Ever since you introduced that balance abomination you call the warclaw to WvW, you have divided this already tiny playerbase. Apart from the numerous bugs, glitches, exploits and generally unfun capabilities of the warclaw (9k health, multiple dodges, decreased player interactivity etc...) the addition of it MASSIVELY increased the barrier to entry of new players. This was mostly due to them being left behind by all the dedicated WvW players you quite frankly don't deserve. These slower, newer, inexperienced players looking to give this forgotten game mode a chance were promptly forced into the mercy of gankers, roamers, and pursuing enemy zergs.
Now the solution to this, that you actually implemented, was to obviously give the new players the ability to travel at mountspeed like their companions. Of course this was added in the form of the Warclaw's Blessing mastery for the WvW abilities. Let's take a look at what this does shall we:
Warclaw's Blessing is granted to nearby players on foot from another mounted player with at least two ranks in the Warclaw mastery. The player on foot must be near the mounted player for at least 10 seconds to receive this effect.
Now everything almost seems ok, almost tolerable, almost commendable for your consideration of these poor new players. BUT WHY THE ACTUAL $%^* DID YOU MAKE IT ONLY ACTIVATE IF THE PLAYER STANDS NEXT TO SOMEONE FOR 10 SECONDS?!?!? By 10 seconds that mounted player is gone and the new player is once again left behind. Why would you go through the effort of attempting to solve the lack of warclaw issue and then add something that completely destroys its whole purpose.
The solution is literally this simple: Just have the mount grant the bonus movement speed to players out of combat. That's it. That's all you had to $%^*ing do but you can't even be competent enough solve a problem without causing the same problem again.
WHAT?!? Did you expect something special would be written here