🔰 Commander/Mentor/Squad UI in need of improvements? [Comments, Feedback & Suggestions] — Guild Wars 2 Forums
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🔰 Commander/Mentor/Squad UI in need of improvements? [Comments, Feedback & Suggestions]

Woop S.7851Woop S.7851 Member ✭✭
edited April 3, 2020 in Guild Wars 2 Discussion

In another forum thread, there's been discussions towards the current "looking for group" (LFG) panel & how it can be improved for better UI + team play experience, since the Squad Panel is heavily intertwined with LFG & commander features, at the moment, do you see a need to enhance the current "Squad UI/Commander/Tag/functions/Panel"? Based on your gameplay experience for all game modes (Raids, PvE, WvW), are there features you'd like to see? Something missing? Issues when leading a squad? Please share your comments or suggestions, thanks! =)

Wiki References:

NA Server: Henge of Denravi
WvW Builds: https://tiny.cc/wvw2

🔰 Commander/Mentor/Squad UI in need of improvements? [Comments, Feedback & Suggestions] 31 votes

Commander & Mentor Tag/Squad UI works perfectly fine, no improvement needed, you're crazy!
32%
Khailyn.6248yoni.7015Frostfang.5109Liston.9708zombyturtle.5980keenedge.9675Dreamy Lu.3865Makuragee.3058Anemone.5320JekthAvid.1408 10 votes
Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)
58%
Ashantara.8731FrizzFreston.5290sokeenoppa.5384Tyncale.1629Reliam.5849Leablo.2651Henry.5713DanAlcedo.3281nanomidgy.9180blade eyes.2034Woop S.7851Skotlex.7580Ragi.7291Antycypator.9874woops.1268EmmetOtter.8542Josiah.2967Atomos.7593 18 votes
What's a Squad? What's a Commander Tag?
9%
Loosmaster.8263Glox.5942thepenmonster.3621 3 votes

Comments

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    Needs a label for WvW : closed/private guild group , open (Public) , size (<10 , 25+) denoted by bars , circles, stars, or something
    Maybe also pop up the squad message on right click or double click if open squad since people tend to put voice comms information there. There's a lot of unused options on right clicking a tag: it's only "join squad now" when it could easily have "view squad message" , "see who is in my guild(s)" , "see mutual friends" (to avoid pin spies).

    For PvE : a way to label what the squad is for if it's not in LFG , stop random people from merging with another squad on a completely different map

    • on right clicking a tag: view squad message , etc
    • option to hide squads <5 or empty squads with only one person
  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited April 3, 2020

    as I have mentioned before, it would be cool if commanders and players could prioritize which combo fields they want to combo regardless of what was thrown down first. for example, as an ele with aura share it would be sweet if I could tic a box that always makes me leap through chaos fields, and as a commander make all players blast water fields before anything else. ofc player prefs should override the comms. I think functionality changes and an overall buff to combo fields are in order as well, since it promotes organized play for superior results.

    Te lazla otstara.

  • Ragi.7291Ragi.7291 Member ✭✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)
    1. I'd say a button to reach your commander's map, with a queue if the map is full.

    2. Icons tag additions via success, reward path or gems.

    3. The squad greeting message that should pop in the middle of the joining player's screen, many don't read the chat.

    4. Buttons with icons that can be set up by writing a message from within and when clicked it appears in the middle of the player's screen.
      Like use your hard controls, or stay pack, heal, or dispell, ...
      Things that we repeat quite often, but it's complicated to write + play and lead.

    5. Integration of the ground and person marking system with a wheel (cercle, square, arrow, ....), such as that of GW2radial

    6. be able to reserve a place for someone or put a "occupied" place or simply limit the maximum number of people in the squad for lfg to a chosen number.
      Especially useful in raid or strike mission if you reserve a place for someone, it prevents too many people to come to the LFG.

    7. removed the occurrence restriction on the lfg to change the description of your ad for the lead.

    8. Adapted the icon of the squad lead so that it doesn't interfere with the statue and mechanic icons we receive in raid or strike mission for the mechanics (poison, chains, bombs, clock, aggro, ...)

    9. a complete overhaul of the LFG, with a FF14-style system.

