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Tempest every match

Bast.7253Bast.7253 Member ✭✭✭✭

Because it has broken sustain, cc spam, and way too high of damage for a support class.

<1

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  • Elmo Benchwarmer.3025Elmo Benchwarmer.3025 Member ✭✭✭✭

    Where did all the Necromancers go?

  • Aktium.9506Aktium.9506 Member ✭✭✭

    Well, currently there's only really Tempest and FB to choose between for a support role. You're gonna get one of them.

    Druid and Blood Scourge were killed off and I assume there's a good reason we aren't seeing Support Scrappers, but I don't play Engi so I couldn't tell you why.

  • lare.5129lare.5129 Member ✭✭✭✭
    edited May 29, 2020

    nice, that we have new meta and this is tempest. Hope they will boost it more to get fun for many players!
    p.s I check ele myself, don't fin an powerful. And not see nay fun in ele now.

    want solid balance ? - play chess.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Elmo Benchwarmer.3025 said:
    Where did all the Necromancers go?

    nowhere? I still see them every game. instead of holding hands with FB now they hold hands with tempests.
    god bless low rankings, people actually play 4fun there, ill int games if I have to, dont wanna deal with kitten 3man condi bunker cancer specs.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Aktium.9506 said:
    Well, currently there's only really Tempest and FB to choose between for a support role. You're gonna get one of them.

    Druid and Blood Scourge were killed off and I assume there's a good reason we aren't seeing Support Scrappers, but I don't play Engi so I couldn't tell you why.

    seems like scraps would be popular in a condi meta. maybe ppl are too busy qq'ing instead of counter comping.

    Te lazla otstara.

  • @Stand The Wall.6987 said:

    @Aktium.9506 said:
    Well, currently there's only really Tempest and FB to choose between for a support role. You're gonna get one of them.

    Druid and Blood Scourge were killed off and I assume there's a good reason we aren't seeing Support Scrappers, but I don't play Engi so I couldn't tell you why.

    seems like scraps would be popular in a condi meta. maybe ppl are too busy qq'ing instead of counter comping.

    I don't play engi myself so I can't say if a build would or would not work, but from all the support engies I've fought against it seems they don't output enough healing to be a proper support, rather than some hybrid.

  • aelska.4609aelska.4609 Member ✭✭✭
    edited June 1, 2020

    That is what happens when mechanics almost exclusive to one profession gets forgotten in a big balance patch, with developers too scared to hotfix these.

    Yes, I am speaking about auras, lich form damage coefficients, pets damage coefficients, burn guard, engie mortar.

  • xWiroo.3841xWiroo.3841 Member ✭✭✭

    as someone said before, tempest pales compared to fb, fb can give better boons for longer periods and better aoe pressure. Temp has magnetic and electric aura, and thats it, thats the big difference.

    I'm so prog, I listen to concept albums on shuffle
    Look for the ayys

  • lare.5129lare.5129 Member ✭✭✭✭

    why we not happy if tempest a great choose ? let people take this perfect and make us stronger. Why we want skip this challenge and run away ?
    May be opposite, we should be glad, may be ask it boot more, to get more positive feel our elementalists ?

    want solid balance ? - play chess.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Shiyo.3578 said:
    Every class dies to pressure....

    Fake news

    Also the reason that tempest is in every match is because conditions are completely and utterly out of control and tempest and condi rev are the best counters to them.

    And that's a good thing. Let the meta shape itself.

    60%+ uptime shocking aura in AOE is the issue with tempest. Remove rune of radiance.

    I already asked for "reduce aura share to half duration".

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Hirosama Nadasaki.6792 said:

    @Stand The Wall.6987 said:

    @Aktium.9506 said:
    Well, currently there's only really Tempest and FB to choose between for a support role. You're gonna get one of them.

    Druid and Blood Scourge were killed off and I assume there's a good reason we aren't seeing Support Scrappers, but I don't play Engi so I couldn't tell you why.

    seems like scraps would be popular in a condi meta. maybe ppl are too busy qq'ing instead of counter comping.

    I don't play engi myself so I can't say if a build would or would not work, but from all the support engies I've fought against it seems they don't output enough healing to be a proper support, rather than some hybrid.

    Not sure it's that alone, as Ele provides a crapton of CC on top of cleanses/heals, has an AoE stunbreak, and with Dagger can be slippery. Actually got MOA'd the other day during an Earth overload...feelsbad lol.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭✭

    @cptaylor.2670 said:
    Because it has broken sustain, cc spam, and way too high of damage for a support class.

    There's no support class, only support builds.

  • mistsim.2748mistsim.2748 Member ✭✭✭

    Boon strip, immob, condis. 90% of tempests melt under some preassure. Really good ones can be tough to take down, but it's still ok when focused.

