i suggest more Health Points for Guardian in PvE, the reason is that every melee class has a good health points amount of at least 14.000 hp or more, but for guardian it is still at 11.645, which makes greatsword or sword + focus very difficult sometimes.
-I am just running around with berserk gear in auric basin and doing heropoints..."whoops, did i just get a 12.500 damage hit? oh wait, i was 1 hit" (i did put on the signet for 10% less damage, so without that signet, it would have been even more damage).
-"Phew, heropoints in auric basin are so difficult sometimes, lets go to another map and do a bandit champion like the one in kessex hills or queens dale, oh why am i the only one that died that fast?"
In my eyes there is no reason giving a melee class a that low amount of HP in PvE, its just annoying dying that fast and being forced to use gear that gives u less damage like marodeur armor.
(Also in PvP you are forced to use Marodeur armor because you will die otherwise in 0.5 second or even less, but thats a point i dont want to discuss in this discussion)
I suggest giving guardian at least a health amount of 14.500 in PvE, the reason behind this suggestion is that guardian has a bit more damage then Warrior or Reaper(which has even the bonus HP of Shroud) but guardian has Aegis or other defending skills, so it has still 4.500 less HP, so its reasonable in my eyes. It would make guardian more fun to play in pve because you dont die like a fly then.
Hope most of you agree with that. Tell me what u think about that. c: