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I present to you a balanced class:

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  • Virdo.1540Virdo.1540 Member ✭✭✭✭
    edited June 19, 2020

    its not like he didnt had enough time to dodge or smth... then they would have everything on cd

  • @ArthurDent.9538 said:

    @Arken.3725 said:

    @ArthurDent.9538 said:

    @Arken.3725 said:

    @UNOwen.7132 said:

    @Arken.3725 said:
    I mean, he ain't wrong. Name another class that can destroy your health in an instant like that? I don't even think two thieves could do it as quickly and to the same degree. Except maybe a stealthed-up holomancer with nades. That's not to say it's anymore fair.

    2 thieves couldnt, but thief is also just the lowest damage class by a pretty wide margin. Otherwise? 2 Guardians, 2 Engineers (doesnt even have to be Holo), 2 Rangers, 2 Warriors, 2 Eles, 2 Mesmers and 2 Reapers absolutely could. So uh, yeah, basically everyone other than thief can.

    I bet you 100 gold right now that neither of those combinations could do it to the same degree and speed. Any day of the week I'm comfortable with that bet.

    Edit: And that's without me mentioning that Revenant has far more sustain in comparison to any of those combinations as well.

    I'll take you on that bet, might take me a while to get a vid uploaded though.

    It's going to be hilarious watching you try. The amount of setup needed by the burst by what those two rev's produced is nothing like other classes. He literally dropped in less than 3 seconds. The setup necessary for the other classes mentioned is far more difficult. I know you're a smart guy but you also play Rev. You gotta know your profession of choice is head-over-heels above the rest in whatever respected category they want.

    Power Herald: Outside of Holosmith, it's the strongest power spec in the game that has mobility only second to thief with far more sustainability.

    Condi Herald: I can't think of any other spec that has the sheer condition output combined with near 100% up-time on resistance with other boon-spam. Said boon-spam is also applied to power herald without the resistance.

    Renegade: This spec is essentially an upgraded version of symbol-brand or any symbol guardian. The on-point pressure is 2nd to none.

    All of this and I haven't even mentioned the fact that two of the three mentioned specs have access to arguably the best heal in the game(infuse light).

    Enjoy the facts.

    Only took one holo to burst harder and faster than those 2 heralds combined no outside buffs required either. The heavy target golem in the video has 22,084 health and 2,597 armor. (https://wiki.guildwars2.com/wiki/Target_Golem_-_Heavy) even if the reaper was paladins it doesn't get that tanky. Give gold pls.

    I am not saying that either side is right but that vid only proves that the dmg is there. Now uplaod the video of you fighting a reaper on plat level that tries to avoid dying. Otherwise it doesnt compare to the twitch clip.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    look at all these revs defendin their broken cheese :)
    but ya, the moment necro walked in he was dead, no matter how fast or how good he would play.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited June 19, 2020

    @Kuma.1503 said:
    Personally, I'm all for gameplay clarity.

    Infuse Light is a powerful effect, so it should have an equally noticable visual effect. Personally, I like the idea of a swirling blue aura, becoming crystalline dragon wings wrapped around the Rev when damage is taken, as if Glint herself is protecting the Rev from harm.

    That's really funny because there literally are dragon wings already, along with the buff icons.

  • Kuma.1503Kuma.1503 Member ✭✭✭
    edited June 19, 2020

    @BeepBoopBop.5403 said:

    @Kuma.1503 said:
    Personally, I'm all for gameplay clarity.

    Infuse Light is a powerful effect, so it should have an equally noticable visual effect. Personally, I like the idea of a swirling blue aura, becoming crystalline dragon wings wrapped around the Rev when damage is taken, as if Glint herself is protecting the Rev from harm.

    That's really funny because there literally are dragon wings already, along with the buff icons.

    How did you make the image show like that? I've forgotten how to do it.

    I'm aware, but my suggestion would look different. I'll do a doodle later to show what I'm talking about if I can figure out how images work.

  • Arken.3725Arken.3725 Member ✭✭✭

    How about this. If infuse light is so bad, let's trade that for litany of wrath or shelter and see how many revs really start complaining.

    www.twitch.tv/arkryuken

  • Eugchriss.2046Eugchriss.2046 Member ✭✭✭

    @BeepBoopBop.5403 said:

    @Kuma.1503 said:
    Personally, I'm all for gameplay clarity.

