1. Compare to Zelda, where each sword upgrade did 2x damage of the last, which felt very impactful and indicative of progress when you could 1-hit mobs that were very tough at first (e.g. blue octoroks). Granted, SAB doesn't have the same scope of enemy health to make it scalable, but something to consider for W3 and W4.

  • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Since I don't participate in this festival I'll only answer this question. It would be nice if there was an activity for the rest of us, who don't enjoy playing and exploring W1 and W2. I'd take anything really, just so I can get some of the skins and collections. Some kind of race or fighting arena-like activities (preferably PvE, stuff like Boss Blitz or Celestial Challenge which was a nice new feature, but maybe more engaging and rewarding).

  • Elrey.5472Elrey.5472 Member ✭✭

    I forgot to mention it earlier, but please turn the weapon unlocks into Masteries. I want to unlock a weapon and have it on all characters. It sucks being forced to play the same character every gear because that's where I unlocked them.

  • reapex.8546reapex.8546 Member ✭✭✭

    @Laevateinn.6289 said:

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    World 2, Zone 1 riding the raft.
    The creativeness to have a rotating camera while the raft is suspended on a pseudo river was ingenious. It reminded of old TMNT games and some crazy things they came up with to create a unique experience.

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Although, I'm only partially for it some type of fishing event minigame would be fun for Animal Crossing people.
    A super adventure box spvp mini game mode could be fun too OR TURN ON TEAM DAMAGE MODE for the main world campaign. Then it would be like New Super Mario Bros lol.

  • Vova.2640Vova.2640 Member ✭✭✭

    A lil' sad to see SAB delayed I was hoping to see next week :( But Im excited for it nonetheless.

    @Laevateinn.6289 said:

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    World 2 Zone 1 would probably be it for me. It just feels like it is the right length and difficulty.
    world 1 is easy which is fine its the first world it not supposed to be long/difficult.
    Word 2 zone 2 + 3 are just too long. And dont even get me started on tribulation for those 2.....

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    No particular preference. Maybe stuff from wvw and pvp that are time-gated to speed things up a bit...

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Well besides the obvious new worlds.... I want to say more SAB weapon skin variations please.
    More colours!! Combinations of colours! colours changing every few sec and stuff idk..
    The SAB skins are hand down my favourite weapon skins in the game, and I would just love to have more of then, more colours, mix of colours, etc.

  • I want a new World, only spend time on that!

  • It was really fun for me being able to grind out the first 3 weaponsets, the current method for the crimson and kaiser sets are boring in comparison (do a bunch of dailys or get lucky). It would be cool if maybe we could craft them via Tribulation mode tokens (maybe the 1-3 and the 2-3 plus some weapon schematics or maybe find a way to include all the trib tokens in the recipe) and it would make those worthwhile again.

    In terms of content, really I would just LOVE more levels. It is fine for them to be harder but I think they need to strike a balance between the length of the w1 levels and the w2 levels and definitely not aim to be even longer. There is nothing more frustrating than spending half an hour on a trib level and getting DC'd and losing all progress.

    In terms of the vendors, maybe LS4 currency if it isn't already on there. Also something else for our home instance would be pretty sweet, I enjoy collecting those and filling it up.

  • fehyra.2764fehyra.2764 Member ✭✭
    edited March 27, 2020
    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?
      W2Z1. I like that it doesn't feel as much as "dangerous" as W1Z2 and W1Z3 which are before it, but is more challenging (with tons of more challenge hidden). I like how it has clear "right" path and good hints at side paths and hidden passages to many secret areas of the map. I also love the theme.

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?
      Maybe some kind of... strike? With more tiers (like choosing cms in Steel and FIre) for more rewards. For SAB weapons mode and regular mode. Also more open world random events - like random SAB bees attack or SAB monkey attack that leaves behind a portal to the hub. Or maybe just marching SAB animals around maps.

  • Thundabolt.8541Thundabolt.8541 Member ✭✭✭

    Hello Aenet! Thank you so much for addressing SAB ~ !

    I am the player mentioned in this article and I can't express enough my gratitude for this discussion! It's very heartwarming to see you breathing new life into this event! Now, onto the feedback:

    It's difficult for me to choose a favourite level, as I feel that every level has something exciting and different to offer. Believe me, I have so much love and passion for this event that it's almost painful for me to say that my favourite level is Sunny Glade due to its expert design techniques.
    I love the wide open space to freely run around in, so that the player isn't overwhelmed and can take their time getting used to the new physics and mechanics.
    Being able to see far into the distance lets you know what's coming, which is good for the starting level, as the later levels won't go quite so easy on you (but that's the point of increasing difficulty!)
    The song for this level is a nice chiptune remix of Logan's Journey, which is extremely catchy and energetic! It encourages the player to go forth and explore!
    I wish I could go into depth about more levels, since all of them seem to have been expertly designed, but I will respect what's been asked.

    I would LOVE to see the weekly vendors offer some unique boxes that take into consideration what the player might be trying to do outside of SAB. Charged Quartz Crystals are not very fun to collect, neither are Amalgamated Gemstones. If you could spare some thought to the suggestion, I'd love to see SAB continue to be used for more than just the items you can receive inside the box. If it could also be used as a way of easing the strain of certain collections, I'm sure more people would warm up to the event.

    I'm going to answer the last question in two parts, starting with:

    Minigames. If we're taking the box's theme into consideration, I would LOVE to see something similar to Mario Party. A few multiplayer 4 vs 4 games that take place inside the box would be very warmly welcomed. For example, one game could see four players positioned on the Storm Wizard's platform, each player has the Glove of Wisdom and there's ice physics present. Each player must try to push one another off the platform using the Glove of Wisdom, and the last player remaining wins that round. Just a thought!

    Gameplay Styles. 2D Sidescrolling, some kind of sidescrolling minigame - or stage - is probably THE best thing you could bring to the box that it doesn't yet have, which would still fit the theme. From Super Mario to Crash Bandicoot, sidescrolling is a very retro thing in games and it's still being used to this very day. I can't suggest anything above this, but if you were to ask me for more, I could definitely give more.

    Sorry for such a long post, but this was my calling card and I am merely answering to it! I LOVE Super Adventure Box, and I strongly urge you to contact the original designer of it, as he would know what's good for the box better than anyone, of that I can guarantee!

  • Colorian.5067Colorian.5067 Member
    edited March 27, 2020

    Thank you for letting us know about the delay and I'm good with that, otherwise it would get too overwhelming with all the new content coming out at the same time. ;)

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    World 2 - Zone 1; I was amazed how open and explorable the whole level was, while at the same time kept you going forward! Exploring around for secrets and such was fun and exciting than just going in one direction(you can, but it's fun when you mess around and happen to come across something you didn't expect to and with great satisfaction after, and some platforming precision and skills involved, of course).

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Additional Crimson Tokens & Legendary-based materials, such as, Mystic Clovers, Globs of Ectoplasms, Obsidian Shards & Amalgated Gemstones; anything that really makes it worth collecting and spending off those Baubles/Bauble Bubbles by really participating in the SAB levels.

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Aside from wanting World 3 and 4 to be playable, I'd say a PVP-based activity that is SAB-related; using powerups and SAB-abilities to fight off your opponents.
    Also turn Baubles/Bauble Bubbles into currency so they don't take up too much space in inventory & bank.

  • I want the ability to stunbreak with weapon swap. Removing it was the worst change ever made to SAB. It forces people to waste time in the shop buying potions for a limited amount of stunbreaks with cooldown. This makes most of the water sections way slower and boring. Other than that I still look forward to one day getting w3.

  • I'm very sad it won't come on 31, I got my free days fixed around 31 and 8 only because of sab. :(

  • Excellent! I've always been a fan of this system but . For those who were playing the original couple of releases, they obtained 95% of the achievments in one go. I imagine a lot of dedicate players have earnt all the Tribulation skins so when it comes to this festival - theres not a whole lot to do. Granted newcomers will have a ton to work on and its an issue i made for myself.
    I don't know how to articulate this but i love the festival but i literally log in for the daily Crimson coins. Which as a set will still take multiple years. That or you do the bosses with a super slim chance of getting the Kaiser snake skins. I want to play more of the festival i really do (and yeah it should just be for the fun of it). But even if there was a better way to grind the Crimsons or Kaiser collections, id go for it....

