What Classes do you enjoy outside of gw2? — Guild Wars 2 Forums
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What Classes do you enjoy outside of gw2?

Lily.1935Lily.1935 Member ✭✭✭✭

Just a general question. What sort of classes do you love that art not in GW2? It could be from any RPG, tabletop game or other.

If you could translate it into gw2, would you and how would you do it? Could an existing profession fill that role?

Why do you love that class?

This is a fun discussion and not at all serious. Just have fun with your response.

Comments

  • Edge.8724Edge.8724 Member ✭✭✭

    For me it's:

    -Knight from Final Fantasy Explorers (3DS)
    A classic and very efficient sword and board tank that has high attack and defense but has very limited AoE attacks. In GW2, I think we'll need some major tweak to warrior if I could even play that, though for the AoE part, we already got that.

    -Inquisitor from Grim Dawn
    Some kind of mix between a dual pistol thief and guardian in gw2, really enjoyed that class in GD. However, not sure how I could do that in GW2.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    For myself, I really like the idea of the Blue Mage from the Final fantasy series. Although I don't generally like how FF did the blue mage, I do enjoy the signet capture from GW1. Hunting monsters for new skills would be a breath of fresh air for me so a class like that is one I would like to see more in games in general.

    If I was to implement that into GW2 I'd definitely have you roaming the world in search of monsters to capture your mechanic skills as well as your utility and elite skills. Probably not the weapon skills just so you could kill the monsters to capture them.

    I really enjoyed games like that, Castlevania Symphony of the Night having a skill and passive capture mechanic like this too. I adore these types of classes and these types of games.

    If I was to add it, I'd have the class have a unique transformation mechanic as its F abilities and have an odd selection of skills since its capturing monster skills. It would be a Medium profession and probably called something like the Monster Slayer or just Slayer for short.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @Edge.8724 said:
    For me it's:

    -Knight from Final Fantasy Explorers (3DS)
    A classic and very efficient sword and board tank that has high attack and defense but has very limited AoE attacks. In GW2, I think we'll need some major tweak to warrior if I could even play that, though for the AoE part, we already got that.

    -Inquisitor from Grim Dawn
    Some kind of mix between a dual pistol thief and guardian in gw2, really enjoyed that class in GD. However, not sure how I could do that in GW2.

    I'm not too familiar with the inquisitor from grim dawn. I played their ritualist cross class mostly.

  • TamX.1870TamX.1870 Member ✭✭✭

    @Lily.1935 said:
    Just a general question. What sort of classes do you love that art not in GW2? It could be from any RPG, tabletop game or other.

    There is one class, Warden in LoTRO, that I used to love. It is medium armor predictive tank class, with high in-combat flexibility. Even thought that the class was not always exactly the AA tank classes and required quite a lot practising to be used, its versatility paid it off in my opinion. It worked fine with all sorts of exotic team compositions, and even thought time to time it was not the wanted tanking class, it was still used to all sorts of crazy "black ops" missions, for example, under-manning instances and such. It was strong at PvP side, but not without its drawbacks: people who were familiar with Warden were able to use those weaknesses and win, and people who didn't know were ruining the attempts of others.

    If you could translate it into gw2, would you and how would you do it? Could an existing profession fill that role?

    Basically I would, but it does not fit well to GW2 controls. In very simple form, to play you need something like 15 skill buttons. Luckily GW2 classes are all generally flexible and versatile.

    Why do you love that class?

    I mostly loved it because it paid off the learning curve. It was flexible, and that flexibility was in-combat flexibility - I loved how I had tools in my pocket to fix a run that was turning towards chaos and wipe. I loved how it fit to different team compositions, so that you were able to use the strengths of other classes by strengthening the weaknesses your team composition had by yourself.

  • Kodama.6453Kodama.6453 Member ✭✭✭

    That's a really hard question considering that the 9 classes in gw2 are covering a huge range of thematics.

    Merchant
    These characters are all about money. It has been a job for your character in games like Bravely Default with mechanics like being able to defeat enemies by paying them, summoning items by spending money, making some RNG rolls for for either getting a huge pay off or losing alot.
    Also I always enjoyed stuff like the skill Gil Toss that has become a staple in final fantasy, letting you spend money to deal damage to the enemy.

    Implementing such a class in gw2, I would make them a new adventurer class. Their skills would resolve around money thematically, but of course you wouldn't actually spend money to use their skills.
    They can summon minions, which are some thugs they have paid to get rid of their enemies. Themselves, I imagine that they would be great users of blunt weapons like maces and staves. With the warhorn they become a hawker.

  • Taril.8619Taril.8619 Member ✭✭✭
    edited April 27, 2020

    Trader from Anarchy Online.

    It's fun because you get to steal a ton of stats from your enemies to make them weak and make you strong.

