Invisible projectile hate — Guild Wars 2 Forums
Home PVP

Invisible projectile hate

bethekey.8314bethekey.8314 Member ✭✭✭

I'm talking about: https://wiki.guildwars2.com/wiki/Corrosive_Poison_Cloud

This has been an issue for awhile, but it's more apparent when you're playing projectile heavy builds. Corrosive poison cloud has almost no visible animation in grass, on points, or mixed in with other visual clutter, see video:

Against builds like core condi engineer, which has grenades and pistol as its damage sources (both projectile), it provides essentially 100% damage immunity for 8 seconds, every 20 seconds if traited.

Not being able to tell when to start/stop using important projectile abilities is one thing, the uptime is another. Fix both.

In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

Comments

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited May 18, 2020

    Maybe you should stop using projectiles when you can see a Corrosive Poison Cloud on the node and absolutely none of your ranged attacks are hitting for several seconds.

    "Not being able to tell" is on you for ignoring the fact that you literally wasted your entire kit when it's pretty obvious what was happening.

    Though, the uptime is an issue as it is effectively 40% uptime on ranged projectile invulnerability.

  • bethekey.8314bethekey.8314 Member ✭✭✭
    edited May 18, 2020

    @shadowpass.4236 said:
    Maybe you should stop using projectiles when you can see a Corrosive Poison Cloud on the node and absolutely none of your ranged attacks are hitting for several seconds.

    Maybe the title of the post is INVISIBLE projectile hate. And if you can't see something in the first place, how do you know when it ends?

    To respond to your edits:

    "Not being able to tell" is on you for ignoring the fact that you literally wasted your entire kit when it's pretty obvious what was happening.

    I didn't post this as a highlight of good gameplay. My goal in game was to simply show how long it lasts for the sake of filming it.

    Though, the uptime is an issue as it is effectively 40% uptime on ranged projectile invulnerability.

    So you believe the animation, as is, is perfectly good? 100% disagree. Won't be convinced otherwise.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @shadowpass.4236 said:
    When your grenades are hitting the CPC, you can see a black-green burst every time they get absorbed. You can also pretty easily see the red ring on the ground the necro is standing in.

    Please tell me again how the red ring that surrounds literally every AoE in the game is clearly one and not any of the others.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    its kind of obvious when your nades clearly hit the guy but no numbers show up, but I think all projectiles that get blocked or reflected should have pop ups saying just that. skills that block all attacks say that, so why not projectiles.

    Te lazla otstara.

  • bethekey.8314bethekey.8314 Member ✭✭✭
    edited May 18, 2020

    @Stand The Wall.6987 said:
    its kind of obvious when your nades clearly hit the guy but no numbers show up, but I think all projectiles that get blocked or reflected should have pop ups saying just that. skills that block all attacks say that, so why not projectiles.

    Yes, clearly when no numbers pop up and the projectiles are eaten there's something amiss. That's not the point.

    Here are the points and I'm not sure why it has to be explicitly said:

    • You shouldn't have to waste abilities into Corrosive Poison Cloud to know that it's there.
    • You shouldn't have to rely on a simple red ring on the ground to know when it's gone.
    • You shouldn't have 40% uptime on projectile hate.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited May 18, 2020

    @bethekey.8314 said:

    • You shouldn't have to waste abilities into Corrosive Poison Cloud to know that it's there.
    • You shouldn't have to rely on a simple red ring on the ground to know when it's gone.

    Fair.

    • You shouldn't have 40% uptime on projectile hate.

    Nah. Melee him or wait. Necro and reaper have a rough time vs ranged classes to begin with.

    [Charr Noises]
    [I play every class!]
    [I don't share builds!]
    [Fight me in the arena anytime!]

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Azure The Heartless.3261 said:

    @bethekey.8314 said:

    • You shouldn't have to waste abilities into Corrosive Poison Cloud to know that it's there.
    • You shouldn't have to rely on a simple red ring on the ground to know when it's gone.

    Fair.

    • You shouldn't have 40% uptime on projectile hate.

    Nah. Melee him. Necro and reaper have a rough time vs ranged classes to begin with.

    You wouldn't really take it on reaper because of the self weakness and cripple.

  • Guard has another really strong wall he can place down too. Fortunatly most noobs dont know about the secret OP utilities.

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @PfillBonBon.1928 said:
    Guard has another really strong wall he can place down too. Fortunatly most noobs dont know about the secret OP utilities.

    Please say what guard projectile block animations have unclear animations / high uptime and it'll be relevant to the thread. Otherwise, I'm not sure what you're talking about.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @bethekey.8314 said:

    @Stand The Wall.6987 said:
    its kind of obvious when your nades clearly hit the guy but no numbers show up, but I think all projectiles that get blocked or reflected should have pop ups saying just that. skills that block all attacks say that, so why not projectiles.

    Yes, clearly when no numbers pop up and the projectiles are eaten there's something amiss. That's not the point.

    Here are the points and I'm not sure why it has to be explicitly said:

    • You shouldn't have to waste abilities into Corrosive Poison Cloud to know that it's there.
    • You shouldn't have to rely on a simple red ring on the ground to know when it's gone.
    • You shouldn't have 40% uptime on projectile hate.

    I kind of agreed with you, but since you want to be redundant lets get into it:

    • you don't, just use auto attack
    • again if you auto then you know whats up
    • that's necros only projectile defense and barely anyone uses it, get over it

    Te lazla otstara.

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭

    @Tayga.3192 said:
    I don't get why people defend this for no reason.

    The skill is obviously very hard to see. Make it less transparent and the problem will be solved.

    Because there are far more egregious projectile hate skills with higher uptime and some are even reflects. Necro has one AoE projectile block, it's not an issue.

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @Stand The Wall.6987 said:
    I kind of agreed with you, but since you want to be redundant lets get into it:

    • you don't, just use auto attack
    • again if you auto then you know whats up
    • that's necros only projectile defense and barely anyone uses it, get over it
    1. When should you start autoing? You can't see it. And what if your auto attack isn't a projectile? I see you've thought this through.
    2. Again, point 1.
    3. Ah, one of those "don't fix it until it becomes my problem" people. If that's your truly your argument, then I feel bad for people associated with you. How about we let Anet decide what's relevant or not.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @Tayga.3192 said:
    I don't get why people defend this for no reason.

    The skill is obviously very hard to see. Make it less transparent and the problem will be solved.

    I don't either, though I have my suspicions. I do think the uptime is a big problem too.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @CutesySylveon.8290 said:

    @Tayga.3192 said:
    I don't get why people defend this for no reason.

    The skill is obviously very hard to see. Make it less transparent and the problem will be solved.

    Because there are far more egregious projectile hate skills with higher uptime and some are even reflects. Necro has one AoE projectile block, it's not an issue.

    Please link/show/explain the far more egregious projectile hate, I'm interested.

    It doesn't negate the fact that this necro skill should be re-animated and tuned down, but I'm still interested.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • bethekey.8314bethekey.8314 Member ✭✭✭
    edited May 18, 2020

    @shadowpass.4236 said:
    I agree that projectile denial skills are very strong. CPC could do with a better animation.

    Glad you came around.

    The video shows what I wanted it to show: poor animation in a real setting. The uptime doesn't need a video.

    Or is your point just to insult me?

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭
    edited May 19, 2020

    @CutesySylveon.8290 said:
    Because there are far more egregious projectile hate skills with higher uptime and some are even reflects. Necro has one AoE projectile block, it's not an issue.

    Please read before answering.

    I don't care about its duration, cooldown or radius. I just want to see the skill so I can stop using my projectiles.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @bethekey.8314 said:

    @shadowpass.4236 said:
    I agree that projectile denial skills are very strong. CPC could do with a better animation.

    Glad you came around.

    The video shows what I wanted it to show: poor animation in a real setting. The uptime doesn't need a video.

    Or is your point just to insult me?

    I agree that projectile denial skills are strong. However, you posted a very poor example of gameplay as justification. In that clip, you wasted multiple attacks over a decent amount of time when you could have just stowed and waited for the CPC to end. Whether or not you feel insulted by that is up to you, but that isn't my intention.

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @Stand The Wall.6987

    I'm actually pretty chill about this, lol. Had a quick talk about the skill after the match with the necro and decided it warranted a balance discussion. You seem quick to pull the "u mad card" and your inability to speak reasonably is kind of pathetic to be honest. Sorry it has to be that way.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @shadowpass.4236 said:
    I agree that projectile denial skills are strong. However, you posted a very poor example of gameplay as justification. In that clip, you wasted multiple attacks over a decent amount of time when you could have just stowed and waited for the CPC to end. Whether or not you feel insulted by that is up to you, but that isn't my intention.

    I personally think that, because CPC is so hard to see, throwing many different skills into it is a great way of showing how long it lasts and how much it affects some classes. :)

    And as I've already stated earlier, this isn't a thread about optimal gameplay. Try to stay on topic.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Tazer.2157Tazer.2157 Member ✭✭✭

    You never argue with an asura. You cannot win.

