Any idea if it would be possible to get a simple in-game DPS only metre ?
Hear me out before you say arcdps...
Arcdps has its place for organising and sorting stuff out and should not be replaced or removed or banned.
A simple in-game DPS metre which shows a simple colour for the person on how good their DPS:
Eg >30K=Bright green, 20-30K=Normal green, 15-20K=Light green, 10-15K white, 5-10K=light red, 0-5K=red.
This would then be able to be enabled during strike missions, fractals, training golem and have an associated training tutorial that the brighter the green = higher the damage being done per minute. The golem DPS tutorial can award AP for each colour lit up - with a simple, do > 10K your DPS metre will show ‘color’ - try it now...
Right now the biggest barrier to strikes is that some individuals have no idea if they do DPS or what DPS is.
A really simple DPS in-game metre (no numbers) will help those who are learning the game get better who often won’t install arcdps. This way we can easily say to someone ‘look at your in game DPS colour it was “red” we need your DPS to be “green” to pass this area.
Many players new to strike missions have no idea there are DPS metres and are vary wary or running 3rd party tools.
We still need arc to run more detailed real time and post diagnosis analysis.