  • I mentioned this before because of the reduction of dmg killing a healer getting harder in combination with (3vs 3 or 2v2s) and low rang they can become undying. I said that in regards of heal tempest which use teleport to escape the fight long enough to heal himself up again. But I know this is true for FB and heal warrior too with the correct builds. The problem isn't so much their heal its the fact that they are tanks which face less dps then before.

    In the end it is exactly what people screamed for on the board less dps and smaller teams(??). When we now reduce the HP and heal we are exactly where we started again just with smaller numbers.

  • Bast.7253Bast.7253 Member ✭✭✭✭

    @mistsim.2748 said:
    Boon strip, immob, condis. 90% of tempests melt under some preassure. Really good ones can be tough to take down, but it's still ok when focused.

    Assuming the complimentary necro isn't loading you up with cover condis ontop of the immob or fearing you in between shocking auras. lol

  • Bast.7253Bast.7253 Member ✭✭✭✭

    @Lord of the Fire.6870 said:
    I mentioned this before because of the reduction of dmg killing a healer getting harder in combination with (3vs 3 or 2v2s) and low rang they can become undying. I said that in regards of heal tempest which use teleport to escape the fight long enough to heal himself up again. But I know this is true for FB and heal warrior too with the correct builds. The problem isn't so much their heal its the fact that they are tanks which face less dps then before.

    In the end it is exactly what people screamed for on the board less dps and smaller teams(??). When we now reduce the HP and heal we are exactly where we started again just with smaller numbers.

    They also do a significant amount of damage with overloads, and in a cc heavy comp can leave you trapped. They're just really strong in a 3v3 setting. Mes/Thief or some other bursty class can eat a firebrand far easier than they can eat a tempest, imo. With tempest having an immob shout, shocking aura, stability on overload, superspeed/swiftness the rest of their team can widdle you down or cc lock you before you even get a window of opportunity.

    That's not even including the invuln from focus, the cripple from overload, or the dazes from lightning field combos. Ultimately I guess it just boils down to switching to something that counters it.

  • swagolas.9732swagolas.9732 Member ✭✭

    @Aktium.9506 said:
    Well, currently there's only really Tempest and FB to choose between for a support role. You're gonna get one of them.

    Druid and Blood Scourge were killed off and I assume there's a good reason we aren't seeing Support Scrappers, but I don't play Engi so I couldn't tell you why.

    Playing support Engi from the start of the season and it's fun to play, instant condi cleanse and mass protection spam for every1 with mass reflections and stuns.

  • @cptaylor.2670 said:

    @Lord of the Fire.6870 said:
    I mentioned this before because of the reduction of dmg killing a healer getting harder in combination with (3vs 3 or 2v2s) and low rang they can become undying. I said that in regards of heal tempest which use teleport to escape the fight long enough to heal himself up again. But I know this is true for FB and heal warrior too with the correct builds. The problem isn't so much their heal its the fact that they are tanks which face less dps then before.

    In the end it is exactly what people screamed for on the board less dps and smaller teams(??). When we now reduce the HP and heal we are exactly where we started again just with smaller numbers.

    They also do a significant amount of damage with overloads, and in a cc heavy comp can leave you trapped. They're just really strong in a 3v3 setting. Mes/Thief or some other bursty class can eat a firebrand far easier than they can eat a tempest, imo. With tempest having an immob shout, shocking aura, stability on overload, superspeed/swiftness the rest of their team can widdle you down or cc lock you before you even get a window of opportunity.

    That's not even including the invuln from focus, the cripple from overload, or the dazes from lightning field combos. Ultimately I guess it just boils down to switching to something that counters it.

    I think that are multiply builds in one . Okay let me try this would be a tempest with dagger/focus. Elites teleport, superspeed , aftershock.
    if you take stabi you don't have shout share
    if you want lightning field you need staff as weapon.
    Focus is as healer/supporter the worst choice to make you basically heal then only with your overload.
    Dmg I'm not sure I think only air can be a problem

  • lare.5129lare.5129 Member ✭✭✭✭

    first what we should change - is understanding. This is not "problem", this is gift. On normal mmo game one some bliud, can kill 10 others .. And this is cool. But here I see what some, not visible for me, small different in stat spread panic for some members.. Can you explain why you think something wrong with elem? Ok, in some hand elem stronger .. so what the problem? why we should ask some equality between class?

    want solid balance ? - play chess.

  • @Lilyanna.9361 said:

    @cptaylor.2670 said:
    Because it has broken sustain, cc spam, and way too high of damage for a support class.

