lock weapon stowing in combat to keep players from exploiting the game. - Page 2 — Guild Wars 2 Forums
Home Professions

lock weapon stowing in combat to keep players from exploiting the game.

2>

Comments

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    @Edge.8724 said:
    Imagine beeing in a real fight and you're about to hit someone with a sword but then you stow it.

    Lol, but in all seriousness, I don't really know all the inpacts this might cause since this ''tactic'' is used since the game launched and I am not personnally against or for it.

    Imagine being in a real fight and using feints to throw your enemy off balance. Oh yeah they do that all the time in stuff like boxing and fencing.

  • Vrath.1754Vrath.1754 Member ✭✭✭

    @Tayga.3192 said:
    What weapon stowing does:
    1) Cancelling hard hitting skills into Infuse Light, Illusionary Counter, Full Counter etc
    2) Baiting dodges
    3) Baiting interrupts

    All of them are peak skill

    I have a question how are new or even regular players suppose to know that it exists? It requires someone telling them or searching for something about it.

    I'd be fine with a load screen tip or something to let people know it's possible so they can learn and try to figure it out how to maximize its potential. I think the fact it's a game mechanic unknown to some is the main problem.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭
    edited April 25, 2020

    @Vrath.1754 said:
    I'd be fine with a load screen tip or something to let people know it's possible so they can learn and try to figure it out how to maximize its potential. I think the fact it's a game mechanic unknown to some is the main problem.

    GW2 PvP is full of invisible synergies and hard-to-guess mechanics (such as "about face -> leap backwards -> about face", no port spots and animation cancelling).

    You know, Age of Empires 2 is also full of invisible stuff (it says pikes do more damage to cavalry but it doesn't say how much extra damage it does so you can't know unless you try).

  • Vrath.1754Vrath.1754 Member ✭✭✭
    edited April 29, 2020

    @Tayga.3192 said:

    @Vrath.1754 said:
    I'd be fine with a load screen tip or something to let people know it's possible so they can learn and try to figure it out how to maximize its potential. I think the fact it's a game mechanic unknown to some is the main problem.

    GW2 PvP is full of invisible synergies and hard-to-guess mechanics (such as "about face -> leap backwards -> about face", no port spots and animation cancelling).

    You know, Age of Empires 2 is also full of invisible stuff (it says pikes do more damage to cavalry but it doesn't say how much extra damage it does so you can't know unless you try).

    That's a fair point about about face I just assumed due to the number of vids about it people figure it out as its simpler to understand then canceling animations with weapon stow in my mind. However it doesn't really negate my point. The more people that can play at a high level the better.

    A better examples. How about ESO where there is legit animation canceling with block and light attack weaving with no info in game. At some point ZOS put it on the loading screens so new players or those that weren't aware it could be used in that fashion would have an idea it could be.
    It encouraged players to experiment and a goal to lessen the advantage for those it wasnt obvious to or those that hadn't been told.
    That is more along the lines that I was thinking. Although now ZOS is working on removing it as well or experimenting with that idea.

    Point being the higher the average skill the better. We already know Anet says theres a large skill gap between players and the numbers they produce anything to create better competition is a positive.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Vrath.1754 said:
    Point being the higher the average skill the better. We already know Anet says theres a large skill gap between players and the numbers they produce anything to create better competition is a positive.

    GW2 can definitely use a tutorial for basics and then for advanced stuff in PvP (not about rotations and roles but about the game mechanics).

  • KidRoleplay.3615KidRoleplay.3615 Member ✭✭✭

    I like to draw my weapons whenever I'm walking around in-game as the walking animation with weapons stowed puts this weird, kitten smile on my characters otherwise. ... Does that count?

  • I don't think removing mechanic that is a big part of pvp would be good. But they definitely could make animation canceling more intuitive. Give us one keybind for stow weapons that doesn't cancel anything and other keybing for cancel cast.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited May 11, 2020

    Remove a game defining and baseline mechanic, because one or two skills are badly designed.

    How about fixing the regarding skill instead? Would be a lot smarter, wouldn't it?

    And such a nonsense post gets 14 likes.

