Why do you make decent changes and then screw it all up?!? (Warclaw's Blessing mount mastery) — Guild Wars 2 Forums
Home WvW

Why do you make decent changes and then screw it all up?!? (Warclaw's Blessing mount mastery)

K THEN.5162K THEN.5162 Member ✭✭✭
edited May 9, 2020 in WvW

Ever since you introduced that balance abomination you call the warclaw to WvW, you have divided this already tiny playerbase. Apart from the numerous bugs, glitches, exploits and generally unfun capabilities of the warclaw (9k health, multiple dodges, decreased player interactivity etc...) the addition of it MASSIVELY increased the barrier to entry of new players. This was mostly due to them being left behind by all the dedicated WvW players you quite frankly don't deserve. These slower, newer, inexperienced players looking to give this forgotten game mode a chance were promptly forced into the mercy of gankers, roamers, and pursuing enemy zergs.

Now the solution to this, that you actually implemented, was to obviously give the new players the ability to travel at mountspeed like their companions. Of course this was added in the form of the Warclaw's Blessing mastery for the WvW abilities. Let's take a look at what this does shall we:

Warclaw's Blessing is granted to nearby players on foot from another mounted player with at least two ranks in the Warclaw mastery. The player on foot must be near the mounted player for at least 10 seconds to receive this effect.

Now everything almost seems ok, almost tolerable, almost commendable for your consideration of these poor new players. BUT WHY THE ACTUAL $%^* DID YOU MAKE IT ONLY ACTIVATE IF THE PLAYER STANDS NEXT TO SOMEONE FOR 10 SECONDS?!?!? By 10 seconds that mounted player is gone and the new player is once again left behind. Why would you go through the effort of attempting to solve the lack of warclaw issue and then add something that completely destroys its whole purpose.

The solution is literally this simple: Just have the mount grant the bonus movement speed to players out of combat. That's it. That's all you had to $%^*ing do but you can't even be competent enough solve a problem without causing the same problem again.

WHAT?!? Did you expect something special would be written here

Comments

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I do see a lot of mounted players not really caring for those who don't have mounts - they don't really notice the no mount icon nor do they stay to give the buff. In fact, most of the time someone is mounted, they usually do the dodge jumps leaving the non-mounted player out of the buff zone and out of the 10s requirement. I also still see a lot of players not aware of warclaw's blessing, I've had to paste the buff in chat for the non-mount players.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    I deliberately dismount in our zergs and I always have the buff on me. It's really not that hard. Also people without mounts will always find time to catch up. Maybe they should start talking in chat or group up when the zerg is gathering - which always happens dismounted.

    I rather choose death.

  • Paradoxoglanis.1904Paradoxoglanis.1904 Member ✭✭✭✭

    In my experience, most people with warclaws just run around in circles simultaneously looking for and avoiding fights. Just wait 10 minutes and they will be back.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Blocki.4931 said:
    I deliberately dismount in our zergs and I always have the buff on me. It's really not that hard. Also people without mounts will always find time to catch up. Maybe they should start talking in chat or group up when the zerg is gathering - which always happens dismounted.

    If you're already in the mix of the zerg it's fine, but newer players most probably have zero idea about where to be, what to do, and what is going on. Those are the ones I feel really bad for who are trying to get acquainted with the mode and also too afraid to ask stuff, and when they do there is sometimes someone there to troll them (especially on weekends). In any case, they could probably adjust this better, or do the alternative rental thing (where it only gives the speed buff, nothing else, no dodge/hp/masteries/etc).

  • Mil.3562Mil.3562 Member ✭✭✭
    edited May 9, 2020

    I did not realise that they changed the buff. What is the point of changing this? Who would know and mount up to tag those without mount for 10 secs? 10 secs?? And also, most of the players have their mounts and sometimes they just want to run to the Keep. I do that. Maybe show an indicator of some kind, an icon or a marking on those without mount. If i run pass them i will tag them for 10 sec.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @[email protected] I can't wait for the Simba mount <3 I may actually buy it. My son likes lions.

