Will you buff Shortbow by 2025 or is it too soon, Anet? — Guild Wars 2 Forums

Will you buff Shortbow by 2025 or is it too soon, Anet?

Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭
edited October 15, 2017 in Ranger

Outside of people who've just purchased the game and don't know any better, when was the last time you've seen anyone using the Shortbow in pvp OR pve? How can you mess up such an iconic ranger's weapon for five years? I don't get it, really. They buffed Longbow years ago, but nothing was done to Shortbow.... oh yea! They buffed power damage on a condi weapon, great stuff.

You look at every single SB skill, and ask yourself what the hell is this garbage??? The CC sb5 is the only half useful skill, but even then, if you compare it to similar skills with the same CD (Magic bullet on mesmer's pistol and pin down on war longbow), its absolutely laughable in comparison. Do you wait for GW3 to be released to buff Shortbow, Anet?

Here's my quick suggestion on skill rebalance, so this weapon is even able to compete with Axe/Torch or Axe/Dagger on condi or cele builds.

Crossfire
2sec Bleed from any angle. Pierces targets. Per pierced target, 1sec of bleeding is added to the targeted enemy. Flanking fact removed.

Poison Volley
Add 2 additional poison darts for a total of 7. Narrow down the firing cone so this skill is usable to 600 range (5 darts should be able to hit at 600 range. If you want all 7 to hit, melee range will be needed). Poison duration is 7sec from any angle. CD and firing speed stays as is. Flanking fact removed.

Quick Shot
In addition to what it currently does, add 1 stack of Burning for 3sec if you hit the target. If you hit the target while having Swiftness, you apply 3 stacks of Burning for 3sec instead. Activation time, Evade duration and CD stays the same.

Crippling Shot
Increase CD to 15sec. You apply 5sec of Cripple. You also apply 3 stacks of Torment for 5sec IF the target was moving. YOUR three next attacks apply Bleeding for 10sec. Your Pet next attack apply 1sec of Immobilize. Activation time stays the same.

Concussion Shot
Flanking fact removed. This skill now stuns for 2sec from any angle. If a skill is interrupted, you apply 5 stacks of Confusion for 5sec, and the interrupted skill takes 5 additional seconds to recharge (additional CD time shouldn't work on autos of course).

Nothing will ever improve for SB in this decade, but i had to get it off of my chest.

Comments

  • StickerHappy.8052StickerHappy.8052 Member ✭✭✭
    edited October 16, 2017

    Will play devil's advocate here. Shortbow is the best dueling, skirmishing weapon for ranger. Only thing I would change is to add confusion on concussion shot and make crossfire deal % damage when flanking, then it will be a true hybrid weapon.

    # AND CHANGE LIGHT ON YOUR FEET. SUCH A CONVOLUTED TRAIT.

  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    Increase crossfire bleeding duration by 1 second.
    Quick shot gives 3 seconds of quickness.
    Concussion shot: rename to Confusion shot-> normal effect +applies 2 stacks of confusion, 4 if flanking.

  • If the flanking bonus is going to be dealt away with, I'd like to see more skill synergy applied to the weapon.

    • Crossfire bleeds for 2s each shot. Bleeds last 25% longer against foes with movement-impeding conditions.
    • Poison Volley fires 5 arrows that poison for 5s each. Each arrow inflicts weakness for 0.5s on bleeding foes.
    • Quickshot also removes immobilize.
    • Crippling Shot cripples for 4s and makes your pet's next 3 attacks inflict bleeding for 12s. Weakened foes are also immobilized for 1.5s.
    • Concussion Shot stuns for 2s and inflicts 5 stacks of confusion for 5s if the foe is interrupted.

    This adds self-synergy to the weapon while allowing it to be more versatile with other traits and utilities. Anything that inflicts movement-impeding conditions aside Crippling shot, such as Muddy Terrain, Frost Trap, traited Traps, Soften the Fall use with a heal, and pets that also apply cripple, chill, or immobilize bolsters Crossfire.