    In terms of content, is there any chance youd look into the potential of a Strike or Raid mission , maybe a unique boss or variation of the current bosses we have? The Wintersday snowman raid was awesome and the recent Ryland stuff was great with Forging Steel as a co operative strike. Any chance we could get some similar group content yet the twist being its in the SAB World. Imagine this, everyone with their sticks wailing on the boss or firing from afar or up top with their slingshot firing baubles. Perhaps some people having to transform into the bee and delivery supplies.

  • @Laevateinn.6289 said:

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    My Favorite aspect of the world (not the whole level) was Shortcut Eagle, i love the music, and the way the level moves around the platform (Eagle) actually makes me feel like i'm flying. very immersive.

    My Favorite level however has to be W1Z1 just because there are so many areas to explore, especially in Tribulation mode where you get to explore everything, underground caves/mazes, platforming, little shops, the original bouncing mushrooms.

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    All the Festivals seem to have the same 4 items weekly, mystic coin, legendary shards container, transmutation charges, tyrian exchange voucher.

    These are cool but not highly worth one to three of per week once a year (maybe mystic coin).
    Items i would love to have included:

    • Guaranteed Wardrobe Unlock
    • Crimson Assassin Token
    • Tricolor Key (that chest needs more use plus its with all the festival skritt)
    • Super Adventure Tonic (maybe a recipe for an infinite version)
    • Super Adventure Box-o-Fun

    Just a few off the top of my head

    Outside of the vendor i would like an upgrade to the home instance node in a similar fashion to the candy corn node, with a rare chance to drop a Bauble Bubble (like the quartz and its charged drop version)

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    A Super Adventure Strike Mission, The arena being the raft and if you fall you die with no respawn, and the boss being the Genie (where if you defeat him you unlock the additional achievement to talk to him) hehe.

    Now you have the tech to move a players camera you could do a side-view platforming section which would be pretty awesome to see.
    I would also like the Pagoda section of W2Z2 to have more consistent jumps, running tribulation through that was a nightmare last year.

    All-in-All i love the festival, i would like to see additional rewards through its merchants (not just the weekly one). Maybe even a Bauble gobbler (or it may as well be a festival one at this point where you can insert currently owned ones into a central device, similar to the Ley Energy Matter Converter).

    Keep up the great festivals!

  • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    I know you want to expand on game play features, but now is not really the time for that. We just want to see new levels, worlds and bonuses. If you want to add variety, do it in the bonus section after you complete a world. Get back to basics, make some kick butt levels and add some rewards that are not just holographic re-skins.

  • Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭

    @Laevateinn.6289 said:

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Favorite level: w2z3, very pof like, a lot to explore and a lot to collect.
    What to add to the weekly vendor: super assassin coins, if you are adding another weapon set, allow use the ability to finish the red weapon set in less than 5 years.
    What new content: "I want a new World, only spend time on that!"

    Added note, hopefully completing the red set will give a unstable bauble that is a different color than red, because we already have red and blue. Maybe instead of giving a red backpiece, can it JUST GIVE THE INFUSION.

  • Poobah.6254Poobah.6254 Member ✭✭
    edited March 27, 2020

    What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    Honestly I really like all the levels but I think I'll specifically call out

    2-3 Normal I love how big it is with tons of secrets to find.

    1-1 Tribulation - it has a high density of challenges to overcome and a good mix of trolling / things that will kill you arbitrarily for fun and actual high skill difficult jumping with frequent checkpoints.

    Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    The usual stuff is good, legendary shards, clovers, maybe add in t6 bags and lodestones?

    What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    So aside from new worlds which is the obvious answer one thing I'd really like to see an in-game speed run timer, maybe including an option to restart the level at the end of a run if you have it on.