    Infuse Light is a powerful effect, so it should have an equally noticable visual effect. Personally, I like the idea of a swirling blue aura, becoming crystalline dragon wings wrapped around the Rev when damage is taken, as if Glint herself is protecting the Rev from harm.

    That's really funny because there literally are dragon wings already, along with the buff icons.

    Those wings last like .25secs. Plus they scale with the character size. It's already hard to notice them in 1v1, good like noticing those in team fights vs an asura rev.

  • NecroSummonsMors.7816NecroSummonsMors.7816 Member ✭✭✭
    edited June 19, 2020

    You got bursted by 2 revs when you were out of place with no cooldowns and decided to direct yourself towards the door/passage thus closing the distance beetween you and the revs allowing them to port onto you. It was a mistake, but you actually tried to use shroud because at 2.7k health I can see that you pressed it but it was too late.
    Rev dmg is a bit high, but as reaper you have zero chances vs 2 revs anyway, maybe you can resist a bit if you stand in a no port spot with all the cooldowns up, full health and shroud.
    The real bs part is that ports should not work through walls ever. Anet should have fixed this years ago, but it ain't gonna happen so...keep on playing the floor is lava with no port spots my fellow necro, I know the pain of getting bursted down like that, but that's necro's life xD

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    btw, how did he get hit by 13 enchanted daggers ? lol

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭

    @Arken.3725 said:
    How about this. If infuse light is so bad, let's trade that for litany of wrath or shelter and see how many revs really start complaining.

    Must be a lot of bots in the games these days if there are really that many people/teammates that cannot avoid hitting a rev for 3 seconds. Without you or your team actively messing up, it heals 1.8k. If the revenant tries to abuse persistent AOEs, they have no stability and one very expensive immobilize cleanse. CC them out of AOE (CCs do no damage so you aren't healing them!) or immobilize them from entering AOE.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @BeepBoopBop.5403 said:

    @Arken.3725 said:
    How about this. If infuse light is so bad, let's trade that for litany of wrath or shelter and see how many revs really start complaining.

    Must be a lot of bots in the games these days if there are really that many people/teammates that cannot avoid hitting a rev for 3 seconds. Without you or your team actively messing up, it heals 1.8k. If the revenant tries to abuse persistent AOEs, they have no stability and one very expensive immobilize cleanse. CC them out of AOE (CCs do no damage so you aren't healing them!) or immobilize them from entering AOE.

    no, you get healed for 1,8k from the skill.
    410 from shining aspect for 2,2k heal, pulsing regeneration from the skill. about 1,6k heal from regen if my math is correct due to draconic echo ( more if you dont insta pop it )
    so at the very least you regain 3,8k HP + condi damge you would take over 3s.

    • you heal for whatever condi damage there is on you, AND you heal for whatever you get hit for.
      Last patch there was a counter to it, you applied condi to the rev with expertise, mesmer could do it, fire weaver could do it. and propably most other condi builds could do it to drop the rev after IL ended. Now there is no expertise and condis dont last enough to warrant stacking them on rev.
  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited June 19, 2020

    The whole Legendary Dragon stance (Glint) is busted and people are only talking about infused light.

    It's the only stance that bypasses rev's design of needing to manage energy (immediately consuming the Facet every time instead of being forced to upkeep them) not to mention it also has everything rolled into one - offense, defense, boons, stunbreak/blind/reveal, cc, superspeed.

    Some nerfs need to be done to glint, possibly costing some energy to activate the facet on top of the upkeep or just shaving some parts of its bloat such as its offense/damage when it's supposed to be a support/defensive stance

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    @LazySummer.2568 said:
    The whole Legendary Dragon stance (Glint) is busted and people are only talking about infused light.

    It's the only stance that bypasses rev's design of needing to manage energy (immediately consuming the Facet every time instead of being forced to upkeep them) not to mention it also has everything rolled into one - offense, defense, boons, stunbreak/blind/reveal, cc, superspeed.