  • Caine.8543Caine.8543 Member ✭✭
    edited May 19, 2020

    Hello everyone i'm the necro in the video.

    Yes, corrosive poison cloud is very strong. 4 stacks of poison, weakness, and then also having projectile hate on a 20s cooldown is pretty friggin great. However, it does make a very tell-tale "hiss" when you attack into it. His argument was he couldn't hear it because he had music playing.

    Its also been said that necro is notoriously bad at dealing with ranged attackers like ranger, condi thief.

    It's a trade-off for not being terror. If you nerf CPC i'll just go terrormancer and kill people anyway. -shrug-

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @bethekey.8314 said:
    @Stand The Wall.6987

    I'm actually pretty chill about this, lol. Had a quick talk about the skill after the match with the necro and decided it warranted a balance discussion. You seem quick to pull the "u mad card" and your inability to speak reasonably is kind of pathetic to be honest. Sorry it has to be that way.

    hahaha alright well played. you're still on zero brain power mode if you toss your entire nade kit cd into CPC without realizing the obvious.

    Te lazla otstara.

  • Ryo.5824Ryo.5824 Member ✭✭

    I'm amazed by how inexperienced and ignorant people can get with this. How does using a projectile on a projectile denial skill tell you when it ends?
    If you can't see it you can't, and if it's not designed to be invisible it shouldn't be. Simple as that.

  • Caine.8543Caine.8543 Member ✭✭

    @Ryo.5824 said:
    I'm amazed by how inexperienced and ignorant people can get with this. How does using a projectile on a projectile denial skill tell you when it ends?
    If you can't see it you can't, and if it's not designed to be invisible it shouldn't be. Simple as that.

    It kind of is designed to be invisible though. That's why it has such a tell-tale sound. It hisses at you when you kitten up. You can see the ring, you can see the smoke if the video wasn't at 720p.

  • bethekey.8314bethekey.8314 Member ✭✭✭
    edited May 19, 2020

    @Caine.8543 said:
    It kind of is designed to be invisible though. That's why it has such a tell-tale sound. It hisses at you when you kitten up. You can see the ring, you can see the smoke if the video wasn't at 720p.

    Hey, welcome to the thread Mr. Necro :) The video can be played at 1080p.

    @Ryo.5824 said:
    How does using a projectile on a projectile denial skill tell you when it ends?

    If the skill would do hit normally, but doesn't, it implies there's something blocking it. You can also see the projectiles get eaten by an invisible wall.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Ryo.5824Ryo.5824 Member ✭✭

    @Caine.8543 said:

    @Ryo.5824 said:
    I'm amazed by how inexperienced and ignorant people can get with this. How does using a projectile on a projectile denial skill tell you when it ends?
    If you can't see it you can't, and if it's not designed to be invisible it shouldn't be. Simple as that.

    It kind of is designed to be invisible though. That's why it has such a tell-tale sound. It hisses at you when you kitten up. You can see the ring, you can see the smoke if the video wasn't at 720p.

    Makes more sense if the initial design was to make this move invisible. But then, invisible projectile denial move... Really?

  • Caine.8543Caine.8543 Member ✭✭

    @bethekey.8314 said:

    @Caine.8543 said:
    It kind of is designed to be invisible though. That's why it has such a tell-tale sound. It hisses at you when you kitten up. You can see the ring, you can see the smoke if the video wasn't at 720p.

    Hey, welcome to the thread Mr. Necro :) The video can be played at 1080p.

    @Ryo.5824 said:
    How does using a projectile on a projectile denial skill tell you when it ends?

    If the skill would do hit normally, but doesn't, it implies there's something blocking it. You can also see the projectiles get eaten by an invisible wall.

    yeah you can see a green tint, but i feel like maybe its settings. i see it a lot better on my screen

  • bethekey.8314bethekey.8314 Member ✭✭✭
    edited May 19, 2020

    @Caine.8543 said:
    yeah you can see a green tint, but i feel like maybe its settings. i see it a lot better on my screen

    Upping settings might help, but realize that also increases visual clutter of other skills too. I play on Medium.

    Also, make sure that the green tint isn't from my poison grenades. They're the only thing that gets through in the clip and leave a green mark on the ground.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    CPC actually used to have a really obvious big green fart cloud. It was the same as the green cloud from the cow projectiles from trebs in WvW. It was removed due to visual clutter iirc.