  • pninak.1069pninak.1069 Member ✭✭✭

    you would expect a tutorial for canceling skills via weapon stow. I mean we even got a dodgeroll training area although I think every new player knows that you can dodge before buying the game. I find this a huge oversight. Based on a poll regarding weapon stowing in combat a quarter of all players don't even know that this exists. I wouldn't mind if they they atleast make a pop up window that shows you how to use it and why. ofc the poll isn't as accurate, because of the small samplesize. But it still shows why some players complain about bugs and glitches that might work as intended. some even say removing it would break classes, which makes no sense to me. another option would be to make certain skills uncancelable or remove and switch one dmg part of a skill to another. like d/p 3 on thief and obsiflesh.

  • LolLookAtMyAP.8394LolLookAtMyAP.8394 Member ✭✭✭

    You aren't required to animation cancel.

    If you do it, you gain an edge over other people.

  • Widmo.3186Widmo.3186 Member ✭✭✭

    ???
    Ill be honest, one of the most stupid threads ive seen in awhile.
    What next, we gonna ban people for using dodge+jump?

    Dont mind me, I just randomly spam 35 skill-buttons
    25.02.2020 edit - Nevermind, now I spam only 29 skill-buttons

  • What happen when stow weapons?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @JohnWater.5760 said:
    What happen when stow weapons?

    U can use it to make smart and skillful plays like for example rev/glint elite u can cast it and as the dragon head appears stow ur weapon cancelling the skill causing it to go on a very reduced CD allowing the player to bait out dodges or cause the player to pop a stability giving utility than use the elite again soon after assuring the cc is effective. Unfortunately this community has asked for and helped guide anet into dumbing the game down of any type of effective skillfull play making mechanics and skills in place of brainless condi cheese spam mechanics, although they complain about thief and mes a lot lol.
    People dont like dying to anything and if they do than they ask for nerfs.

  • @Psycoprophet.8107 said:
    U can use it to make smart and skillful plays like for example rev/glint elite u can cast it and as the dragon head appears stow ur weapon cancelling the skill causing it to go on a very reduced CD allowing the player to bait out dodges or cause the player to pop a stability giving utility than use the elite again soon after assuring the cc is effective. Unfortunately this community has asked for and helped guide anet into dumbing the game down of any type of effective skillfull play making mechanics and skills in place of brainless condi cheese spam mechanics, although they complain about thief and mes a lot lol.
    People dont like dying to anything and if they do than they ask for nerfs.

    Ohhh,
    Thanks, I never saw this. It's cool and smart.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    @pninak.1069 said:
    you just use weapon stow in order to save a dodge. so you don't really commit to decisions in a fight. It is just an excuse. If it is true that "some specs rely animations cancelling to work" then by this logic if weapon stow is gone classes don't work anymore. nice try. shoot yourself in the foot.

    But then they can be balanced to work without it so everyone can enjoy them.

  • pninak.1069pninak.1069 Member ✭✭✭

    @JohnWater.5760 based on a poll I did about weapon stowing good 1/4 of the community doesn't know it exists. I for one don't consider it skillful to replace a dodge with a button. they should just remove weapon stow and add cancel to dodge, which they did to multiple skills already. or they could make way more skills stationary and cancel them by moving similiar to how they did it in gw1. and if they still have it ingame they could tell you from the start. I mean we got a stupid dodgeroll area so why not give a pop-up for weapon-stow.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Sounds more like an exploit to me than a "skill based mechanic"

    At least with dodge cancelling you have to sacrifice a dodge to pull it off, fair trade to decieve another player.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Teratus.2859 said:
    Sounds more like an exploit to me than a "skill based mechanic"

    Why do you consider an intended mechanic as exploiting?

  • MrForz.1953MrForz.1953 Member ✭✭✭

    @RabbitUp.8294 said:
    How long till someone pretends this somehow adds skill to the game and should thus be preserved?

    Oh boy. Let's not go down the path of ESO on this.

    Disgruntled Charr Engineer and Pirate - Jade Quarry

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Tayga.3192 said:

    @Teratus.2859 said:
    Sounds more like an exploit to me than a "skill based mechanic"

    Why do you consider an intended mechanic as exploiting?

    "intended" being the key word there.
    The very definition of an exploit in MMO's is to take advantage of something unintended to gain an unfair advantage.

