SEA server for Heaven's sake <3 — Guild Wars 2 Forums
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SEA server for Heaven's sake <3

Not sure if Anet understands, we have tons of ppl playing this game without telling people, and in Asia we have a large population of people playing with 200ms ping and it is getting difficult. Quick moves are not possible, PVP aint so.
So Anet, possible if you ever consider to make a server in SEA/Asia? Archeage even launched their game in SEA recently and we are more than welcome for that hype train.
Please Anet?

Comments

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Randulf.7614 said:
    I think Anet understands more than anyone (certainly more than us) how many players there are from that region and whether it is worth them doing it. They would also need to make 3 servers minimum due to WvW requirements.

    Now, don;t get me wrong, I am in no way against it, but if they thought it wasn't worth it at the game's peak, I'm not seeing them doing it 8 years on when the population is a likely a lot less and the majority of existing players from that region may not even want to move to those servers at such a late stage

    To add to this, currently, NA and EU players can’t play together. It would mean a whole host of dead megaserver instances as well...

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  • Zaxares.5419Zaxares.5419 Member ✭✭✭

    SEA Gamer here too, and sadly I must concur with Randulf. If we still haven't gotten a SEA server by now, we're definitely not getting one 8 years in and GW2 can't reasonably expect to see a big enough influx of new players to justify getting a 3rd region.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    China has its own servers, and apparently doesn't like to share. Show NCSoft you can compete with that (good luck, Australia's been trying since launch), and I'm sure they'll listen.

    If we want ANet to step up their game, then we must step up ours.

  • Hesione.9412Hesione.9412 Member ✭✭✭

    In PvE the problem is the reflex speed required to avoid champion/instanced boss moves, because the ping reduces the reaction time allowed. There are occasions where I have died and I've had to go back through my combat log to work out how. There are PvE achievements I will never get, or will only get through absolute luck, because of this.

    SEA players are the real elite players! If we don't die during an encounter, then anyone with lower ping shouldn't either.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    Your best bet is when the next expansion drops and they make marketing push to SEA region and India. The problem i see is that there isn't much marketing push even on the EU and NA and the attempts made are ,well not so great and maybe even outdated.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Trise.2865 said:
    China has its own servers, and apparently doesn't like to share. Show NCSoft you can compete with that (good luck, Australia's been trying since launch), and I'm sure they'll listen.

    Chinese laws requires having separate servers so sharing would be illegal there.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @Khisanth.2948 said:

    @Trise.2865 said:
    China has its own servers, and apparently doesn't like to share. Show NCSoft you can compete with that (good luck, Australia's been trying since launch), and I'm sure they'll listen.

    Chinese laws requires having separate servers so sharing would be illegal there.

    Anet doesn't run GW2's Chinese version, SkyNet(空中网) does

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  • You can try using exitlag,wtfast, kill ping. I have used exitlag and killping. They stop the lags.

  • Zaxares.5419Zaxares.5419 Member ✭✭✭

    VPNs can only help smooth out problems with intervening connections between you and ANet's servers. (Which has happened a lot more frequently ever since they switched to Amazon servers.) The fundamental lag caused by the distance between the two can never be overcome, which is why SEA/OCX players will never get anything better than 200+ ping even if they're on a fiber connection. At these levels you can still complete most of the game's content by compensating for the lag and doing things like dodging early or jumping before the screen shows the attack hitting you etc., but it still means that half (most?) of the difficulty comes from you trying to beat the lag and not the actual content. It's why Clocktower JP is way harder for high ping players because the final jump's position is always desynced from what is showing on your screen and you have to guess exactly how much different it is with trial and error. Likewise, for PvP there's a reason why there are no Asian teams in any of the championships. We're always playing under a significant handicap compared to EU or NA teams, so most serious Asian PvP'ers don't even bother trying. (Among the many reasons why GW2 e-sports never took off.)

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    Being an SEA player I would not be against it... but sure do not expect it this late in the game.

  • Dankazama.6970Dankazama.6970 Member
    edited September 7, 2020

    god... just bought the expansion and played WVW. when there is 3 groups figthing i cant cast may skills. if i dodge spam i get disconnected.

    i wish ANET build a SEA server. i will pay extra for that just to fix the lag. i love WVW but the Anet server doesnt love me...

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @Khisanth.2948 said:

    @Trise.2865 said:
    China has its own servers, and apparently doesn't like to share. Show NCSoft you can compete with that (good luck, Australia's been trying since launch), and I'm sure they'll listen.