  • XECOR.2814XECOR.2814 Member ✭✭✭

    If the necro is using cpc then he is not taking another breakstun or skills that help him move faster than a rock. Also no one ever takes the cd reduction trait because it is paired with pve effects and the loss of terror or path of corruption really kittens their damage output. In short, use non projectile skills when he uses cpc because it is not a problem. Although i agree cpc should get animation revamp.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    Make it an actual opaque green cloud covering the whole AoE (or slightly hovering above) !

  • Caine.8543Caine.8543 Member ✭✭
    edited May 19, 2020

    @XECOR.2814 said:
    If the necro is using cpc then he is not taking another breakstun or skills that help him move faster than a rock. Also no one ever takes the cd reduction trait because it is paired with pve effects and the loss of terror or path of corruption really kittens their damage output. In short, use non projectile skills when he uses cpc because it is not a problem. Although i agree cpc should get animation revamp.

    the skill i replace is the fear circle. and i do take the cooldown reduction. I run consume conditions, cpc, and plague. its a wonderful build. i run the wurm and spectral walk still, and i heal by like 7000-12,000 every 20 seconds depending on how many conditions i have on myself. My damage output is pretty good, not as bursty but i take much less damage so it doesn't have to be, and i heal much faster too. I've been using this build to rush and shove people off of node, and then either decide to finish the fight and kill them, or teleport out after i get the decap and join the mid fight. drop a plague and CPC on a downed body, and you're almost guaranteed a rez completely on your own x.x

    its just much better at 1v1 than the standard terrormancer build, and the projectile block is big value when everyone is running power heavy classes (cpc applies weakness) or projectiles (ranger, condi thief). i solo'd to top 50 with it, so it's not terrible.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @bethekey.8314 It looks like you have "Effect LOD — Limit detail of particle effects" enabled which makes everything appear as red circles which would explain why it is invisible.

    Generally increasing settings a little helps to see things at the cost of FPS, if you're on Windows 10 you can try using the DX12 plugin
    to get more FPS and a more stable FPS linked here: https://www.reddit.com/r/Guildwars2/comments/ex7k6n/d912pxy_dx12_for_gw2_now_v20/

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭

    @Tayga.3192 said:

    @CutesySylveon.8290 said:
    Because there are far more egregious projectile hate skills with higher uptime and some are even reflects. Necro has one AoE projectile block, it's not an issue.

    Please read before answering.

    I don't care about its duration, cooldown or radius. I just want to see the skill so I can stop using my projectiles.

    Pay attention to if your projectiles hit before dumping your entire kit of them. If they vanish, you know CPC is up. Try tossing non projectile based AoE. L2p issue.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @CutesySylveon.8290 said:
    Pay attention to if your projectiles hit before dumping your entire kit of them. If they vanish, you know CPC is up. Try tossing non projectile based AoE. L2p issue.

    Scenario:
    Longbow ranger starts casting PBS
    Ele uses Swirling Winds
    Ranger cancels the skill

    Scenario:
    Ranger starts casting PBS
    Necro uses CPC
    Ranger didn't notice CPC in time because it's hard to see, rip PBS for no reason

    ps: I never had any problem with cpc lol

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭
    edited May 19, 2020

    @bethekey.8314 said:

    @CutesySylveon.8290 said:

    @Tayga.3192 said:
    I don't get why people defend this for no reason.

    The skill is obviously very hard to see. Make it less transparent and the problem will be solved.

    Because there are far more egregious projectile hate skills with higher uptime and some are even reflects. Necro has one AoE projectile block, it's not an issue.

    Please link/show/explain the far more egregious projectile hate, I'm interested.

    It doesn't negate the fact that this necro skill should be re-animated and tuned down, but I'm still interested.

    Guardian can do more projectile hate uptime with Wall of Reflection and Tome of Courage than necro could hope to, and Wall of Reflect can be traited for 50% uptime. Revenants have a mobile projectile block with Ventari that can be up for ages. CpC is fine, listen for the hiss and try using non projectile based AoE. L2p issue.

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭
    edited May 19, 2020

    @Tayga.3192 said:

    @CutesySylveon.8290 said:
    Pay attention to if your projectiles hit before dumping your entire kit of them. If they vanish, you know CPC is up. Try tossing non projectile based AoE. L2p issue.

    Scenario:
    Longbow ranger starts casting PBS
    Ele uses Swirling Winds
    Ranger cancels the skill

    Scenario:
    Ranger starts casting PBS
    Necro uses CPC
    Ranger didn't notice CPC in time because it's hard to see, rip PBS for no reason

    ps: I never had any problem with cpc lol

    Yeah no. Not only can no one react to PBS fast enough to get a cast of Swirling Winds off in an actual fight, but even IF they did cast it by chance, the ranger wouldn't be able to cancel it fast enough. Both of those skills are .5 second casts, latency alone would completely negate any ability to react to those skills beyond dodging the PBS.