    >

    Well, someone must have not read through the kitten essay of nerfs tempest got during its stardom of HoT someone lemme educate you:

    The reason why Tempest is 'broke' is because of lightning rod. That's it.

    just lelelel...
    "lemme educate you" big oof when you talk nonsense

    @Lilyanna.9361 said:
    Now let's hit you with more facts:

    • They have less stability than firebrands
    • Have less burst than firebrand
    • Have less burst heals than firebrand (they might be on the same level now due to minor needs to the tomes)

    Burst heal is massivly stronger than firebrand with the right build. Firebrand got nerved harder than tempest. (It was also beforming better, so derserved)

    • Can no longer bunker like in HoT

    bunker is boring and it was OP @ HoT times, why compare?

    • Has no access to aegis
    • Cannot spit out six different boons unless they force most of the it skills in cooldowns while Firebrand gives more for less.
    • Gets countered harder by common power builds including Rev of any kind, Thief of any kind, Power Mes, SB, Spellbreaker, Holosmith, Reaper, Core Guard and sometimes DH if they get a good jump. Firebrand can at least mitigate damage from most of these classes except for like Reaper

    Tempest can surive pretty good. At least on e none-meme build. just watch some MOTA games and learn. (if fb in lockdown he is dead, if tempest he mf's out)
    (i mean no crit on earth ... sounds like an OP trait)

    Firebrand was able to do all of that and more, and very much well still can during this time. Tempest is only taken SOLELY because they had reworked dagger TWICE to have some decent-ish skills now with the auras, trait reworks to air and fire regarding their auras, AND because of lightning rod. You take out lightning rod and the class becomes a B tier spec at most and still pales in comparison to Firebrand.

    i dont know why you talk about dagger rework... dagger was always good... with the earthern rush and convergence changes it got little buffs. But you took dagger cause of mobility and shockaura...
    LR was strong and many played it after power coef reduce. CAuse they forgot about it. got nerved. now standard auramancer is meta. and even before lr wasnt that broken. Only really broken skill @ ele in general is shoking aura. (And tornado is still kinda OP in teamfights)

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭
    edited June 2, 2020

    @cptaylor.2670 said:

    @Lord of the Fire.6870 said:
    I mentioned this before because of the reduction of dmg killing a healer getting harder in combination with (3vs 3 or 2v2s) and low rang they can become undying. I said that in regards of heal tempest which use teleport to escape the fight long enough to heal himself up again. But I know this is true for FB and heal warrior too with the correct builds. The problem isn't so much their heal its the fact that they are tanks which face less dps then before.

    In the end it is exactly what people screamed for on the board less dps and smaller teams(??). When we now reduce the HP and heal we are exactly where we started again just with smaller numbers.

    They also do a significant amount of damage with overloads, and in a cc heavy comp can leave you trapped. They're just really strong in a 3v3 setting. Mes/Thief or some other bursty class can eat a firebrand far easier than they can eat a tempest, imo. With tempest having an immob shout, shocking aura, stability on overload, superspeed/swiftness the rest of their team can widdle you down or cc lock you before you even get a window of opportunity.

    That's not even including the invuln from focus, the cripple from overload, or the dazes from lightning field combos. Ultimately I guess it just boils down to switching to something that counters it.

    In a CC heavy meta, how does tempest manage to get an overload off without someone CCing it once or twice?

    Also it's 3v3 anet shouldn't balance classes based on this.

  • mistsim.2748mistsim.2748 Member ✭✭✭

    @cptaylor.2670 said:

    @mistsim.2748 said:
    Boon strip, immob, condis. 90% of tempests melt under some preassure. Really good ones can be tough to take down, but it's still ok when focused.

    Assuming the complimentary necro isn't loading you up with cover condis ontop of the immob or fearing you in between shocking auras. lol

    so put a warrior on the necro to perma cc him. whats the problem? as usual, i feel this entire thread is one giant l2p issue.

  • Koen.1327Koen.1327 Member ✭✭✭

    @mistsim.2748 said:

    @cptaylor.2670 said:

    @mistsim.2748 said:
    Boon strip, immob, condis. 90% of tempests melt under some preassure. Really good ones can be tough to take down, but it's still ok when focused.

    Assuming the complimentary necro isn't loading you up with cover condis ontop of the immob or fearing you in between shocking auras. lol

    so put a warrior on the necro to perma cc him. whats the problem? as usual, i feel this entire thread is one giant l2p issue.

    war > nec + ele???
    nec counters war pretty hard but if tempest joins what can war even do?