  • Woop S.7851Woop S.7851 Member ✭✭
    edited April 15, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    Thanks for the comments! Consolidated list below, updated as they're found:

    Thanks to @JusticeRetroHunter.7684 and @Virtuality.8351 for mentioning the below:

    • Squads should have more control over the party element in the squad, what he referred to as “nested squads”
    • Basically each party/subgroup in a squad should have the ability of having their own commander tag (a sub-commander tag) which would make fights more complex by adding a new level of organization & micro-management
    • In addition, nested sub-squads would have the ability of say, having 2 parties of 5, and an additional space for specs that utilize abilities that have potentially higher ally target caps. Soothing Mist for example can effect 13 people at any given time, but because of the current structure, an elementalist with soothing mist can only apply this on to 5 people if they are in a party of 5. Nesting the sub-squad so that it can be considered part of the party without being effected by squad/party buff prioritization would allow these buffs to be applied to more than 5 people without having to be in your own sub-squad (thus denying yourself of your parties 5 target boons and buffs.)

    Other Comments found:
    UI/UX:

    • Squad Panel Missing an "advertise" checkbox, currently displayed only under the LFG pop-up panel
    • Health bars of squad members (when low) displays as another color (white maybe) so commander and healers know
    • Can not decipher sub-groups since all squad members have blue name tags (hard for sub-groups to stack boons)
    • Mentor tag icon not used very often, need straightforward simple design geared towards PvE or smaller groups (5-10 people)
    • Nested Mentor tag inside a large squad? Enable Lieutenants to use Mentor tag (visible only to their subgroup) while in WvW?

    Squad panel/Visual:

    • Re-sizable commander tag (seen by main player only)
    • Display of numbers beside the tag (indicates how many players are currently in squad, debatable since spies with alt-accounts from opposing server may know)
    • Hover over short descriptions ("Zerging", "Havoc", "I want bay", etc). This is to encourage easily defined parties at a glance.
    • More shapes to customize squad tags and encourage smaller groups to run with "their own" tags (attackers, defenders, capturers etc.), creates dynamic small group game-play, also helps in big blob fights
    • Squad size indicator, such as 1-3 chevrons beneath the tag to indicate 1-10, 11-25, 26-50.
    • Map/team chat should note if the talker is a commander of a certain map (this is just to boost peoples egos and make them want to tag up for it).
    • Ability to set simple attack/defend objectives for bonus points for the entire squad (similar to battlefield 2142 where the commander can place objectives for each of the separate 5-person squad groups)
    • Players reported joining a squad/group, then the group suddenly disbands due to leader leaving before player joined: confusing. Currently missing "auto-designate player X as commander" feature when a leader leaves
    • Party features (PvE): Mentor tag needs a "private mentor tag" checkbox (for helping new guild members/players), leader do not want the whole map to think the group is doing map events

    Game-play/Function/Features:

    • WvW seems to consist of only 1 commander on 1 map at a time, seems to be due to zerg sizes
    • Encourage smaller squads to capture multiple objectives simultaneously by x2 rewards mechanic?
    • Personal waypoints placed by commanders on the mini-map can not be seen by squad members
    • Waypoint path lines on minimap?
    • Sub-group mini-tags needed, allows: commander micro-management tactics (example: sub-group A of 20 people is holding/fighting the enemy, commander orders sub-group B of 10 players circles around and flanks the enemy from behind or hits an enemy tower) currently not possible as squad members can't decipher who is in A or B, confusion occurs
    • "Master Commander" feature (checkbox), enabling it allows all sub-groups to have its own mini-tag
    • Commander NPC Siegerazor and Siegecrusher with automated attack features + other functions when no commander is on map

    Additional comments taken from WvW forums (4.14.2020)

    • Parties should be able to do squad commands and the party leader have their own ministag
    • How about having your subgroup having a different color than the rest of the squad? No, that different shade of blue doesn't cut it
    • u could make squad colors different, like having the players on 1 squad displayed the others in their party highlighted somehow + small party leader tags. that would need a lot of icon changes etc and the main tag has to be way more highlighted then he/she is at the moment
    • Comments: with all the shiny effects and bling bling it gets yet sometimes hard to spot where the tag is, even when on voice. (after a slight lag-hic-up i sometimes stroll into the wrong direction at pushing) - so it could be a bit annoying to have several mini-tags around and confusing you even more. technically the idea isn't bad surely.
    • but do we really want more icons floating around, if we often tend to use small settings for visuals, just to minimize lag as much as possible?
    • QoL things I'd like:
    1. A keybind for swapping party view and squad view.
    2. A couple personal raid markers. Independent from the party target and squad markers. Only visible to the player.
    3. I'd like to be able to turn off name plates of non squad members.

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    I personally think the UI could use improvements. Im still not quite sure what does what.