    Poison Volley and Crippling Shot play into one another while Crossfire lends itself to Poison Volley in applying weakness. Traits and pets that also inflict weakness such as Wilting Strike, Black Bear, and Protective Ward can also fit into these adjusted moves.

    Think the final part is Light On Your Feet. Flanking bonuses can be easily altered to strengthening each move by just a bit. Also, altering the Light on your Feet bonus from 10% damage/condition duration to damage/condition damage fits better while having it apply while the player has vigor instead of on-dodge or evade.

    • Crossfire bleed increased to 3s.
    • Poison Volley fires 2 additional arrows.
    • Quickshot grants 3s of super speed instead of swiftness.
    • Crippling Shot additionally inflicts 2 stacks of torment for 4s.
    • Concussion Shot additionally inflicts 10 stacks of vulnerability for 10s (same).

    If that can happen, the changes are much more meaningful and can create some additional synergy with other traits, utilities, and pets that the class has to offer. Some will be more effective than others, but hey, at least they would be more options - ones that'll have synergy.

    PET PRECISION & DPS DATA
    "Back in Black... Desert Online."

  • Khenzy.9348Khenzy.9348 Member ✭✭✭

    If none of you asked for a reduction of Concussion Shot's aftercast, you don't or haven't played shortbow in PvP that much at all.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    Shortbow on condi ranger is pretty much what most people who are condi rangers use. It's short bow and axe/torch. Not sure where the OP is getting his information but at least in PvE, I see short bows used pretty much every day and my condi ranger uses one as well.

  • Kraitan.8476Kraitan.8476 Member ✭✭✭

    Can I just add that the current trait which makes all SB attacks flank, is bugged, and actually DOES NOT WORK reliably? Especially the SB 4 and 5 seem to bug out alot. Nice fake trait there Anet. Just another bug us rangers have to live with.

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited October 17, 2017

    It's meta in pve because they buffed aspects of it that are easily maintainable in pve.
    The weapon itself is still as boring as it ever was. I actually hate this weapon, might very well be my least favorite one. Bow skills that are interesting were given to other classes. Choking Gas, Pin Down and whatnot. 250 years went by and rangers forgot how to light up their arrows with fire.

    And lets not even start with the shortbow trait. What a convoluted mess.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Khenzy.9348 said:
    If none of you asked for a reduction of Concussion Shot's aftercast, you don't or haven't played shortbow in PvP that much at all.

    I roam a bunch with SB (only because of perma swiftness... the only useful thing on that weapon for roaming). The aftercast never bothered me. Why? Because this game is plagued with aftercast on almost everything. Its the norm.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    Another suggestion i'd like to add is to change Poison Volley for GW1's Burning Arrow. I feel like without the Torch, you absolutely need Burning on SB or the DPS is simply mediocre (i'm talking about pvp btw).

    Burning Arrow
    10 CD
    1/2 casting time
    3 stacks of Burning for 3 sec
    Power Damage should be equal to Winter's Bite, ranger Axe3 skill.

    if there's one ranger skill i miss from GW1 its Burning Arrow! There are no other weapons where it'd fit, but it would be nice on SB and fits in there perfectly.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Vayne.8563 said:
    Shortbow on condi ranger is pretty much what most people who are condi rangers use. It's short bow and axe/torch. Not sure where the OP is getting his information but at least in PvE, I see short bows used pretty much every day and my condi ranger uses one as well.

    In pve a power soulbeast with LB/X is much better than a trapper condi ranger. Not to mention that in pve you see a bunch of new players that aren't aware of SB's underpowered dps. What deals damage on a condi ranger is traps, SB is only there to spam autos half afk while waiting for traps CD.

  • Heimskarl Ashfiend.9582Heimskarl Ashfiend.9582 Member ✭✭✭
    edited October 16, 2017

    @Nuka Cola.8520 said:
    Another suggestion i'd like to add is to change Poison Volley for GW1's Burning Arrow. I feel like without the Torch, you absolutely need Burning on SB or the DPS is simply mediocre (i'm talking about pvp btw).