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭
    edited June 2, 2020

    @JorKadeen.3846 said:

    Tempest can surive pretty good. At least on e none-meme build. just watch some MOTA games and learn. (if fb in lockdown he is dead, if tempest he mf's out)
    (i mean no crit on earth ... sounds like an OP trait)

    Just want to point out Stone Heart (No crit while in Earth) is not really a good trait since it goes completely against what a Tempest should be doing and that is supporting it's allies with Heals,boons and CC.. Personally that trait needs a whole rework (Earth Traitline is completely bad in Competitive scene)

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Koen.1327 said:

    @mistsim.2748 said:

    @cptaylor.2670 said:

    @mistsim.2748 said:
    Boon strip, immob, condis. 90% of tempests melt under some preassure. Really good ones can be tough to take down, but it's still ok when focused.

    Assuming the complimentary necro isn't loading you up with cover condis ontop of the immob or fearing you in between shocking auras. lol

    so put a warrior on the necro to perma cc him. whats the problem? as usual, i feel this entire thread is one giant l2p issue.

    war > nec + ele???
    nec counters war pretty hard but if tempest joins what can war even do?

    war heroically rushes in against the necro! CRITICAL HIT, 2,3k damage. necro has 25,7k remaining.
    shocking aura triggers, you are stunned!

  • Stallic.2397Stallic.2397 Member ✭✭✭

    @Mini Crinny.6190 said:

    @JorKadeen.3846 said:

    Tempest can surive pretty good. At least on e none-meme build. just watch some MOTA games and learn. (if fb in lockdown he is dead, if tempest he mf's out)
    (i mean no crit on earth ... sounds like an OP trait)

    Just want to point out Stone Heart (No crit while in Earth) is not really a good trait since it goes completely against what a Tempest should be doing and that is supporting it's allies with Heals,boons and CC.. Personally that trait needs a whole rework (Earth Traitline is completely bad in Competitive scene)

    Earth traitline always looks and sounds good at the beginning until you realize it goes against a lot of the competitive Ele builds that are actually effective.

    Just joining in cause I honestly don't get why Anet doesn't rework that line

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭

    @mistsim.2748 said:

    @cptaylor.2670 said:

    @mistsim.2748 said:
    Boon strip, immob, condis. 90% of tempests melt under some preassure. Really good ones can be tough to take down, but it's still ok when focused.

    Assuming the complimentary necro isn't loading you up with cover condis ontop of the immob or fearing you in between shocking auras. lol

    so put a warrior on the necro to perma cc him. whats the problem? as usual, i feel this entire thread is one giant l2p issue.

    Totally agree. 99% of the threads are l2p issues. Guess people just need a class to hate. Then once it's nerfed to garbage tier, they can move on...to another 'OP' class.

  • Yep, every single game pretty much. One tempest is fine, but when there is a healer tempest on both teams i know the match is gonna be boring.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭
    edited June 3, 2020

    @Psycoprophet.8107 said:
    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

    As I said before, no they don't. Their main damage overload was nerfed hard years ago. They don't run ANY damage lines if you are full heal auramancer. Earth/Water no LR to proc with stuns. So what exactly are YOU dying to? Not their dagger? Not their overloads? If a tempest is surviving, that's good because that means they are KITING like every proper player should be doing.

    Do you complain about Scrapper when they kite and do damage? Because i've seen plenty of players die (including to me) to bunker scrappers in plat 1-2. So what's REALLY the issue here?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited June 3, 2020

    @Lilyanna.9361 said:

    @Psycoprophet.8107 said:
    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

    As I said before, no they don't. Their main damage overload was nerfed hard years ago. They don't run ANY damage lines if you are full heal auramancer. Earth/Water no LR to proc with stuns. So what exactly are YOU dying to? Not their dagger? Not their overloads? If a tempest is surviving, that's good because that means they are KITING like every proper player should be doing.

    Do you complain about Scrapper when they kite and do damage? Because i've seen plenty of players die (including to me) to bunker scrappers in plat 1-2. So what's REALLY the issue here?

    Man I can be on war with 24k hp and most of my hp is gone from that bs lightning strike alone, no the dps is fine.
    The balance in this game is completely ruined. Uve git high sustain classes/builds now running around out bursting squishy classes. Condi tics matching power bursts-per fing tics. Anet reduces duration but the reaplication on some classes is so high and often plus with the high damage per tic the reduction in duration was stupid. The duration should have stayed where it was and damage per tic reduced especially on burning and bleeds that way it actually does its damage over time like their sopose to but instead condis burst, its something else this game lol. People really arnt interested in this game being in a healthier state, just want the annoying builds deleted and the more popular builds OP. Never gonna change.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Lilyanna.9361 said:

    @Psycoprophet.8107 said:
    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

    As I said before, no they don't. Their main damage overload was nerfed hard years ago. They don't run ANY damage lines if you are full heal auramancer. Earth/Water no LR to proc with stuns. So what exactly are YOU dying to? Not their dagger? Not their overloads? If a tempest is surviving, that's good because that means they are KITING like every proper player should be doing.

