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Do You Find The Game More Fun To Play Now Or Before Revamp

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  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited June 4, 2020

    A significant handful of builds that allowed people to immediately wipe other players off the map were harmful and needed to be removed. Similarly, some builds that gave players near infinite resources to mitigate damage also needed to be removed.

    It is by no means perfectly balanced, but it's a good start compared to what we dealt with before. Glass builds still do exist and are reasonably effective, but a few builds in particular require damage buffs once all the razing is done.

    I'm not willing to call it just yet. I don't think this balancing effort is even approaching finished. The only thing this patch has done so far is shown who was carried by their build prepatch and who actually knows enough about the game/their class of choice to play it well postpatch.

    [Charr Noises]
    [I play every class!]
    [I don't share builds!]
    [Fight me in the arena anytime!]

  • Edge.8724Edge.8724 Member ✭✭✭
    before feb 25th game balance is more fun

    I would have voted for an option : "The game wasn't fun before and after the patch".

    Balance is unlikely to happens unless there is a miracle.

    On a small positive note, they did reduce one shot builds (which is GREAT step in the goos direction), however, they didn't do it in the right way.

  • Lighter.5631Lighter.5631 Member ✭✭✭✭
    edited June 4, 2020
    before feb 25th game balance is more fun

    @TrollingDemigod.3041 said:

    @Lighter.5631 said:

    @Shiyo.3578 said:
    This poll isn't accurate because anyone who disliked the old meta quit the game long ago and the majority of people around were already having fun in the old meta, so they're the ones voting.

    The only reason I'm back is because of the revamp. The game is a lot better now, but holo, ranger, and rev all have too much sustain and go against the entire design philosophy of the patch. Zero investment for tons of sustain = bad, and all 3 of those classes have far, far too much free sustain.

    untrue, most people who prefer pre-patch are mostly active players i saw on the forum even before feb 25, and actually most people who like meta now, are people who i have not see any at all pre-patch in forum or in game pre-patch and even now.
    this is not about holo/ranger/rev being too much sustain(in fact these builds die super fast if you pick the counter build). it's about not having any skill involvement in the game. see if they nerf sustain again, you people will again complain about too much damage. so these are really pointless, what's important is that if this meta is fun/skillful to play or fight in. which currently, condition rev is definitely the degenerate of power rev, and daredevil is degenerate of core thief, so is defense warrior, it's passive, it's boring and it lives too long and still does good damage, what's the different? skill/fun.

    in fact ,i would like to think anyone who enjoys the current meta compared to feb 25th meta might be low tier players, since the only difference is basically now requires less skill to play and die slower.
    also it is almost the same boring meta that killed pvp scene HoT, but you wouldn't know, while most people who dislike the current meta know because they played.

    Quite interesting what you write about "basically now requires less skill to play" when in reality the meta before 25th didn't require much knowledge about classes/rotation/kiting etc.

    You are not talking sense, tell me any build/anything that requires more skill then before
    yes, you can't find because they are all less skill required now. classes/rotation/kitting is even less required now.
    and how is fights more tough compared to before, now you die way slower with more error allowed and has more braindead builds

    and why you are giving your rank range so widely.
    if that's the case then i'm plat 1-legendary 1.

  • darren.1064darren.1064 Member ✭✭✭
    before feb 25th game balance is more fun

    Remember when you could actually do damage?

  • soul.6527soul.6527 Member ✭✭
    before feb 25th game balance is more fun

    @darren.1064 i always remember actually doing damage but after feb 25th I forgot the meaning of dodging and having meaning behind what I hit on my keyboard

  • avey.4201avey.4201 Member ✭✭✭
    before feb 25th game balance is more fun

    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭
    before feb 25th game balance is more fun

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    mesmer high mobility class?
    pepothinks

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    before feb 25th game balance is more fun

    @Leonidrex.5649 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    mesmer high mobility class?
    pepothinks

    Pretty sure he was meaning teef by that.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭
    edited June 4, 2020
    before feb 25th game balance is more fun

    @Psycoprophet.8107 said:

    @Leonidrex.5649 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    mesmer high mobility class?
    pepothinks

    Pretty sure he was meaning teef by that.

    "thief ranger and mesmer still have 1 shot, you know the highest mobility classes"
    nah, hes just one of those peeps that sees blink and thinks mesmer is super mobile :D

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited June 4, 2020

    after would be better if they addressed the bunker problem in a timely manner. but this is anet. sad.
    still tho before was worse in a way so idk.

    Te lazla otstara.

  • Aktium.9506Aktium.9506 Member ✭✭✭
    now game is more fun

    @avey.4201 said:
    people complain about 1 shot, but it still exists

    Not even remotely close to how it used to be. When a player exits stealth there's like a 0.3s or so window before their model properly loads(slightly longer on bad rigs) for the opponent. Pre-patch it was quite possible to get downed from full health with protection on in that small window before models load on initial engagements at mid.

    This level of ridiculous burst should never have been a thing to begin with.

  • viquing.8254viquing.8254 Member ✭✭✭✭
    edited June 4, 2020
    now game is more fun

    @Tycura.1982 said:
    I don't understand these posts about slower play being more skillful. Nor the first hit wins.

    Here's an anecdote.

    I'm a war main and have been since early HoT. I have an acquaintance and we'll call him "brownbeard." He's an exceptional rev player. Plat 2 - 3. I'm a passing fair plat 2 on a good day. We both pride ourselves on our mastery of our classes and duel on a nearly daily basis.

    Prepatch despite the damage both our classes can dish out these fights could vary from nearly instant to a 10 minute high stakes dance of one skill answering another until someone slips.

    Post patch the match up is grueling for both sides. Even if he were to land his sword skills perfectly on me it won't guarantee a kill. Staff gives me too long of a guilt free sustain window and the match devolves into a matter of if I can catch him with bulls charge when he has no stunbreaks or I'll eventually be widdled down by Rev f2 off CD. The bout takes forever and isn't nearly as exciting as it use to be.

    If you can't see why that's less skillful take this into consideration

    Imagine your favorite fighting sport.
    Boxing
    HEMA
    UFC

    Nobody watches those sports wanting to see slow plodding fights of attrition where punches are thrown rarely.

    I want to see two masters fence with speed and precision at equal odds.

    I want to see savage rush downs and excessive brutality pressing an advantage on an opponent.

    Give me high stakes and split second reactions but with the grace of masters. That's skill.

    Not slamming auto attack over and over. Definitely not CC spamming someone to cheese the lack of stunbreaks. Not mindlessly dropping AoE on a point. All classes should move towards more active gameplay.