    Chinese laws requires having separate servers so sharing would be illegal there.

    also the chinese publisher (iirc Tencent/WeGame) maintains and pays for those servers not ArenaNet... they licensed gw2 and they get their updates from Anet.


    that said SEA or OCE servers are unlikely... the best Asian and Aussie players can hope for is a West Coast US server. that would atleast give people from said regions about 100~180ms ping (depending on where in asia/oce)

  • @Dankazama.6970 said:
    god... just bought the expansion and played WVW. when there is 3 groups figthing i cant cast may skills. if i dodge spam i get disconnected.

    i wish ANET build a SEA server. i will pay extra for that just to fix the lag. i love WVW but the Anet server doesnt love me...

    If there were an SEA server (data center), you realize you would not be able to play with any NA or EU (servers) players?
    Would there be enough SEA server players to populate 9 worlds? 6 worlds? If only enough to populate 3 worlds, play may be a bit boring, as there would never be any other opponents.

  • Please do SEA Server!! A lot of people that plays GW2, WOW with 200++ pings would love to see a great MMO have a server here.

  • i need you for those days that i play at dawn :S

  • 1: 90% of bad pings are not caused by the proximity of the server (or lack of proximity).
    2: a lot of bad pings in Australia and New Zealand are caused by low standards for internetconnections.
    3: international lines have the potential to be so good that the delay is to be neglected. And those lines exist between Oceania region and NA and EU.

    So in short, it is the ISP and the infrastructure causing these issues and not the lack of a regional server.
    Arenanet need to make a lot of investments to an infrastructure and the potential is too small to justify a further split in the playerbase, while the positive effect is much smaller then some people expect and the real problem lies elsewhere.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    As other people have said the problem is most likely that there aren't enough SEA players to justify dedicated servers. Players on SEA servers wouldn't be able to play together with people on NA and EU ones, just like NA and EU can't play together. So unless there's at least 3 servers WvW would be impossible and PvE maps could be very empty.

    As someone else said Anet knows better than we do how many people from SEA regions are playing, they'll be able to see exactly how many players log in each day and where in the world they are. I'm sure if they thought SEA servers were worth making they'd have done it already, but unfortunately unless something could be proven to trigger a big influx of new players from the region I think it's unlikely.

    @Trise.2865 said:
    China has its own servers, and apparently doesn't like to share. Show NCSoft you can compete with that (good luck, Australia's been trying since launch), and I'm sure they'll listen.

    China got their own servers because Chinese law requires the game to be run by a Chinese publisher and a combination of the changes necessary to comply with their laws (such as different things being censored) and changes that publisher wanted to make means it's effectively a different version of the game and not compatible with NA and EU servers. It's nothing to do with having enough Chinese players to justify having unique servers.

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  • Playing a game under NCSoft is already unexpected for me as a player in SEA so I'm grateful to be able to play this game in any server.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @mercury ranique.2170 said:
    1: 90% of bad pings are not caused by the proximity of the server (or lack of proximity).
    2: a lot of bad pings in Australia and New Zealand are caused by low standards for internetconnections.
    3: international lines have the potential to be so good that the delay is to be neglected. And those lines exist between Oceania region and NA and EU.

    This is such a stretch I can't really call any of it true.

    Bad pings are only caused by something other than server proximity when the server is actually close. Australia, NZ, and SEA are a very long way from the US servers - western Australia is actually pretty close to the other side of the planet. In the best-case scenario, you can get about 180-200 ms from New Zealand, which has widespread fibreoptic coverage and two high-speed cables to the US West Coast. Everywhere else in the region would be looking at 200-300ms, best case. You can't increase the speed of light with a different ISP.

    I'm one of the lucky ones on around 200ms, and while the game is certainly playable, I've never been able to "neglect" the delay like I can with games that have local servers. It's not hugely important to me, but it does make the Thief class difficult to play, and it also means I spend more time playing games that do offer local servers.

    About 10 years ago, I would have agreed that there wasn't enough of a playerbase in the SEA region to justify servers there. But these days, if you don't have a viable SEA playerbase, it's probably because you don't have SEA servers.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @Ben K.6238 said:
    Bad pings are only caused by something other than server proximity when the server is actually close. Australia, NZ, and SEA are a very long way from the US servers - western Australia is actually pretty close to the other side of the planet. In the best-case scenario, you can get about 180-200 ms from New Zealand, which has widespread fibreoptic coverage and two high-speed cables to the US West Coast. Everywhere else in the region would be looking at 200-300ms, best case. You can't increase the speed of light with a different ISP.

    I'm one of the lucky ones on around 200ms,

    The servers are in the east coast -- iirc in Ashburn, VA. if the servers were anywhere in the west coast, expect your 200ms ping to go down to 155~180ms range same goes for the rest of OCE and SEA better pings if the servers were in the west coast

  • @Ben K.6238 said:

    @mercury ranique.2170 said:
    1: 90% of bad pings are not caused by the proximity of the server (or lack of proximity).
    2: a lot of bad pings in Australia and New Zealand are caused by low standards for internetconnections.
    3: international lines have the potential to be so good that the delay is to be neglected. And those lines exist between Oceania region and NA and EU.

    This is such a stretch I can't really call any of it true.

    Bad pings are only caused by something other than server proximity when the server is actually close. Australia, NZ, and SEA are a very long way from the US servers - western Australia is actually pretty close to the other side of the planet. In the best-case scenario, you can get about 180-200 ms from New Zealand, which has widespread fibreoptic coverage and two high-speed cables to the US West Coast. Everywhere else in the region would be looking at 200-300ms, best case. You can't increase the speed of light with a different ISP.

    I'm one of the lucky ones on around 200ms, and while the game is certainly playable, I've never been able to "neglect" the delay like I can with games that have local servers. It's not hugely important to me, but it does make the Thief class difficult to play, and it also means I spend more time playing games that do offer local servers.

    About 10 years ago, I would have agreed that there wasn't enough of a playerbase in the SEA region to justify servers there. But these days, if you don't have a viable SEA playerbase, it's probably because you don't have SEA servers.

    Just look at this website. It shows pings between various cities. Just add e.g. Adelaide and see the differences. for example. From Amsterdam to washington the delay is 84ms. from Adelaide to Washington it is 242ms. While both distances are significant and are on different landmasses. So the issue really has to do with infrastructure.

    Now please reread my earlier post again about the dissadvantages of a dedicated server and ask yourself why Arenanet should do something that is hurtfull to the whole community just cause some parts of the world refuse to have a decent infrastructure.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @mercury ranique.2170 said:
    Now please reread my earlier post again about the dissadvantages of a dedicated server and ask yourself why Arenanet should do something that is hurtfull to the whole community just cause some parts of the world refuse to have a decent infrastructure.

    To be fair, it may not be that some parts of the world are refusing; rather, it may be that the current infrastructure is sufficient for a large majority of internet usage. It just so happens that GW2 may not deemed critical enough to improve the status quo in those areas.

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  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    There is possibility that NCSOFT didn't want to cannibalize some of the player base of their Eastern MMOs with GW2 , or they thought that Eastern Audience doesn't like the GW2 model even though a lot of Asian countries have the "western" view on games.

  • Dante.1508Dante.1508 Member ✭✭✭✭
    edited September 12, 2020

    Could really use a real oceanic server especially with Steam coming. 280 ping is a good day for me.. 400-1000 is a bad day here.. which seems to be the latter more and more.

  • huluobo.7036huluobo.7036 Member ✭✭✭

    I play the US server in China, using Tencent accelerator, no delay, it is very good, but unfortunately this software is registered in Chinese, I don’t know if it can be used in foreign countries, https://jiasu.qq.com/

  • Ben K.6238Ben K.6238 Member ✭✭✭✭
    edited September 15, 2020

    @mercury ranique.2170 said:
    Just look at this website. It shows pings between various cities. Just add e.g. Adelaide and see the differences. for example. From Amsterdam to washington the delay is 84ms. from Adelaide to Washington it is 242ms. While both distances are significant and are on different landmasses. So the issue really has to do with infrastructure.

    Now please reread my earlier post again about the dissadvantages of a dedicated server and ask yourself why Arenanet should do something that is hurtfull to the whole community just cause some parts of the world refuse to have a decent infrastructure.

    Adelaide to Washington DC is about 3 times as far, so it makes sense that it'd be about 3 times the ping. That's not infrastructure quality (which is generally better than the US anyway), it's purely distance.