    Do you complain about Scrapper when they kite and do damage? Because i've seen plenty of players die (including to me) to bunker scrappers in plat 1-2. So what's REALLY the issue here?

    Man I can be on war with 24k hp and most of my hp is gone from that bs lightning strike alone, no the dps is fine.
    The balance in this game is completely ruined. Uve git high sustain classes/builds now running around out bursting squishy classes. Condi tics matching power bursts-per fing tics. Anet reduces duration but the reaplication on some classes is so high and often plus with the high damage per tic the reduction in duration was stupid. The duration should have stayed where it was and damage per tic reduced especially on burning and bleeds that way it actually does its damage over time like their sopose to but instead condis burst, its something else this game lol. People really arnt interested in this game being in a healthier state, just want the annoying builds deleted and the more popular builds OP. Never gonna change.

    Pls I jump on my warrior and you try to kill me with a tempest...I dare you...you have to play the support tempest not some meme dps tempest, I want you to run same support build as seen on metabattle , no stability trait and then I want you to down my warrior with air overload...I dare you again to come now in PvP

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited June 3, 2020

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Lilyanna.9361 said:

    @Psycoprophet.8107 said:
    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

    As I said before, no they don't. Their main damage overload was nerfed hard years ago. They don't run ANY damage lines if you are full heal auramancer. Earth/Water no LR to proc with stuns. So what exactly are YOU dying to? Not their dagger? Not their overloads? If a tempest is surviving, that's good because that means they are KITING like every proper player should be doing.

    Do you complain about Scrapper when they kite and do damage? Because i've seen plenty of players die (including to me) to bunker scrappers in plat 1-2. So what's REALLY the issue here?

    Man I can be on war with 24k hp and most of my hp is gone from that bs lightning strike alone, no the dps is fine.
    The balance in this game is completely ruined. Uve git high sustain classes/builds now running around out bursting squishy classes. Condi tics matching power bursts-per fing tics. Anet reduces duration but the reaplication on some classes is so high and often plus with the high damage per tic the reduction in duration was stupid. The duration should have stayed where it was and damage per tic reduced especially on burning and bleeds that way it actually does its damage over time like their sopose to but instead condis burst, its something else this game lol. People really arnt interested in this game being in a healthier state, just want the annoying builds deleted and the more popular builds OP. Never gonna change.

    Pls I jump on my warrior and you try to kill me with a tempest...I dare you...you have to play the support tempest not some meme dps tempest, I want you to run same support build as seen on metabattle , no stability trait and then I want you to down my warrior with air overload...I dare you again to come now in PvP

    Are u serious, man u can go on current streams and watch for urself, sind talking about em, noody laughing at its sustain and damage. I'm sry man just cuz u play the class doesn't mean people are wrong mentioning its issues. So I gues those instances were all isolated eh? There a reason why all the sudden tempests are being seen so often. When a class is barely played then after a patch is not just seen more often but way more often theres a reason.
    I was on for half hr while gf was finishing up making dinner and that's about all I can take of this games garbage pvp on a daily basis. If I pop on later in the night for longer it's to play ff14. I honestly have no clue how anyone can subject themselves to this games pvp these days for more than a hr or so a week, I guess if u play one of the chosen few classes/builds it might be ok.
    The fact there 10 whole people that post on the regular in the pvp forums of a mmo tells a lot of the games population and why the population is so low only takes few matches to understand why. Sry I may be exaggerating a bit guess it's more like 15 people lol

  • Terrorhuz.4695Terrorhuz.4695 Member ✭✭✭
    edited June 3, 2020

    I just wish people weren't punished for attacking him. Mesmers get chaos aura which you can most safely ignore, tempests can be attacked only when they have fire aura because every other moment just means being reflected\stunned\chilled for life. I like the concept of having strong auras, but spending such a significant amount of time under some kind of gimmicky protection ON YOUR OWN -without counting what comes from the others- is honestly a bit too much. Strong auras: ok, but either reduce the duration or increase the cooldown because that's just a little bit too much.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited June 3, 2020

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Lilyanna.9361 said:

    @Psycoprophet.8107 said:
    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

    As I said before, no they don't. Their main damage overload was nerfed hard years ago. They don't run ANY damage lines if you are full heal auramancer. Earth/Water no LR to proc with stuns. So what exactly are YOU dying to? Not their dagger? Not their overloads? If a tempest is surviving, that's good because that means they are KITING like every proper player should be doing.

