Pulmonary Impact needs a Buff — Guild Wars 2 Forums
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Pulmonary Impact needs a Buff

Exitus.3297Exitus.3297 Member ✭✭✭

Not really much else to say. The 66% nerf to PI was way too much.

I get ANet wanted to tone down the damage from CC, but this isn't like Lightning Rod (which now does more raw damage, applies Weakness and can Crit) where any CC application will proc it. Impactful Disruption at least requires good timing. When sharing the same column as Havoc Specialist, what's the point?

I'm not asking for the thing to be buffed back where it was. It just needs some help in my opinion.

Comments

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    Yeah, we know. Unfortunately its unlikely to get anything. Also, I would absolutely ask for it to be buffed back where it was (because it was already underperforming and the relatively lower damage of other skills wouldve made it more valuable), and I would also fix the bug that lowered its damage more than intended.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    edited March 29, 2020

    Nah I think Pulmonary Impact needs a rework.
    It was only ever strong in PvP because Havoc Specialist outclasses it in PvE.

    Now that Anet has deemed it "too strong" and nerf batted it so hard, nothing save of a rework will restore that trait slot to viability.
    Yu can buff the numbers , sure, but then what? It's still another dead PvE slot and niche PvP slot if the damage is still "not good as before"

    I say rework the skill to revolve around Weakness, since DD seems to cough that stuff out like a heavy smoker.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited March 29, 2020

    Seeing how they don't want hard cc to deal significant dmg, I doubt they'd even consider buffing it. At which point the most reasonable solution would probably be a rework. Just not sure into what.

    @Yasai.3549 said:
    Yu

    why

  • Exitus.3297Exitus.3297 Member ✭✭✭

    @Yasai.3549 said:
    Nah I think Pulmonary Impact needs a rework.
    It was only ever strong in PvP because Havoc Specialist outclasses it in PvE.

    Now that Anet has deemed it "too strong" and nerf batted it so hard, nothing save of a rework will restore that trait slot to viability.
    Yu can buff the numbers , sure, but then what? It's still another dead PvE slot and niche PvP slot if the damage is still "not good as before"

    I say rework the skill to revolve around Weakness, since DD seems to cough that stuff out like a heavy smoker.

    I certainly don't disagree with your idea.

    My only real issue is that land successful Headshots with S/P or D/P was reallllly satisfying with Impactful Disruption... I would want to keep that fun factor with such a rework.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Exitus.3297 said:
    Not really much else to say. The 66% nerf to PI was way too much.

    I get ANet wanted to tone down the damage from CC, but this isn't like Lightning Rod (which now does more raw damage, applies Weakness and can Crit) where any CC application will proc it. Impactful Disruption at least requires good timing. When sharing the same column as Havoc Specialist, what's the point?

    I'm not asking for the thing to be buffed back where it was. It just needs some help in my opinion.

    Don't compare lightning rod eles to headshot spammers...it's like comparing a Fiat mini to a Porsche .

    Spamming 44444444....requires no good timing...you just spamm 111111..... when out of Ini; maybe we should increase the cast time of headshot from zero to 3/4s min.
    Using 44444....11111...switch to shortbow if losing and 555....there is nothing requiring good timing.

    Ofc it's fun to spam 44444.....

  • Dextra.8162Dextra.8162 Member ✭✭

    The only thing that needs to change about it is the "massive" part in the tool tip c:

  • It should have just had an icd from the start. What made it strong wasn't from the damage itself but how easily it could be spammed with x/p builds with sleight of hand.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    Tbh it was always a pretty oppressive trait that heavily punished anyone not running the meta D/P daredevil due to the synergy with sleight of hand, mug and basilisk venom. The way it works now, it's either going to be oppressive or pointless depending on how the numbers work out, so I'd be down for having the trait reworked into something more interesting too.

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