    True shot, DJ, Glacial Hammer, Glint 5, Drop the hammer, Oppressive Collapse,Phantasmal Berserker, Worldly Impact, Pile Driver, Executioner's Scythe ect. Why shouldnt these skills be rewarded with one shot potential? Landing them takes effort. Against a competent opponent I'd even go so far as to say skill.

    Because 2 clicks under quickness = 1 dead was skill ? https://imgur.com/a/mRihe6e
    And contrary to what you think, landing a burst combo after the opponent temporise "normal" 5k rotation was more than easy.

    Every click some class did before pactch were around 5 to 9k.
    Taking back your example : nobody want to see a boxing match who end in 5 sec with two hits.

    Even with mesmer getting destroyed to oblivion, the game is more enjoyable after the rework and see more builds diversity.

  • Tycura.1982Tycura.1982 Member ✭✭✭
    before feb 25th game balance is more fun

    @viquing.8254 said:

    @Tycura.1982 said:
    I don't understand these posts about slower play being more skillful. Nor the first hit wins.

    Here's an anecdote.

    I'm a war main and have been since early HoT. I have an acquaintance and we'll call him "brownbeard." He's an exceptional rev player. Plat 2 - 3. I'm a passing fair plat 2 on a good day. We both pride ourselves on our mastery of our classes and duel on a nearly daily basis.

    Prepatch despite the damage both our classes can dish out these fights could vary from nearly instant to a 10 minute high stakes dance of one skill answering another until someone slips.

    Post patch the match up is grueling for both sides. Even if he were to land his sword skills perfectly on me it won't guarantee a kill. Staff gives me too long of a guilt free sustain window and the match devolves into a matter of if I can catch him with bulls charge when he has no stunbreaks or I'll eventually be widdled down by Rev f2 off CD. The bout takes forever and isn't nearly as exciting as it use to be.

    If you can't see why that's less skillful take this into consideration

    Imagine your favorite fighting sport.
    Boxing
    HEMA
    UFC

    Nobody watches those sports wanting to see slow plodding fights of attrition where punches are thrown rarely.

    I want to see two masters fence with speed and precision at equal odds.

    I want to see savage rush downs and excessive brutality pressing an advantage on an opponent.

    Give me high stakes and split second reactions but with the grace of masters. That's skill.

    Not slamming auto attack over and over. Definitely not CC spamming someone to cheese the lack of stunbreaks. Not mindlessly dropping AoE on a point. All classes should move towards more active gameplay.

    True shot, DJ, Glacial Hammer, Glint 5, Drop the hammer, Oppressive Collapse,Phantasmal Berserker, Worldly Impact, Pile Driver, Executioner's Scythe ect. Why shouldnt these skills be rewarded with one shot potential? Landing them takes effort. Against a competent opponent I'd even go so far as to say skill.

    Because 2 clicks under quickness = 1 dead was skill ? https://imgur.com/a/mRihe6e

    Every click some class did before pactch were around 5 to 9k.
    Taking back your example : nobody want to see a boxing match who end in 5 sec with two hits.

    Even with mesmer getting destroyed to oblivion, the game is more enjoyable after the rework and see more builds diversity.

    It's skill when you have the ability to not die in 5 seconds despite the competition. To take that boxing example even farther. Say someone has a history of 5 second knockouts and they go up against an opponent that can hold their own. That person who can hold their ground is skilled.

  • viquing.8254viquing.8254 Member ✭✭✭✭
    now game is more fun

    @Tycura.1982 said:

    @viquing.8254 said:

    @Tycura.1982 said:
    I don't understand these posts about slower play being more skillful. Nor the first hit wins.

    Here's an anecdote.

    I'm a war main and have been since early HoT. I have an acquaintance and we'll call him "brownbeard." He's an exceptional rev player. Plat 2 - 3. I'm a passing fair plat 2 on a good day. We both pride ourselves on our mastery of our classes and duel on a nearly daily basis.

    Prepatch despite the damage both our classes can dish out these fights could vary from nearly instant to a 10 minute high stakes dance of one skill answering another until someone slips.

    Post patch the match up is grueling for both sides. Even if he were to land his sword skills perfectly on me it won't guarantee a kill. Staff gives me too long of a guilt free sustain window and the match devolves into a matter of if I can catch him with bulls charge when he has no stunbreaks or I'll eventually be widdled down by Rev f2 off CD. The bout takes forever and isn't nearly as exciting as it use to be.

    If you can't see why that's less skillful take this into consideration

    Imagine your favorite fighting sport.
    Boxing
    HEMA
    UFC

    Nobody watches those sports wanting to see slow plodding fights of attrition where punches are thrown rarely.

    I want to see two masters fence with speed and precision at equal odds.

    I want to see savage rush downs and excessive brutality pressing an advantage on an opponent.

    Give me high stakes and split second reactions but with the grace of masters. That's skill.

    Not slamming auto attack over and over. Definitely not CC spamming someone to cheese the lack of stunbreaks. Not mindlessly dropping AoE on a point. All classes should move towards more active gameplay.

    True shot, DJ, Glacial Hammer, Glint 5, Drop the hammer, Oppressive Collapse,Phantasmal Berserker, Worldly Impact, Pile Driver, Executioner's Scythe ect. Why shouldnt these skills be rewarded with one shot potential? Landing them takes effort. Against a competent opponent I'd even go so far as to say skill.

    Because 2 clicks under quickness = 1 dead was skill ? https://imgur.com/a/mRihe6e

    Every click some class did before pactch were around 5 to 9k.
    Taking back your example : nobody want to see a boxing match who end in 5 sec with two hits.

    Even with mesmer getting destroyed to oblivion, the game is more enjoyable after the rework and see more builds diversity.

    It's skill when you have the ability to not die in 5 seconds despite the competition. To take that boxing example even farther. Say someone has a history of 5 second knockouts and they go up against an opponent that can hold their own. That person who can hold their ground is skilled.

    It was about build who carry with plethora of 3 in 1 clics and auto-proc.
    Some class did atomic attacks + 3 effects/clics whereas some other did the same with 5 clics combos.
    Mean imagine a boxer with 4 arms fighting a dwarf.

    It's nice that they stop the "I push a button it does hudge damage, aoe, hard CC, condi clear + whatever effect" to "I push a sustain button to sustain and a CC button to CC".

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    before feb 25th game balance is more fun

    Honestly all one hit bursts should have been reduced removing them from the game, thief shoulda got .75 revealed window before its burst from stealth connected. Hard cc skills shoulda been individually analyzed and damage adjusted individually. Holo beam f done from stealth shoulda had same .75 reveal before it shot out same idea as thief etc etc. This blanked power reduction with zero considerations for each individual class was lazy and unprofessional, I mean this is sopose to be their profession and this is thier work ethic haha wow they must be proud I'd hope their not. Anyway games no better off, needed a de-powercreep yes but not this lazy a$$ approach.

