I apologize in advance for errors in English, if you want to help with the translation, I will be glad, just do not flood one word at a time. Translation from Russian. If you want to discuss the topic, I will only be glad. With love.
A brief history of the world.
If we consider the whole world as a whole, then the reckoning in the Guild Wars universe takes place long before the events familiar to you.
As in our life, the world is divided into chronology before the advent of the gods and after the advent of the gods.
For the old Guild Wars (classic) players, the world begins with Charr’s aggression on Ascalon, namely with the story of the little girl Gwen, who lost her childhood overnight. However, how did it all begin?
Let's start from the world to the gods, everything is simple, the titans inhabited the world. A reference to their existence is a great cemetery of the remains of the titans. The world of Guild Wars is complicated due to the interweaving of different religions, as you know, there are main races: people, asura, charr and norn. However, before there were gnomes and also tengu, which are currently hidden from us on Kant.
What kind of magic Kant? As you can see on the old world map, there is the main continent of Tyria, along with Elona and the lost Kant.
Of course, there are unreasonable races, but they are much smaller (for example, Centaurs).
Where does magic come from in our world? The fact is that even before the titans, there were more powerful creatures that came from the fogs - these were ancient dragons. It is their magic that keeps the magical world in balance.
After the titans, not people appeared in the world, but reptiles, snakes were the first guardians of knowledge about the structure of the world. But soon a new race appeared in the world - people. And as you know, people immediately began to seize power. Honestly, people destroyed the delicate world of nature, being destroyers and invaders, they replaced the ancient races.
The world is on fire due to constant wars and deaths. From the mists came the first goddess of life and air - Dvina.
Her desire is to make the world a better place, to create paradise. However, the goddess condescended to worldly pleasures - she fell in love with man. She fell in love with a sculptor who recreated her exact copy by being blind and madly in love with her. Knowing that this love will not be crowned with happiness - Dvina left her love. Soon, her son, the demigod Grench, was born.
Young and ambitious, Grench is completely different from the image that appears before us in Guild Wars 2. Grench is the exact opposite of his mother - he is the god of death and ice. Patron of all who adhere to the magic of shadows and the underworld.
In addition to the earthly world, there are other worlds: the Underworld and the Mists. In the Underworld there was a god - the Doom, before the Doom there was no magic of occultism, for he was against resurrection, and those who managed to escape death - he was oblivious.
Hrench wanted to usurp power over the Underworld, considering his mother an earthly mistress - he sealed the Doom (for he could not kill him). The game has a reference, a dungeon in which you must defeat the Doom. In the ordinary world, the Revenge of the Doom is the ban of your account. Most likely, the souls were not reborn before the Grench. Soon he imagined himself to be a judge of souls. Hrench judges you after dying at the hands of Balthazar in Guild wars 2.
In the events of Guild Wars, the Doom is sealed in the Underworld and is in custody of the Ice King and the spirits of the Hrench minions. From time to time, the Duum is freed from the shackles, but the brave treasure seekers in the Underworld pacify it.
There are also other gods, such as Melandry, Lissa, Abbadon, Cormyr (the new god) and of course Balthazar. The story of Balthazar is, in my opinion, the most interesting and intriguing. In the first part of Guild Wars, this god is your patron. In the game, his importance is higher than other gods, especially the rewards that you get for his tasks (grace of the gods).
Balthazar came after Dvina and his appearance, again in my eyes, was to sow the seeds of distrust of him, for he not only came into the world, but brought with him his severed head and was surrounded by his dogs. It is not known whether this is a direct reference to Zeus. The first reference is the overthrow of his father Kronos), and the second is the guardians of little Zeus, who knocked on shields to drown out the cry of a newborn child.
Balthazar considered the race of people above other races (it is not known why, apparently people are more like gods). God alone didn’t like it, namely his half-brother Menzies, who appears to us as a usurper in history (the victors write history so we will never know the truth). His army is an army of darkness. He teams up with Abbadon and the Doom.
Well, the story ends on this. Each time you defeat the powers of darkness in Fissure of Woe, Realm of Torment and Domain of Anguish (Guild Wars). All this is combined into one group of battles - the Eternal War.
From the second part of Guild Wars, you already know that Balthazar is a psychopath, but here is the first reference from the classic game: "According to the Kant legend, Balthazar spent some time walking around Tyria and came across a village that insulted him because of a long-forgotten violation etiquette.
