Scarecrows.3602 Posted October 15, 2017 Share Posted October 15, 2017 I’ve kept silent about this for ages because it really wasn’t that big of a deal but it just kind of bugs me that daredevils hold and swing their staff with the Hammer/Greatsword rigging. Would it not have been far more stylish (and more in keeping with the idea of a melee staff) to have it passively held in the same manner as a casting staff? (And with that sexy twirl animation, to boot.)One would think that a slick martial-artist class would wield their staff more like a staff than a sledgehammer. It might even distract from the hideous splayed-out heads the artists seem to love slapping on their staves.I dunno what I’m really expecting from this thread, but am I the only one who think this? Or do other people agree? Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted October 15, 2017 Share Posted October 15, 2017 Something has always bugged me about the staff when it was besides the thump sounds. Maybe that was it, I am not sure anymore. Also, there is only like 3 combos of armor that match the staffs aesthetics. Everything else looks meh with with the staff. Link to comment Share on other sites More sharing options...
Asur.9178 Posted October 15, 2017 Share Posted October 15, 2017 Link to comment Share on other sites More sharing options...
Alatar.7364 Posted October 15, 2017 Share Posted October 15, 2017 I love Daredevil more than any other Class.But the Daredevils Staff Idel animation is worse than any animation of any other Class. Link to comment Share on other sites More sharing options...
kash.9213 Posted October 16, 2017 Share Posted October 16, 2017 Same with Rifle running animation. Instead of looking like a sharpshooter shifting around we look like we're charging with bayonets. It's frustrating because both staff and rifle have a few really good animations and the whole set should be fleshed out, especially it's default look that we see a lot. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted October 16, 2017 Share Posted October 16, 2017 @kash.9213 said:Same with Rifle running animation. Instead of looking like a sharpshooter shifting around we look like we're charging with bayonets. It's frustrating because both staff and rifle have a few really good animations and the whole set should be fleshed out, especially it's default look that we see a lot. Try char. When you run with the rifle, you just lumber around with it in one hand like a sword. Link to comment Share on other sites More sharing options...
Wargameur.6950 Posted October 16, 2017 Share Posted October 16, 2017 We had a lot of talk about animations during the beta week-end, they made some change...but a lot are reused animations.The only time I feel animations are great with a staff is when I'm doing fractals as a charr :p Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted October 16, 2017 Share Posted October 16, 2017 Both Elite Spec weapon animation have problems, thus I don't use Staff nor Rifle. Staff Skill #2 always bugs me and now Rifle Skill #5 -- i sometimes can't tell if I'm kneeling or not -- much worse with my Asura Thief. Link to comment Share on other sites More sharing options...
Jack Skywalker.5674 Posted November 22, 2017 Share Posted November 22, 2017 I never liked staff auto attack on human daredevils. I wish they swaped the first 2 animations of the staff from the daredevil staff with those from the revenant. Link to comment Share on other sites More sharing options...
Slowmelt.8547 Posted November 22, 2017 Share Posted November 22, 2017 Weaver gets like 40 new skills with tons of flash and polish.Thief can't even get a basic animation work-up.JustANetThings Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted November 22, 2017 Share Posted November 22, 2017 Yea, Daredevil was a big disappointment for me mostly because of staff and the bad animations. I enjoy playing Daredevil in PvP, but only as a D/P thief because the dodge mechanic boost and how strong Impact Strike can be. Link to comment Share on other sites More sharing options...
Luranni.9470 Posted November 22, 2017 Share Posted November 22, 2017 Staff and also the Bound dodge both wind me up so much I can't use them. Bound because there's always that little stutter on land, and the sound effect is out of sync with the animation. Staff because all the animations look flat-out daft, including the idle-in-combat hold animation, just awful.I too wonder about the vast difference of effort put into different classes/weapons/specs - some seem to get a "copy, paste, shove it in and call it done" others get lovingly crafted from scratch with pizazz and artistry. This kind of lack of consistency in a product suggests an unprofessional setup and the lack of a suitably qualified quality control and testing team. Very sad to see tbh. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted November 22, 2017 Share Posted November 22, 2017 I still pray I'll see the Day Daredevil Staff animation while Idle in Combat stance will get a fix (literally fix), some goes for the first of the AA skill chain Link to comment Share on other sites More sharing options...
Turk.5460 Posted November 22, 2017 Share Posted November 22, 2017 @Leo Schrodingers Cat.2497 said:@kash.9213 said:Same with Rifle running animation. Instead of looking like a sharpshooter shifting around we look like we're charging with bayonets. It's frustrating because both staff and rifle have a few really good animations and the whole set should be fleshed out, especially it's default look that we see a lot. Try char. When you run with the rifle, you just lumber around with it in one hand like a sword.Yeah and it's terrible. I really wish that the default running w/idle rifle animation was the same as when you are getting up from a Kneel. Like when you end kneel, and immediately run, the rifle is still in both hands, pointed down and to the left. Similar to how Soldier 76 holds his future-pulse-laser-blaster-majigger when he sprints.And for the Staff - since the running animation is the same as a Hammer, it looks like our agile acrobatic weapon weighs 200lbs. Link to comment Share on other sites More sharing options...
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