    Do you complain about Scrapper when they kite and do damage? Because i've seen plenty of players die (including to me) to bunker scrappers in plat 1-2. So what's REALLY the issue here?

    Man I can be on war with 24k hp and most of my hp is gone from that bs lightning strike alone, no the dps is fine.
    The balance in this game is completely ruined. Uve git high sustain classes/builds now running around out bursting squishy classes. Condi tics matching power bursts-per fing tics. Anet reduces duration but the reaplication on some classes is so high and often plus with the high damage per tic the reduction in duration was stupid. The duration should have stayed where it was and damage per tic reduced especially on burning and bleeds that way it actually does its damage over time like their sopose to but instead condis burst, its something else this game lol. People really arnt interested in this game being in a healthier state, just want the annoying builds deleted and the more popular builds OP. Never gonna change.

    Pls I jump on my warrior and you try to kill me with a tempest...I dare you...you have to play the support tempest not some meme dps tempest, I want you to run same support build as seen on metabattle , no stability trait and then I want you to down my warrior with air overload...I dare you again to come now in PvP

    Are u serious, man u can go on current streams and watch for urself, sind talking about em, noody laughing at its sustain and damage. I'm sry man just cuz u play the class doesn't mean people are wrong mentioning its issues. So I gues those instances were all isolated eh? There a reason why all the sudden tempests are being seen so often. When a class is barely played then after a patch is not just seen more often but way more often theres a reason.

    So the spec was "balanced" before the patch because the dmg was so high it could not be played....it looks like now I play ele too, on top of ranger and guardian and warrior....I play so many and yet I am being called the biased one...while your "heroes" just play thief.

    This @sindreneer does nothing but whine all day about every class that best his thief....what will he complain after that? core ele? staff ele because he dies while standing on a lava font?

    P.S are you taking note of all the classes I have knowledge about? Just invited you to face my warrior, a class you claimed I never played

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @Terrorhuz.4695 said:
    I just wish people weren't punished for attacking him. Mesmers get chaos aura which you can most safely ignore, tempests can be attacked only when they have fire aura because every other moment just means being reflected\stunned\chilled for life. I like the concept of having strong auras, but spending such a significant amount of time under some kind of gimmicky protection ON YOUR OWN -without counting what comes from the others- is honestly a bit too much. Strong auras: ok, but either reduce the duration or increase the cooldown because that's just a little bit too much.

    Well if you want to increase the CD of auras or decrease their uptime, I think gaurd symbols and tome symbols, mes clone production, necro fears, Holo skills, rev torment application, all should be appropriately hindered as well.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Lilyanna.9361 said:

    @Psycoprophet.8107 said:
    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

    As I said before, no they don't. Their main damage overload was nerfed hard years ago. They don't run ANY damage lines if you are full heal auramancer. Earth/Water no LR to proc with stuns. So what exactly are YOU dying to? Not their dagger? Not their overloads? If a tempest is surviving, that's good because that means they are KITING like every proper player should be doing.

    Do you complain about Scrapper when they kite and do damage? Because i've seen plenty of players die (including to me) to bunker scrappers in plat 1-2. So what's REALLY the issue here?

    Man I can be on war with 24k hp and most of my hp is gone from that bs lightning strike alone, no the dps is fine.
    The balance in this game is completely ruined. Uve git high sustain classes/builds now running around out bursting squishy classes. Condi tics matching power bursts-per fing tics. Anet reduces duration but the reaplication on some classes is so high and often plus with the high damage per tic the reduction in duration was stupid. The duration should have stayed where it was and damage per tic reduced especially on burning and bleeds that way it actually does its damage over time like their sopose to but instead condis burst, its something else this game lol. People really arnt interested in this game being in a healthier state, just want the annoying builds deleted and the more popular builds OP. Never gonna change.

    Pls I jump on my warrior and you try to kill me with a tempest...I dare you...you have to play the support tempest not some meme dps tempest, I want you to run same support build as seen on metabattle , no stability trait and then I want you to down my warrior with air overload...I dare you again to come now in PvP

    Are u serious, man u can go on current streams and watch for urself, sind talking about em, noody laughing at its sustain and damage. I'm sry man just cuz u play the class doesn't mean people are wrong mentioning its issues. So I gues those instances were all isolated eh? There a reason why all the sudden tempests are being seen so often. When a class is barely played then after a patch is not just seen more often but way more often theres a reason.

    So the spec was "balanced" before the patch because the dmg was so high it could not be played....it looks like now I play ele too, on top of ranger and guardian and warrior....I play so many and yet I am being called the biased one...while your "heroes" just play thief.