  • Woop S.7851Woop S.7851 Member ✭✭
    edited April 9, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    Full image: https://i.imgur.com/Mcjg0Ul.png

    Full image: https://i.imgur.com/iM3hQIB.jpg

    Full image: https://i.imgur.com/wc5dbrR.jpg

    Full image: https://i.imgur.com/Q3KmY0S.jpg

    Full image: https://i.imgur.com/qQ1SW8M.jpg

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Luthan.5236Luthan.5236 Member ✭✭✭✭

    "Mentor" ... feels a bit weird to call it that. You can get the tag easily and free. And a lot of people use it just to say "I need help with event x".
    As it is used now: Basically mentor is the same as commander - just that he can't make a squad.

    Calling the commander "commander" is fine. "Mentor" should be removed and the explanatin on the mastery system should say "allows you to use a visible tag on the minimap" or something like that. (Change the button where something with "mentor" is mentioned as well.)

    Then this someone mentioned above: "For PvE : a way to label what the squad is for if it's not in LFG"
    I'd love to see this in the map and minimap when hovering over the tag with the mouse cursor. Not only "commander [name]" but a box where that info could be.

    Also if not already possible: The option to hide tags on the map: Sometimes annoying when they overlap event marker and I think there is just an idle commander waiting for something - which sometimes happens - when there i fact is an event already. Also nowadays some commanders hidden far away above somewhere in the map. I guess some of those people that "break out of the map" with their mounts. (Recently people announce in the map chat "oh look at me I broke the map, I'm above the map, etc. and no one cares.)

    • Hide for 1 [or more] hour[s]
    • Hide until I change maps
      Or hide per player permanently - a separate list (while not completely ignoring/blocking that player / maybe improve the block list to give checkboxes like in the chat window options - so you could manually decide to block only certain stuff from certain players)
  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    edited April 8, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    There is one feature that i still want that was actually meant to ship with the squad system.

    This:

    The commander can choose a range/radius.

    Every player outside the that radius get grayed out to only the commander.

    This helps the commander to see how many people are near him without having to open the map.

    For WvW a huge boon.

    You could select a smaller number in raids to see who is sticky to the commander and who gets out of support range to often.

    Sad that this never happend.

  • Well in Wvw I would love to how full the map is and not just the queue.
    In LFG I would love to see the elite spec not just the base class maybe in the chat too with small sized symbol behind the name.
    About the private squads I can only say they are a double edged sword

  • Woop S.7851Woop S.7851 Member ✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @DanAlcedo.3281 said:
    The commander can choose a range/radius.
    Every player outside the that radius get grayed out to only the commander.
    This helps the commander to see how many people are near him without having to open the map.

    Did you mean something like this below? :)

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @Woop S.7851 said:

    @DanAlcedo.3281 said:
    The commander can choose a range/radius.
    Every player outside the that radius get grayed out to only the commander.
    This helps the commander to see how many people are near him without having to open the map.

    Did you mean something like this below? :)

    Yes that.

  • Antycypator.9874Antycypator.9874 Member ✭✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    I need an option called "Check/uncheck — allow squad merging", because I'm sick of people merging my meta AB squad with other 30 players farming in SW.

    • Description change is unfair.

    Master of garbage builds and being useless.

  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭

    @Woop S.7851 said:

    @DanAlcedo.3281 said:
    The commander can choose a range/radius.
    Every player outside the that radius get grayed out to only the commander.
    This helps the commander to see how many people are near him without having to open the map.

    Did you mean something like this below? :)

    I would prefer that out of range instead had another colour (maybe yellow or reverse colour in text that instead it show green text and white background) then grey to show who is in range and who is not or even put them in the end of list. It is hard to see the difference between the level of green from picture above.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    There's some good in-depth stuff above. I will just add that my biggest frustration is searching for the tag in a mass of squad boxes. Sure it has some subtle indicators, and helpful commanders will move themselves to a solo group so they stand out (and so their box doesn't jump just as someone is right clicking to join in map and someone else joins or leaves). But it would be glorious if the commander got some can't-miss-it indicator, like a fully gold box.

