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Make torment punish teleports


GewRoo.4172

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@Tayga.3192 said:

@Fueki.4753 said:in my opinion, long range Teleports should generally be unavailable in PvP.There already is enough runaway potential without those.

Mesmer doesn't >_>

I do count the constant target loss as part of runaway potential, too.And then you have that staff skill that teleports the Mesmer backwards, the Torch stealth skill, Mass Invis, Blink and probably even more that I can't remember.Mesmer has enough potential to flee.

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@Axl.8924 said:WOW the mesmer hate is real in this thread, especially from guardian mains.

+1

I don't know why the Mesmer hate to begin with. Afterall, Mesmer Portal was severely nerfed due to favoring Thief Toxic portal version

side note- whose the real Elephant in the room now after Mesmer was severely nerfed in favoring Thief? Not Mesmer again, correct??

doesn't Thief still have their near perma-evasive dodges whereas Mesmer being Punished with having only one?

seriously guys, it's not too hard to see who's the real bad guy here

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@GewRoo.4172 said:If a player with X stacks of torment is porting the dmg he would get by simply walking the same distance should get applied. That would finally be a real counter to portal.

So accidentally using your mesmers portal could oneshot you? You posted this one day early!

@mortrialus.3062 said:Remove the condition cleanses built into thief ports and it's a deal.

Just delete condicleanse period!

@Fueki.4753 said:I think that's the point.in my opinion, long range Teleports should generally be unavailable in PvP.There already is enough runaway potential without those.

Why stop at deleting all condicleanse, delete any teleports aswell. Nice april fools thread!

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@PLS.4095 said:delete torment to the game, just cancer.

Pretty much. No build should be allowed to use torment as an overwhelming source of damage like this: Having a condition that exponentially damages you unless you stand still to be an easy punching bag target? What the heck? It's like a free immob and damage dealer in one. Incredibly OP in the post-power Nerf.

It makes sense in small amounts as an interesting mechanic, but the builds that use it dump it in spades, easily 10-20 stacks in a sheer second. We're talking like 4-6k ticks. Even as a Scrapper with many Condi cleanses it's hard keep up with. It should sparingly be available, like fear and taunt.

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@Sanity Obscure.6054 said:

@PLS.4095 said:delete torment to the game, just cancer.

Pretty much. No build should be allowed to use torment as an overwhelming source of damage like this: Having a condition that exponentially damages you unless you stand still to be an easy punching bag target? What the heck? It's like a free immob and damage dealer in one. Incredibly OP in the post-power Nerf.

It makes sense in small amounts as an interesting mechanic, but the builds that use it dump it in spades, easily 10-20 stacks in a sheer second. We're talking like 4-6k ticks. Even as a Scrapper with
many
Condi cleanses it's hard keep up with. It should sparingly be available, like fear and taunt.

But confusion stacks are totally fine?

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@Sanity Obscure.6054 said:

@"PLS.4095" said:delete torment to the game, just cancer.

Pretty much. No build should be allowed to use torment as an overwhelming source of damage like this: Having a condition that exponentially damages you unless you stand still to be an easy punching bag target? What the heck? It's like a free immob and damage dealer in one. Incredibly OP in the post-power Nerf.

It makes sense in small amounts as an interesting mechanic, but the builds that use it dump it in spades, easily 10-20 stacks in a sheer second. We're talking like 4-6k ticks. Even as a Scrapper with
many
Condi cleanses it's hard keep up with. It should sparingly be available, like fear and taunt.

It's not exponential. It's literally a 45% boost. Which would turn 880 damage into 1272. You know, like you can see here:

https://wiki.guildwars2.com/wiki/Illusionary_Counter

Exponential would be like squaring or cubing a number turning 880 damage into 774,400 damage while moving or 658,240,000 damage. That's what exponents are.

People have some freaking goofy beliefs about the game if you think Torment is doing 658,240,000 damage while moving.

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@Sanity Obscure.6054 said:

@PLS.4095 said:delete torment to the game, just cancer.

Pretty much. No build should be allowed to use torment as an overwhelming source of damage like this: Having a condition that exponentially damages you unless you stand still to be an easy punching bag target? What the heck? It's like a free immob and damage dealer in one. Incredibly OP in the post-power Nerf.

It makes sense in small amounts as an interesting mechanic, but the builds that use it dump it in spades, easily 10-20 stacks in a sheer second. We're talking like 4-6k ticks. Even as a Scrapper with
many
Condi cleanses it's hard keep up with. It should sparingly be available, like fear and taunt.

Idem with burning, it hurts too much. Or that one is applied by your profession and must be treated differently? It makes sense... making others inferior so you become OP. Why not remove all damage and make Guild Wars 2 a more sanity and pacifist world? That would be more fair.

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@Faux Play.6104 said:

@PLS.4095 said:delete torment to the game, just cancer.

Pretty much. No build should be allowed to use torment as an overwhelming source of damage like this: Having a condition that exponentially damages you unless you stand still to be an easy punching bag target? What the heck? It's like a free immob and damage dealer in one. Incredibly OP in the post-power Nerf.

It makes sense in small amounts as an interesting mechanic, but the builds that use it dump it in spades, easily 10-20 stacks in a sheer second. We're talking like 4-6k ticks. Even as a Scrapper with
many
Condi cleanses it's hard keep up with. It should sparingly be available, like fear and taunt.

But confusion stacks are totally fine?

Confusion itself is a mess prob needs overhaul too.

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@"mortrialus.3062" said:People have some freaking goofy beliefs about the game if you think Torment is doing 658,240,000 damage while moving.

Sorry, I used exponential as a figure of speech. I should have prephrased it with a "like" so it was more obvious.

@Faux Play.6104 said:But confusion stacks are totally fine?

points to nose

At least with confusion you can still move and dodge without the immob implication caused by torment.

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