  • Kain Francois.4328Kain Francois.4328 Member ✭✭✭
    edited March 27, 2020

    @Laevateinn.6289 said:

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    I liked W2Z1 Tribulation mode. I like how the design allows you to use all sorts of shortcuts and creative ways to skip obstacles. This especially shines in the Tribulation Mode because it makes the payofffs more satisfying. The level itself isn't too long (10 mins?), nor' is it frustrating. Even on Tribulation mode, it's really fair once you know the route.
    Special mention also goes to W2Z3 (Short version with the cloud). I really liked the beauty and atmosphere of it, and I felt the short version of the level was the perfect length.

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Eternity. But make it cost 9,999,999 Bauble Bubbles. (It IS April Fools!)

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    (Dream: SAB Guild Hall. But we all know that's not happening, so...)

    Minigame Proposal: Wario Ware: GW2 edition, where you can win baubles.

    I must ask you to check this TF2 mod video:

    Just imagine how fun Wario Ware like this would be in the GW2 engine.

  • Kanok.3027Kanok.3027 Member ✭✭✭

    @Laevateinn.6289 said:
    Hey everyone, it's that time of year when spring is in the air and our minds turn to the timeless seasonal pursuit of collecting baubles. There are some timing changes to the Super Adventure Festival this year that we don't want to take you by surprise, so let's get to it.

    The Super Adventure Festival will activate in mid-April this year, instead of overlapping with April 1st. The Super Adventure Box originally started as an April Fools' Day joke, but it's expanded into a real festival over time. Since we usually do a little something for April Fools' Day anyway, having that minor holiday overlapping Super Adventure Festival caused a yearly headache to ship both events simultaneously or temporarily turned off. This year we're going to give the Super Adventure Festival some space from the 1st to let it and April Fools' stand independently.

    This doesn't mean a new World is happening this year. There will be new secrets to find in the Box, a new meta achievement reward and a new set of weapons to collect – a different twist on the original set rather than the usual new color – but the doors to Worlds 3 and 4 will remain shut. However, we haven't given up on a larger addition to the Super Adventure Box, and even if it isn't this year or the next, we'll be chipping away at it behind the scenes. You may even see some new assets in the Box this year from outside the Worlds you know…

    Finally, if you have a few minutes I'd like to collect a little feedback about the Super Adventure Festival. Feel free to answer the following questions to help us make the game, and the game within the game, better than ever!

    I was almost in tears for this news. I LOVE YOU GUYS!...now fix Rev, pls. Better power options for Dual Sword. But I digress...

    • What's your favorite level in Super Adventure Box? Is there anything in particular that sets it above the rest it for you?

    W2Z2 because it's long, painful AND a great challenge. Sure, W2Z3 is long and painful as well, but I can do that one in my sleep...I mean, I guess I can do the same with W2Z2, but the music is great (both original and metal mixes), there is a ton of things that can go wrong and it makes the challenge of it all a blast. My fiance and I have been waiting for SAB to come back since it ended last year, so this is gonna be fun! If any Anet employees wanna go for a run in Trib, let me know. I'll gladly bring you all along with us!

    • Last year, Super Adventure Festival was the first festival to introduce a Weekly Vendor. What new items would you like to see on the Weekly Vendor?

    Honestly, this was great and it was even better than SAB was the one to introduce this new and popular trend. Personally, I liked the items on offer already, but if any others have good suggestions, I think that'd be fine. Just keep the legendary shards available. They are pretty great.

    • What sort of new Super Adventure Festival content would you like to see in the future? It's fine to respond "I want a new World, only spend time on that!" but are there other kinds of gameplay or minigames you'd enjoy in the meantime?

    Obviously W3 and W4, but I'm patient. I can wait. Still, I would still love to see mount skins for SAB and maybe even some missions where you face off against boss-leveled super bee dogs, bananas and perhaps even the trib cloud. And it could be done within SAB with only your SAB upgrades and with a small chance at getting Crimson Assassin or Kaiser Snake weapon boxes (or skin boxes, either one works). Personally, could bring some more to the table. Could also make it so baubles can help stimulate the economy a bit by being able to purchase things that can be bought in other festivals, or even some more SAB-themed infusions (or the current set and give them better visuals). Just some thoughts!

    I Rev, therefore I am. Don't ruin my favorite class, please and thank you.