    This @sindreneer does nothing but whine all day about every class that best his thief....what will he complain after that? core ele? staff ele because he dies while standing on a lava font?

    We can all say we play all sorts of classes, ur called bias cuz u claim the classes u actually play as fine when their overperforming and claim other classes u "play" that are basically agreed upon throughout the community as being on the weaker side as being fine when people complain that the class is weak lol

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Lilyanna.9361 said:

    @Psycoprophet.8107 said:
    They have way to much damage for the sustain they have,its easy to see. I love the players that say they die fast when focused, wth do they think the two players are doing when their 2v1a tempest that's surviving way to long which is often the case. I'm pretty sure that's being focused.

    As I said before, no they don't. Their main damage overload was nerfed hard years ago. They don't run ANY damage lines if you are full heal auramancer. Earth/Water no LR to proc with stuns. So what exactly are YOU dying to? Not their dagger? Not their overloads? If a tempest is surviving, that's good because that means they are KITING like every proper player should be doing.

    Do you complain about Scrapper when they kite and do damage? Because i've seen plenty of players die (including to me) to bunker scrappers in plat 1-2. So what's REALLY the issue here?

    Man I can be on war with 24k hp and most of my hp is gone from that bs lightning strike alone, no the dps is fine.
    The balance in this game is completely ruined. Uve git high sustain classes/builds now running around out bursting squishy classes. Condi tics matching power bursts-per fing tics. Anet reduces duration but the reaplication on some classes is so high and often plus with the high damage per tic the reduction in duration was stupid. The duration should have stayed where it was and damage per tic reduced especially on burning and bleeds that way it actually does its damage over time like their sopose to but instead condis burst, its something else this game lol. People really arnt interested in this game being in a healthier state, just want the annoying builds deleted and the more popular builds OP. Never gonna change.

    Pls I jump on my warrior and you try to kill me with a tempest...I dare you...you have to play the support tempest not some meme dps tempest, I want you to run same support build as seen on metabattle , no stability trait and then I want you to down my warrior with air overload...I dare you again to come now in PvP

    Are u serious, man u can go on current streams and watch for urself, sind talking about em, noody laughing at its sustain and damage. I'm sry man just cuz u play the class doesn't mean people are wrong mentioning its issues. So I gues those instances were all isolated eh? There a reason why all the sudden tempests are being seen so often. When a class is barely played then after a patch is not just seen more often but way more often theres a reason.

    So the spec was "balanced" before the patch because the dmg was so high it could not be played....it looks like now I play ele too, on top of ranger and guardian and warrior....I play so many and yet I am being called the biased one...while your "heroes" just play thief.

    This @sindreneer does nothing but whine all day about every class that best his thief....what will he complain after that? core ele? staff ele because he dies while standing on a lava font?

    We can all say we play all sorts of classes, ur called bias cuz u claim the classes u actually play as fine when their overperforming and claim other classes u "play" that are basically agreed upon throughout the community as being on the weaker side as being fine when people complain that the class is weak lol

    You basically refuse to come in game while still claiming that I am lying about me playing several classes......whatever....
    People have asked for nerfs on ele countless times...countless times ele has been nerfed.....some people still win on ele even on the nerfed specs/traits...and people still ask for nerfs on ele in 2020 ...talking about overperforming specs xd.

    In the end those who win will keep winning and those losing will keep on losing , it all goes back to the thread started by @Supreme.3164 , he's 100% right..it only shows how some people don't realize when they reach the ceiling of their skill level and will start blaming it on the game instead than improving.

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Terrorhuz.4695Terrorhuz.4695 Member ✭✭✭

    @Eddbopkins.2630 said:

    @Terrorhuz.4695 said:
    I just wish people weren't punished for attacking him. Mesmers get chaos aura which you can most safely ignore, tempests can be attacked only when they have fire aura because every other moment just means being reflected\stunned\chilled for life. I like the concept of having strong auras, but spending such a significant amount of time under some kind of gimmicky protection ON YOUR OWN -without counting what comes from the others- is honestly a bit too much. Strong auras: ok, but either reduce the duration or increase the cooldown because that's just a little bit too much.

    Well if you want to increase the CD of auras or decrease their uptime, I think gaurd symbols and tome symbols, mes clone production, necro fears, Holo skills, rev torment application, all should be appropriately hindered as well.

    necro fears

    Ok

    holo skills

    No poor holos lol

    rev torment

    That's been the subject of quite a few threads, rev is overperforming

    guard symbols

    IDK

    mes clone production

    Lol literally wut, it's their class resource

  • Thiago.5946Thiago.5946 Member ✭✭

    i think the problem is not tempest all supports and bunkers use and abuse of boons apply , if u no get a boonstriper , u need do a lot dmg to pressure him, and that force non boonstriper classes play with glasses builds and cc pressure builds and this make far from any balance , we need a serious rewark in boons protection should have 20% dmg reduction and light aura 20% condi dmg reduction and at a decent time , and all classes should have any boon removal skill .