    Burning Arrow
    10 CD
    1/2 casting time
    3 stacks of Burning for 3 sec
    Power Damage should be equal to Winter's Bite, ranger Axe3 skill.

    if there's one ranger skill i miss from GW1 its Burning Arrow! There are no other weapons where it'd fit, but it would be nice on SB and fits in there perfectly.

    How about Incindiary Arrows? Just change the Poison to Burning. https://wiki.guildwars.com/wiki/Incendiary_Arrows
    Then maybe add poison to flanking on Crossfire instead of a longer bleed.

  • Prophet.1584Prophet.1584 Member ✭✭✭

    @Nuka Cola.8520 said:

    @Vayne.8563 said:
    Shortbow on condi ranger is pretty much what most people who are condi rangers use. It's short bow and axe/torch. Not sure where the OP is getting his information but at least in PvE, I see short bows used pretty much every day and my condi ranger uses one as well.

    In pve a power soulbeast with LB/X is much better than a trapper condi ranger. Not to mention that in pve you see a bunch of new players that aren't aware of SB's underpowered dps. What deals damage on a condi ranger is traps, SB is only there to spam autos half afk while waiting for traps CD.

    that's completely false from a pve aspect. SB#2 and the bleeds on auto are what you take SB for in a pve condi ranger build and it outdps's power lb/x by a large margin unless you mean open world where anything goes. SB#5 is also fairly useful on breakbars, another thing is the fact that the attack speed on SB is high and used with sun spirit can provide a lot of burning on hit.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Prophet.1584 said:

    @Nuka Cola.8520 said:

    @Vayne.8563 said:
    Shortbow on condi ranger is pretty much what most people who are condi rangers use. It's short bow and axe/torch. Not sure where the OP is getting his information but at least in PvE, I see short bows used pretty much every day and my condi ranger uses one as well.

    In pve a power soulbeast with LB/X is much better than a trapper condi ranger. Not to mention that in pve you see a bunch of new players that aren't aware of SB's underpowered dps. What deals damage on a condi ranger is traps, SB is only there to spam autos half afk while waiting for traps CD.

    that's completely false from a pve aspect. SB#2 and the bleeds on auto are what you take SB for in a pve condi ranger build and it outdps's power lb/x by a large margin unless you mean open world where anything goes. SB#5 is also fairly useful on breakbars, another thing is the fact that the attack speed on SB is high and used with sun spirit can provide a lot of burning on hit.

    Point Blank Shot is there for breaking bars and deal considerable damage as well. With how hard soulbeast can hit in a power build, i personally do not believe a trap ranger is better for pve anymore. Even if it was the case, i'd run Axe/Torch X/X or Axe/Dagger Sword/Torch in a condi build.

  • Prophet.1584Prophet.1584 Member ✭✭✭

    @Nuka Cola.8520 said:

    @Prophet.1584 said:

    @Nuka Cola.8520 said:

    @Vayne.8563 said:
    Shortbow on condi ranger is pretty much what most people who are condi rangers use. It's short bow and axe/torch. Not sure where the OP is getting his information but at least in PvE, I see short bows used pretty much every day and my condi ranger uses one as well.

    In pve a power soulbeast with LB/X is much better than a trapper condi ranger. Not to mention that in pve you see a bunch of new players that aren't aware of SB's underpowered dps. What deals damage on a condi ranger is traps, SB is only there to spam autos half afk while waiting for traps CD.

    that's completely false from a pve aspect. SB#2 and the bleeds on auto are what you take SB for in a pve condi ranger build and it outdps's power lb/x by a large margin unless you mean open world where anything goes. SB#5 is also fairly useful on breakbars, another thing is the fact that the attack speed on SB is high and used with sun spirit can provide a lot of burning on hit.