    It could fit into GW2 as an Elite spec for Necromancer. Give them Rifle to work similarly to Trader's signature Shotgun (Or P/P as Traders often dual wielded one handed shotguns) and then give them Manipulation utilities that allow them to siphon stats from their enemies. Potentially, also providing the stats to nearby allies too (Since Traders were often wanted to give stat boosts to allow twinking gear on), I'm imagining something similar to how Warrior Banners work only instead of the constantly buffing AoE it's a one shot siphon with a duration with of course the same stat modifier applied to enemies as stat down (I.e. Enemy gets -100 Power and Condi Damage, Necro and allies get 100 Power and Condi damage)

    Druid from WoW.

    It's fun because you can switch forms to access new skills which can fulfil different roles (Bear form = Tank, Cat form = melee DPS, Moonkin form = ranged DPS, Tree form = Healing)

    It could fit into GW2 as an Elite spec for Revenant. Whereby it causes their Legend F2's to become transformation skills, providing them with a new set of weapon skills and enhanced stats based off the particular Legend. Throw in a new Legend that would let them fill a ranged DPS role as the spec's unique one and that'd work just fine.

    Dirge from EQ2.

    It's fun, because it's your traditional "Bard" support class. But with the twist of not being useless when it comes to fighting because you can stab things, shoot things or use your voice to send high power sound waves to hurt and debilitate your foes.

    It could fit into GW2 as an Elite spec for Thief. Give them Facets which work as Songs providing Boons to allies at the cost of max Init. Also give them Warhorn to allow for further buffing.

    Mastermind from City of Villains.

    It's fun, because you had an army of goons doing your dirty work for you.

    It could fit into GW2 as an Elite spec for Mesmer. It would forgo its shatters and instead gain the ability to permenantly keep 3 clones that are much stronger. Its F skills would become abilities for the clones to use (Similar to Ranger's Beast skills) and Phantasms would simply be destroyed instead of becoming clones, while clone generating skills would simply heal the clones.

  • Buran.3796Buran.3796 Member ✭✭✭✭

    Heavy armored warriors (even better if combined with magic) and archers (better if they don't use pets). So Paladin/Crusader in the Diablo series and fighter variants in the D&D Neverwinter Nights games. Also warriors and archers in Oblivion/Skyrim.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭
    edited April 27, 2020

    My two favorite classes from a very old RPG were the Crusader and the Arcanist.

    The Crusader would be an offensive rather than a defensive Guardian. With only Virtue of Justice, more health, and offensive support abilities rather than defensive ones. Blue fire replaced by yellow holy light effects.

    The Arcanist would be a mesmer without clones/phantasm/shatter nor pets. Instead if would have the Life force bar of the Necromancer (called "arcane shield"). Incoming attacks damage would be split 50/50 between the actual health pool and the arcane shield. The shield would only recharge outside of combat or converting mana points. It had visible traps, colored runes on the ground that would trigger an effect when stepped on. Similar to Guardian symbols, the runes would have both a beneficial effect or a negative effect depending on the targets (ally or foe). There was a way to trigger them at will at a cost of MP (their trigger radius was smaller than their effect radius so you might hit someone doing it). But usually you had a melee fighter shoving a foe into the rune. The game was 2D, it also helped with things stepping on your runes.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Well there is quite a few in games or other.

    • From rappelz, I like quite the evoker which isn't very far from what Soulbeast is (maybe a bit more selfish). The battle summoner's ability to sacrifice health from their pet to fuel their magic might find a place in a necromancer's e-spec.
    • Runes of magic dual profession's skillset have their charm but It's a bit difficult to adapt to gw2 (might have been possible for gw). The warden in this game was a profession that seemed promising (before the game became a damage race) but ultimately became the most disappointing profession of the game (mainly due to the fact that it did have the potential to control PvE mobs/boss through plants but this facet of the profession was brushed off. Misleading skills of the firsts levels).
    • Neverwinter have an interesting take to their professions, they ultimately follow similar achetype to gw2's. I feel like some of the scourge's warlock's mechanisms could be used in a gw2's thief's e-spec.
    • Back in the days, I enjoyed a lot playing LOTRO, the warden having an interesting combo mechanic, maybe a bit to difficult to introduce in GW2 unfortunately, or maybe in an elementalist's e-spec (finding a proper tradeoff could be difficult thought).
    • I don't think there is much to take in SWTOR, or maybe a better barrier system out of the guardian (it might have changed since the time I played it).
    • ... etc.
  • Drennon.7190Drennon.7190 Member ✭✭✭

    Sorceress from BDO and Esper from Wildstar. I love the magic/melee play style and wish something in GW2 played like it.

  • Skotlex.7580Skotlex.7580 Member ✭✭✭✭

    There are two class tropes which I really miss in GW2.

    The first is a brawler/monk type which fights with gauntlets (oh how I wish I had this). Best reference for one would be the Tales games (Farah, Senel, Jude, Velvet to a certain extend). Sadly, we'll never get new weapon types in GW2 so this is not happening. Closest would be dual wielding foci, as a few of their skins seem suitable for melee fighting.

    The second one is an actual dual sword class. GW2's design makes this unfeasible as main hand skills are split from offhand ones, and even if thief could get dual swords, only skill 3 would use them together. For reference, take the warrior class from Tera: every skill uses both swords, and it's a thing of beauty to behold the attack animations.

  • RabbitUp.8294RabbitUp.8294 Member ✭✭✭✭
    edited April 27, 2020

    Some were already mentioned, so I'll just focus on the rest:

    • Controller from City of Heroes. A very different take on a support class that's more about debilitating your foes through CC and debuffs, instead of buffing your allies. GW2 already has that with conditions, but as it is, they are mostly an afterthought or cover for your damaging conditions. Spellbreaker comes very close to that playstyle, but lacks proper gear support to really shine.
      Imagine for example a rune/sigil/trait that increased the duration of your non-damaging conditions at the cost of reducing your condi damage. So you could play a support focused on weakens, slows, chills, immob, ect, as well as hard CC, instead of boon spam.

    • Demonology Warlock from WoW. I really enjoyed the feel of the spec, a mix between minionmancer and mage. Instead of having the minions do all the work for you, you use bombastic spells that also produce minions. Just the flavour of calling down an infested meteor that unleashes imps on impact, or using your minions as suicide bombers is something I enjoyed a lot.
      Necro has a similar thing with the Bone Minions (the small skull rats), and I would love to see an elite spec expand on the concept, so that you could have a small army of them that pop up from your abilities. Reaper has Rise and that's fun, but it needs lots of enemies to work, so it's mostly an open world pve skill.

    I also like classes that can permanently steal skills from enemies and build around those. Many games have them, though I'm not sure how that could translate to GW2. I guess Thief and Rev short of approach that concept already.

  • Vrath.1754Vrath.1754 Member ✭✭✭

    One of my favorite classes of all time is the SWTOR assassin in particular first few years after launch, when you could split specs. Just love the light armor tank play style but I really like the taunt and shield mechanics in the games along with the push pull.

    Which is why I also loved the Vanguard a mid range to melee range heavy armor dancer with a pull and a bit of a glass cannon at times. For similar reasons really like W* Engineer class.

    Rifts Rogue class with Sabetour at release was really fun. But their Bard I loved I wish Gw2 had a bard class. Loved Rifts class flexibility.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited April 27, 2020

    I really enjoy playing Rogue/Ranger type classes in pretty much any game where those options are available.

    In Baldur's Gate I often favour the Thief kit, though mostly for the open locks and pickpocketing elements.
    In Elder Scrolls games I like to play a Ranger/Thief/Archer type character.
    In general I like to be the sneaky guy at the back with a Bow which is kinda how I play some elements of Guildwars and Guildwars 2 as well.. well on Ranger anyway xD
    Depends on the class and build naturally.

    I do occasionally enjoy a mage though too, but only if it's got a lot of options.
    Skyrim for example totally gutted the magic system from past games and removed a lot of the mage potential.. including spellcrafting which was so much fun in past games.

  • Josiah.2967Josiah.2967 Member ✭✭✭

    Rift had my favorite playstyles of all time. The problem is I don't see this game being able to replicate it.
    Mage had Harbringer and Chronomancer.
    Harbringer was an epic melee mage. What made it different is that it was a mage. It's melee abilities just procced the ability for normal spells to bein instant. It was fun rotating the right spell in to your rotation for the given situation. It truly felt like a melee mage, while having ranged spells.
    Chloromancer was a healing specialist that healed by DPSing the enemy. You had flat AOE healing or TANK healing as an option. Tank healing required buffing the TANK and that person received significant more healing at the expense of everyone else receiving less healing. WOW tried to do some of this with DISC, but it was nowhere near as successful or engaging.
    Combining the two was my favorite. This allowed you to play support that heals the group with minor DPS loss.

    WOW:
    Death Knight (Frost or Unholy) and Hunter (Beast Master). I love minion based classes. I find the minions based builds in this game disappointing. Necromancers can't even direct their minions are enrage them...

    If there is a minion based spec that does competitive damage I will almost always take it. In D3 I play the necromancer all day.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @Josiah.2967 said:
    Rift had my favorite playstyles of all time. The problem is I don't see this game being able to replicate it.
    Mage had Harbringer and Chronomancer.
    Harbringer was an epic melee mage. What made it different is that it was a mage. It's melee abilities just procced the ability for normal spells to bein instant. It was fun rotating the right spell in to your rotation for the given situation. It truly felt like a melee mage, while having ranged spells.
    Chloromancer was a healing specialist that healed by DPSing the enemy. You had flat AOE healing or TANK healing as an option. Tank healing required buffing the TANK and that person received significant more healing at the expense of everyone else receiving less healing. WOW tried to do some of this with DISC, but it was nowhere near as successful or engaging.
    Combining the two was my favorite. This allowed you to play support that heals the group with minor DPS loss.

    WOW:
    Death Knight (Frost or Unholy) and Hunter (Beast Master). I love minion based classes. I find the minions based builds in this game disappointing. Necromancers can't even direct their minions are enrage them...

    If there is a minion based spec that does competitive damage I will almost always take it. In D3 I play the necromancer all day.

    Minions were a lot better in GW1. You couldn't direct them but they were so bulky and you got so many of them it didn't matter much.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @Teratus.2859 said:
    I really enjoy playing Rogue/Ranger type classes in pretty much any game where those options are available.

    In Baldur's Gate I often favour the Thief kit, though mostly for the open locks and pickpocketing elements.
    In Elder Scrolls games I like to play a Ranger/Thief/Archer type character.
    In general I like to be the sneaky guy at the back with a Bow which is kinda how I play some elements of Guildwars and Guildwars 2 as well.. well on Ranger anyway xD
    Depends on the class and build naturally.

    I do occasionally enjoy a mage though too, but only if it's got a lot of options.
    Skyrim for example totally gutted the magic system from past games and removed a lot of the mage potential.. including spellcrafting which was so much fun in past games.

    I moded skyrim till it broke. Stealth archer was fun for sure. My favorite character was a vampire cryomancer.

  • Draygorn.7012Draygorn.7012 Member ✭✭✭

    Enhancement Shaman from Wow. Not a fan of the game anymore, but I've always loved this class. The way it combines elemental magic into melee attacks. The mechanic that allows you to Insta cast certain abilities after delivering some melee attacks, which gives off a real mage-warrior feel. You could argue that weaver gives off a simular vibe, but there's just no comparing to the primal, elemental warrior that is the enhancement shaman.

  • HnRkLnXqZ.1870HnRkLnXqZ.1870 Member ✭✭✭✭
    edited April 28, 2020

    In SW:ToR I really enjoyed the Bounty Hunter with all those cool and surprisingly useful gadgets, was a lot of fun to play it. In Lineage II, a long time ago, I played a nuker/trank-hybrid for a couple of years and then a DPS/buffer-hybrid. Both required extended learning phases but payed off in the end. Especially with the last character, I was the only person on the server who played that combination.

    In regular RPGs I usually prefer to ignore magic and special abilities and rather overpower my characters with strength, speed and powerful attacks. In the Final Fantasy games, I always ignored the summons and most often even the magic in general. It is challenging and requires working with your enemies strengths and weakpoints. In the PoKeMoN games, I usually pick the ugly ones and give them some extremely powerful abilities. I am also a huge fan of secret weapons and items which look useless on the first view. Figuring out their true purpose is often tedious, but quite rewarding.

    In addition, credo quod ArcDPS interdictum debere.
  • Pirana.2601Pirana.2601 Member ✭✭

    It's funny that you ask that. I was just thinking about this the other day. In this game, GW2, there isn't any one particular class that grabs me and makes me want to 'main' it. I find myself constantly bouncing around all nine classes. In other mmo's I've played, that was never the case. I've played many mmo's but only two I played regularly and the few classes that stand out are:

    SWTOR: Commando Healer - Great healer for all content and extremely mobile.
    SWTOR: Shadow Tank - Funnest tank I've played in any game, love the mechanics of it.
    SWG: Medic - My first foray into healing and never looked back. I heal in any game I play now.
    SWG: Commando - Had the simplest rotation of any class I've played, if you could call it a rotation, but still a beast, especially if you stacked Devastation. For the simplicity of the class, it was still a lot of fun to play.

    Whether you could implement any of those classes into this game or not would probably remove their uniqueness and their niche in the Sci-Fi genre. This game has a plethora of classes and weapons to choose from, which are probably some of its most valued assets.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    • I also enjoyed both druid and necromancer in diablo II. I would say a bit more druid than necromancer and in general with any build for both of the profession from the simple minionmancer to the cursemancer without neglecting spellcasters build or metamorph's ones.
    • Diablo III, it was witchdoctor. I especially liked playing with insects (spiders and locusts). I had the most fun having locusts jumping from foe to foe.
    • In rift I mainly played cleric archetype enjoying the justicar (tank), the cabalist (high curse dps) and the shaman (power dps, melee (?) ). I also enjoyed the reaver from the warrior's archetype (melee aoe curse... yeah, that was fun!)
    • Elder's scrolls... I mainly played custom class and in daggerfall.
    • Baldur's gate: bard. Baldur's gate II: Monk! Icewind dale: thief (too many deadly traps to avoid playing thief)
    • Arcanum, of steamwork and magick. Well, there is no classe per se in this game but all paths ended up being interesting (unfortunate how the game seem short after the few first time you reached the end.)
    • Path of exile: While I mainly enjoy the minionmaster's path, I often find myself more drawn into a tankier approach of the game with the duellist champion.
  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Dadnir.5038 said:

    • I also enjoyed both druid and necromancer in diablo II. I would say a bit more druid than necromancer and in general with any build for both of the profession from the simple minionmancer to the cursemancer without neglecting spellcasters build or metamorph's ones.
    • Diablo III, it was witchdoctor. I especially liked playing with insects (spiders and locusts). I had the most fun having locusts jumping from foe to foe.
    • In rift I mainly played cleric archetype enjoying the justicar (tank), the cabalist (high curse dps) and the shaman (power dps, melee (?) ). I also enjoyed the reaver from the warrior's archetype (melee aoe curse... yeah, that was fun!)
    • Elder's scrolls... I mainly played custom class and in daggerfall.
    • Baldur's gate: bard. Baldur's gate II: Monk! Icewind dale: thief (too many deadly traps to avoid playing thief)
    • Arcanum, of steamwork and magick. Well, there is no classe per se in this game but all paths ended up being interesting (unfortunate how the game seem short after the few first time you reached the end.)
    • Path of exile: While I mainly enjoy the minionmaster's path, I often find myself more drawn into a tankier approach of the game with the duellist champion.

    I would love to see GW2's version of a Witch Doctor! 😀

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Lily.1935 said:

    @Teratus.2859 said:
    I really enjoy playing Rogue/Ranger type classes in pretty much any game where those options are available.

    In Baldur's Gate I often favour the Thief kit, though mostly for the open locks and pickpocketing elements.
    In Elder Scrolls games I like to play a Ranger/Thief/Archer type character.
    In general I like to be the sneaky guy at the back with a Bow which is kinda how I play some elements of Guildwars and Guildwars 2 as well.. well on Ranger anyway xD
    Depends on the class and build naturally.

    I do occasionally enjoy a mage though too, but only if it's got a lot of options.
    Skyrim for example totally gutted the magic system from past games and removed a lot of the mage potential.. including spellcrafting which was so much fun in past games.

    I moded skyrim till it broke. Stealth archer was fun for sure. My favorite character was a vampire cryomancer.

    Haha Yeah I run around 100 mods on Skyrim myself, couple I even made myself.
    I also love running a Vampire if it's an option, im a sucker for Vamps.. pun intended.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    edited April 28, 2020

    Well i cheat a bit.
    Ranger in DnD 5e.
    Its not the same ranger as in Gw2 but also not the official PHB ranger of dnd.

    Mainly the class variant ranger with a horizon walker subclass.
    I like the teleporting, the theme, the connection to the outer planes etc.
    It could fit with thief in some way if thief would beef up. Or like a slinkier guardian. Or just a more naturey mesmer etc.
    Its really unique and hard to fit properly in Gw2s roster.

    Also ranger in neverwinter online is also pretty different than ranger in Gw2.
    Mainly summoning plants to ensnare your enemies constanly with huge AoE damage.
    love it. Sadly the game grind is pretty bad thus i stopped playing.
    This could be implemented as a ranger e-spec. Ranger lacks proper control and AoE damage, so something like a warden could be cool.

    Druid in pillars of eternity is also quite fun. Mainly becaus you can tank with beastshape and still deal good damage with spells. Although i am not a big beastshape fan aesthetically, mechanically it's really fun.
    Improving on the norn Elite skills eould. lore tham suffice to make this something substantial. But thats wishfull thinking.

    Dragonknight in ESO. Either poison snekay dragon knight or absolute solo tank DK with Good AoE damage against trash mobs.
    Mainly i love the one against 100 feeling in many games.
    This can be kinda achieved with berserker or thief. Although thief wouldnt hit the aesthetic.

    The slayer in Tera was also fun, but the leveling was so tediously slow that i stopped playing before i ever reached level cap. I liked the combo system but thatd rather weird to implement in Gw2.

    Dervish in gw1 is ofc also on the list. I like the tear mechanic of the enchantments and that you can hit so many targets at once.
    Still wish for a Rev e-soec that channels legends as avatars with razzahs help and improve on revs skillset.

    To go back to DnD:
    Hexblade and Feylock are also fun. And ofc any pally multiclass shenanigans with either sorc , bard or warlock. or any combination of the three.
    Clerics are cool too. Except life. It may be a good subclass but i swear ppl are like idiotic toddlers that cry "i need healing" every six seconds.
    Generally you can make any DnD class your style depending on background and flavoring.

  • Khailyn.6248Khailyn.6248 Member ✭✭✭

    In other MMOs I tend to play tanky characters for solo content (paladin, force shielder etc), but for group content ranged support/healers (white mages, summoners, priests) both light and dark themed. Also I like the durability and bringing a longer duration fight.

    In card games like Magic, it tends to go back and forth between these two as well. Angelic knight or dark healing/necromancer.
    In DnD its definitely a wizard or cleric with the necromancer sub set.
    In WoW it was paladin for soloing, while discipline/shadow priest for group content. PVP played both.
    In Final Fantasy its kinda the same thing. White mage, black mage, summoner, knight.
    In cabal online was the only one I couldnt play a support, just a shielder.
    In guild wars 1 I started with a warrior/monk then started a necromancer/monk.
    So then here we are in GW2. first and still main is a necromancer (core, reaper and scourge depending on mood and situation), second and main alt is a guardian. Followed by druid.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    100% favorite class fantasy is Nightblade from ESO. Not even for the assassin aspect, but the stealth and blood magic aspect together. I have always really loved the idea of life/essence manipulation, and particularly when able to orient it towards a way of supporting allies. Not just that, but skills like Dark Cloak and Refreshing path that restore health through shadows/darkness. I have always been oriented towards playing healer classes and from a fantasy standpoint, I really appreciate the moral ambiguity of a theme like that much more than something like a traditional Paladin.

    First MMO I played was Planetside, and in that my favorite thing to play was a stealth medic/engineer/hacker. Niche and truly a bit snowflakey, but some of the most fun I have had in a game. Tried Planetside 2, was not impressed in the least.

    Back when I played WoW (basically classic to BC), Resto Druid was my love. For similar reasons: having access to both stealth and healing. I also really liked the class fantasy despite the Tauren cat form being the most godawful fugly thing around back then.

    In City of Heroes I played basically any Defender and Controller set, but I remember Kinetics being the absolute most fun one to play because BOUNCY! God that was a fun kit. I really loved the Illusion Control set as well.

  • I have always liked hybrid fighter/magic user classes. And ranged DPS.
    In EQ2 - Shadowknight and Warlock
    In Conan - Dark Templar
    In non-MMO - fighter/mage types.
    In GW2 - main is a Ranger and Guardian.
    I like the heavy armor and magic use.

  • aymnad.9023aymnad.9023 Member ✭✭✭
    edited April 28, 2020

    This is an interesting question.
    Usually in solo rpg I play a weird hybrid character. I like being tanky (healing or magic defenses like a mage warrior), having allies (summons / mind control) so I often end up doing a small amount of damage.
    I played 2 mmos before gw2. In both of them I was a summoner profession. I loved them. I could either spec into aoe poison mage or healer. Healing was one of the reasons I picked those professions and I really enjoy being a healer. I also love how cc can be impactful for both offense and defense.
    So you would think necro will be the perfect fit for me? Well no I am a ranger. Necro did not fit the support role at first neither did it have a permanent pet (also someone told me I would not enjoy it).This is could be why I want a corruption ranger and a healer ranger so badly in PvP.

    What else do I play in rpgs? After the summoner I take a warrior but never play them for too long, then go to a druid playstyle (which also allows to be a hybrid mage / healer / warrior).

  • I really enjoyed Engineer from Warhammer Online. Still play it sometimes, even!

    • It had great AoE. Usually called "fluff damage" since it was difficult to kill anyone with grenades. But, you could very easily make the enemy team weaker and cause trouble for their healer in SCs. It was fun seeing all the numbers! Really satisfying.
    • It had deployables that were very useful. Barbed Wire morale for a slow, turrets that were actually fairly strong, a healing station that was too good when it stacked, a magnet to pull goons. That's something I think GW2 Engineer doesn't do well.
    • High range and single target damage if you went down that tree path. You could snipe someone before they even saw you! It was fun to pop goons on walls with it.
    • It was also rather bulky for being a DPS character and I really enjoy bulk over being a glass cannon.

    Another class I've really enjoyed in the past was Doctor in Star Wars: Galaxies. I used to have a reputation for being an ATK Doctor and won many friends for it! Still remember someone giving me a free med droid and several people on the server losing their minds from being upset. Young me got pretty upset about that, but most people were cool with it. Doctor doesn't really have a place in modern MMOs since it was entirely a social class. But, I do miss it!

  • aceofbass.2163aceofbass.2163 Member ✭✭✭

    Sage tree from ragnarok. It was basically antimage with spellbreaker and land protector. And since it is an antimage, it doesn't have aoe damaging spells unlike counterpart wizard, instead it has aoe spells that buff elemental attacks. Can also be built to be a melee mage.

    Enhancement shaman from wow. It's basically an elemental melee mage.

    Discipline priest from wow/scholar from ffxiv. I dont know why but i really like to have shielding as healing.

    I wish we have more access to support with barrier to fill that shield healing, unfortunately i dont like the flavor of being a necro.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    I like Battle Mages, or any sort of melee or midranged mages.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited April 29, 2020

    L2 duelist, dual sword heavy armored battering ramm having the mix of 100b, ranged energy projectiles and some pretty-much-a-weaker-malice-like charging mechanic (but it was a long time ago so I might not remember correctly how it worked). Would be absolutely broken in gw2 though, so I don't see a way of having anything like that here :D

  • Lily.1935Lily.1935 Member ✭✭✭✭

    I really love all the responses! I've got a couple more.

    Spellsword from Final Fantasy Tactics. This is basically what you'd expect a mesmer to be in a tactics game, but its so much fun to use. I could zombie people, turn them into chickens, immobilize them, pacify them, make them sleep. Beowulf was a lot of fun to use in the game and great for grinding experience. I didn't use Sigurd because he was honestly too broken, but if he wasn't in the game Beowulf would have absolutely been seen as absolutely busted.

    I wouldn't put the spellsword into GW2 as I feel the mesmer does that role okayish. I'd like mesmer to have a more controling elite spec which would offer more of that feel, but everything the spellsword does except like, faith and zombie, are pretty much very doable in GW2.

    Another Class I loved is the Necromancer from GW1. GW2's necromancer plays nothing like the necromancer from GW1. The necro from GW1 is a hyper glassy support class with lost of debuffs. It shares the debuff aspect with GW2, but beyond that there really isn't a comparison between the two. The GW1 necromancer used life sacrifice, could hex foes, was a superb martial support class, punishment class and could summon a legion of minions. IF I was to bring Necromancer from GW1 into GW2 I'd focus it around these elements. It would be high support, very glassy, sacrifice health and summon minions rapidly with an explosive exit. It would be a very difficult class to play but reward you with some of the best support or damage in the game.

  • montecristo.1324montecristo.1324 Member ✭✭✭

    The short period I played League of Legends I really liked the lore/style of Bard, kind of Miyazaki style, odd skills and really enigmatic.
    In Neverwinter Nights I loved to play bard + shadowdancer, again some support/magic and movement
    In DnD (5e) I love the Wild Magic sorcerer, that can use some powerful magic with the cost of casting a second random spell which can be good or really bad.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    I would like a "magic bracelet" weapon type crafted by artificer.
    We could have magic cast from the palm of the hand rather than through a staff, wand, sword, ...
    Could also be used for mystic martial arts fighters.

  • Vornollo.5182Vornollo.5182 Member ✭✭✭

    Definitely LotRO's Warden. The versatility was great.
    Mobile, Medium Armored class that could roll as Tank, Melee or as Debuffer, depending on the chosen trait tree. They also had these unique shields, only available to that specific class.

    Thematically I guess it'd fit the Ranger, or maybe funny enough the Thief. It's been described as a "border-patrol" based on Haldir (that Elf guy from Lorien who also comes to help at Helms Deep), but also as a "local beat cop".
    So the link to Rangers is clear, but you could also consider it for a Thief-gone-good sort of thing. Could even give up Stealth (wouldn't a lot of people like to see that...)

    Mechanically, pulling it off in GW2... Maybe difficult. It would come closest to Ele's attunement swapping and playing into various combo fields/finishers and base new flipover skills based on the combo effect. Kind of like how you currently get the ability to transmute aura's on an Ele when you get them, but then amped up to weave intricate skill-combinations based on action input, feedback on it and the following change of reactions/interactions.
    Like... Blocking an Attack using your #5, it flips over into a taunt, simple enough. However, it expands from there. if the taunt works and you get hit by the taunted opponent, your skills #2 and #3 flip over into ripostes, one offering damage, the other boonstrip or something. If the taunt isn't succesful due to a stunbreak being used, your #5 may still flip over again into a quick short-range pull or something. It could get very, very intricate and I do believe it could be doable. It would also require a very dedicated team to work out all of the options and scenarios...

    Really loved it because, while it wasn't really the best at anything, it was able to play into niche roles and setups due to always having something, some kind of tool that fit the situation... A versatile skillset and toolkit. while playing very fluidly as a mobile-melee bruiser "bob and weave" type with a high skill-ceiling.

    [PUSH] Constant Pressure

  • Axl.8924Axl.8924 Member ✭✭✭✭

    Warlocks world of warcraft very interesting class blood mage dragon age origins. The idea of using your blood to control people or harm them interests me.

    magic knights FF9 i like the idea of magic and knight combine.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • @Edge.8724 said:
    For me it's:

    -Knight from Final Fantasy Explorers (3DS)
    A classic and very efficient sword and board tank that has high attack and defense but has very limited AoE attacks. In GW2, I think we'll need some major tweak to warrior if I could even play that, though for the AoE part, we already got that.

    -Inquisitor from Grim Dawn
    Some kind of mix between a dual pistol thief and guardian in gw2, really enjoyed that class in GD. However, not sure how I could do that in GW2.

    They do it by making it a Thief with some guardian abilities.

  • Vincenzo.3145Vincenzo.3145 Member ✭✭✭

    Enchanter.

    The closest thing to it in a modern MMO was Chrono back in Summer of 2018. You had CC, buffs, debuffs, all of which I loved about enchanter. Chrono let me do all of that and be a tank while bringing some supplementary heals. They weren't strong heals, but they were good enough to matter and help me carry people who are learning content or to take pressure off the healers in case someone makes a mistake. I know it was more optimal to maximize DPS as much as possible and that I shouldn't worry about healing, but I wasn't exactly playing with tier 1 players or trying to speedrun and honestly, I don't like being a damage monkey

    Now Chrono heavily limited and clunky and has been nerfed with seemingly extreme prejudice. Much so that I haven't touched the game in a year as that spec was the reason I played. There are things like it, but they don't come close to how fun, unique, and challenging that class was. These days, I hear anyone can pick it up and play it now and people rant about it more than ever before.

    So the next best option for me would be something like Warden or Sorc in ESO. They have some things in common. Controlling enemies, protecting allies, buffing, etc.

    I enjoy playing anything support as long as it's support that require tact and not just clicking a cooldown. For instance, Chrono, you could just fire your shatters and then SoI. Or you could pre-cast shield 5, CS then fire your remaining shatters while casting SoI then do it again like a smart person would. Or assuming other utilities aren't required, get your wells into CS too. There was a lot of thought that went into playing this spec and now it's just wells or gtfo and you can't even shatter during CS anymore because all shatters require clones now and distort is merged with CS so not only does distort have a much longer cooldown now, but it's merged with an even more powerful cooldown rendering its effect moot. Basically you're forced to choose between two different skills as they are the same skill now. That's like taking a car and then merging the gas pedal and brake pedal into one pedal.

    I honestly feel very out of place in the genre because everything seems to be moving away from new ideas and all about a damage meta with skills that more or less function and feel the same but look different while getting in bed heavily with the trinity. In GW2, tank was very fight specific and more involved with mechanics and not just spank the big bad and hold aggro.

    I kinda went off on a tangent here, but honestly, I like anything that plays and feels like Chrono as it did long ago.

  • Jenny.4831Jenny.4831 Member ✭✭

    I loved my Night Elf Druid in WoW. Not only because she had access to every role, but because she could turn into different plants (tree form), animals (bear, cat, bird forms) and humanoids (base and moonkin form).

    And while Guardian has the 'do everything' ability in this game, I really despise the plate look so I can't bring myself to play it.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    FF11 puppet master and corsair i love thoughts classes.

    Puppet master was a pet base class where you used H2H weapons as a player and contorted the pets ai. The pet it self could have any number of skills you set as well as spells. In a way it was a reviews ranger where your pet stands back and you go in. I love the ideal of an support pet and the player is the tank / dps (all though pup did not have to play like that).

    Corsair was an gambling class for powerful pt buffs that got stronger if classes where in your pt. So if you had say a war in your group your war roll (that gave doble attk %) would give a higher % because you have that class in your group. The ideal was that each roll had a luckly number and an unluckly number as well as a bust state if you went over 11 (11 was the best for all rolls). Corsair was also a ranged dps class who could make debuffs stronger if the right element shot was used on a mob who had one debuff or another.

    I like the ideal of green mages from ff TA melee cc mages class but i realy did not play that game so i could not say much on that.

    See ELE forms and you will get my views.

  • Bawi.9541Bawi.9541 Member ✭✭

    Chanter from AION
    Pretty similar to Alacrigade in GW2 now that i think about it. Support/pDPS hybrid with good CC. What i liked better in AION:

    • Auto-attack weaving in AION was a lot of fun and felt super satisfying; in GW2 it's barely tolerable to me. AION weaving felt simpler, better paced, animation canceling instead of auto attack chain counting, just overall really fun to play. Better/clearer/distinct hit indicator maybe? I cant put my finger on it
    • A few big impact cooldowns besides the passive mantras and the spammy buffs
    • Staff as main weapon; the aesthetics

    From this thread, wow druid, rift talent trees in general, and ragnarok online's sage were fun too^^

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    GW2 has a lot of overlap in combat functions and styles compared with other games. However, there are some aspects missing or down-played.

    Fishing, ranching, harvesting, mining, forestry - In GW2, material gathering is very simple but in other games it can be quite complex and time-consuming while providing a lot of casual and relaxing content.

    Crafting in GW2 is a bit shallow with the output being predetermined. Some games have hidden variables, allow a range of quality for output, and may even use an AI to allow generation of unique results because output does not have fixed recipes.

    The combination system in GW2 is also rather simple and does not produce large finishers rewarding or penalizing groups for attention to complicated combo generation.

    Aggro control is the last big difference I can think of. Gathering and removing aggression in PvE team play is very important in some games so it added additional complexity that forced players to cooperate and monitor each other's skill use as much as a mob. Without this element, dps is more important than aggro control, which some games integrate into skills.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Dragoon, in 4 more lvs hoping to add samurai to the list.

  • knite.1542knite.1542 Member ✭✭✭

    Merchant from octopath traveler (or many other games I assume).

    I like the idea of classes having advantages or unique abilities that go beyond combat.

    I don't think it would really translate well into gw2 unfortunately. Gearing up/maxing out a character in this game is basically a non event once you reach a certain point in the game so the advantages would just be a formality. Oh I need to buy something, let me just swap to my merchant.

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?