    Not Even Coverage is the Only broken thing in WVW.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    While thats how it works, has this honestly been any practical issue? Zergs still run around fine. There are no more stragglers now than it was before we even had mounts.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    The driver has to be mindful of the tail and make periodic stops.

    It's like herding your sheep. You got to bark a bit. Or it's like calling for a regroup in basic training. You give them a number of seconds to get to you and be ready.

    Not Even Coverage is the Only broken thing in WVW.

  • Wait I have to sit around for 10s for an unmounted player to gain the buff? I thought it would be a radius around the warclaw or even a lower time than 10s.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @ArcticSirius.6075 said:
    Wait I have to sit around for 10s for an unmounted player to gain the buff? I thought it would be a radius around the warclaw or even a lower time than 10s.

    Yeah it takes a bit of time to give it to them especially when they are the last of the tail or just joining tail.

  • @DemonSeed.3528 said:
    Yeah it takes a bit of time to give it to them especially when they are the last of the tail or just joining tail.

    I understand so a player if a player is getting ganked (and just been dismounted by the lance or what-have-you), another player can't just run up to them with their own warclaw and make a speedy get away for the two of them leaving the ganker fiddling their fingers, but still 10s seems a bit harsh. Plus, the scenario I described is't too likely to happen. Push the wait time to 6-8s would be my suggestion if they aren't going to change how the buff is applied.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @ArcticSirius.6075 said:

    @DemonSeed.3528 said:
    Yeah it takes a bit of time to give it to them especially when they are the last of the tail or just joining tail.

    I understand so a player if a player is getting ganked (and just been dismounted by the lance or what-have-you), another player can't just run up to them with their own warclaw and make a speedy get away for the two of them leaving the ganker fiddling their fingers, but still 10s seems a bit harsh. Plus, the scenario I described is't too likely to happen. Push the wait time to 6-8s would be my suggestion if they aren't going to change how the buff is applied.

    Yes the problem is that it is very slow and the player we want to give the buff to will fall out of range repeatedly. Also, they won't be able to get it in combat (this is for other reasons, so it's not used as a combat advantage - think stealthed groups with one on mount giving stealthed group warclaw blessing).

  • K THEN.5162K THEN.5162 Member ✭✭✭

    @DemonSeed.3528 said:
    Yes the problem is that it is very slow and the player we want to give the buff to will fall out of range repeatedly. Also, they won't be able to get it in combat (this is for other reasons, so it's not used as a combat advantage - think stealthed groups with one on mount giving stealthed group warclaw blessing).

    It's bad enough that I see new players struggling to get the mounted player to stand next to them for 10 seconds but they also easily lose the buff from the mount getting out of range due to the dodge dash

    WHAT?!? Did you expect something special would be written here

  • Kalidri.5427Kalidri.5427 Member ✭✭

    At first I really liked it because I thought "finally I can run with my group while getting my guardian mantras going after a wipe" but no, unless I already get super speed from an engineer as I pick up the buff, I am gonna be trotting along behind doing my precasts. It's a shame because it could be a benefit to both mounted and unmounted and getting backto a fight quickly - out of combat it should happen immediately in my opinion. I do sometimes use it when running on thief with mounted roamer buddies because it makes a nice hiding place - enemies will typically lance an ally instead of go for me but talk about specialized uses... and not the intended use at all.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    I'm sure there must be something exploitable about making this work in a useful way. Would it be so awful to just make it instant and 1200 radius out of combat so low rank players without warclaw may be included? It's just not really usable this way.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @K THEN.5162 said:

    @Turkeyspit.3965 said:
    and that took them 10 months to implement.

    Leaked footage of the part time WvW developer making changes to the game mode

    At least he is working to stay hydrated.

  • SWI.4127SWI.4127 Member ✭✭✭

    @ArcticSirius.6075 said:

    @DemonSeed.3528 said:
    Yeah it takes a bit of time to give it to them especially when they are the last of the tail or just joining tail.

    I understand so a player if a player is getting ganked (and just been dismounted by the lance or what-have-you), another player can't just run up to them with their own warclaw and make a speedy get away for the two of them leaving the ganker fiddling their fingers, but still 10s seems a bit harsh. Plus, the scenario I described is't too likely to happen. Push the wait time to 6-8s would be my suggestion if they aren't going to change how the buff is applied.