    Point Blank Shot is there for breaking bars and deal considerable damage as well. With how hard soulbeast can hit in a power build, i personally do not believe a trap ranger is better for pve anymore. Even if it was the case, i'd run Axe/Torch X/X or Axe/Dagger Sword/Torch in a condi build.

    qtfy has run the numbers and while they are not perfect since i'm not going to be testing it myself i'll go with their findings. SB+a/t is the best condi dps setup followed by a/t+s/t and power builds lag behind condi by around 10k dps in raid conditions. I wish power was better, i want to play power ranger again and the fusion mechanic seemed really cool at first but it's just not enough in raid/fractal scenarios to outshine condi.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Prophet.1584 said:

    @Nuka Cola.8520 said:

    @Prophet.1584 said:

    @Nuka Cola.8520 said:

    @Vayne.8563 said:
    Shortbow on condi ranger is pretty much what most people who are condi rangers use. It's short bow and axe/torch. Not sure where the OP is getting his information but at least in PvE, I see short bows used pretty much every day and my condi ranger uses one as well.

    In pve a power soulbeast with LB/X is much better than a trapper condi ranger. Not to mention that in pve you see a bunch of new players that aren't aware of SB's underpowered dps. What deals damage on a condi ranger is traps, SB is only there to spam autos half afk while waiting for traps CD.

    that's completely false from a pve aspect. SB#2 and the bleeds on auto are what you take SB for in a pve condi ranger build and it outdps's power lb/x by a large margin unless you mean open world where anything goes. SB#5 is also fairly useful on breakbars, another thing is the fact that the attack speed on SB is high and used with sun spirit can provide a lot of burning on hit.

    Point Blank Shot is there for breaking bars and deal considerable damage as well. With how hard soulbeast can hit in a power build, i personally do not believe a trap ranger is better for pve anymore. Even if it was the case, i'd run Axe/Torch X/X or Axe/Dagger Sword/Torch in a condi build.

    qtfy has run the numbers and while they are not perfect since i'm not going to be testing it myself i'll go with their findings. SB+a/t is the best condi dps setup followed by a/t+s/t and power builds lag behind condi by around 10k dps in raid conditions. I wish power was better, i want to play power ranger again and the fusion mechanic seemed really cool at first but it's just not enough in raid/fractal scenarios to outshine condi.

    Did he/she ran those numbers on a Soulsbeast?

  • Prophet.1584Prophet.1584 Member ✭✭✭
    edited October 16, 2017

    @Nuka Cola.8520 said:

    @Prophet.1584 said:

    @Nuka Cola.8520 said:

    @Prophet.1584 said:

    @Nuka Cola.8520 said:

    @Vayne.8563 said:

    Did he/she ran those numbers on a Soulsbeast?

    Yes, condi soulbeast using sb + d/t averages between 37-40k dps and is the best setup for ranger dps at this time. it's pretty similar to the old condi ranger setups we've been running, SB got added after the SB buff patch.

    Power DPS builds are averaging around 20-25k dps, which isn't horrible, but not competitive. The bottom line, though, is play how you want. As long as your group will take you as a power ranger no one else should care. I just wanted to point out the dps differences, there's a lot of new rangers on the forums.

    edited for science! https://www.reddit.com/r/Guildwars2/comments/74b1ik/qt_path_of_fire_builds_and_benchmarks/

  • Yes upvote for science! Quick reminder that numbers you see on screen or burst dmg does not always equal high DPS. It is the amount of damage done in the long run. Please spread more of the gospel and less touchy-feely stuff regarding dps where things can be discussed in math (Don't mean to sound elitist but misinformation spreading pains me).

    And a very huge reminder, qtfy builds are normally for raid usage mainly. If we are talking about open world content and just going around, anything works...

  • I like the idea of concussive shot having a lower aftercast and inflicting a few stacks of torment or confusion. Otherwise I'm not of the opinion SB is terrible.

    THROWBACK TIME: At least its not like back near launch through LS1 where SB did more POWER damage than Longbow and condi was for the lulz. I do miss power ranger though.