The old ritualist Kaolai challenged the God of War in the game of Nui in exchange for saving the village. Balthazar accepted the challenge, and seven days later the game ended in a victory for Kaolai. In a fit of anger, Balthazar killed the old ritual, but then ordered him to be brought into the Tahnakai temple with a rare gesture of sportsmanship. "The temple is located on Kant in the Kaineng City area. "Volume 2 - Balthazar: God of War."
“Balthazar came surrounded by fire and anger, carrying the head of his father and leading his cruel hounds, Temar and Tegon. He swept Orr in a cleansing flame. "
“It was he who demanded of Tyria a place for humanity; one who said that other races could be easily defeated. This will not be the only time the Master of War is mistaken. ”
At some point, the gods learned about the existence of wintering Elder Dragons, which were associated with the magic balance of Tyria, and recognized their names and spheres of influence. This information has been documented in the so-called Scroll of the Five True Gods (without Cormyr). You can find this scroll in Guild Wars 2 "Living World Season 2. Hidden Arcana (zone). Special Collections". In it, the gods revealed the names of the Elder Dragons: Mordremoth, Kralkatorrik, Yormag, Zaitan and Primordus. There is another name on the list, but it is illegible, lost for time - most likely it is a deep-sea dragon.
Elder dragons are primordial beings, throughout history after awakening, plunged the world into chaos before falling back into sleep. These cycles of awakening, destruction, and hibernation have been going on for millennia and are inextricably linked to the levels of surrounding magic in the world. The last cycle of awakening was caused by the death of the fallen god Abaddon in 1075 pi (After the exodus), and continues to this day.
1075 pi events of Guild Wars Nightfall, with the death of Abbadon, a new god appears - Cormyr. However, Komrir failed to absorb all the magic, the remaining magic caused an imbalance in the flow of magic in Tyria, which caused Primordus Elder Dragon to move, and then awakened at 1120 pi.
Primordus is the Elder Dragon of Fire and Fire and the first Elder Dragon to wake up in our time. He waged a long struggle with the dwarves in the underground depths of Tyria, which forced him to come to the surface of such an underground race as asura.
It was a protracted battle with the army of the Elder Dragon that forced the Dwarves to turn to stone. This race is as ancient as the race of the titans (giants). Virtually nothing is known about their culture or history, and what we know about their physiology comes from the giant skeletons that can be found all over the world (although especially in the Crystal Desert and Desolace).
Giants, Dwarves and Primordus are events before the advent of the gods, namely 10,000 years ago. Magic is food for dragons. They awaken from a magical surge and fall asleep when they absorb everything (ate and sleeps). Most of the gods realized that they should not interfere in the subtle magical world of Tyria, for they were afraid of open battles with dragons, but not Balthazar.
Being a very greedy for power god, he quarreled with the gods and even wished them death. Realizing that Balthazar’s ambitions could become a threat to the whole world (including the gods, for they were afraid of his future strength, which he could have consumed by absorbing the dragon), the gods united and captured Balthazar in the Mists. So he would have been calm and sat in prison, if it hadn’t been for our time relatively 1328, Charr Rytlock would not have begun the search for the legendary sword of Balthazar. However, Charr did not know to whom the sword belonged; he freed the captive, not knowing who he was. At this time, the world was plunged into a fierce war with the Elder Dragon Mordremoth.
It is with this dragon that a new sylvari race is associated.
It is impossible to describe separately Mordremoto and Sylvara because their stories are inextricably linked with each other. This dragon merged with the nature of Maguuma, becoming his heart. This dragon left seeds behind, so his army of Mordrem grew. You will say that Modrem are like sylvar and you will be right. The fact is that the race sylvar appeared thanks to a man - Ronan.
Ronan was a member of the Shining Blade (a rebel group fighting against the White Mantle and their false gods, the Mursaats (the Mursaat were an ancient, terrible caster race that until recently had not been seen for hundreds of years, and which had now disappeared. When known as the Invisibles, they could use their magic to slip through the "fabric" of the world (warp), moving between Tyria and the Mists)) during the civil war era in Critan about 250 years ago. A soldier called up for battle at some point detached himself from his patrol and, wandering around, came across a guarded cave filled with mysterious seeds. Fleeing with one seed the size of a man’s fist, he hid it to show his daughter.
However, this did not happen: he returned to his village and was horrified.
His family was killed by Mursaaty, and the village was in ruins. Saddened by grief, he vowed to lay down his arms and planted a seed on the grave of his family. It was near this tree that he remained until the end of his life. Later, the Centaur Ventari (one of the rarely sensible) will join Ronan. By exchanging similar values for peace and friendship, they will find a new goal in caring for the nascent Pale Tree and their safe haven by the ocean.
And what happened next you already know: evil was defeated (or not evil). Another mystery god is Abbadon. Her background of becoming a higher god, the same as Grencha, she overthrew the older god, though there is no mention of what kind of god this was.
She was a god of knowledge and water, she was worshiped by sailors (whom she soon converted to Margonites). She was revered as the Keeper of secrets and the Lord of the eternal depths. Initially, the appearance of Abbadon was beautiful - a sea mistress with eyes "calm like an ocean." However, over the years, appearance appealed; these appeals were associated with a change in the dictates of the heart.
It was Abbadon who designed the reliquary to store the religions of all the gods. The disagreement between Abbadon and the gods arose due to the division of magic in the world: “The gods decided to give magic to the mortal races. However, the gift of magic made the mortal races greedy and led to devastating wars.
King Dorik, who became the ruler of the united human tribes of Tyria, went to Arach and asked the gods to put an end to the bloodshed. In response to the king’s request, the gods smashed the original Bloodstone and divided the world's magic into five smaller Bloodstones to prevent anyone from gaining control of all magic again. According to the History of Tyria, the gods sealed the stones with Dorik’s blood and placed his bloodline responsible for protecting the stones. "Naturally, in the heat of the battle of Abbadon with the other gods, she lost and was overthrown in the Kingdom of Anguish, where the transformation of Abbadon began, and as a result, it’s not lost only a beautiful appearance, but also some kind of sexual definition.
In conclusion, Abbadon forms an alliance with the Doom and Menzies. Maddened in captivity, Abbadon finally escapes from captivity, but Cormyr absorbs most of the power, thereby completely destroying Abbadon.
Cormyr inherits the title of the Keeper of knowledge, and Lissa becomes the mistress of the waters.
The rest of the coming is not so interesting:
"Volume 3 - Melandry: The Goddess of Nature."
“Then came the goddess of nature. The wise Melandry, the oldest of them, made Orr a green and flowering space. She called for peace with the races already present in this world, but her advice was not heard. "
"When she saw destruction, she did. Where she saw anger, she grew up in love. With this, Melandry prepared for a future that she knew would be problematic."
Being the oldest and wisest of the gods, she tried to bring peace to all the races in Tyria. She was the third god to emerge from the Mists. At some point, the Druids, a tribe dedicated to Melandry, appeared in the jungles of Maguuma. They dumped their physical bodies in a ritual to become tree spirits that will protect and develop nature. After Melandry, along with other gods, entered the Fog, her connection with the Druids was forever lost.
"Volume 4 - Lissa: Goddess of Beauty and Illusion." “Two, like one, Issa and the Fox, brought with them the hope and beauty of humanity. While the other gods focused on building Ara and the beginning of a new future, Lissa gave them joy and helped them forget the past. " All you need to know about this god is the twins, merged into one god. "Lissa's Sacred Text. Goddess of Love A girl came out of the darkness into the light by the fire. And she said: "I am Lissa, and I have come to teach you what illusion is and what truth is." But the soldiers did not believe her. They laughed and said: “If you are Lissa, then show us your beauty, because we will undoubtedly be able to use it on this dark night. We have lost hope that this war will end. ”
The girl approached, and in her smile there was divine grace. “Share your food with me, and in exchange for your kindness, I will show you a beauty that you will never see again.”
Good soldiers did this, and the child ate with hunger. When the last bone was thrown aside, and the last bean swallowed, the child began to jump around the fire.
She touched the head of every man, one at a time, while they laughed and teased her, until one fell into a deep sleep.
Each person dreamed of a different dream, but each dream was a vision of life that they would lead after the end of the war - wives, children, wealth, open air, health and peace.
And when they woke up, the child was no longer there, and the enemy came. They fought joyfully, with all their might, because they all remembered their dreams and knew that they would win the war. Each person put his heart and soul into the battle, and each person, one at a time, was killed. "