    Some nerfs need to be done to glint, possibly costing some energy to activate the facet on top of the upkeep or just shaving some parts of its bloat such as its offense/damage when it's supposed to be a support/defensive stance

    Now that you mention it, I guess it is weird. What about this nerf: After activating a Facet, he needs to wait 5 seconds before he can consume it. Makes Glint Heal more predictable, and forces them to manage their energy.

  • Koen.1327Koen.1327 Member ✭✭✭

    just dodge
    and to all guard players pls l2p and stow your symbols

  • Kuma.1503Kuma.1503 Member ✭✭✭

    Nerf Glint.

    Buff Ventari.

    Delete healing spheres.

    That is all.

  • Rekt.5360Rekt.5360 Member ✭✭
    edited June 19, 2020

    @BeepBoopBop.5403 said:
    Defiant Stance has the same 0.25 cast time and lasts even longer without being traited for extra duration, and the warrior can actually surprise you with it because they don't have a buff icon that says 'my heal is ready'.

    Yeaaahh, except afaik Defiant Stance can't be used when CC'd or was that changed? Defiant stance also has a much bigger blue aura like other heal skills than infuse light. The facet activation time is a non-factor; Infuse light itself being instant is the issue most people are complaining about because this leads to very awkward situations vs some classes. Take LB DH, the DH can't really true shot, because once the arrow leaves the rev can pop infuse light and get the full true shot dmg heal; stowing true shot to bait infuse light won't really work vs good revs because the projectile itself is reactable to (same kitten for mes shatter). Same thing can apply to pet\rev unrelenting assault unless you swap.

    Classes that rely on CC->Burst are in a weird limbo where they can CC the rev but they know that if they pop their burst ability he can just infuse light on reaction to heal. This is especially bad for burst abilities which aren't stow cancellable. Luckily I'm in a boat where I can stow cancel most burst abilities even after a CC so this doesn't affect me that much, but I can see why it's a major pain for AoE based/uncancellable animations classes. For all intents and purposes, Infuse light, given today's meta classes, during a team fight is most of the time a full heal.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    Oh yikes, he took both deathstrikes and was still standing still for an extra second.

    Here, this is what happens when you stand still into 1 SoulBeast burst with 50% Damage Reduction. Is that balanced too?

    Personally I think it is.

    Willing to help with anything Revenant related.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @BeepBoopBop.5403 said:

    @BeepBoopBop.5403 said:

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @Shiyo.3578 said:
    The fact that it basically instantly starts healing you makes counter play incredibly hard unless you predict it. The only times I don't heal a rev off infuse light is if I predict it coming.

    There is literally an icon on their head that says 'I'm about to heal'. No other class has to deal with telegraphing their heal that obviously lmfao. So no you don't need a crystal ball to prevent healing infuse light.

    https://wiki.guildwars2.com/wiki/Consume_Conditions

    :lol:

    Condi rev and power rev are too strong at the moment, together with holosmith, and not properly balanced. Though, I admit, it is not because of the sheer burst.

    https://wiki.guildwars2.com/wiki/Facet_of_Light

    Not even necro has to deal with telling the enemy when your heal is ready at all times.

    I strongly disagree with your assumption of Glint heal being the most telegraphed healing skill, yes.

    Do you mean when facet is up? Like "lol, you better never do damage, because i could literally tun all your damage into healing anytime?" Or do you mean the chaning icon on the buff bar? Or are you talking about those very visible symbols around rev's feet? The great telegraphed 1/4s you need to activate the facet?

    Nothing is even remotely as telegraphed as many many other healing skills. Like necro's 1.25s (!) healing skill, raising it's arm high, blue shiny lights around him...

    Yes I'm talking about the icon on the buff bar. If that's not enough for you, learn to play? Because without you or your teammates pummeling the rev during infuse light it is a <2k heal.

    Wait. You are kidding, right?

    A 1/4s cast on the buff bar which INSTANTLY switches to the self heal, activatable with zero casttime, while stunned, while the all-killing projectile IS ON ITS WAY... that is more telegraphed than a 1.25s cast? What are people supposed to do, never attack while Facet of Light is up?

    Wow, someone is delusional here. Are you playing rev? Bias would at least make me understand your point.

  • Shuriken.6738Shuriken.6738 Member ✭✭✭
    edited June 19, 2020

    @MTC.9536 Sheeeesh i guess we spanked you too hard that you even came here... Look buddy, before you call something broken, stupid or braindead atleast put some effort to play around it instead of feeding like casual silver necro.

    With your positioning you basicly asking to get jumped. If you look at that clip your team had advantage in fight and we were disengagin since u were 3 ppl+respawn, instead of pushing together with your teammates you do the opposite and run away alone to open field with no wurm up :D 200iq...

    Even before that you got farmed 2v3 as condi rev, reaper and thief... But sure it all must be because power rev is brrrrroken obviously it has absolutely nothing to do with your skill...

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    Overall there are still many busted professions or overturned skills and things etc in pvp and if they exists in pvp they are no doubt worse in wvw where you can opt for higher stats and better rune / sigil choices.

    While herald rev is "interestingly" strong there are far more broken things in my eyes in terms of just raw damage burst that exist right now especially on some of those professions that have access to stealth to make the burst damage have 0 or very little tell.

    Note i do not endorse the idea of nerfing rev just cause necro got jumped by 2 of them usually getting jumped by 2 of any class puts you at a considerable disadvantage and in most cases you likely will / should go down unless there is a massive skill gap between you and at least one or both of the other individuals.
    Still tho @LazySummer.2568 makes some very good points about rev in general when specifically looking at herald.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited June 20, 2020

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @BeepBoopBop.5403 said:

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @Shiyo.3578 said:
    The fact that it basically instantly starts healing you makes counter play incredibly hard unless you predict it. The only times I don't heal a rev off infuse light is if I predict it coming.

    There is literally an icon on their head that says 'I'm about to heal'. No other class has to deal with telegraphing their heal that obviously lmfao. So no you don't need a crystal ball to prevent healing infuse light.

    https://wiki.guildwars2.com/wiki/Consume_Conditions

    :lol:

    Condi rev and power rev are too strong at the moment, together with holosmith, and not properly balanced. Though, I admit, it is not because of the sheer burst.

    https://wiki.guildwars2.com/wiki/Facet_of_Light

    Not even necro has to deal with telling the enemy when your heal is ready at all times.

    I strongly disagree with your assumption of Glint heal being the most telegraphed healing skill, yes.

    Do you mean when facet is up? Like "lol, you better never do damage, because i could literally tun all your damage into healing anytime?" Or do you mean the chaning icon on the buff bar? Or are you talking about those very visible symbols around rev's feet? The great telegraphed 1/4s you need to activate the facet?

    Nothing is even remotely as telegraphed as many many other healing skills. Like necro's 1.25s (!) healing skill, raising it's arm high, blue shiny lights around him...

    Yes I'm talking about the icon on the buff bar. If that's not enough for you, learn to play? Because without you or your teammates pummeling the rev during infuse light it is a <2k heal.

    Wait. You are kidding, right?

    A 1/4s cast on the buff bar which INSTANTLY switches to the self heal, activatable with zero casttime, while stunned, while the all-killing projectile IS ON ITS WAY... that is more telegraphed than a 1.25s cast? What are people supposed to do, never attack while Facet of Light is up?

    Wow, someone is delusional here. Are you playing rev? Bias would at least make me understand your point.

    It's called baiting, sorry you don't like to think when you play.

    I don't even play revenant anymore. Too many crybabies wanna cry instead of learning to play so I ditched it.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @BeepBoopBop.5403 said:

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @BeepBoopBop.5403 said:

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @Megametzler.5729 said:

    @BeepBoopBop.5403 said:

    @Shiyo.3578 said:
    The fact that it basically instantly starts healing you makes counter play incredibly hard unless you predict it. The only times I don't heal a rev off infuse light is if I predict it coming.

    There is literally an icon on their head that says 'I'm about to heal'. No other class has to deal with telegraphing their heal that obviously lmfao. So no you don't need a crystal ball to prevent healing infuse light.

    https://wiki.guildwars2.com/wiki/Consume_Conditions

    :lol:

    Condi rev and power rev are too strong at the moment, together with holosmith, and not properly balanced. Though, I admit, it is not because of the sheer burst.

    https://wiki.guildwars2.com/wiki/Facet_of_Light

    Not even necro has to deal with telling the enemy when your heal is ready at all times.