  • Okay I did some testing and R&D at the time of the thread start the build wasn't listed at Metabattle https://metabattle.com/wiki/Build:Tempest_-_D/F_Auramancer.
    Even at first glance a problem isn't to find but see how and adaptation of this build performance in WvW compare to the other healers and the classic arcane-water Heal Tempest. cleanses.png

    The one on the top is it hust Spoiler 2x condi clean of second place.

    The main reason is the fire trait line and having dagger/focus which gives you 2x aura transformation with the fire trait this 352 = 30 cleanses alone on top of this comes lesser cleansing fire with 3*5 add them and you have 45 cleanses in the fire traitline
    In the whole water trait line you have only 4 max often only 3 in use so this 15 to 20

    Wateroverload on the other hand which are supposed the strongest condi clean in the game does 20 with 5 players and in wvw 40 (I'm not sure if it is 4 or 5 pulses but still less then fire trait with 5 players).

    The whole fire trait line atm is a mess
    1.) way too much condi cleans in it
    2.) in the colume in which aura transformation is in has 2 dps options in it which is kinda ugly under design perspective.
    3.) The changes to Persistence Flames are kinda okay and I understand why they did it. Pyromancer's Puissance on the he other hand is a nightmare constantly losing might made roaming and decap builds in PvP unplayable when played as Weaver and Tempest which has other sources has the problem as dps it is only strong against numbers while still having 20% less dps then Weaver.

    What bugs me the most is both the changes of Pyromancer's Puissance and the Aura changes were result develop listing to troll post on the forum. While I'm screaming in the background NOOOO

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited September 15, 2020

    Haha, now there are two class "xy every match" threads of the OP on top - the 3 months old one and the recent one.

    I'd say nice trolling Lord of the Fire, but unfortunately I guess you were serious.

  • Yes I'm serious and this was the original post about this build I didn't want to make a new if I weren't serious i would make a new with the title : Too OP to be true.

  • Zephoid.4263Zephoid.4263 Member ✭✭✭

    imo, the problem doesn't exist with tempest. The problem exists with the low damage level we are at. Buff a few of the less competitive dps classes like power war and mes and you probably wouldn't see as many tempests.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @Zephoid.4263 said:
    imo, the problem doesn't exist with tempest. The problem exists with the low damage level we are at. Buff a few of the less competitive dps classes like power war and mes and you probably wouldn't see as many tempests.

    Damage isn't low, damage is actually too high and bunkers are too tanky at the same time.
    Bunkers being so tanky forces all DPS builds to go zerker amulet in order to actually do enough damage to kill them, so they're squishy, so they end up 2 shotting eachother. However, bunkers can still tank them forever 1v1(depending on match up) while holding the node so damage is too low EVEN with zerker amulet dps running around, except when they run into eachother, where they 2 shot eachother.

    It's an anomaly of game design.

  • @Shiyo.3578 said:

    @Zephoid.4263 said:
    imo, the problem doesn't exist with tempest. The problem exists with the low damage level we are at. Buff a few of the less competitive dps classes like power war and mes and you probably wouldn't see as many tempests.

    Damage isn't low, damage is actually too high and bunkers are too tanky at the same time.
    Bunkers being so tanky forces all DPS builds to go zerker amulet in order to actually do enough damage to kill them, so they're squishy, so they end up 2 shotting eachother. However, bunkers can still tank them forever 1v1(depending on match up) while holding the node so damage is too low EVEN with zerker amulet dps running around, except when they run into eachother, where they 2 shot eachother.

    It's an anomaly of game design.

    My understanding is that everyone running condi builds now or at least most of the players which has maybe around 20% less dmg then the orginal power builds before the nerf . This explains the situation with the bunkers because they have enough condi clean with them means Scrapper and Tempest in a 1vs1 they can wash away all dmg only in group fights this get overloaded. Most heal builds don't have enough coni clean for those encounters or they are forced to give up major elites/traits but without a healer it can like you describe both team can nuke each other into the downstate .

    I expect this to happen a lot when I'm not around as healer/supporter.

    The problem with:'give up major elites/traits ' is that when the enemy team notice you have one they focus him/her whatever e.g as heal FB I have to give up on the rezz sigil and contemplation of purity for enough stabi and group condi clean. The problem with Tempest is the build needs only the fire traitline and wateroverload for enough condi clean the rest is fully invested in defence and cc.