  • Tycura.1982Tycura.1982 Member ✭✭✭
    edited June 4, 2020
    before feb 25th game balance is more fun

    @viquing.8254 said:

    @Tycura.1982 said:

    @viquing.8254 said:

    @Tycura.1982 said:
    I don't understand these posts about slower play being more skillful. Nor the first hit wins.

    Here's an anecdote.

    I'm a war main and have been since early HoT. I have an acquaintance and we'll call him "brownbeard." He's an exceptional rev player. Plat 2 - 3. I'm a passing fair plat 2 on a good day. We both pride ourselves on our mastery of our classes and duel on a nearly daily basis.

    Prepatch despite the damage both our classes can dish out these fights could vary from nearly instant to a 10 minute high stakes dance of one skill answering another until someone slips.

    Post patch the match up is grueling for both sides. Even if he were to land his sword skills perfectly on me it won't guarantee a kill. Staff gives me too long of a guilt free sustain window and the match devolves into a matter of if I can catch him with bulls charge when he has no stunbreaks or I'll eventually be widdled down by Rev f2 off CD. The bout takes forever and isn't nearly as exciting as it use to be.

    If you can't see why that's less skillful take this into consideration

    Imagine your favorite fighting sport.
    Boxing
    HEMA
    UFC

    Nobody watches those sports wanting to see slow plodding fights of attrition where punches are thrown rarely.

    I want to see two masters fence with speed and precision at equal odds.

    I want to see savage rush downs and excessive brutality pressing an advantage on an opponent.

    Give me high stakes and split second reactions but with the grace of masters. That's skill.

    Not slamming auto attack over and over. Definitely not CC spamming someone to cheese the lack of stunbreaks. Not mindlessly dropping AoE on a point. All classes should move towards more active gameplay.

    True shot, DJ, Glacial Hammer, Glint 5, Drop the hammer, Oppressive Collapse,Phantasmal Berserker, Worldly Impact, Pile Driver, Executioner's Scythe ect. Why shouldnt these skills be rewarded with one shot potential? Landing them takes effort. Against a competent opponent I'd even go so far as to say skill.

    Because 2 clicks under quickness = 1 dead was skill ? https://imgur.com/a/mRihe6e

    Every click some class did before pactch were around 5 to 9k.
    Taking back your example : nobody want to see a boxing match who end in 5 sec with two hits.

    Even with mesmer getting destroyed to oblivion, the game is more enjoyable after the rework and see more builds diversity.

    It's skill when you have the ability to not die in 5 seconds despite the competition. To take that boxing example even farther. Say someone has a history of 5 second knockouts and they go up against an opponent that can hold their own. That person who can hold their ground is skilled.

    It was about build who carry with plethora of 3 in 1 clics and auto-proc.
    Some class did atomic attacks + 3 effects/clics whereas some other did the same with 5 clics combos.
    Mean imagine a boxer with 4 arms fighting a dwarf.

    It's nice that they stop the "I push a button it does hudge damage, aoe, hard CC, condi clear + whatever effect" to "I push a sustain button to sustain and a CC button to CC".

    I get where you're coming from. As stated before I only play warrior so I understand the frustration of being outdone by overloaded abilities and not the skill of the one using them. Hence why I said the game should reward more active gameplay with slow or hard to land skills being the highest damaging.

  • Axl.8924Axl.8924 Member ✭✭✭✭
    edited June 4, 2020
    now game is more fun

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    1 shot pu mes
    Ridiculous op 1 shot from rangers and infinite escapes before
    ridiculous stun spam 1 shot warr
    Insanely op aoe scourge spam fest.
    insane op spam from aoe firebrand
    aoe spam that was also insanely op and broken from herald.

    There is a reason why people complained about scourge, unless you think its skilful or rangers being able to practically 1 shot with greatsword and longbow procs and with soulbeast transformation

    Its not just the damage either, but sustain was also nerfed. Basically the reason invuln spam and things like that were so high, was because the damage was basically too high to survive. Only way to survive 1 shot meta is either to have perma block invuln, or have enough mobility to escape, and it so happens rangers had resetting abilities that were crazy good.

    Weavers too also had pretty nuts dmg with sustain, and none of this was healthy for the game, neither is being auto cc spammed and blown up in 2-3 seconds.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • avey.4201avey.4201 Member ✭✭✭
    before feb 25th game balance is more fun

    @Aktium.9506 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists

    Not even remotely close to how it used to be. When a player exits stealth there's like a 0.3s or so window before their model properly loads(slightly longer on bad rigs) for the opponent. Pre-patch it was quite possible to get downed from full health with protection on in that small window before models load on initial engagements at mid.

    This level of ridiculous burst should never have been a thing to begin with.

    I've never had an issue, I have an old i5, hard drive ect.
    attacks happen from stealth yes, stealth has not changed, and thieves can still do one shot burst from stealth, but you can hear the thief, and 2/25 didn't change this.
    I think the thieves are running a condi build because I get a lot of condi, but they still 1 shot from stealth, only less people are playing this build, so you don't see it as often.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    now game is more fun

    People do in fact take forever to load after unstealthing onto you sometimes. I think it depends on their ping to the server or something, some thieves are nearly impossible to fight in PvP due to not unstealthing on my screen until 3 seconds of hitting me which is absurd.

    I have a SSD and I-5, I don't have a kitten computer, and my internet is fine too.

  • Aktium.9506Aktium.9506 Member ✭✭✭
    now game is more fun

    @avey.4201 said:
    I've never had an issue, I have an old i5, hard drive ect.

    Yeah and I have a $4.5k rig. You're probably not thinking of it, but the delay is there regardless of your specs.

    attacks happen from stealth yes, stealth has not changed, and thieves can still do one shot burst from stealth, but you can hear the thief, and 2/25 didn't change this.

    The issue was that you could be fully down before you could even see the enemy. The only defence was popping iframes or predicting the burst correctly and blowing double dodges and hoping you have a really good support that keeps you alive for the follow up attacks which could also kill you in seconds if you were the targeted player.

    I think the thieves are running a condi build because I get a lot of condi, but they still 1 shot from stealth, only less people are playing this build, so you don't see it as often.

    You have plenty of time to deal with condi thief burst, even prior to the most recent nerf you could cleanse it all before you got chunked for more than 30% even when they had TG up. Sure you're screwed if they +1 when you've got stuff on cooldown and you're not a full health, but that's sort of what a +1 is supposed to do.