    I strongly disagree with your assumption of Glint heal being the most telegraphed healing skill, yes.

    Do you mean when facet is up? Like "lol, you better never do damage, because i could literally tun all your damage into healing anytime?" Or do you mean the chaning icon on the buff bar? Or are you talking about those very visible symbols around rev's feet? The great telegraphed 1/4s you need to activate the facet?

    Nothing is even remotely as telegraphed as many many other healing skills. Like necro's 1.25s (!) healing skill, raising it's arm high, blue shiny lights around him...

    Yes I'm talking about the icon on the buff bar. If that's not enough for you, learn to play? Because without you or your teammates pummeling the rev during infuse light it is a <2k heal.

    Wait. You are kidding, right?

    A 1/4s cast on the buff bar which INSTANTLY switches to the self heal, activatable with zero casttime, while stunned, while the all-killing projectile IS ON ITS WAY... that is more telegraphed than a 1.25s cast? What are people supposed to do, never attack while Facet of Light is up?

    Wow, someone is delusional here. Are you playing rev? Bias would at least make me understand your point.

    It's called baiting, sorry you don't like to think when you play.

    I don't even play revenant anymore. Too many crybabies wanna cry instead of learning to play so I ditched it.

    I guess after the mesmer police and the ranger gang, there must be desperate revs as well. :lol:

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    What i see is that the necro would be dead even if it dodged or had cooldowns. Reaper relies on kiting or killing to survive, you can't kite rev since it teleports through walls so you can't LoS, so you have to kill it but you already probably start at half health and the rev would just pop one or 2 defensive cds and burst again and that is just one rev.
    So i don't see much counterplay you can do vs power rev except running bunker condi build.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @Vancho.8750 said:
    What i see is that the necro would be dead even if it dodged or had cooldowns. Reaper relies on kiting or killing to survive, you can't kite rev since it teleports through walls so you can't LoS, so you have to kill it but you already probably start at half health and the rev would just pop one or 2 defensive cds and burst again and that is just one rev.
    So i don't see much counterplay you can do vs power rev except running bunker condi build.

    It's pretty binary. if the enemy is a condi bunker you're basically unable to interact with them on power rev and spend the entire fight just kiting doing nothing.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Shiyo.3578 said:

    @Vancho.8750 said:
    What i see is that the necro would be dead even if it dodged or had cooldowns. Reaper relies on kiting or killing to survive, you can't kite rev since it teleports through walls so you can't LoS, so you have to kill it but you already probably start at half health and the rev would just pop one or 2 defensive cds and burst again and that is just one rev.
    So i don't see much counterplay you can do vs power rev except running bunker condi build.

    It's pretty binary. if the enemy is a condi bunker you're basically unable to interact with them on power rev and spend the entire fight just kiting doing nothing.

    Condi as a whole is pretty binary, it is pretty boring way to play but you are either able to kill the rev or you get farmed, you can't jump and use the environment like you can kite a warrior or even a holo. It is interesting that power rev works like conditions you either have enough defensive skills to survive or you don't.

  • Terrorhuz.4695Terrorhuz.4695 Member ✭✭✭

    As others have mentioned, damage is not the problem; a couple of power mesmers could do it just as fast, maybe even faster.
    The problem is a long range teleport that ignores LOS. THAT is problematic and I wouldn't mind seeing it go.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Terrorhuz.4695 said:
    As others have mentioned, damage is not the problem; a couple of power mesmers could do it just as fast, maybe even faster.
    The problem is a long range teleport that ignores LOS. THAT is problematic and I wouldn't mind seeing it go.

    the problem is that most classes that can do this kitten gets rick rolled after they whiff, meanwhile rev does with 0 preparation by instantly porting through walls, and if they whiff it doesnt matter cuz they go on defensive rotation with sword 3, staff blocks/dodges and IL

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    Sword thief got gutted for having potential for half the damage this presents. Then again, rev is a class played by best players, and best players tend to win.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited June 24, 2020

    @NorthernRedStar.3054 said:
    Sword thief got gutted for having potential for half the damage this presents. Then again, rev is a class played by best players, and best players tend to win.