  • Woop S.7851Woop S.7851 Member ✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @Donari.5237 said:
    my biggest frustration is searching for the tag in a mass of squad boxes. Sure it has some subtle indicators

    @ShadowCatz.8437 said:
    I would prefer that out of range instead had another colour (maybe yellow or reverse colour in text

    Something like below? :)
    Full image: https://i.imgur.com/F2Ux6ZP.jpg

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Henry.5713Henry.5713 Member ✭✭✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    I know this may be seen as the ultimate elitism by some but it would be nice to have full control over who is able to apply to your squad for instanced content. Being able to weed out people by setting up requirements for levels, classes, elite specs, etc.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Donari.5237Donari.5237 Member ✭✭✭✭

    @Woop S.7851 said:

    @Donari.5237 said:
    my biggest frustration is searching for the tag in a mass of squad boxes. Sure it has some subtle indicators

    @ShadowCatz.8437 said:
    I would prefer that out of range instead had another colour (maybe yellow or reverse colour in text

    Something like below? :)

    I like Proposal 2 quite a bit.

  • Woop S.7851Woop S.7851 Member ✭✭
    edited April 9, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    Full image: https://i.imgur.com/eLqofP4.png

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Josiah.2967Josiah.2967 Member ✭✭✭✭
    edited April 9, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    I would like a "party only" mentor option. Sometimes I want to help friends/guilds in my party without broadcasting my location to the whole map. During this time I want them to easily be able to find my location on the map, mini map, icon. I do not want people outside of my part to know my location. I feel bad for people that think I am going to lead a meta event, when I am just trying to help my guild do something.

    @Henry.5713 said:
    I know this may be seen as the ultimate elitism by some but it would be nice to have full control over who is able to apply to your squad for instanced content. Being able to weed out people by setting up requirements for levels, classes, elite specs, etc.

    Until they balance the professions, this would be terrible for the game.

  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭

    That is an improvement what you suggest. Good work!

    What I really wish is some way on main map or minimap to actually see all tags in a list as sometimes those tags move very fast around on maps and can be hard to move cursor to right place before they move again. On minimap we have at right side a section which unfold when one hover with cursor at that part of minimap. Why not add a section with all commander tag first and below all mentor tags in a list when minimap is in upper right corner so it looks like a drop down list (and reverse when minimap is in lower corner)?

    I always change squad into a list on left side instead of the "new" look where one can see each profession and how much supply each and one carry. It takes less screen space and I can see if ppl are alive or dead. How does your suggestion fit when one use the old way of displaying a group or squad?

    Thank you for doing this work even when it is very unlikely that ANet will make use of it. One can only hope.

  • Woop S.7851Woop S.7851 Member ✭✭
    edited April 10, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @Josiah.2967 said:
    I would like a "party only" mentor option. Sometimes I want to help friends/guilds in my party without broadcasting my location to the whole map. During this time I want them to easily be able to find my location on the map, mini map, icon. I do not want people outside of my part to know my location.

    Yes, that's a good idea, the "Mentor" tag function might need to be re-thought, I rarely see people use it, the button instead could be just for small groups of 5 people, can be renamed to "Party/Mentor" button, and have a "private/public" checkbox, when doing these mock-ups, I've noticed the main struggle was trying to simplify and simplify so that anyone can understand it, the current lingo consists of:

    • a 5-person party type;
    • a 10-person Squad (raid) type;
    • and a 50-person Squad
    • if all of them are called "Party" or just "Squad", it'd be so much easier to understand, GW1 only had 1 naming convention: "Party", but there must be a reason they made it this way...

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Woop S.7851Woop S.7851 Member ✭✭
    edited April 10, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @ShadowCatz.8437 said:
    What I really wish is some way on main map or minimap to actually see all tags in a list as sometimes those tags move very fast around on maps and can be hard to move cursor to right place before they move again. On minimap we have at right side a section which unfold when one hover with cursor at that part of minimap. Why not add a section with all commander tag first and below all mentor tags in a list when minimap is in upper right corner so it looks like a drop down list (and reverse when mini-map is in lower corner)?

    I always change squad into a list on left side instead of the "new" look where one can see each profession and how much supply each and one carry. It takes less screen space and I can see if ppl are alive or dead. How does your suggestion fit when one use the old way of displaying a group or squad?

    Yes, have to explore that for sure, I've been checking some other game's UI and cross checking it with GW2's PvP view :)
    For the squad panel, there seems to be 2 main views oriented to 2 types of players:

    - The simplified view (displays only subgroup squad members) in the entire 50-person squad, similar to PvP team view below
    - The Grid icon view: aimed at commanders, they'd have to manage 50 players which makes sense

    However at the moment, it seems both commanders + squad members have the option to switch between these 2 views, which is quite confusing, will have to play around with the mockups :)

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Woop S.7851Woop S.7851 Member ✭✭
    edited April 10, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @ShadowCatz.8437 said:
    I always change squad into a list on left side instead of the "new" look where one can see each profession and how much supply each and one carry. It takes less screen space and I can see if ppl are alive or dead. How does your suggestion fit when one use the old way of displaying a group or squad?

