I think allowing mounts in the Lab was a mistake — Guild Wars 2 Forums

I think allowing mounts in the Lab was a mistake

Shaaba.5672Shaaba.5672 Member ✭✭✭
edited October 18, 2017 in Guild Wars 2 Discussion

It was really fun at first. It's a nice catch up mechanic, being able to fly down to exactly where the zerg is - totally fun and at first I though it was great. Now that I've run a few labs with different commanders, I've changed my mind. The problem is that not all players - for whatever reason - have mounts. I've seen lots of people gamely trying to keep up with the zerg but always falling behind and missing most of the mobs/doors. I myself have been caught way behind the zerg because I couldn't get out of combat with the rest of them, and that just becomes a spiral of fail unless there are others in the same boat with you to help clear. The last Lab I joined had a commander that was mount rushing all the doors and ignoring everything in between and leaving people behind in the dust without a care - I didn't stay long in that one. Mount engage abilities are only a slight annoyance, but can still get aggravating. I feel bad for using my mount to my advantage when I see others not able to.

I'm just finding the atmosphere a little more selfish so far. And yes, I know it's not even been 24 hours. I thought about sitting on this a little more until I've lived with it longer, but it got more and more annoying as the day went on. People are figuring out how to use the mounts to their own advantage. This is all separate from the mount race in the Lab (which I like and it's fun, but I would give it up in a heartbeat to get mounts out of the maze and achievements). This is an event for core Tyria, it should be equally accessible for all players at the core level. Don't take this as a chance to tell people to buy the upgrades. Maybe they are returning players and just haven't yet, or maybe a new player is still trying to level to 80. Maybe it is a new F2P player and this mount stampede is the impression they are getting of the game. Why they don't have a mount is not the point at all - the point is that we're not all on a level playing field for a core festival event that is accessible from level 1.

So that's where I sit on the issue. I'm sure that there are going to be many, many people who love it to death, so tell me why. What do mounts being enabled in the maze add to the experience?

<13

Comments

  • TEKnowledgy.1760TEKnowledgy.1760 Member ✭✭✭
    edited October 18, 2017

    As I told another else where I believe it's an enticement ploy, makes alotta sense. Do i feel it's right? I'm 50/50 on it to be honest. i understand why anet would do it.
    Do i think its bit of a bad idea at same time? yes, I kinda do.
    It is why i didn't want to argue with the guy over it firmly, because i understand his/her concern and sympathy. I'm even a mount owner. So yea like i say, I'm 50/50 on it. Think though for holiday events some compassion should be shown considering it mainly takes place in the free content of core tyria.
    Now if there is an equal event that f2ps can get involved in with an equal reward without suffering no more or less than the event mounts are roaming in seems fair to me.

    This is just my humble opinion and we all got one.

    Tarnished Coast resident for 6 years. Teknowledgy/Engineer, Teknowledge/Ranger, Warlord Of Ascalon/Warrior, Massari Kundalini/Revenant, Semmi Ghostep/Thief, Lord of Deth/Necromancer, Beasty Cabbage/Guardian, Mesmarista/Mesmer, Lei Moon/Elementalist, Guild: Legion of Deth (DETH)

  • @Zoria.1392 said:
    You shouldn't have to manipulate people into buying an expansion.

    I agree but you know how it is in the gaming industry just like DLC on offline and online games.

    Tarnished Coast resident for 6 years. Teknowledgy/Engineer, Teknowledge/Ranger, Warlord Of Ascalon/Warrior, Massari Kundalini/Revenant, Semmi Ghostep/Thief, Lord of Deth/Necromancer, Beasty Cabbage/Guardian, Mesmarista/Mesmer, Lei Moon/Elementalist, Guild: Legion of Deth (DETH)

  • Glacial.9516Glacial.9516 Member ✭✭✭
    edited October 18, 2017

    This is pretty much what I expected would happen when I read that mounts were enabled in the labyrinth, though I was a little bit curious to see if it might not. I see it often with daily event maps, though in that case it's less about catching up and more about players using the mount attack to kill an entire wave of mobs. I haven't tried the mount skills yet in the labyrinth so I sincerely hope they don't come close to killing them. All in all, I hope players will have the decency to wait for the tail of a zerg to catch up before opening the doors. Or maybe we'll start seeing some groups labeling themselves as "no mount" specifically to cater to players without.