    Maybe because sword thief can escape at the push of a button? Is this a serious comparison lol?

    https://wiki.guildwars2.com/wiki/Infiltrator's_Return

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @NorthernRedStar.3054 said:
    Sword thief got gutted for having potential for half the damage this presents. Then again, rev is a class played by best players, and best players tend to win.

    s/d is still good, in fact it might be the best thief build in the meta rn, since it kitten on condi revs, guards and necros
    but s/d takes some more brains then d/p so we dont see it

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @NorthernRedStar.3054 said:
    Sword thief got gutted for having potential for half the damage this presents. Then again, rev is a class played by best players, and best players tend to win.

    s/d is still good, in fact it might be the best thief build in the meta rn, since it kitten on condi revs, guards and necros
    but s/d takes some more brains then d/p so we dont see it

    Apparently it dosnt, spam s/d 3 and return at will.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @Leonidrex.5649 said:

    @NorthernRedStar.3054 said:
    Sword thief got gutted for having potential for half the damage this presents. Then again, rev is a class played by best players, and best players tend to win.

    s/d is still good, in fact it might be the best thief build in the meta rn, since it kitten on condi revs, guards and necros
    but s/d takes some more brains then d/p so we dont see it

    Apparently it dosnt, spam s/d 3 and return at will.

    I never said its anything impressive, d/p is just more braindead, its easy to be ok on s/d but to actually make big value you gotta be good at it.

  • @MTC.9536 said:
    https://clips.twitch.tv/ObeseHilariousUdonMrDestructoid
    ......
    "I came from respawn and the plan was to push in with the team. I am fully aware revs can jump through walls. The question is: should I just predict spam both my dodge rolls everytime I have them ready even behind walls etc all the time I am in their range even if I am behind walls? The answer could probably be yes, and that's the problem I have with this class. The threat of being jumped through walls and bursted like that shouldn't exist in a game that was built around abusing LOS and having good positioning because this completely defies good positioning!"

    >
    You dont have to random dodge, and you should never do. You could have dodged as soon as first regv was there. -> would have midigated the initial burst of the second rev.
    But you weren't paying attention. You looked somewhere else.

    And for the people that said I didn't react fast enough: when you slow down the clip you see this burst took less than two seconds and I got almost immediately stomped in downstate as well which means popping shroud would have made no difference and even if my reaction time for a dodge roll would be 0,5s I would have been finished with the rest of the damage after. Can't even believe I am justifying this as it is clear when you watch the clip. It is not like I could have double dodged and survived.

    2 Seconds is a pretty long time to dodge ... you should be able to dodge under 0,3s if you are a p3 player. aaaand douple dodge would have midigated "all" their damage at this example.
    From wiki: . "You dodge 300 units over 0.75 seconds and can dodge in any direction. " ... i mean 1,5 s "invul" and 600 unit range.... think about it ...

    3 posible examples to surive long enought that your team has time to help you:
    dodge>shroud+fear or leap>dodge
    dodge>dodge>shroud+3+2
    shroud+3>dodge> leap
    blablabla. all of this would have saved you

    And for those people saying I didn't have cooldowns: if I had worm up and blinked away, they would have gotten ported with me with their sword #3 they used on me so I don't see why people bring shortsighted arguments like that in the discussion.

    they didnt used sw3, aaaand worm away from your team would have killed you
    and full energy + heal + lich + all weapon skills isn't no cooldowns

    And for people saying I made a huge mistake walking up to them: we just lost the teamfight middle which is why I was on cd and we regrouped close. Then we wanted to push middle to take the teamfight together. You even saw me waiting a little bit to make sure the revs are distracted by my team pushing in so I am more safe. I mean, what's the alternative? - Staying afk close until the revs are actually fully engaged in a fight with my team to then sneak up to the point? - Obviously not. The play to move closely to my team but a little bit behind was correct. No cooldowns, dodges or shroud would have saved me and going alone to a different node or afk on close would have been wrong.

    you should not leave your team against 2 power revs. you made them the job easier. the want to seperate targets and burst. u just did it for them. for free. and you didnt even cared enougth to defend yourself. you just stood there for 2 s. and cried about it afterwards.

    btw. i hate power herald. much to strong in ranked que. and not viable in ATs... lel (cause people pay attation there and... dodge)

  • memausz.7264memausz.7264 Member ✭✭✭

    @Leonidrex.5649 said:
    look at all these revs defendin their broken cheese :)
    but ya, the moment necro walked in he was dead, no matter how fast or how good he would play.