    After checking the PvP Spectator mode (similar to image above), I'd visualize it like something below, will add a seperate image for the "bars" (non-grid) look, but it'd be similar where health bars can be purely blue in the same "subgroup :) and in big fights, your subgroup icons will display in the chaos

    Full image: https://i.imgur.com/wTrjQVj.png

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭
    Commander & Mentor Tag/Squad UI works perfectly fine, no improvement needed, you're crazy!

    I voted to keep as is. Of course, like lot of things in the game, it could be better. However, for me personally, the way it works is good enough. I would like the priority to be set to other things before improving the leading UI.

    Leading Team of Equinox Solstice [TIME] / Singapore-Based International PvX Guild
    WvW server: Henge of Denravi
    https://discord.gg/P5dj7fd
    Contact: Dreamy Lu.3865

  • Woop S.7851Woop S.7851 Member ✭✭
    edited April 10, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @Dreamy Lu.3865 said:
    I voted to keep as is. Of course, like lot of things in the game, it could be better. However, for me personally, the way it works is good enough. I would like the priority to be set to other things before improving the leading UI.

    Thanks for the vote :) yes you are right, resources definitely should be directed towards other items such as the expansion long-term, without it there'd be a lack of additional financial resources to innovate, I must've gotten carried away from the nostalgia during the golden days of GW1, this post is only food for thought, nothing is absolute or imposed, hopefully there'll be a time in the future where ideas shared here today will help the game of tomorrow, even if it's just by a little bit :p

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Woop S.7851Woop S.7851 Member ✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    4.14.2020 Update:

    • Additional comments found from this WvW forum post and copied/added to this thread's notes above
    • Mockups/concepts to follow for additional feedback

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Woop S.7851Woop S.7851 Member ✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    Full image: https://i.imgur.com/G5zdptd.png

    Full image: https://i.imgur.com/nR8QIx5.png

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Woop S.7851Woop S.7851 Member ✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @Woop S.7851 said:
    Thanks for the comments! Consolidated list below, updated as they're found:

    Thanks to @JusticeRetroHunter.7684 and @Virtuality.8351 for mentioning the below:

    • Squads should have more control over the party element in the squad, what he referred to as “nested squads”
    • Basically each party/subgroup in a squad should have the ability of having their own commander tag (a sub-commander tag) which would make fights more complex by adding a new level of organization & micro-management

    Full image: https://i.imgur.com/jIWFeGA.jpg

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • nanomidgy.9180nanomidgy.9180 Member ✭✭✭
    edited April 19, 2020
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    Commander tag needs to be bigger and more visible. (Stands out from the sea of name plates)

    Party member names plates with different colour.

    Option to turn off none squad member name plates.

    Get rid of the dot on simplified name plates for allies. (in WvW)

    Option to turn off squad health bar.

    Option to reposition party UI grid.

    Add a keybind for toggling squad/party view. Or able to show both at the same time.

    Add party prioritized markers.

    Option to enable standard character model for mounts.

    Option to enable standard character model in pve. (Same as in wvw and pvp)

    Option to turn off other players spell effects.

    Option to turn off other players legendary items effects.

    Everything listed above are my wishlist to reduce unwanted flashy effects and visual clutters inorder to focus on performance.

  • Woop S.7851Woop S.7851 Member ✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    @nanomidgy.9180 said:
    Commander tag needs to be bigger and more visible. (Stands out from the sea of name plates)
    Party member names plates with different colour...

    Thanks for the comments! More mockups to come :)

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Woop S.7851Woop S.7851 Member ✭✭
    Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    Commander Squad UI/UX - Radial Menu:
    Full image: https://i.imgur.com/0eN9ghG.jpg

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Woop S.7851 said:
    Commander Squad UI/UX - Radial Menu:
    Full image: https://i.imgur.com/0eN9ghG.jpg

    Overall it looks good, but I have updated your radial panel to accurately represent the actual communications needs of the WvW commander:

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Please for the love of...Bubbles...it needs major improvement (comments, feedback, suggestions - elaborate)

    Post Bump! New expansion coming, veterans, commanders and fans, now is your time! Voice your thoughts or forever hold your peace! :)

    NA Server: Henge of Denravi
    WvW Builds: https://tiny.cc/wvw2