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Increase Burn damage per tick


Tao.5096

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Burn condition became quite a weak condition in the entire table.It comes from very limited sources, base duration is very short, very easy to cleanse before it'll tick.Damage should be increased at least by 50% if not more to make this condition bring any value to the game.

Thanks

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No wayyyy. Burning has always been the strongest dps condition that I can remember and I'm sure there a chart out there that can explain and show that burning is actually the best damaging condition. Instead of just word vomiting that burning is bad OP how about you do some research on the wiki to prove your claim?

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Agree with op to be honest. Burns are so weak now building builds around the condition renders them useless, I mean look at burn guards,burn weavers and condi revs, their condi dps is pitiful due to low dps burn tick. I'd actually say burn builds are almost as weak as the pitiful condi p/d thief build going around, takes forever to kill someone on the build cuz how weak the dps from the condis are.Here's hoping for a buff in the near future.

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Base on the wiki formulas (assuming that the condition damage stats is 1):biJXsk7.gifThe winners are:

  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

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@"Eugchriss.2046" said:Base on the wiki formulas (assuming that the condition damage stats is 1):biJXsk7.gifThe winners are:

  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

unlike all other conditions, confusion damage over time does not scale with condition damage, and remains static 10/s per stack. the graph would be more accurate if it assumed some realistic condition value like 1000 for wizard, 1200 for carrion etc.

EDIT.example. at 1200 condi power ( and no other bonuses like vuln + condi dmg% etc )3s bleeding does 282 damage.3s confusion does 30 dot damage, assuming enemy uses one ability it will proc for 166.5, meaning 199.5 dmg.this is why realistically confusion doesnt kill people, other then some specific 5x skill activation death.edit 2, 1 stack of confusion for 3s deals less damage then 1 stack of bleeding for 3s if the confusion is triggered once, and SLIGHTLY more if triggered twice.edit 3 I was wrong gonna fix in a sec

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@Leonidrex.5649 said:

@"Eugchriss.2046" said:Base on the wiki formulas (assuming that the condition damage stats is 1):
biJXsk7.gif
The winners are:
  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

unlike all other conditions, confusion damage over time does not scale with condition damage, and remains static 10/s per stack.

That s why the x axis doesn t represent time but stack intensity. Now I realize that a tick is made of time + stack. I should have titled it damage per stacks tbh. It would have been more precised.It should be read as (for example) 25 stacks of burning with 1 condition damage stat deals 3.4k-ish in 1 sec where as 25 stack of confusion deals 250 in the same conditions (ha!).But yeah I get your point. The difference between confusion and the other conditions is proportional to your damage condition stats. Idk why confusion doesn t scale with stats tbh. The more condi stat you invest the more confusion become not worthy......

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@Eugchriss.2046 said:

@Eugchriss.2046 said:Base on the wiki formulas (assuming that the condition damage stats is 1):
biJXsk7.gif
The winners are:
  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

unlike all other conditions, confusion damage over time does not scale with condition damage, and remains static 10/s per stack.Idk why confusion doesn t scale with stats tbh. The more condi stat you invest the more confusion become not worthy......

It's go give another indicator of your suffering from confusion. It has , in the past , scaled with condi damage for its ticks but they wanted to emphasize the punish for using skills and differentiate it from other conditions. It's also the only Condi that can damage you more than once per time interval.

Confusion, along with burn , are considered burst conditions by Anet. It's why they have relatively short durations and confusions tends to come is sizable stacks.

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@Eugchriss.2046 said:

@Eugchriss.2046 said:Base on the wiki formulas (assuming that the condition damage stats is 1):
biJXsk7.gif
The winners are:
  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

unlike all other conditions, confusion damage over time does not scale with condition damage, and remains static 10/s per stack.

That s why the x axis doesn t represent time but stack intensity. Now I realize that a tick is made of time + stack. I should have titled it damage
per stacks
tbh. It would have been more precised.It should be read as (for example)
25 stacks
of burning with
1 condition damage stat
deals 3.4k-ish in
1 sec
where as 25 stack of confusion deals 250 in the same conditions (ha!).But yeah I get your point. The difference between confusion and the other conditions is proportional to your damage condition stats. Idk why confusion doesn t scale with stats tbh. The more condi stat you invest the more confusion become not worthy......

February 06, 2018

Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component.The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component.This condition remains split between PvE and PvP/WvW

It was changed way before my time so some old firends might share why ;pits just glaring since at 1 condi power bleeding does 22/s and confusion 10/s, thats slightly under 50% dmg, still respectable but the moment you get 1200 condi power bleed does 94/s while confusion remains at 10/s, slightly over 10% dmg. and when it comes to burning it will deal 317/s while confusion remains at 10/s.PS burning has rather high base dmg, meaning that even without condi power it still can deal noticable damage, going full power some skills still do over 1k burning.

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@Leonidrex.5649 said:

@Eugchriss.2046 said:Base on the wiki formulas (assuming that the condition damage stats is 1):
biJXsk7.gif
The winners are:
  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

unlike all other conditions, confusion damage over time does not scale with condition damage, and remains static 10/s per stack.