    Yeah both condi rev and power rev are broken.

  • vyncius.6105vyncius.6105 Member ✭✭✭

    @Jekkt.6045 said:
    that's not condi rev. you're not allowed to talk about balance if it's not about condi rev.

    on a more serious note: yes power rev damage is broken and people don't want to hear it. btw nade damage on holo is broken too.

    dont tell anyone about holo, he is my ticket to get out of gold and have amulet asap

  • Eugchriss.2046Eugchriss.2046 Member ✭✭✭

    @memausz.7264 said:

    @Leonidrex.5649 said:
    look at all these revs defendin their broken cheese :)
    but ya, the moment necro walked in he was dead, no matter how fast or how good he would play.

    Yeah both condi rev and power rev are broken.

    say the holo with a 3k+ dodge

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @Leonidrex.5649 said:

    @NorthernRedStar.3054 said:
    Sword thief got gutted for having potential for half the damage this presents. Then again, rev is a class played by best players, and best players tend to win.

    s/d is still good, in fact it might be the best thief build in the meta rn, since it kitten on condi revs, guards and necros
    but s/d takes some more brains then d/p so we dont see it

    Apparently it dosnt, spam s/d 3 and return at will.

    S/p with Improvisation is one of the more enjoyable thief builds due to its creativity and flexibility at creating setups. If you see a "spammer" they're doing it and I question how they aren't a free kill for you.

    I was 1v2'ing regularly pre-Feb 25th with the build. Love it, always will.

  • Aria Lliane.8693Aria Lliane.8693 Member ✭✭
    edited June 25, 2020

    @Leonidrex.5649 said:
    btw, how did he get hit by 13 enchanted daggers ? lol

    I shared the same doubt.
    As per the wiki:
    Siphon Damage: 1,028 (0.06)?
    Siphon Healing: 768 (0.2)?
    Initial Heal: 1,640 (0.25)?
    Number of Hits: 6
    Duration: 15 seconds
    Interval: ½ seconds

    Base is 3.59K dmg\s, full base dmg for this skill is 10 776‬.
    With 2 attackers, if the skill hits 12 times with intervals of 1/2 second, in 3 seconds would hit 12 times, accounting for 21.5k dmg (without stats/armor or crits into account).

    Can anyone clear what the "Duration" means here?

    After carefully watching the vid he received the first hit at 10:30(or close to 11s) and he is downed at 12 (less than 1.5 secs later) dealing 2-3 hits while still up (that would make around 10k dmg for 2 revs) and then the remaining 3-4 hits when he is on the ground (the remaining 11k).
    All while receiving dmg from other skills too. And then he was 3 more secs downed.

    Yet number of hits is 13 not 12, and the dmg is only 12K not 21K is this because of armor? Still 6k dmg for 3 secs in 1 skill only is pretty sweet...
    But its almost as if only accounting for the damage of one of the revs.
    Those revs really unload all cargo in there, no one could survive that if not prepared in advance Rip.

    Btw, since now you posted this here, im pretty sure plays like this will start appearing in gold and silver ranks. ;(

  • Kuma.1503Kuma.1503 Member ✭✭✭

    I would gladly trade a good few nerfs to rev's damage/sustain in exchange for bug fixes and quality of life improvements.

    to list a few:

    Sword 3: Either make it instant cast like smoke assault, or increase the latch range so the skill doesn't fail to latch onto targets that move out of range. It will also fail if quickness is gained/lost mid channel.

    Sword 5: Can no longer be casted without a target

    Staff 5: Beaten to death, but keep the windup, remove the self root.

    Shortbow 4: Castable behind the rev

    All renegade spirits: Fix "no valid path" when trying to cast on uneven terrain. (more of a PvE issue).

    I'll take a weaker, but more fluid Rev than an overpowered clunky rev any day of the week.