  • avey.4201avey.4201 Member ✭✭✭
    before feb 25th game balance is more fun

    @Axl.8924 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    1 shot pu mes
    Ridiculous op 1 shot from rangers and infinite escapes before
    ridiculous stun spam 1 shot warr
    Insanely op aoe scourge spam fest.
    insane op spam from aoe firebrand
    aoe spam that was also insanely op and broken from herald.

    There is a reason why people complained about scourge, unless you think its skilful or rangers being able to practically 1 shot with greatsword and longbow procs and with soulbeast transformation

    Its not just the damage either, but sustain was also nerfed. Basically the reason invuln spam and things like that were so high, was because the damage was basically too high to survive. Only way to survive 1 shot meta is either to have perma block invuln, or have enough mobility to escape, and it so happens rangers had resetting abilities that were crazy good.

    Weavers too also had pretty nuts dmg with sustain, and none of this was healthy for the game, neither is being auto cc spammed and blown up in 2-3 seconds.

    ele can aoe cc spam a party of 5 in spvp for several seconds, and a mesmer can still blow them up in those seconds, happened in tournaments a few weeks ago
    there was invuln spam one shot builds and many broken things before, no one says the balance was perfect, but from my perspective it was better
    this thread was about fun, not necessarily balance though
    at least when a thief tried to one shot me, I could one shot him back(fun)
    I could macro 3v3
    I have the longest win streak of my history in this game
    the fights are boring
    most fights, when we win, I realize I'm starring at the wall
    I press all the buttons and win now
    I had to watch animations before
    I had to be aware of my surroundings before
    now its just whoever presses all the buttons first
    worst part of this balance, you can't open certain loot bags in spvp, and cleaning inventory mid match leaves these bags behind

  • avey.4201avey.4201 Member ✭✭✭
    before feb 25th game balance is more fun

    @Aktium.9506 said:

    @avey.4201 said:
    I've never had an issue, I have an old i5, hard drive ect.

    Yeah and I have a $4.5k rig. You're probably not thinking of it, but the delay is there regardless of your specs.

    attacks happen from stealth yes, stealth has not changed, and thieves can still do one shot burst from stealth, but you can hear the thief, and 2/25 didn't change this.

    The issue was that you could be fully down before you could even see the enemy. The only defence was popping iframes or predicting the burst correctly and blowing double dodges and hoping you have a really good support that keeps you alive for the follow up attacks which could also kill you in seconds if you were the targeted player.

    I think the thieves are running a condi build because I get a lot of condi, but they still 1 shot from stealth, only less people are playing this build, so you don't see it as often.

    You have plenty of time to deal with condi thief burst, even prior to the most recent nerf you could cleanse it all before you got chunked for more than 30% even when they had TG up. Sure you're screwed if they +1 when you've got stuff on cooldown and you're not a full health, but that's sort of what a +1 is supposed to do.

    thief can down you instantly, one hard burst like old backstab, but you see a poison or other condi tick as you down(I didn't check damage amounts condi vs power)
    they appear as your falling down, but you can hear them coming, you can time their attacks with dodge/block
    stealth may be mechanically flawed, maybe they should get 50% damage reduction in stealth, 2/25 didn't change either other than less people playing it (for the moment)

  • Highlie.7641Highlie.7641 Member ✭✭✭

    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    before feb 25th game balance is more fun

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

  • Axl.8924Axl.8924 Member ✭✭✭✭
    edited June 5, 2020
    now game is more fun

    @avey.4201 said:

    @Axl.8924 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    1 shot pu mes
    Ridiculous op 1 shot from rangers and infinite escapes before
    ridiculous stun spam 1 shot warr
    Insanely op aoe scourge spam fest.
    insane op spam from aoe firebrand
    aoe spam that was also insanely op and broken from herald.

    There is a reason why people complained about scourge, unless you think its skilful or rangers being able to practically 1 shot with greatsword and longbow procs and with soulbeast transformation

    Its not just the damage either, but sustain was also nerfed. Basically the reason invuln spam and things like that were so high, was because the damage was basically too high to survive. Only way to survive 1 shot meta is either to have perma block invuln, or have enough mobility to escape, and it so happens rangers had resetting abilities that were crazy good.

    Weavers too also had pretty nuts dmg with sustain, and none of this was healthy for the game, neither is being auto cc spammed and blown up in 2-3 seconds.

    ele can aoe cc spam a party of 5 in spvp for several seconds, and a mesmer can still blow them up in those seconds, happened in tournaments a few weeks ago
    there was invuln spam one shot builds and many broken things before, no one says the balance was perfect, but from my perspective it was better
    this thread was about fun, not necessarily balance though
    at least when a thief tried to one shot me, I could one shot him back(fun)
    I could macro 3v3
    I have the longest win streak of my history in this game
    the fights are boring
    most fights, when we win, I realize I'm starring at the wall
    I press all the buttons and win now
    I had to watch animations before
    I had to be aware of my surroundings before
    now its just whoever presses all the buttons first
    worst part of this balance, you can't open certain loot bags in spvp, and cleaning inventory mid match leaves these bags behind

    The difference is the ability to one shot was lowered from what it was. The so-called time to kill is increased, making fights last longer.

    I do believe invuln was touched somehow on mesmers reduced and guardians were probably touched in ways i don't know. I know that some stuff was already touched that was recent and thats important to mention.

    You didn't mention the modifiers nerfed for rangers pet and damage on bow greatsword and other stuff, or mobility and sustain spam and even stab spam.

    Huge amount of stuff was nerfed, and i think it was for a good reason, because pof simply created way too much power creep. I also think its probably a good idea to not make specs (reaper for instance) to be instantly a upgrade.

    If i go and play firebrand, it should be a different playstyle, not necessarily superior to all other guardian specs, same with mesmers, and this was problematic in the past.

    Also what you on about? thief damage is nowhere near as strong as it used to be. Sure they can hit hard, but not insanity levels of damage they used to have with their weapons and with daredevil. Remember the camper deadeyes who used to 2 shot from long range with 0 counterplay and from stealth?

    Also, condi teef got nerfed recently as well.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • avey.4201avey.4201 Member ✭✭✭
    before feb 25th game balance is more fun

    @Axl.8924 said:

    @avey.4201 said:

    @Axl.8924 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    1 shot pu mes
    Ridiculous op 1 shot from rangers and infinite escapes before
    ridiculous stun spam 1 shot warr
    Insanely op aoe scourge spam fest.
    insane op spam from aoe firebrand
    aoe spam that was also insanely op and broken from herald.

    There is a reason why people complained about scourge, unless you think its skilful or rangers being able to practically 1 shot with greatsword and longbow procs and with soulbeast transformation

    Its not just the damage either, but sustain was also nerfed. Basically the reason invuln spam and things like that were so high, was because the damage was basically too high to survive. Only way to survive 1 shot meta is either to have perma block invuln, or have enough mobility to escape, and it so happens rangers had resetting abilities that were crazy good.

    Weavers too also had pretty nuts dmg with sustain, and none of this was healthy for the game, neither is being auto cc spammed and blown up in 2-3 seconds.

    ele can aoe cc spam a party of 5 in spvp for several seconds, and a mesmer can still blow them up in those seconds, happened in tournaments a few weeks ago
    there was invuln spam one shot builds and many broken things before, no one says the balance was perfect, but from my perspective it was better
    this thread was about fun, not necessarily balance though
    at least when a thief tried to one shot me, I could one shot him back(fun)
    I could macro 3v3
    I have the longest win streak of my history in this game
    the fights are boring
    most fights, when we win, I realize I'm starring at the wall
    I press all the buttons and win now
    I had to watch animations before
    I had to be aware of my surroundings before
    now its just whoever presses all the buttons first
    worst part of this balance, you can't open certain loot bags in spvp, and cleaning inventory mid match leaves these bags behind

    The difference is the ability to one shot was lowered from what it was. The so-called time to kill is increased, making fights last longer.

    I do believe invuln was touched somehow on mesmers reduced and guardians were probably touched in ways i don't know. I know that some stuff was already touched that was recent and thats important to mention.

    You didn't mention the modifiers nerfed for rangers pet and damage on bow greatsword and other stuff, or mobility and sustain spam and even stab spam.

    Huge amount of stuff was nerfed, and i think it was for a good reason, because pof simply created way too much power creep. I also think its probably a good idea to not make specs (reaper for instance) to be instantly a upgrade.

    If i go and play firebrand, it should be a different playstyle, not necessarily superior to all other guardian specs, same with mesmers, and this was problematic in the past.

    Also what you on about? thief damage is nowhere near as strong as it used to be. Sure they can hit hard, but not insanity levels of damage they used to have with their weapons and with daredevil. Remember the camper daredevils who used to 2 shot from range with 0 counterplay and from stealth?

    Also condi teef got nerfed recently as well.

    I didn't mention most of it because it's endless
    just went and done another 3v3, pressed all buttons, won
    my heal does almost 2x the damage of my other utilities, 20x the damage of my elite
    enemy had a burn guardian with some gross damage, 0 effort to kill him
    wasn't fun
    I'm not saying the entire 2/25 patch was bad
    ele was capable of using invulnerability while casting an unblock-able 1 shot before, that was broken
    warrior, and rev to this day are healed by incoming damage, that is poor design
    broad unspecific ratio reductions left the game noncompetitive, unbalanced, and plainly mundane

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Shiyo.3578 said:
    People do in fact take forever to load after unstealthing onto you sometimes. I think it depends on their ping to the server or something, some thieves are nearly impossible to fight in PvP due to not unstealthing on my screen until 3 seconds of hitting me which is absurd.

    I have a SSD and I-5, I don't have a kitten computer, and my internet is fine too.

    seems like theres a window when coming out of stealth where the name doesn't show up. I've noticed this for some time and its pretty consistent. can't say I've payed particular attention to it tho lol, its one of those things.

    Te lazla otstara.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    edited June 5, 2020
    now game is more fun

    @avey.4201 said:

    @Axl.8924 said:

    @avey.4201 said:

    @Axl.8924 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    1 shot pu mes
    Ridiculous op 1 shot from rangers and infinite escapes before
    ridiculous stun spam 1 shot warr
    Insanely op aoe scourge spam fest.
    insane op spam from aoe firebrand
    aoe spam that was also insanely op and broken from herald.

    There is a reason why people complained about scourge, unless you think its skilful or rangers being able to practically 1 shot with greatsword and longbow procs and with soulbeast transformation

    Its not just the damage either, but sustain was also nerfed. Basically the reason invuln spam and things like that were so high, was because the damage was basically too high to survive. Only way to survive 1 shot meta is either to have perma block invuln, or have enough mobility to escape, and it so happens rangers had resetting abilities that were crazy good.

    Weavers too also had pretty nuts dmg with sustain, and none of this was healthy for the game, neither is being auto cc spammed and blown up in 2-3 seconds.

    ele can aoe cc spam a party of 5 in spvp for several seconds, and a mesmer can still blow them up in those seconds, happened in tournaments a few weeks ago
    there was invuln spam one shot builds and many broken things before, no one says the balance was perfect, but from my perspective it was better
    this thread was about fun, not necessarily balance though
    at least when a thief tried to one shot me, I could one shot him back(fun)
    I could macro 3v3
    I have the longest win streak of my history in this game
    the fights are boring
    most fights, when we win, I realize I'm starring at the wall
    I press all the buttons and win now
    I had to watch animations before
    I had to be aware of my surroundings before
    now its just whoever presses all the buttons first
    worst part of this balance, you can't open certain loot bags in spvp, and cleaning inventory mid match leaves these bags behind

    The difference is the ability to one shot was lowered from what it was. The so-called time to kill is increased, making fights last longer.

    I do believe invuln was touched somehow on mesmers reduced and guardians were probably touched in ways i don't know. I know that some stuff was already touched that was recent and thats important to mention.

    You didn't mention the modifiers nerfed for rangers pet and damage on bow greatsword and other stuff, or mobility and sustain spam and even stab spam.

    Huge amount of stuff was nerfed, and i think it was for a good reason, because pof simply created way too much power creep. I also think its probably a good idea to not make specs (reaper for instance) to be instantly a upgrade.

    If i go and play firebrand, it should be a different playstyle, not necessarily superior to all other guardian specs, same with mesmers, and this was problematic in the past.

    Also what you on about? thief damage is nowhere near as strong as it used to be. Sure they can hit hard, but not insanity levels of damage they used to have with their weapons and with daredevil. Remember the camper daredevils who used to 2 shot from range with 0 counterplay and from stealth?

    Also condi teef got nerfed recently as well.