    CpC is the same cast time, same thing applies.

  • lare.5129lare.5129 Member ✭✭✭✭

    take this as some part of random and get pleasure from this.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭
    edited May 19, 2020

    @CutesySylveon.8290 said:
    Yeah no. Not only can no one react to PBS fast enough to get a cast of Swirling Winds off in an actual fight, but even IF they did cast it by chance, the ranger wouldn't be able to cancel it fast enough. Both of those skills are .5 second casts, latency alone would completely negate any ability to react to those skills beyond dodging the PBS.

    CpC is the same cast time, same thing applies.

    PBS and winds are just examples. Feedback or mesmer dodge are instant cast reflects but they still have animations.

    I don't get it, I'm not asking for nerfs to the skill I just want it to be more noticable. They did the same with a lot of skills, even Wall of Reflection or Winds of Disenchantment noticably changes colors.

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭

    @Tayga.3192 said:

    @CutesySylveon.8290 said:
    Yeah no. Not only can no one react to PBS fast enough to get a cast of Swirling Winds off in an actual fight, but even IF they did cast it by chance, the ranger wouldn't be able to cancel it fast enough. Both of those skills are .5 second casts, latency alone would completely negate any ability to react to those skills beyond dodging the PBS.

    CpC is the same cast time, same thing applies.

    PBS and winds are just examples. Feedback or mesmer dodge are instant cast reflects but they still have animations.

    I don't get it, I'm not asking for nerfs to the skill I just want it to be more noticable. They did the same with a lot of skills, even Wall of Reflection or Winds of Disenchantment noticably changes colors.

    They changed those so you know if they're friendly or not, which was a pretty big oversight to begin with. CpC has a pretty distinct sound that gives it away rather than a giant animation, which is fair imo.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @CutesySylveon.8290 said:
    They changed those so you know if they're friendly or not, which was a pretty big oversight to begin with. CpC has a pretty distinct sound that gives it away rather than a giant animation, which is fair imo.

    Sound effects sometimes don't play because of engine limitations, just saying

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭

    @Tayga.3192 said:

    @CutesySylveon.8290 said:
    They changed those so you know if they're friendly or not, which was a pretty big oversight to begin with. CpC has a pretty distinct sound that gives it away rather than a giant animation, which is fair imo.

    Sound effects sometimes don't play because of engine limitations, just saying

    Sometimes animation effects get perma locked too, making it next to impossible to know when they're actually active. That's just Anet being Anet.

  • Caine.8543Caine.8543 Member ✭✭

    @Tayga.3192 said:

    @CutesySylveon.8290 said:
    They changed those so you know if they're friendly or not, which was a pretty big oversight to begin with. CpC has a pretty distinct sound that gives it away rather than a giant animation, which is fair imo.

    Sound effects sometimes don't play because of engine limitations, just saying

    such a weird way to call for a skill to be nerfed. "the devs kitten up coding the audio in this game so nerf this ability because sometimes the sound doesn't play"

    but also ive never really had an issue during-game about my sound not working

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Caine.8543 said:
    such a weird way to call for a skill to be nerfed.

    Just where did I ask for nerfs?

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited May 19, 2020

    @CutesySylveon.8290 said:
    CpC has a pretty distinct sound that gives it away rather than a giant animation, which is fair imo.

    Didn't know about that. I'll check that out.

    At any rate, if a necro is pressed into using CpC instead of a stunbreak or damage soaking ability they had a very specific playstyle in mind that they wanted to counter. Getting countered by it because you play that playstyle doesn't justify nerfing the skill. It just means that if you want to deal with necro and they're in CpC, you're going to need to equip something to specifically deal with that.

    On Engie, I bet mag pull works wonderfully. It's up faster than cloud. every time they use it you should have a yoink on deck to pull them out of it.

    If its not visible, make it visible though. Important information needs to be highly visible unless the absence of it is itself the telegraph.

    [Charr Noises]
    [I play every class!]
    [I don't share builds!]
    [Fight me in the arena anytime!]

  • bethekey.8314bethekey.8314 Member ✭✭✭

    @apharma.3741 said:
    Generally increasing settings a little helps to see things at the cost of FPS, if you're on Windows 10 you can try using the DX12 plugin
    to get more FPS and a more stable FPS linked here: https://www.reddit.com/r/Guildwars2/comments/ex7k6n/d912pxy_dx12_for_gw2_now_v20/

    Cool thanks, I'll try it out!

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.