Hi everyone! Due to COVID-19 keeping me in lockdown along with the PvP season ended I got bored and decided to do some number crunching on Thief backstab. Thief damage seems to be a regular hot topic on the forums so I thought I'd do my bit and gather some valuable information.
This test was done using the standard D/P Daredevil build using Berzerker Amulet and Rune of Divinity.
Critical Hit Damage: 215.10%
Leeching Venoms (LV) grants +395 damage and Shadow Siphoning (SS) grands +540 damage regardless of armour.
All backstabs were done on Golums backs to get maximum damage. All Golums had 100% health to avoid any variables from Sigil of Exploitation. No enhancements, boons, auras or buffs were used. I did each test a total of 10 times to confirm the damage numbers were accurate.
These are the base numbers and can be dramatically be increased to make a more effective burst. These can include: Assassins Signet, Lead Attacks Trait, Executioner Trait, Scholar Runes, Boons, Auras and more which you might get simply from being a +1 into a fight from team members.
Bit of context, I am a Thief main and I think D/P is in a good spot in regards to damage I believe no class single handily should be able to burst someone down to 100% to 0%.
If this is well received I may look at doing an in depth test on Condi-Thief as we all know it is overperforming!