    I didn't mention most of it because it's endless
    just went and done another 3v3, pressed all buttons, won
    my heal does almost 2x the damage of my other utilities, 20x the damage of my elite
    enemy had a burn guardian with some gross damage, 0 effort to kill him
    wasn't fun
    I'm not saying the entire 2/25 patch was bad
    ele was capable of using invulnerability while casting an unblock-able 1 shot before, that was broken
    warrior, and rev to this day are healed by incoming damage, that is poor design
    broad unspecific ratio reductions left the game noncompetitive, unbalanced, and plainly mundane

    But does burn guardian require less skill than any ranger build?
    unknown.png This ones probably better: unknown.png

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited June 5, 2020
    now game is more fun

    @avey.4201 said:

    @Axl.8924 said:

    @avey.4201 said:

    @Axl.8924 said:

    @avey.4201 said:
    people complain about 1 shot, but it still exists, before 2/25 every class had the option, now only 3-4 classes have the option, balanced?step in the right direction?
    thief ranger and mesmer still have 1 shot, you know the highest mobility classes
    guess what happens when low mobility class dodges 1 shot from high mobility class? they reset, and try again, infinitely, because you can't return the burst
    what people miss, you can dodge the 1 shot leaving them with their skills on cool down, then follow up with your own 1 shot(pre2/25), stunned? bring a stun break
    now you only need random dodges in most fights, because 30 damage is 30 damage, doesn't matter what you dodge as long as you press all the buttons.

    1 shot pu mes
    Ridiculous op 1 shot from rangers and infinite escapes before
    ridiculous stun spam 1 shot warr
    Insanely op aoe scourge spam fest.
    insane op spam from aoe firebrand
    aoe spam that was also insanely op and broken from herald.

    There is a reason why people complained about scourge, unless you think its skilful or rangers being able to practically 1 shot with greatsword and longbow procs and with soulbeast transformation

    Its not just the damage either, but sustain was also nerfed. Basically the reason invuln spam and things like that were so high, was because the damage was basically too high to survive. Only way to survive 1 shot meta is either to have perma block invuln, or have enough mobility to escape, and it so happens rangers had resetting abilities that were crazy good.

    Weavers too also had pretty nuts dmg with sustain, and none of this was healthy for the game, neither is being auto cc spammed and blown up in 2-3 seconds.

    ele can aoe cc spam a party of 5 in spvp for several seconds, and a mesmer can still blow them up in those seconds, happened in tournaments a few weeks ago
    there was invuln spam one shot builds and many broken things before, no one says the balance was perfect, but from my perspective it was better
    this thread was about fun, not necessarily balance though
    at least when a thief tried to one shot me, I could one shot him back(fun)
    I could macro 3v3
    I have the longest win streak of my history in this game
    the fights are boring
    most fights, when we win, I realize I'm starring at the wall
    I press all the buttons and win now
    I had to watch animations before
    I had to be aware of my surroundings before
    now its just whoever presses all the buttons first
    worst part of this balance, you can't open certain loot bags in spvp, and cleaning inventory mid match leaves these bags behind

    The difference is the ability to one shot was lowered from what it was. The so-called time to kill is increased, making fights last longer.

    I do believe invuln was touched somehow on mesmers reduced and guardians were probably touched in ways i don't know. I know that some stuff was already touched that was recent and thats important to mention.

    You didn't mention the modifiers nerfed for rangers pet and damage on bow greatsword and other stuff, or mobility and sustain spam and even stab spam.

    Huge amount of stuff was nerfed, and i think it was for a good reason, because pof simply created way too much power creep. I also think its probably a good idea to not make specs (reaper for instance) to be instantly a upgrade.

    If i go and play firebrand, it should be a different playstyle, not necessarily superior to all other guardian specs, same with mesmers, and this was problematic in the past.

    Also what you on about? thief damage is nowhere near as strong as it used to be. Sure they can hit hard, but not insanity levels of damage they used to have with their weapons and with daredevil. Remember the camper daredevils who used to 2 shot from range with 0 counterplay and from stealth?

    Also condi teef got nerfed recently as well.

    I didn't mention most of it because it's endless
    just went and done another 3v3, pressed all buttons, won
    my heal does almost 2x the damage of my other utilities, 20x the damage of my elite
    enemy had a burn guardian with some gross damage, 0 effort to kill him
    wasn't fun
    I'm not saying the entire 2/25 patch was bad
    ele was capable of using invulnerability while casting an unblock-able 1 shot before, that was broken
    warrior, and rev to this day are healed by incoming damage, that is poor design
    broad unspecific ratio reductions left the game noncompetitive, unbalanced, and plainly mundane

    Unblockable burst on ele never existed...furthermore for a good while people had been playing FA weaver with a burst impossible to execute while attuned to earth and using focus, after that they changed OF to what it's now and that was already before the patch

    One shot is not fun at all....if it was you would not complain about ele ability to one shot, JI burst on guardian is no less broken than what ele could do, let's remember hammer 2 + JI mid animation burst...that was extremely easy and several times more broken than ele burst up to that moment.

    There is nothing skillful about teleport burst using skills like : Judge's intervention - Phase traversal etc ect etc , bypassing visible obstacles while delivering insta burst , everything was mitigated by chaining blocks/evasions etc etc..nothing skillfull about that either.

    It takes one day to learn the rotation....it's not rocket science, I did ..anybody can.....nobody is special, this is a casual PvE MMO....not some skill intensive social online experiment, it's about time people get off their high horse

    This is a MMO...not Overwatch or Call of Duty online, if people enjoy that kind of gameplay , they're free to leave

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    now game is more fun

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭
    before feb 25th game balance is more fun

    @Shiyo.3578

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited June 5, 2020
    before feb 25th game balance is more fun

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

  • Caine.8543Caine.8543 Member ✭✭
    now game is more fun

    I really like how they tried to cut the cancer with the patch, what boggles my mind is that they gave engineer that dumb kitten explosive entrance which enables them to blind spam you and deal heavy damage completely passively, and soulbeast can still do 30k to you with a single rapidfire. Soulbeast honestly feels no different to play against before/after the patch, except for the fact that their pet also deals 6k to you with a single ability.

    I have no idea why anyone should have an ability to double their damage, especially when its usable with the smokescale teleport/worldly impact combo.

    nerf WWP and buff soulbeast

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    now game is more fun

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

    Are you watching MOTA? Haven't seen such close games in years and the previous meta was nothing but aoe spam condi and super sustain bruiser on the side nodes...literally a snooze fiesta where even the casters had a hard time identifying who killed who with what...Now we have detailed analysis after every match, close matches, visible tactics ...nothing of that aoe zerg spamm moving from point A to point B causing epilepsy

    I much prefer now than the scourge/boonbeast/immortal FB kitten

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited June 6, 2020
    before feb 25th game balance is more fun

    February update was trash tier to say the least. But there plan of massive nerf before expansion announcement was expected to me.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    before feb 25th game balance is more fun

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

    Are you watching MOTA? Haven't seen such close games in years and the previous meta was nothing but aoe spam condi and super sustain bruiser on the side nodes...literally a snooze fiesta where even the casters had a hard time identifying who killed who with what...Now we have detailed analysis after every match, close matches, visible tactics ...nothing of that aoe zerg spamm moving from point A to point B causing epilepsy

