Look its time Anet removed downstate in competitive game modes. IE: wvw/spvp.
There is no reason why a player or players should have to continue using cooldowns on players who have been beaten. If they want to implement a rez mechanic implement hard rez utility skills such as Sig of undeath and Sig of Mercy.
These skills are fantastic and certainly serve a place in the game as a rez mechanic but we have got to get away from players in downstate continuing to cause issues for players who are not downed.
Furthermore, this eliminates some of the BM that can occur with downed bodies such as siege, jumping. bleeding out etc.
There will be some that argue bleeding out is an important mechanic in gw2 Spvp. While this may have some merit I still find it to be largely unhealthy for a player vs player mode or anything even resembling a competitive game mode. Im sure there are some examples that are eluding me at the moment but the majority of semi competitive games to the higher tier competitive games do NOT have a downstate mechanic * and certainly not one where the downed player can still interact with the players who are not downed in a way that is meaningful*
Perhaps this would lead to more bursty gameplay or perhaps more sustaining gameplay but it would allow players who are skilled to win outnumbered fights while furthermore incentivize team play and cooperation because death is a much more realistic and looming threat.