That s why the x axis doesn t represent time but stack intensity. Now I realize that a tick is made of time + stack. I should have titled it damage
per stacks
tbh. It would have been more precised.It should be read as (for example)
25 stacks
of burning with
1 condition damage stat
deals 3.4k-ish in
1 sec
where as 25 stack of confusion deals 250 in the same conditions (ha!).But yeah I get your point. The difference between confusion and the other conditions is proportional to your damage condition stats. Idk why confusion doesn t scale with stats tbh. The more condi stat you invest the more confusion become not worthy......

February 06, 2018Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component.The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component.This condition remains split between PvE and PvP/WvW

It was changed way before my time so some old firends might share why ;pits just glaring since at 1 condi power bleeding does 22/s and confusion 10/s, thats slightly under 50% dmg, still respectable but the moment you get 1200 condi power bleed does 94/s while confusion remains at 10/s, slightly over 10% dmg. and when it comes to burning it will deal 317/s while confusion remains at 10/s.PS burning has rather high base dmg, meaning that even without condi power it still can deal noticable damage, going full power some skills still do over 1k burning.

Alright so confusion is a funny story. Originally confusion had no passive over-time damage effect at all. It was purely on skill use. They changed that with the specialisation patch. As for why they changed it back, I guess they wanted to get back its old flavour? It kinda felt like torment 2.0, so they wanted to distinguish it, or something along the lines.

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@Leonidrex.5649 said:

@Eugchriss.2046 said:But yeah I get your point. The difference between confusion and the other conditions is proportional to your damage condition stats. Idk why confusion doesn t scale with stats tbh. The more condi stat you invest the more confusion become not worthy......

February 06, 2018Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component.The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component.This condition remains split between PvE and PvP/WvWConfusion originally only did damage on ability use, and mesmers were the main users of the condition. The problem was that PvE mobs don't use abilities very often, so often confusion in PvE did no damage. In order to make it more PvE friendly, ANet changed confusion to have a sizable damage over time component. However, this caused problems in PvP where confusion had limited counter-play; either stop using abilities and die to the DoT or use abilities and die to the triggered damage. Compare that to bleed where you can still lay on the aggression and kill your opponent. As a result, ANet moved confusion in PvP to deal damage on ability use, but kept a small DoT component so that it behaves the same way as in PvP for procs and similar.

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@"Eugchriss.2046" said:Base on the wiki formulas (assuming that the condition damage stats is 1):biJXsk7.gifThe winners are:

  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

by that matrix, burn should be nerfed down to 1/3 of its strength, torment too weak, should be buffed to 2x

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@crepuscular.9047 said:

@"Eugchriss.2046" said:Base on the wiki formulas (assuming that the condition damage stats is 1):
biJXsk7.gif
The winners are:
  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

by that matrix, burn should be nerfed down to 1/3 of its strength, torment too weak, should be buffed to 2x

The graph is bad.To compare each condition, an analysis should consider :

  • Average damage
  • Average duration
  • Average stack
  • Ease of application (counter cleanse)
  • Spike of intensity (counter cleanse)
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@Kulvar.1239 said:

@"Eugchriss.2046" said:Base on the wiki formulas (assuming that the condition damage stats is 1):
biJXsk7.gif
The winners are:
  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

by that matrix, burn should be nerfed down to 1/3 of its strength, torment too weak, should be buffed to 2x

The graph is bad.To compare each condition, an analysis should consider :
  • Average damage
  • Average duration
  • Average stack
  • Ease of application (counter cleanse)
  • Spike of intensity (counter cleanse)

two words: Burn guard.

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@anduriell.6280 said:

@"Eugchriss.2046" said:Base on the wiki formulas (assuming that the condition damage stats is 1):
biJXsk7.gif
The winners are:
  • 1.Burning (by waaaaay too far)
  • 2.Using a skill while having confusion
  • 3.Poison (toe to toe with 4.)
  • 4.Moving when having torment
  • 5.Bleeding
  • 6.Static torment
  • 7.Weapon stowed confusion

Ofc the graph doesn' t take into account the number of skills per condition, nor the cd of those skills, nor the difficulty of landing those skills.

@Tao.5096 said:It comes from very limited sources, base duration is very shortMaybe that's why its base damage is very high compared to other conditions? For me burning is the condition version of huge cast time/animation high impact power skill. You need to land it properly if you want any result.

by that matrix, burn should be nerfed down to 1/3 of its strength, torment too weak, should be buffed to 2x

The graph is bad.To compare each condition, an analysis should consider :
  • Average damage
  • Average duration
  • Average stack
  • Ease of application (counter cleanse)
  • Spike of intensity (counter cleanse)

two words: Burn guard.

Burn guard is a thing yes. But it's a combination of ease of application and spike of intensity rather than average damage or average duration.

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@Tao.5096 said:Burn condition became quite a weak condition in the entire table.It comes from very limited sources, base duration is very short, very easy to cleanse before it'll tick.Damage should be increased at least by 50% if not more to make this condition bring any value to the game.

ThanksIf you are a scourge, that does actually make sense.

If you are a guardian... not so much.

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