  • Aria Lliane.8693Aria Lliane.8693 Member ✭✭
    edited June 25, 2020

    @Kuma.1503 said:
    I would gladly trade a good few nerfs to rev's damage/sustain in exchange for bug fixes and quality of life improvements.

    to list a few:

    Sword 3: Either make it instant cast like smoke assault, or increase the latch range so the skill doesn't fail to latch onto targets that move out of range. It will also fail if quickness is gained/lost mid channel.

    Sword 5: Can no longer be casted without a target

    Staff 5: Beaten to death, but keep the windup, remove the self root.

    Shortbow 4: Castable behind the rev

    All renegade spirits: Fix "no valid path" when trying to cast on uneven terrain. (more of a PvE issue).

    I'll take a weaker, but more fluid Rev than an overpowered clunky rev any day of the week.

    Weird for a Tempest to be sharing pain with a Revenant, but i really do, I know what you mean.
    We have skills that take less than a second to cast "reportedly", but then when we need them we need to stay still for a longer time "the cast takes 1000 ms in total", and if you move after the skill is cast but before the 1s mark it cancels and still counts the CD time. 8D
    Its like "hey here's your CC skill, it CCs people... but you shouldn't also move or do anything else, cause Eles should always suck balls"

  • Lighter.5631Lighter.5631 Member ✭✭✭✭
    edited June 25, 2020

    god, nerf teleport range or remove infuse light.
    too forgiving to just port in and deal burst damage and get out. literally cheese and abusive.

    also abusive on target teleport making one extremely easy to go to the back line and finish low target.
    while other classes have to go through his teammates.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Aria Lliane.8693 said:

    @Leonidrex.5649 said:
    btw, how did he get hit by 13 enchanted daggers ? lol

    I shared the same doubt.
    As per the wiki:
    Siphon Damage: 1,028 (0.06)?
    Siphon Healing: 768 (0.2)?
    Initial Heal: 1,640 (0.25)?
    Number of Hits: 6
    Duration: 15 seconds
    Interval: ½ seconds

    Base is 3.59K dmg\s, full base dmg for this skill is 10 776‬.
    With 2 attackers, if the skill hits 12 times with intervals of 1/2 second, in 3 seconds would hit 12 times, accounting for 21.5k dmg (without stats/armor or crits into account).

    Can anyone clear what the "Duration" means here?

    After carefully watching the vid he received the first hit at 10:30(or close to 11s) and he is downed at 12 (less than 1.5 secs later) dealing 2-3 hits while still up (that would make around 10k dmg for 2 revs) and then the remaining 3-4 hits when he is on the ground (the remaining 11k).
    All while receiving dmg from other skills too. And then he was 3 more secs downed.

    Yet number of hits is 13 not 12, and the dmg is only 12K not 21K is this because of armor? Still 6k dmg for 3 secs in 1 skill only is pretty sweet...
    But its almost as if only accounting for the damage of one of the revs.
    Those revs really unload all cargo in there, no one could survive that if not prepared in advance Rip.

    Btw, since now you posted this here, im pretty sure plays like this will start appearing in gold and silver ranks. ;(

    you overthink it mate, each rev has 6 daggers exactly. there is 2 of them for 12 daggers.
    but somehow he got hit by 13...

  • Axl.8924Axl.8924 Member ✭✭✭✭

    Wouldn't necro be most balanced? Technically core nec less dmg not so ridiculous nukes and broken buffspam

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • Ysmir.4986Ysmir.4986 Member ✭✭✭

    There is a solution. Don't play necro.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    @Revolution.5409 said:
    If not even two players who quickly kill an opponent by attacking with coordinated action are considered normal, I don't know what gw2 players want anymore.
    What does this post show? I've seen similar actions done by Misha and Sind in some live on Twitch, so Nerf Mesmer and Thief?

    @Revolution.5409 said:
    If not even two players who quickly kill an opponent by attacking with coordinated action are considered normal, I don't know what gw2 players want anymore.
    What does this post show? I've seen similar actions done by Misha and Sind in some live on Twitch, so Nerf Mesmer and Thief?

    A cap of 10% health lost per second it seems, but only when they're the one attacked. /s