  • Khenzy.9348Khenzy.9348 Member ✭✭✭
    edited October 17, 2017

    Let's bring Rupter Ranger back from GW1.
    Concussion Shot stun removed and CD reduced by 80% if you interrupt a skill (5s CD). Or, if a skill is interrupted, said skill has an added 20s CD as penalty. It now always applies some confusion stacks.

  • @Khenzy.9348 said:
    Let's bring Rupter Ranger back from GW1.
    Concussion Shot stun removed and CD reduced by 80% if you interrupt a skill (5s CD). Or, if a skill is interrupted, said skill has an added 20s CD as penalty. It now always applies some confusion stacks.

    Wouldn't x/p thief work for that? Interrupt rangers didn't typically use pets, and if you're limiting yourself to 900 range anyways...

  • @Unholy Pillager.3791 said:

    @Khenzy.9348 said:
    Let's bring Rupter Ranger back from GW1.
    Concussion Shot stun removed and CD reduced by 80% if you interrupt a skill (5s CD). Or, if a skill is interrupted, said skill has an added 20s CD as penalty. It now always applies some confusion stacks.

    Wouldn't x/p thief work for that? Interrupt rangers didn't typically use pets, and if you're limiting yourself to 900 range anyways...

    Yup, x/P thief is always going to be better unless they give concussion shot zero CD. Not to mention the plethora of other CC they have in the form of Steal/SoH, Basi Venom, Pistol whip, Tripwire, Scorpion Wire, Palms Strike, Distracting Daggers, Shadow Gust, Blinding Shadow, I'm sure I missed some...

    I'd love Ranger to be a rupter again, but it would never be as effective. They could always give us Needling Shot with a Daze on it though...

  • Khenzy.9348Khenzy.9348 Member ✭✭✭

    @Heimskarl Ashfiend.9582 said:

    @Unholy Pillager.3791 said:

    @Khenzy.9348 said:
    Let's bring Rupter Ranger back from GW1.
    Concussion Shot stun removed and CD reduced by 80% if you interrupt a skill (5s CD). Or, if a skill is interrupted, said skill has an added 20s CD as penalty. It now always applies some confusion stacks.

    Wouldn't x/p thief work for that? Interrupt rangers didn't typically use pets, and if you're limiting yourself to 900 range anyways...

    Yup, x/P thief is always going to be better unless they give concussion shot zero CD. Not to mention the plethora of other CC they have in the form of Steal/SoH, Basi Venom, Pistol whip, Tripwire, Scorpion Wire, Palms Strike, Distracting Daggers, Shadow Gust, Blinding Shadow, I'm sure I missed some...

    I'd love Ranger to be a rupter again, but it would never be as effective. They could always give us Needling Shot with a Daze on it though...

    Noone's saying that you'd have to compete against thieves for a rupting role. It's just added utility to the shortbow, with additional condi damage. And come on, 2s daze on 5s CD? Yes please. Might even be a little too much lol, but hey you'd be actually rewarded by interrupting things.

  • @Khenzy.9348 said:

    @Heimskarl Ashfiend.9582 said:

    @Unholy Pillager.3791 said:

    @Khenzy.9348 said:
    Let's bring Rupter Ranger back from GW1.
    Concussion Shot stun removed and CD reduced by 80% if you interrupt a skill (5s CD). Or, if a skill is interrupted, said skill has an added 20s CD as penalty. It now always applies some confusion stacks.

    Wouldn't x/p thief work for that? Interrupt rangers didn't typically use pets, and if you're limiting yourself to 900 range anyways...

    Yup, x/P thief is always going to be better unless they give concussion shot zero CD. Not to mention the plethora of other CC they have in the form of Steal/SoH, Basi Venom, Pistol whip, Tripwire, Scorpion Wire, Palms Strike, Distracting Daggers, Shadow Gust, Blinding Shadow, I'm sure I missed some...

    I'd love Ranger to be a rupter again, but it would never be as effective. They could always give us Needling Shot with a Daze on it though...