    I much prefer now than the scourge/boonbeast/immortal FB kitten

    Yeah the warrior game play, u know the class u argue are in a fine spot were the most fun to watch. Yeah yeah weird a ranger/ele player loves the balance right now lol, doesnt matter that as a whole the balance is in fact gbage and the epodomy if zero skill spam. But each their own eh :)

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    now game is more fun

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

    Are you watching MOTA? Haven't seen such close games in years and the previous meta was nothing but aoe spam condi and super sustain bruiser on the side nodes...literally a snooze fiesta where even the casters had a hard time identifying who killed who with what...Now we have detailed analysis after every match, close matches, visible tactics ...nothing of that aoe zerg spamm moving from point A to point B causing epilepsy

    I much prefer now than the scourge/boonbeast/immortal FB kitten

    Why would I care about a tournament where exploits are openly allowed?
    https://cdn.discordapp.com/attachments/663499079803863071/718688444012036116/unknown.png

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited June 7, 2020
    now game is more fun

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

    Are you watching MOTA? Haven't seen such close games in years and the previous meta was nothing but aoe spam condi and super sustain bruiser on the side nodes...literally a snooze fiesta where even the casters had a hard time identifying who killed who with what...Now we have detailed analysis after every match, close matches, visible tactics ...nothing of that aoe zerg spamm moving from point A to point B causing epilepsy

    I much prefer now than the scourge/boonbeast/immortal FB kitten

    Yeah the warrior game play, u know the class u argue are in a fine spot were the most fun to watch. Yeah yeah weird a ranger/ele player loves the balance right now lol, doesnt matter that as a whole the balance is in fact gbage and the epodomy if zero skill spam. But each their own eh :)

    Nobody enjoyed rampage spam except those whose ability to use warrior was limited to that single elite and main reason they started to use warrior in the first place given one of the lowest skill floor in the game along with necro , ranger and guardian. Despite the sustain/dmg nerfs some players still manage to succeed on ele, ranger, mesmer etc etc.....

    Take away the faceroll portion and FOTMers can't use warrior ....you're still welcome to jump on ele and try to best me on warrior, despite all the claims...I see players like @Phantaram , @Grimjack and @Crann easily jump on other professions and somehow do decent...on the other side we have "pro" like @bluri.2653 who just play thief and still whine about balance

    The point is can you even play half-decently other classes before calling for buffs/nerfs?....

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭
    before feb 25th game balance is more fun

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

    Are you watching MOTA? Haven't seen such close games in years and the previous meta was nothing but aoe spam condi and super sustain bruiser on the side nodes...literally a snooze fiesta where even the casters had a hard time identifying who killed who with what...Now we have detailed analysis after every match, close matches, visible tactics ...nothing of that aoe zerg spamm moving from point A to point B causing epilepsy

    I much prefer now than the scourge/boonbeast/immortal FB kitten

    Yeah the warrior game play, u know the class u argue are in a fine spot were the most fun to watch. Yeah yeah weird a ranger/ele player loves the balance right now lol, doesnt matter that as a whole the balance is in fact gbage and the epodomy if zero skill spam. But each their own eh :)

    Nobody enjoyed rampage spam except those whose ability to use warrior was limited to that single elite and main reason they started to use warrior in the first place given one of the lowest skill floor in the game along with necro , ranger and guardian. Despite the sustain/dmg nerfs some players still manage to succeed on ele, ranger, mesmer etc etc.....

    No one was talking about Rampage. Don't try to shift the topic.

    Take away the faceroll portion and FOTMers can't use warrior ....you're still welcome to jump on ele and try to best me on warrior, despite all the claims...I see players like @Phantaram , @Grimjack and @Crann easily jump on other professions and somehow do decent...on the other side we have "pro" like @bluri.2653 who just play thief and still whine about balance

    No one can use Warrior. It sucks. Thats why it was the only class not played in the MOTA at all. And then we have a bunch of incorrect irrelevant nonsense as usual.

    The point is can you even play half-decently other classes before calling for buffs/nerfs?....

    Despite your overinflated ego and superiority complex, people very much so can play multiple classes (something I am not convinced you can). But that doesnt change the fact that Warrior is awful right now and in dire need of buffs. Something you have repeatedly spoken out against, showing that you operate purely on bias with no regard for any objective facts if they dont fit into your world view.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    now game is more fun

    @Shiyo.3578 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

    Are you watching MOTA? Haven't seen such close games in years and the previous meta was nothing but aoe spam condi and super sustain bruiser on the side nodes...literally a snooze fiesta where even the casters had a hard time identifying who killed who with what...Now we have detailed analysis after every match, close matches, visible tactics ...nothing of that aoe zerg spamm moving from point A to point B causing epilepsy

    I much prefer now than the scourge/boonbeast/immortal FB kitten

    Why would I care about a tournament where exploits are openly allowed?
    https://cdn.discordapp.com/attachments/663499079803863071/718688444012036116/unknown.png

    Do you realize what is happening ?....
    The druid is playing knockback immobilize build..the rev cover his back with the cart to avoid the knockback and negat the immobilize...hence the "exploit"...it was a figurative sense...........

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Pati.2438Pati.2438 Member ✭✭
    edited June 7, 2020
    before feb 25th game balance is more fun

    @Axl.8924 well you said aoe spaming classes were op. You maybe miss then that this aoe spaming classes meta now arent ya? xD Plus this aoe spaming classes (core necro, FB, Condi rev) are so tanky and condi spammy that they could only get toutched by power classes that are complete glass canons and doing op instant dps (the meta Holosmith and Power Rev Builds) so all in all the Meta Balance atm is worse than before..... but all in all the other classes and builds that left the meta complete seems to be now in best balanced state. (Well they are so good balanced they have like 0 chance against meta)

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    now game is more fun

    @Arheundel.6451 said:

    @Shiyo.3578 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Arheundel.6451 said:

    @Psycoprophet.8107 said:

    @Highlie.7641 said:
    It's still about bad design carrying the player.. So what's the difference? oh right like I said when they dropped the first patch. "same kitten, just slower"

    This^ games should be be renamed to carry wars 2 the spammageddon.

    But you're still here...there must be something out there to satisfy PRO online gamers , ok we're all kitten and you're God's gift to mankind when it comes to online gaming...why are you still here? There are dozen of PvP centered MOBA out there and this is a MMO...A MMO with a PvP element, a sandbox MMO with a PvP element and that's what I want to play, that's what many want to play! We are not here to play Call of Duty fantasy online!

