I adress this forum post to all developers working on the latest releases.
I've discussed World Polishing before but what I really wish for is a remastered version of GW2.
Textures are all the same. Switching to another engine would only allow us to have better detail culling transparent textures and allows players to experience a higher framerate with more detail when zooming in.
Now from what I'm aware off is that the GW2 engine is the same as GW1's. This was because the original engine was good enough to provide people an experience like walking through a painting wich I very much appreciate.
Nonetheless there are many many people who suffer from overheating computers and low framerates still dedicated to GW2 for a reason. It's a perfect unique game with it's own lore and own way of storytelling. This could be easily solved if it was so easy to convert DX9 to DX12 Ultimate (with RTX and Ansel provided by Nvidia)
Now I can't look in Anet's wallet so I don't know if it's too much to cost to buy licences for a new engine but heck.. there are even free possibilities like Unreal engine provides us nowdays.
Why I feel stubborn enough to ask for a Remastered version is because I have helped developing other games that released around 2002.
I'm aware of polycount restrictions and texture minimizing for optimal use.. but isn't this way of working getting outdated?
With technology ike RTX simple reflections in ice or water would be far more detailed and immerges the player to love this game even more.
Another game called Black Dessert has remastered their game. Why can't anet?
About my thoughts on world polishing is a better way of guided by the lore of gw2 to update for example divinities reach castles in the sky that once were unreachable and now manditory for flying skyscale. The player finds out unrealistic balconies and doors that are even too smal for an asura to enter placed as mere scenery.
In the times of GW1 I wished for bump mapping and a day and night cycle. this GW2 has nailed because I love the way Supersample works although some still set it too native because of unrealistic lightning.
As our eyes confined to games getting more detailed every year our eyes are spoiled. Graphicwise/mechinacly and the high engine output that only allows people to play with more than decent desktops. I hope GW2 has the ambition to grow likewise by the effort other engines put into their game to optimize eyecandy for our lazy eyes that strive for the players mind to set priority ingame. GW2 has done a good job bringing out more visuals like infusions and legendary trinkets... But people still log off and they poof away into nothingness, Though when entering a portal the character has a nice transition to the other portal. maybe lorewise there could open possibilities to allow the player to log off but actually "standby" in the lore of gw2.
Cantha is upon us and I couldn't be more thrilled about this increddible expansion. I just really hope it's not in vain for those players who seek eyecandy to the fullest extend like I do.
GW2 is directX9 having an engine that only uses one CPU core. In a remastered version I'd imagine highering framerates and more "polishing" those ugly textures ore onesided ones to have as low polygons as the measure takes.
Question is: Is a remastered version of GW2 possible so we don't have to wait for GW3? honestly i dont think that's ever gonna happen. GW2 has all the assets a player needs to have fun in such an amazing game.
With all respect and love for the one's behind the screens.
I hope the community can work together with the developers to inspire this game to be timeless as much as possible.
With love and being faithful,
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