    They could just make it not work if you are already in combat

  • Kaida.1478Kaida.1478 Member ✭✭

    I returned to the game about a month ago, thought I would give WvW a try this week because I remembered enjoying it occasionally. I don't have the mount and am trying to get it. Have been trying for 2 days. I can barely get any reward track progress because I can't keep up enough with the zergs to even get credit for anything (Stuck on tier zero participation, aparently fighting and losing to enemy players doesn't even count as participation). I honestly can't see me keeping at it long enough to ever get the mount at this rate. The amount of stuff you need to get it when everyone else is able to just run off and leave you in the dirt is a massive barrier to entry.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭
    edited May 14, 2020

    @Kaida.1478 said:
    I returned to the game about a month ago, thought I would give WvW a try this week because I remembered enjoying it occasionally. I don't have the mount and am trying to get it. Have been trying for 2 days. I can barely get any reward track progress because I can't keep up enough with the zergs to even get credit for anything (Stuck on tier zero participation, aparently fighting and losing to enemy players doesn't even count as participation). I honestly can't see me keeping at it long enough to ever get the mount at this rate. The amount of stuff you need to get it when everyone else is able to just run off and leave you in the dirt is a massive barrier to entry.

    You can go to an unpopulated map (usually Desert Borderlands) and do stuff like cap camps, sentries, and kill dolyaks for participation. If perhaps at a tower or keep, if the walls or gates get closed before you can get in, you can kill the guards and get participation without actually being present in the ring for the cap. Participation doesn't reset if you hop maps.

    Also don't be afraid to ask on Teamchat (/t reaches all maps) to see if anybody can help with caps you need for the achievements. People are oftentimes pretty helpful with this. Usually Desert Borderlands is best for this. Otherwise perhaps try to get on a map at reset tomorrow where most likely a tag will at least be able to cap a tower and keep. If you are still trying to collect the pages throughout EBG and find yourself getting killed, I'd recommend you try on a class like Thief that has ample access to stealth and mobility.

    There are things you can do to get what you need, it just isn't very clearly spelled out for new players.

  • Strider.7849Strider.7849 Member ✭✭✭

    Honestly I was very vocal and against the mount being released in WvW when they first announced it.

    1 year later I'm still against it but not vocal

  • Galmac.4680Galmac.4680 Member ✭✭✭

    At the moment I don't see a problem here. The mount was that nerfed in all, that all normal players have the same speed as a mount. And players with some mobility can be quite faster than the mount.
    My kitten now feels like a a tiger. But 80 years old. After some several road accidents. With only one foot. That is taken in plaster. :angry:

    Praise Joko!

  • Strider.7849Strider.7849 Member ✭✭✭

    @Galmac.4680 said:
    At the moment I don't see a problem here. The mount was that nerfed in all, that all normal players have the same speed as a mount. And players with some mobility can be quite faster than the mount.
    My kitten now feels like a a tiger. But 80 years old. After some several road accidents. With only one foot. That is taken in plaster. :angry:

    You were basically given a free barrier and two extra dodges to avoid damage and get away. Add in the fact they have lowered power damage overall, your chance of getting away on your 80 year old mount is significantly better than it was without one. Now you can avoid even more PvP in a PvP environment.

  • Atomos.7593Atomos.7593 Member ✭✭
    edited May 20, 2020

    I have played WvW again for a while now and will share my thoughts. Of course, I can only speak of my experiences of playing on the Maguuma server. There are literally 0 cases where another player has given me Warclaw's Blessing intentionally. The only times I have received it is by standing next to an afk player on a warclaw. I don't blame them as 10 seconds of waiting in WvW is a long time. This defeats the point of the buff, as probably one of the most important uses of the warclaw is to regroup quickly with the squad after dying.

    I again tried to complete the objective to capture a keep to get the warclaw myself, but despite playing at all hours of the day from early morning to late night, the population in WvW is too low compared to the other servers to be able to do it, or at least there are not enough players interested in capturing keeps. If the intent with Warclaw's Blessing was to make WvW grouping viable and fun again for players without the warclaw, it has failed miserably in its current state.