    Noone's saying that you'd have to compete against thieves for a rupting role. It's just added utility to the shortbow, with additional condi damage. And come on, 2s daze on 5s CD? Yes please. Might even be a little too much lol, but hey you'd be actually rewarded by interrupting things.

    I've always liked the suggestion of making it apply confusion stacks, that would be a good idea (I think LR should too, remove the power damage and give it AoE Confusion). Or, if you interrupt with it, it knocks them down. I do like the idea you suggested, you could go even further really. In addition, you could have LoyF apply confusion on interrupts as well or make it daze on every attack (except XFire).

    It's just a shame that we don't have the target's casting bar in this game, it was pivotal for 'rupting in GW, I had that thing half the width of the screen so it was really noticable for that DShot 'rupt. I also loved running Practiced Stance with Choking Gas, high expertise and Needling Shot, you could really make a mess of monks in RA with that.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    I'd be fine with Concussion Shot having a 10-15sec CD, no after cast, apply 5 stacks of confusion if a skill is interrupted. They could also increase its power damage on an interrupted skill just like Savage Shot was in gw1.

    As is, tho the skill is complete trash. I would soooo like to trade Point Blank Shot on LB for Concussion Shot if they aren't buffing it.

  • You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

  • @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

  • @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Garimeth.8725 said:

    @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

    exactly. all weapon skills should do their stuff for you, not your pet.

    Simply adding 3 stacks of torment for 5sec, your next three attacks apply 1 stack of bleeding per attack, 5sec of cripple (from any angle) and 2-3sec immobilize when hit on the sides or back would be a great buff to the skill without making it incredibly OP.

    But nothing will ever get buffed because some youtube guy uses the weapon on AI that doesn't dodge anything aka best case scenario when it comes to DPS. Now try SB on a player that didn't buy the game last week and we'll see how the dps fares compared to Axe/Dagger.

  • @Nuka Cola.8520 said:

    @Garimeth.8725 said:

    @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

    exactly. all weapon skills should do their stuff for you, not your pet.

    Simply adding 3 stacks of torment for 5sec, your next three attacks apply 1 stack of bleeding per attack, 5sec of cripple (from any angle) and 2-3sec immobilize when hit on the sides or back would be a great buff to the skill without making it incredibly OP.

    But nothing will ever get buffed because some youtube guy uses the weapon on AI that doesn't dodge anything aka best case scenario when it comes to DPS. Now try SB on a player that didn't buy the game last week and we'll see how the dps fares compared to Axe/Dagger.

    I would actually LOVE a LOT more weapon skills to interact with the pet, but it's just so unreliable in any PvP format that there is no point, plus the various issues with condi damage not working on swapped/melded pets and them having differing amounts of condition damage... It could be awesome, but it's actually rubbish.

  • OJ Chicken.1279OJ Chicken.1279 Member
    edited October 18, 2017

    @Nuka Cola.8520 said:

    @Garimeth.8725 said:

    @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

    exactly. all weapon skills should do their stuff for you, not your pet.

    Simply adding 3 stacks of torment for 5sec, your next three attacks apply 1 stack of bleeding per attack, 5sec of cripple (from any angle) and 2-3sec immobilize when hit on the sides or back would be a great buff to the skill without making it incredibly OP.

    But nothing will ever get buffed because some youtube guy uses the weapon on AI that doesn't dodge anything aka best case scenario when it comes to DPS. Now try SB on a player that didn't buy the game last week and we'll see how the dps fares compared to Axe/Dagger.

    Woah there slow down buddy lol. I come back to this post and your last paragraph is just some "shade" directed at the PvE game mode lol. If I recall correctly, you were the one who made a claim that power soulbeast was better at pve with a longbow and someone kindly proved you wrong.

    Look I agree that SB needs some love in pvp but you also have to keep in mind some other classes don't have all their weapons viable for pvp. Now I'm not saying SB shouldn't be buffed in the pvp aspect because other classes X, Y, Z but what I'm saying is now that someone told you SB does well in one game mode, you use it to discredit the weapon in another game mode. And make fun of PvE players by belittling their versus AI talk lol. That's the wrong way to go about asking for balance and discussion.

