GW2 is a great game, but for new players not so much. While the game has fixed objectives for lvl 80 players with daily strikes, fractals, legendary obtainment etc, for the new player there is no definite aim which imo is really bad. As a new player the GW2 experience is basically hearts and map exploration. This sounds good. BUT, in a game where the rewards are crafting materials, there is no incentive to craft items! There are no recipe vendors that give you an idea of what you can do with the materials you have gathered, there is no daily crafting to even get you started in crafting. Instead you are left with mindlessly going through the open world with zero objective until it becomes boring and you quit the game. For the new player, the game desperately needs objectives. Put in a system where the new player can obtain recipes to craft level 80 exotic gear, this way the player will know what certain materials are used for and the player will have the objective of going out and gathering those materials, participating in events, etc. This will make the leveling up experience rewarding and fun. Put in a system of daily crafting. We should not go to an external website to begin crafting! This is a game where the rewards are crafting materials, introducing crafting to new players should be high up on the priority list. Have a daily dungeon system similar to the daily strike missions with rewards at the end of the week. I feel like these daily missions can be given out at the order you joined (vigil, priory, whispers). The order can give out daily missions with recipe rewards so you actually feel like an initiate climbing up the ranks and by the time you reach 80, you would have crafted your armor and weapons ready to explore Tyria and beyond.
Totally unrelated: Please can we have campfires in maps as a place to cook food.