    Haha yeah 2 maybe 3 matches a week but still here, just find the gw2 forums entertaining, more so than the game to be honest. Yes though after so many years it's hard to drop outright.
    Not sure where ur call of duty arguement and what that had to do with wanting a more skillful pvp in gw2? I don't like one shots as much as the next guy but is the ability to just spam ur skills or run ur head across the keyboard to kill some one in 2 sec's via condi's like some builds currently can much better than one shots? Not in my eyes, or having a small select builds being able to do as said above but not the rest of the roster, sounds balanced and healthy. Why does wanting burst skills to burst, tank builds to hit for less and not be able to spam condis killing quickly as stated above or wanting condis to do DOT damage over time like their sopose to mean that they prefer cod type playstyle?

    Are you watching MOTA? Haven't seen such close games in years and the previous meta was nothing but aoe spam condi and super sustain bruiser on the side nodes...literally a snooze fiesta where even the casters had a hard time identifying who killed who with what...Now we have detailed analysis after every match, close matches, visible tactics ...nothing of that aoe zerg spamm moving from point A to point B causing epilepsy

    I much prefer now than the scourge/boonbeast/immortal FB kitten

    Why would I care about a tournament where exploits are openly allowed?
    https://cdn.discordapp.com/attachments/663499079803863071/718688444012036116/unknown.png

    Do you realize what is happening ?....
    The druid is playing knockback immobilize build..the rev cover his back with the cart to avoid the knockback and negat the immobilize...hence the "exploit"...it was a figurative sense...........

    No it's literally exploiting.

  • Axl.8924Axl.8924 Member ✭✭✭✭
    now game is more fun

    @Pati.2438 said:
    @Axl.8924 well you said aoe spaming classes were op. You maybe miss then that this aoe spaming classes meta now arent ya? xD Plus this aoe spaming classes (core necro, FB, Condi rev) are so tanky and condi spammy that they could only get toutched by power classes that are complete glass canons and doing op instant dps (the meta Holosmith and Power Rev Builds) so all in all the Meta Balance atm is worse than before..... but all in all the other classes and builds that left the meta complete seems to be now in best balanced state. (Well they are so good balanced they have like 0 chance against meta)

    Core isn-t nearly as powerful as scourge was, but otherwise we will see what gets changed.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • Marxx.5021Marxx.5021 Member ✭✭✭
    now game is more fun

    It has not changed much. Though the issue for me was always match making which does not work as descriped in the Wiki.

  • Lighter.5631Lighter.5631 Member ✭✭✭✭
    edited June 8, 2020
    before feb 25th game balance is more fun

    https://clips.twitch.tv/CrowdedBoringPenguinWTRuck (meta is boring)

    https://clips.twitch.tv/GracefulFairPeafowlRuleFive (power warrior was more skillful side noder class in eye of high end players compared to other classes, even on hambow, even tho it got heavily nerfed to non-existence.)

    https://clips.twitch.tv/LongSpeedyOrangeBabyRage (pre feb 25th is more fun to play)

    really, why some people think a meta with less skill requirement and extremely long fight is more fun?? let that sink in

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    before feb 25th game balance is more fun

    @Lighter.5631 said:
    https://clips.twitch.tv/CrowdedBoringPenguinWTRuck (meta is boring)

    https://clips.twitch.tv/GracefulFairPeafowlRuleFive (power warrior was more skillful side noder class in eye of high end players compared to other classes, even on hambow, even tho it got heavily nerfed to non-existence.)

    https://clips.twitch.tv/LongSpeedyOrangeBabyRage (pre feb 25th is more fun to play)

    really, why some people think a meta with less skill requirement and extremely long fight is more fun?? let that sink in

    U have to remember the mentality of most of gw2 players tho and the type the game attracts. Skillful to them means having a oh kitten almost dead 2nd health bar at a press of a button,or barrier etc. Skillful means running ur forehead across 1-6 spamming ur condis. When a skills or skills are as effective as those methods but requires timing,planning etc the community considers them exploits or op and wants em nerfed lol.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited June 8, 2020
    now game is more fun

    @Lighter.5631 said:
    https://clips.twitch.tv/CrowdedBoringPenguinWTRuck (meta is boring)

    https://clips.twitch.tv/GracefulFairPeafowlRuleFive (power warrior was more skillful side noder class in eye of high end players compared to other classes, even on hambow, even tho it got heavily nerfed to non-existence.)

    https://clips.twitch.tv/LongSpeedyOrangeBabyRage (pre feb 25th is more fun to play)

    really, why some people think a meta with less skill requirement and extremely long fight is more fun?? let that sink in

    Get a grip already...this Sindrener is just a mono class biased thief and ofc he will yell and ask for nerfs in order to get a meta more favorable for thieves! The last thing I would expect is to see a thief main considering skillfull a ranger meta...any meta! He has been crying for years while sitting on his thief and promoting trash like pistol whip, vault spam etc etc etc etc...calling a trash player anybody who would die to PW spammers.

    A thief asking for warrior meta ...yeah ofc...sword/dagger evade spam says HI, ofc .....here a list of things this hero of yours has been crying up to now :

    -fire weaver
    -lightning rod weaver
    -all ranger meta builds and off meta builds, ranger in general
    -core guardian burst , symbolbrand, dragonhunter
    -holosmith

    Having the nerve to cry about current MOTA meta now look at eles : 0 weavers and just the same support tempest build, the class back to pre PoF status and people like this @Sindrener have been crying non stop to see weavers and any build that would challenge his thief, out of this game.

    ..For somebody who has got "the ear" of the devs, the bias is extremely strong, it's 2020 and thieves still ask for balance....the thief class has been ruining GW2 since launch alongside necro..asking for any subjective fun balance in this game while two class designs exist....yeah gl.

    These two professions have access to a set of cheesy and unfun to play against gameplay options , it's not fun to fight stealth heroes or insta aoe condi spam on low CD

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    now game is more fun

    I find it hilarious that the same people who are now crying about this supposed bunker meta ( exist mostly in their mind ) were asking for nerfs on Lightning rod and sic'em rangers ..not that much time ago. Ha I get it! It wasn't their class doing the big dmg so it had to be nerfed.

    What about FA weaver? Hammer core guardians?

    We can pretty much see who is calling for nerfs and why...we can pretty much see the professions played by those who make threads like this or others, asking for damage buffs when few months ago ..those same people were asking for damage nerfs on other professions

    Can I have FA dmg back? Plasma burst? arcane skills? Lighting rod? Lighting bolt? Phoenix?
    Can I have "Righteous Instinct" back? Glacial Heart? Mighty blow?
    Can I have back rapid fire dmg back? Winter's bite? pet dmg ? Crippling Talon?Whirling defense?

    Let's no start any sustain talk though...if it was up to me I would nerf every single one of you down to ele levels where you have 0 sustain unless you invest in healing power

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"