    But to also stay on topic, I like some of the suggestions of GW1 skills. Something like Broad Head Arrow would be awesome lol.

  • roamzero.9486roamzero.9486 Member ✭✭
    edited October 18, 2017

    Anet doesn't really understand what the shortbow playstyle needs to be PVP viable. Somehow they think it should be a +1ing weapon where you pew pew away at distracted enemies from behind, which is boring and lame. A 900 range weapon for Ranger should be all about in-combat mobility, add to quick shot a 600 range leap and have poison volley apply 4s of super speed if all 5 attacks hit and then we can have a fun weapon and playstyle.

  • anduriell.6280anduriell.6280 Member ✭✭✭

    For pve is fine how it is now,
    For pvp it doesn't matter how much you buff the condi in the weapon. the skills and the range should be reworked to be in line with a condi version of the LB.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @OJ Chicken.1279 said:

    @Nuka Cola.8520 said:

    @Garimeth.8725 said:

    @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

    exactly. all weapon skills should do their stuff for you, not your pet.

    Simply adding 3 stacks of torment for 5sec, your next three attacks apply 1 stack of bleeding per attack, 5sec of cripple (from any angle) and 2-3sec immobilize when hit on the sides or back would be a great buff to the skill without making it incredibly OP.

    But nothing will ever get buffed because some youtube guy uses the weapon on AI that doesn't dodge anything aka best case scenario when it comes to DPS. Now try SB on a player that didn't buy the game last week and we'll see how the dps fares compared to Axe/Dagger.

    Woah there slow down buddy lol. I come back to this post and your last paragraph is just some "shade" directed at the PvE game mode lol. If I recall correctly, you were the one who made a claim that power soulbeast was better at pve with a longbow and someone kindly proved you wrong.

    Look I agree that SB needs some love in pvp but you also have to keep in mind some other classes don't have all their weapons viable for pvp. Now I'm not saying SB shouldn't be buffed in the pvp aspect because other classes X, Y, Z but what I'm saying is now that someone told you SB does well in one game mode, you use it to discredit the weapon in another game mode. And make fun of PvE players by belittling their versus AI talk lol. That's the wrong way to go about asking for balance and discussion.

    But to also stay on topic, I like some of the suggestions of GW1 skills. Something like Broad Head Arrow would be awesome lol.

    I want SB to be buffed for all game modes. But to tell you the truth, i couldn't care less how it is in pve. There's no pve left in gw2 for me, so when i complain about the weapon being extremely underpowered compared to Axe/Dagger, its mainly in the pvp point of view.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Heimskarl Ashfiend.9582 said:

    @Nuka Cola.8520 said:

    @Garimeth.8725 said:

    @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

    exactly. all weapon skills should do their stuff for you, not your pet.

    Simply adding 3 stacks of torment for 5sec, your next three attacks apply 1 stack of bleeding per attack, 5sec of cripple (from any angle) and 2-3sec immobilize when hit on the sides or back would be a great buff to the skill without making it incredibly OP.

    But nothing will ever get buffed because some youtube guy uses the weapon on AI that doesn't dodge anything aka best case scenario when it comes to DPS. Now try SB on a player that didn't buy the game last week and we'll see how the dps fares compared to Axe/Dagger.

    I would actually LOVE a LOT more weapon skills to interact with the pet, but it's just so unreliable in any PvP format that there is no point, plus the various issues with condi damage not working on swapped/melded pets and them having differing amounts of condition damage... It could be awesome, but it's actually rubbish.

    Yeah, and it will stay rubbish forever because of 1985 Ai anet uses in their game.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭
    edited October 18, 2017

    @anduriell.6280 said:
    For pve is fine how it is now,
    For pvp it doesn't matter how much you buff the condi in the weapon. the skills and the range should be reworked to be in line with a condi version of the LB.