    @Astyrah.4015 said:
    The servers are in the east coast -- iirc in Ashburn, VA. if the servers were anywhere in the west coast, expect your 200ms ping to go down to 155~180ms range same goes for the rest of OCE and SEA better pings if the servers were in the west coast

    It used to be about 180 ms in GW1 when the servers were on the west coast, and that was even before the fibreoptic lines got rolled out here. So yeah, it could be quite a lot lower - my ping to the California servers in PoE is about 160, for example.

  • @Ben K.6238 said:

    Adelaide to Washington DC is about 3 times as far, so it makes sense that it'd be about 3 times the ping. That's not infrastructure quality (which is generally better than the US anyway), it's purely distance.

    Actually it is not. in the line (or in the ether) data travels with the speed of light. Wich would mean 56 ms vs 20 ms for the distance between EU and NA.
    The main issue is the amount of hops and route taken. This is also why the use of a dedicated gaming vpn makes a big difference and proves that distance isn't the issue, but the route taken, the routers used and the amount of hops envolved.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @mercury ranique.2170 said:

    @Ben K.6238 said:

    Adelaide to Washington DC is about 3 times as far, so it makes sense that it'd be about 3 times the ping. That's not infrastructure quality (which is generally better than the US anyway), it's purely distance.

    Actually it is not. in the line (or in the ether) data travels with the speed of light. Wich would mean 56 ms vs 20 ms for the distance between EU and NA.
    The main issue is the amount of hops and route taken. This is also why the use of a dedicated gaming vpn makes a big difference and proves that distance isn't the issue, but the route taken, the routers used and the amount of hops envolved.

    One must also consider that data travels in packets which are split up and re-assembled, with each packet probing and taking the quickest route. The fastest route for one packet may not be the same route as another. Quite frankly, if people really understood how networking happens, they would be amazed that it even works at any speed.

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  • Ben K.6238Ben K.6238 Member ✭✭✭✭
    edited September 16, 2020

    @kharmin.7683 said:

    @mercury ranique.2170 said:

    @Ben K.6238 said:

    Adelaide to Washington DC is about 3 times as far, so it makes sense that it'd be about 3 times the ping. That's not infrastructure quality (which is generally better than the US anyway), it's purely distance.

    Actually it is not. in the line (or in the ether) data travels with the speed of light. Wich would mean 56 ms vs 20 ms for the distance between EU and NA.
    The main issue is the amount of hops and route taken. This is also why the use of a dedicated gaming vpn makes a big difference and proves that distance isn't the issue, but the route taken, the routers used and the amount of hops envolved.

    One must also consider that data travels in packets which are split up and re-assembled, with each packet probing and taking the quickest route. The fastest route for one packet may not be the same route as another. Quite frankly, if people really understood how networking happens, they would be amazed that it even works at any speed.

    Also that ping is round-trip time, so it has to make its way back again. Crossing the Pacific is indeed quick compared to continental networking due to fewer hops, so it adds less per unit of distance, but all of this adds up. It's never going to be realistic to get lower than 180-200ms to the US East Coast from the western rim of the Pacific no matter how good the connection is, and it's usually going to be a lot higher than that, even at the end of the trans-Pacific cable.

  • @Exillian.8127 said:
    You can try using exitlag,wtfast, kill ping. I have used exitlag and killping. They stop the lags.

    I actually tried the free trial for 3 days and am now thinking about getting it permanently. Is was nice having 160 ping compared to 250+. What is weird though is a few years back I never really had such issues will input lag due to ping. What happened?

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @GaijinGuy.8476 said:

    @Exillian.8127 said:
    You can try using exitlag,wtfast, kill ping. I have used exitlag and killping. They stop the lags.

    I actually tried the free trial for 3 days and am now thinking about getting it permanently. Is was nice having 160 ping compared to 250+. What is weird though is a few years back I never really had such issues will input lag due to ping. What happened?

    an advise for you: try to stick to one good node/server if you're going to VPN. don't actively shuffle nodes/entry points or frequently alternate between VPN and your native ISP. reason being you might get caught in ArenaNet's random security sweeps. and having a login from your home location and then another login from halfway across the world (due to VPN) can be flagged by the system as "compromised". if that does happen you'll get the error code 3023 when logging in and you'll be temporarily locked out of your account until you contact support to get it back up (it's not a ban just a preventive measure against hacking).

    so yeah stick to one VPN service and don't change nodes/servers (or on/off your vpn) often when playing or logging in and you'll be fine. find a good route with ExitLag for example and try to stick with it.