So recently I was in a discussion and as I sat there re-buking jora as our next legend I began to really sit and think about it. Note I will say this, I don't believe A-net will ever touch the norn in a serious manner the saga is mostly charr and I doubt we will see a norn be a legend for the rev as it seems waaaaaay too many people are against it. (Want more human kitten) But on the off chance we do get one, I believe its either her or asgeir (Maybe svanir, but Im doubtful as it seems they tend to go with heroes now rather than villains.)
For those of you who do not know jora, once so ever I will link both a video of her lore and story and the wiki. (You should know who she is by this point...)
So lets begin the concept with all of this in mind shall we? Lets start with the name, which you might be asking "But why is it called lord when she is a woman yadda yadda!?" Well that is because her name is literally translated to lord from old norse dialect. So its what her name means, and I can't call her "Harbinger" because we have herald and calling her "Ursan" would not do the bear spirit justice. So why and how would jora work and what would give her a kit more akin to something interesting? Simple when jora redeemed herself at the end of eye of the north and regained the favor of bear, Id like to believe she became an aspect or even a embodiment of bear. This therefor means she could of been equal to a havroun or even perhaps was one of the first havroun's as we had never seen them in guild wars 1. Having her essentially become this would give her power beyond the normal warrior, she would be immensely strong and easily capable of toppling most foes.
Weapon: Main hand Axe (Easier to make three skills, don't wana throw another greatsword concept up there. Sorry guys.)
Mechanic: Aspect of Bear
Combat style: A bruiser, frontline heavily sustained spec meant for boxing and CCing enemies.
Weapon-skill #1: Strike of bear===> Bite of Bear====> Primal smash. This combo is a wide AoE cleave Auto-attack chain with the claws of bear being the first swing coming from both sides, The bite is a lunge that can keep you on target and steals health on succesful strike. Primal smash is a CC which knocks the enemy down like a bear would when using its full weight, special animations could be claws, teeth and of course some sort of smashing animation of some sort..
Weapon Skill #2: Ravage
This skill causes the Lord to swing in a four strike attack which swings its claws in every direction, in doing so you cause bleed damage and as well slow enemies with chill/bone breaking furry that causes them to be hindered in their advancing movement.
Weapon Skill # 1: Roar of the Mists
Erupt in a mighty roar that causes all enemies to becoming prone, this also applies vulnerability stacks and causes the enemy to again gain bleeds. The damage of the ability itself is 0 with good bleed coverage and is a hard cc and combo field. The field applies might when activated by allies.
Utilities: The way the utilities would work is that they have two forms. One for when you are the Aspect of bear and embody both Jora and Ursan together after a specific amount of time in combat, and one for when you're just using jora herself. Each one will be based around the character, Jora would be more warrior like while bear would be the mystical aspect of the spec and thus would give special benefits and harder hitting abilities. It increases your health, toughness and chosen damage type and is highly mobile with tons of different CC applications depending on your form.
Heal: Spirits Mending
while within the form embodying Jora, you call upon the spirits to aid in your plight. In doing so they heal you for a good chunk of your health and provide retaliation/protection while also offering you a unique buff which is "Growing rage" This will increase the likely-hood of gaining "Spirits Ire" Which is the added mechanic which dictates whether or not you will go into Ursans embodiment.
Heal #2 (Ursan State): Ursans Blessing
Call upon the might of bear and provide yourself and everyone around you the Blessing of the mighty bear spirit, In doing so you cause all conditions to be consumed and for each one you have the healing is increased. While doing this you also provide yourself with Resistance and grant allies the same amount, this also causes you to have refreshed Ire and reduces the cooldown of Ursan state skills.
Utility #2: Call of Valor
Bring forth an ancestral horn of jora to invigorate allies and Disrupt enemies. Enemies caught within the horns radius will be stunned and then knocked up upon the final tune, allies will be provided with stability for the duration and at the end will be granted Resistance/Retaliation along with perhaps might. It does no damage due to it being a hard cc, this then means that it being a very powerful AoE cc is just fine.
Utility #2 (Ursan State): Rampaging Roar
The ability is a charging roar, much like bulls-rush it takes you to a targeted enemy however it has a longer distance traveled and has two functions. The first is to trample the enemy you're locked onto and smash into them with force causing them to take damage and suffer from immobilization. The second is that at the end of the skill it will send all other allies of the target flying with a massive roar that applies chill, the punt being comparable to guardian hammer 5 but on an AoE scale. That part will do no damage but is meant to break up clumps and force engagements, so use it carefully as it is a set-up skill for your allies as well a way to protect them should they be getting bogged down.
Utility#3: To the Death
Functions like endure pain, but offers allies protection in an area around the Lord. Also grants swiftness. The other side of this is if the chosen target of to the death dies, it will heal the lord to full health and refresh its F2-5 abilities.
Utility # 3 (Ursan State): Call of Ursan
the skill provides a massive dome of mist energy to encase the lord, granting protection from projectiles and turning them into healing for the group. Enemies while inside the dome will be granted debuffs and punished for their arrogance. The dome will continue once fired even if the Lord is CC'd.
Utility #4: Might of Jora
Call upon Jora's impressive strength and push forward with Ire for your target. Upon successfully grabbing the target you call upon your inner rage to shoot up into the air and carry them with you, this then causes you to come back down with impressive force and deal significant damage regardless of protections. The damage will scale IF you take them down from a higher state, so for example if you were above fire keep and grabbed an enemy and then while using the skill aimed it off the cliff you would fire down and devastate them. Sounds OP but when you consider the wind-up, huge tell and ways around it Im sure it would be fine. Its cool, has a nice warriors dash them. I know some people would and will complain and call me an idiot, as always but I was running out of ideas for basic utilities for jora.
Utility #4 (Ursan State): Realm walker
Jump into the spirit realm and teleport to an enemy, upon successfully teleportation you upper cut the enemy and send them flying in the direction you're aiming. Make sure to be aiming at your allies so they can take advantage of the mighty blow which will send your foe hurtling into their anxious blades.
Elite Skill: Blood washes Blood
Go into a blood Frenzy increasing the damage done, and life-siphon off all the damage dealt for the time being. Gain serious damage amps and gain "Growing Rage" At an increased rate, If killed explode with the fire of your soul engulfing the enemy in serious damage given the Elite skill is active.
Elite Skill (Ursan state): Ire's Cataclysm
Call upon the power of bears very essence and lash out in every direction with a massive eruption of your Rage. The user will erupt causing massive devastating damage in a area around the caster; Allies will be granted Bears blessing and granted the effect of blood washes blood. While the Lord is exhausted and stuck in place panting as they regain themselves, the ability will send enemies flying and give them "Curse of Ire" Which makes them do less damage to the lord while the lord is incapacitated.
Not gonna go into details on the traitlines as this is long enough as is. Ill give a Gyst of what they should do.
Top row of traits ===> Buffs Ursan form and the state of which those abilities are while in ursan state.
Middle Row of traits ===>> All about stance dancing between the two, making it easier to jump between jora and ursan.
Bottom row====> All about the Jora baby.
This would mean they really have to choose if they want all the utility with easier access, or for one to outshine the other and use the other as filler while waiting to go back into their chosen form.
Im also not gonna do the F2-5 abilities as I don't wana waste anymore time because I know this will be shot down. Feel free the leave criticism.
TL;DR My version of what Jora could be. Not gonna format or anything as Im not really in the mood to give this my 100%, feel free to add onto it or go over it. I just really don't like giving Ideas anymore, sorry guys.