As the title suggests I feel like it might be a good Idea to make a new class, reason being is that E-specs are great and all but upon further deep thought about it they only homogenize classes to be closer in tool kits. In reality all they do is typically add a weapon we can't use on X class with similar animations to Y class which functions close to the same, then we get utilities we don't already have access too. All this does is offer us new ways to play X class but it also makes it closer to Y class, in reality to more E-specs we get the closer we get to all being the same which is not how a game should go about working with their classes. (Id still like to see them, even if we got a new class.)
The Perks of a new class:
1. New skill types that the class itself brings
2. Potential new weapons, which can maybe be worked into E-specs which then can add to classes like warrior who are running out of weapons
3. A new theme
4. A new reason to play older content with the new shiny
5. Potential to bring in something unique that is guild wars 2 (Revenant, messmer are the only guild wars exclusive classes. Could use more.)
6. Creative freedom for the dev's that are not limited to, or linked to the classes we currently have
7. Potential for some lore tid-bits
8. Expansion of the repertoire for which guild was can claim to cater too.
9. The chance to do something done poorly elsewhere, and make it better here.
10. the chance to make something unique, which can attract new people and can be the poster child of the expansion. (Much like the guild wars expansions. Factions, nightfall.)
This then could even maybe wink and nod at things we have had, but never really had a chance to play with. They could for example bring in a Werebeast class, theme it around the norn but not link it explicitly to the norn. It could be a shaman and follow the teachings of the spirits of the wild, as we know anyone can follow their footsteps and thus anyone could in theory and given enough time become a shaman. (The elite specs could he havroun, and Lost Spirit)
They could bring in a golem-mancer, who can climb into golems or summon a small army of them to do the dirty work?
These classes could be made to choose their armor weight so you can decide how you want them to dress, and the cosmeitcs you wear so that way it opens up customization and potential in the creation process. This also gives them a reason to revisit character creation and customization; Classes should effect how your character looks and functions in the world and say a warrior could have scars and a necromancer could have additional warpaint or maybe even horns(For non-charr)? This then would make each class not only feel unique, but your character who is your avatar within the world to better reflect you as a person and the type of character it is you're trying to play.
I feel like sure it might upset balance, but won't E-specs as well? I mean balance is a fragile thing and to maintain it becoming stagnant is a must and I feel like guild wars might as well embrace how outlandish some of its classes can be and add to the roster rather than just try and make band-aid specs. Id love to see both, but if I had to choose I think Id pick a new class over E-specs because lets be honest? A new class is a true new way to play a game. An E-spec is just a new addition which borrows from other classes, to fill a gap your class might not be able to fill or potentially a playstyle your class can't run with due to its current set up. This isn't bad but its also not the best way to move forward, in an ideal world we could get new classes AND E-specs.