    Yeah buffing damage wouldn't change anything. But if they apply secondary effects, like say 5 stacks of confusion on Concussion Shot rupts, at least it wouldn't be as atrocious as it currently is. But of course 600 range leap on quick shot etc would be amazing. I do feel like its a lost cause, tho. I mean, if in 5 years they didn't notice how mediocre the weapon was, i don't think they care. But i find it kind of funny how they significantly buffed LB and even Axe received a buff, but all they did on SB is add % damage on a condition weapon with already kitten poor power damage to begin with. Like, it doesn't matter if you buff the power damage of a skill by a whopping 50% when it did 150 damage to begin with........ :s

  • @Nuka Cola.8520 said:

    @Heimskarl Ashfiend.9582 said:

    @Nuka Cola.8520 said:

    @Garimeth.8725 said:

    @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

    exactly. all weapon skills should do their stuff for you, not your pet.

    Simply adding 3 stacks of torment for 5sec, your next three attacks apply 1 stack of bleeding per attack, 5sec of cripple (from any angle) and 2-3sec immobilize when hit on the sides or back would be a great buff to the skill without making it incredibly OP.

    But nothing will ever get buffed because some youtube guy uses the weapon on AI that doesn't dodge anything aka best case scenario when it comes to DPS. Now try SB on a player that didn't buy the game last week and we'll see how the dps fares compared to Axe/Dagger.

    I would actually LOVE a LOT more weapon skills to interact with the pet, but it's just so unreliable in any PvP format that there is no point, plus the various issues with condi damage not working on swapped/melded pets and them having differing amounts of condition damage... It could be awesome, but it's actually rubbish.

    Yeah, and it will stay rubbish forever because of 1985 Ai anet uses in their game.

    They have introduced new tech with the PoF expansion that would help the AI a lot, it appears that the pet does not check the pathing as often as it should to correct itself in order to hit moving targets, with PoF they introduced 0.5s intervals for things and the pets really need this for pathing fixes too.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Heimskarl Ashfiend.9582 said:

    @Nuka Cola.8520 said:

    @Heimskarl Ashfiend.9582 said:

    @Nuka Cola.8520 said:

    @Garimeth.8725 said:

    @Heimskarl Ashfiend.9582 said:

    @Garimeth.8725 said:
    You know I was thinking about it... Crippling shot applying torment and concussive applying confusion would be pretty dope.

    As soon as they introduced Torment as a condition I was like "That's perfect for Crippling Shot!"... A longer cripple would be nice too. And remove the pet attack condition, they hardly hit anything anyway, just let us apply it.

    I have to say, I like pets even though they have their issues, but I'm not a fan of our weapon skills causing THEM to do things. It makes it very clunky.

    exactly. all weapon skills should do their stuff for you, not your pet.

    Simply adding 3 stacks of torment for 5sec, your next three attacks apply 1 stack of bleeding per attack, 5sec of cripple (from any angle) and 2-3sec immobilize when hit on the sides or back would be a great buff to the skill without making it incredibly OP.

    But nothing will ever get buffed because some youtube guy uses the weapon on AI that doesn't dodge anything aka best case scenario when it comes to DPS. Now try SB on a player that didn't buy the game last week and we'll see how the dps fares compared to Axe/Dagger.

    I would actually LOVE a LOT more weapon skills to interact with the pet, but it's just so unreliable in any PvP format that there is no point, plus the various issues with condi damage not working on swapped/melded pets and them having differing amounts of condition damage... It could be awesome, but it's actually rubbish.

    Yeah, and it will stay rubbish forever because of 1985 Ai anet uses in their game.

    They have introduced new tech with the PoF expansion that would help the AI a lot, it appears that the pet does not check the pathing as often as it should to correct itself in order to hit moving targets, with PoF they introduced 0.5s intervals for things and the pets really need this for pathing fixes too.

    In fact, many PoF pets such as the Gazelle have much more trouble hitting a moving target than vanilla pets. For those who haven't noticed, go into the mists and try the gazelle on a moving dummy. Its so bad.

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