CoR Animation the same but the Groundtargeting is now correct. — Guild Wars 2 Forums
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CoR Animation the same but the Groundtargeting is now correct.

DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

Looks like the Melee safe zone is a feature now.

Comments

  • Justine.6351Justine.6351 Member ✭✭✭✭
    edited April 14, 2020

    Lel and they didn't say anything?

    Anet buff me :-(
    Make me good at game!

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭

    I wouldn't say it's correct at all. It's just another bandage on a wound..

  • Tammuz.7361Tammuz.7361 Member ✭✭✭
    edited April 15, 2020

    rev is just so boring to play at the moment thanks to the massive cooldowns: consider adding some damage back to hammer 5 given its massive telegraph and 1.75 sec cast time...

    also, just get rid of energy mechanic all together since youve gone to a cooldown based play now...

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @Tammuz.7361 said:

    also, just get rid of energy mechanic all together since youve gone to a cooldown based play now...

    Then why no just run a Guardian instead? What's the point of using a Rev if energy is removed, half of the weapons are useless, you can't chose your utilities and the class is so full of bugs that you can't properly make use of basic features as the templates? Just run a Guardian or Warrior instead...

  • @Buran.3796 said:

    @Tammuz.7361 said:

    also, just get rid of energy mechanic all together since youve gone to a cooldown based play now...

    Then why no just run a Guardian instead? What's the point of using a Rev if energy is removed, half of the weapons are useless, you can't chose your utilities and the class is so full of bugs that you can't properly make use of basic features as the templates? Just run a Guardian or Warrior instead...

    The point is that the ever-so slowly creeping nerfs that keep hitting revs is hitting them both in the energy and cooldown departments and the cooldowns have gotten to such a high point that it is making energy redundant. Most of the revenant is already balanced around cooldowns, but the energy mechanic for most of those skills keep them from b being able to be cast. Subsequently we only have a few skills whos usage is based totally on energy like shiro and upkeep skills, but the majority of the class now revolves around cooldowns. Every skill is overloaded to a point in which spamming the same skill twice would be overpowered, or even a couple skills in a row becomes too strong. This results in having energy cost that reduce the amount of different skills you can use, spammable or not, and high cooldowns because casting the same thing multiple times would become too powerful.

    tl:dr Skills are overloaded. Energy is used to limit the amount of total skills you can use. Cooldowns limit the amount of a single skill you can use. Cooldowns are too high resulting in the inability to spam, energy is too high resulting in having to hoard energy in order to use stunbreaks or just using upkeep skills.

  • Buran.3796Buran.3796 Member ✭✭✭✭

    ^ If they remove the energy you can count with an instant nerf across ALL the healing and utility skills because "any Rev cooldown is halved due the access to legend swap". You cant count also with larger cooldowns aplied to every weapon skill, because they no longer have to split energy cost with the legend skills...

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭

    Revenant's design is pretty clear and fair. The thing is, other classes can access mostly everything for free which leaves Revs at a disadvantage. I just don't think having to wait for a skill a 1-2 sec is a bad thing. But the whole GW2 works like that - skill after skill.

    I can see why Riposting Shadows costs 40 Energy - but this su'cks when the enemy can do the same thing and still unload the whole kit. This feels unbalanced, and Rev here is 1:8, so obviously it's easier to tweak Rev alone.

  • @Buran.3796 said:

    @Tammuz.7361 said:

    also, just get rid of energy mechanic all together since youve gone to a cooldown based play now...

    Then why no just run a Guardian instead? What's the point of using a Rev if energy is removed, half of the weapons are useless, you can't chose your utilities and the class is so full of bugs that you can't properly make use of basic features as the templates? Just run a Guardian or Warrior instead...

    Because utility skills still use energy and for the most part those are well balanced on their own.

    If they remove/reduce energy cost on weapon skills and leave it for utility, that'd work just fine. Instead we get stuck with energy cost for both weapon AND utility.
    Last I checked Thief don't need initiative to use their utilities and their weapon skills have no CD because of initiative cost, we have both rather 'standard' CD level and energy cost.

  • Scoobaniec.9561Scoobaniec.9561 Member ✭✭✭

    @Buran.3796 said:
    ^ If they remove the energy you can count with an instant nerf across ALL the healing and utility skills because "any Rev cooldown is halved due the access to legend swap". You cant count also with larger cooldowns aplied to every weapon skill, because they no longer have to split energy cost with the legend skills...

    At least i will be able to use some skills for once like jade winds. Sounds like a win to me

  • @Buran.3796 said:
    ^ If they remove the energy you can count with an instant nerf across ALL the healing and utility skills because "any Rev cooldown is halved due the access to legend swap". You cant count also with larger cooldowns aplied to every weapon skill, because they no longer have to split energy cost with the legend skills...

    Thing is, they've already been doing this over the years. We've already gotten to the point where a lot of our weapon skills are close or the same with other classes on cooldowns but still cost energy, meanwhile our utility skills keep getting more and more costly because they won't cut out the bloat they have.

    A perfect opportunity to nerf Riposting Shadows function was this last patch, but they got lazy and nerfed the energy cost. The new Devastation trait that removes immobilize on movement skills could have been changed to remove immobile on movement skills but all movement conditions when using a shiro mobility skill. That way, they could nerf Riposting Shadows to only break stun and remove immobile on its own, no more fury and endurance and 30 energy cost, but synergize with the new trait.