  • TEKnowledgy.1760TEKnowledgy.1760 Member ✭✭✭
    edited October 18, 2017

    @Shaaba.5672 said:

    @TEKnowledgy.1760 said:
    As I told another else where I believe it's an enticement ploy, makes alotta sense. Do i feel it's right? I'm 50/50 on it to be honest. i understand why anet would do it.
    Do i think its bit of a bad idea at same time? yes, I kinda do.

    Yeah, I understand why Anet would want to get people to really, really want the expansion to get the mounts, but ... just not in the lab. They are everywhere else and you can't avoid seeing people using them and having fun with them. This is a holiday event, let people do mass murder in Halloween town as equals :)

    Like I said before if wasn't based entirely in the free content i wouldn't even be here in this thread but I think it is a bit wrong even if its unintentionally wrong sounds like it was just an idea tossed into game without alot of future insight or even short term insight ya know sounds bit rushed as its game breaking to f2p players.

    When comes to core true tyria stuff like champs events vistas jps i will defend mounts firmly but holidays? Come on anet get head from rump now just rubbing mount rumps in f2ps faces and just literally breaking the game for them. The rest i defend it is different subject, that stuff can be done all year round no body missing out on anything if they time things right and plan ahead (events champs world bosses etc)

    Tarnished Coast resident for 6 years. Teknowledgy/Engineer, Teknowledge/Ranger, Warlord Of Ascalon/Warrior, Massari Kundalini/Revenant, Semmi Ghostep/Thief, Lord of Deth/Necromancer, Beasty Cabbage/Guardian, Mesmarista/Mesmer, Lei Moon/Elementalist, Guild: Legion of Deth (DETH)

  • Shaaba.5672Shaaba.5672 Member ✭✭✭

    @Glacial.9516 said:
    I haven't tried the mount skills yet in the labyrinth so I sincerely hope they don't come close to 1hitting them.

    They don't, but they can reposition them and the raptor can scoop them together for an AEO burst to take them down very quickly. That was the most annoying thing I saw. Not fast enough to shut other people out, but it definitely can decrease the opportunity to tag.

  • Razor.9872Razor.9872 Member ✭✭✭

    Commanders can run their zergs as they wish. Just find a good commander who only runs with aoe swiftness.

    NSPride~

  • Pax.3548Pax.3548 Member ✭✭✭

    Honestly, I use mounts when I'm gathering candies of looking for those pumpkins, but while moving around with a squad I try not to use them, though they aren't game breaking, so the difference doesn't exist really, at least not as long as the commander doesn't use them to move around the laberynth.

  • Pax.3548Pax.3548 Member ✭✭✭
    edited October 18, 2017

    @PookieDaWombat.6209 said:
    Yeah, the problem is they are using them to move through the maze and clear doors before non mounted players can get to them and while they are pulling aggro that the mounted players just run past. It was a bad call on Anets part to allow them in there. People shouldn't HAVE to use lfg just to find a map that is non-mount friendly for a holiday event. I agree with OP 100% here.

    As long as the commanders doesn't use them, it will make the squad members move at their pace, now if a few guys get ahead of themselves with the doors, it is the commanders's role to put them back in line or politely ask them to stop, if they aren't part of the squad (and if they don't agree, well, you can cease being polite). As far as I've seen today, there wasn't any real trouble, it all depends on the kind of commander who make runs at the lab.

  • Rayti.6531Rayti.6531 Member ✭✭✭
    edited October 18, 2017

    I've not encountered this at all in my runs yesterday. As I already expexcted pre patch, the mounts were mostly used by people to get from the WP to the squad and for hopping out for quick gathering/pumpkins and getting back to the squad.

    Given the timers on the doors it's more efficient to kill everything on the way between doors rather than skipping from door to door, which I suspect to be the reason for the above behaviour (which is good).

    But maybe I was just lucky/on the right maps...