    Has Anet clarified that combat weapon stowing to do this kind of thing is something they actively put into the game for players to use?
    If they haven't come out and said "Working as Intended" then it's far more likely this is something they have overlooked, so using it would be considered an exploit.

  • Senqu.8054Senqu.8054 Member ✭✭✭

    @KrHome.1920 said:
    Remove a game defining and baseline mechanic, because one or two skills are badly designed.

    How about fixing the regarding skill instead? Would be a lot smarter, wouldn't it?

    And such a nonsense post gets 14 likes.

    Great written, can we refer this also to the mirage dodge finally...

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Teratus.2859 said:
    Has Anet clarified that combat weapon stowing to do this kind of thing is something they actively put into the game for players to use?
    If they haven't come out and said "Working as Intended" then it's far more likely this is something they have overlooked, so using it would be considered an exploit.

    It's like that since launch. Current Anet employees use it sometimes, so they know it exists.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Tayga.3192 said:

    @Teratus.2859 said:
    Has Anet clarified that combat weapon stowing to do this kind of thing is something they actively put into the game for players to use?
    If they haven't come out and said "Working as Intended" then it's far more likely this is something they have overlooked, so using it would be considered an exploit.

    It's like that since launch. Current Anet employees use it sometimes, so they know it exists.

    At best it's a grey area then.. not an exploit but maybe also not intentional.
    Someone said that not many people even seem to know about it or how to use it effectively so perhaps it's just not worth the time to fix if only a minority of people are using it this way.

    Would still be nice if Anet did make a statement on the matter though, give people a thumbs up about using it.
    At least that way others would know and learn.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭
    edited May 24, 2020

    @Teratus.2859 said:
    At least that way others would know and learn.

    Yep this is a way bigger problem than weapon stowing.
    It never teaches you "about face -> backwards leap -> about face" combo. It never teaches animation cancelling with stows. It never teaches you "retargeting skills", I bet most of people here don't even know you can retarget most of channeling skills (like bull's charge) in animation.
    Guide to retargeting:

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    100% intended by design.

    Get better at the game and dont complain all the drinks are gone when you join the party late.

    Soon™ ( ͡° ͜ʖ ͡°) nom nom nom🥔
    Fun Daredevil

  • pninak.1069pninak.1069 Member ✭✭✭

    if it really true that a-net employees use this aswell you should able to provide video evidence of it. and ofc I am ot counting weapon stow as the effect of its own, but rather the glitching of skills. since it hasn't been proven yet that it is intentional yet. I mean everybody can write anything on the forum if the day is long. doesn't matter tho if you just write a claim for the claim's sake without any backing of your claim.

    I proposed several ways how a-net could address it, but noone seems to care. better let 1/4 of the community stay in the dark instead of ensuring you got a better competition.

  • steki.1478steki.1478 Member ✭✭✭✭
    edited May 25, 2020

    @Vrath.1754 said:

    @Tayga.3192 said:
    What weapon stowing does:
    1) Cancelling hard hitting skills into Infuse Light, Illusionary Counter, Full Counter etc
    2) Baiting dodges
    3) Baiting interrupts

    All of them are peak skill

    I have a question how are new or even regular players suppose to know that it exists? It requires someone telling them or searching for something about it.

    I'd be fine with a load screen tip or something to let people know it's possible so they can learn and try to figure it out how to maximize its potential. I think the fact it's a game mechanic unknown to some is the main problem.

    How do people know how to craft legendary, how to make builds, how to dodge jump etc etc? Through research and by trying it themselves. The game doesnt spoon feed you anything.

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • Daishi.6027Daishi.6027 Member ✭✭✭✭

    Canceling has always been an issue and exploits have been persistent since launch. But stowing as a form of bait is legitimate, choosing NOT to attack into a parry while maintaining autos is not unreasonable and should be preserved.

    I agree that clearly unintended features that get value from cooldowns without triggering the cooldown should be patched out, but A-net struggles with code as it is; and we stand to lose more from an outright ban.

    But honestly I'd be fine either way, even though I dislike the idea of every build needing to disable autos, and frankly PvP (the only place this truly matters) has much more pressing issues that need to be addressed.