  • Endless Soul.5178Endless Soul.5178 Member ✭✭✭✭

    @Mea.5491 said:
    There are quite a few no mount squads in LFG, though (on EU). :) I love those.

    How are they enforcing that?

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  • Matt Cole.2680Matt Cole.2680 Member ✭✭
    edited October 18, 2017

    I think it's bad too, I like the race but for just farming lab it doesn't bring good group cohesion and a lot of mobs get missed, I saw someone yell out earlier "kill everything it gives loot" but it just seems like a race to doors, at least that's how I feel about it.

    Edit: if they really wanted to sell it, they should allow a "trial" in the lab where everyone can use em. I still wouldn't like it though. The race is fun tho. And yes I own mounts and both expansions and as much as I hate mount free zones this is the one place I think it really really should be.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    It would be really nice to have some borrowable mounts in there.

    (same in the Guild Hall tbh)

    Also I rarely take care with commanders on Lab maps. I really just do door events as I come across them.

  • Gudy.3607Gudy.3607 Member ✭✭✭

    I expect this will sort itself out in a few days. In my experience, the cooldown on the doors is simply too long to make mount-based door rushing a sustainable farming strategy for the lab. Much better for the commander to run on foot for more mob tagging, and for the zerg tail to use their mounts for catching up.

    BTW, dropping off the side of the labyrinth will teleport you to the entrance ledge, from where you can glide down to the commander tag, which I find a better strategy for catching up, once you've fallen behind by a lot and have loads of mobs between you and the tag.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭

    Loot is in the trash, not the doors.

  • Jinroh.4251Jinroh.4251 Member ✭✭✭

    So far the Lab farm trains I have seen barely have people using mounts except for the race. They only use mounts to catch up to others. People just go on the murder spree, opening doors and killing the chainsaw skeleton.

  • @Zoria.1392 said:
    You shouldn't have to manipulate people into buying an expansion.

    Your friend with the Lexus isn't manipulating you into buying a Lexus.

  • Ayumi Spender.1082Ayumi Spender.1082 Member ✭✭✭✭

    I'm not going to speak for everyone, but I say you got in really horrible squads.
    The 4 or so I've been in today, almost no one used any mounts unless they had to catch up which I say is 100% fair.

    The commander would kill on the way to the next door, but some people like me are getting the candy corn nodes along the way or the carved pumpkins. If no mounts was allowed I would've been left behind (once again no one was using mounts unless to catch up) which even then isn't fun.
    So I personally agree to it.
    If you were in a group where the commander was just mounting from door to door, then I would've just left those groups as that doesn't seem right.
    This is my 1st halloween on this game and I do know I wouldn't enjoy it if I have to keep playing catch up because either everyone got all those pumpkins/nodes before I got there or flat out don't want them at all when I do.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I was just thinking about posting the exact same topic. general I don't think mounts in the Lab are a problem, and in some situations I've found them very useful. But they are making the (existing) problem of impatient and inconsiderate commanders much worse.

    I was on several different Lab maps last night (due to having to leave and come back to the game several times) and on some there was a definite pattern of the Commander hopping on their raptor the instant one door ended, rushing to the next and opening it as soon as they got there. Which left everyone who didn't have PoF, everyone who was in combat when the door ended, and everyone who wasn't quick enough to mount up, trailing behind.

    Whenever it happened I posted my usual message of "Can we please wait for most of the squad to arrive before opening doors?" in squad chat. Once it worked and the commander did wait for people to catch up, twice I was ignored and once I got a series of whispers informing me that "lazy freeloaders" who can't be bothered to keep up with the game (which I assume means buy PoF) shouldn't expect everyone else to wait around for them. (For the record I have PoF and 4/5 mounts unlocked, but I was in combat when the commander raced off.) The end result was that I left the last 3 maps for one with a less inconsiderate commander.

    I realise people opening doors ahead of the squad is not new, but I feel like it's different when it's the commander doing it. The Lab is supposed to be a group activity, and if you're claiming to be the one leading the group you need to make sure they're actually able to follow you - not treat it like a contest which you somehow win if you can have a door 1/2 done (or completely done if it's 1 vet) before most of your squad gets there.

    Unfortunately I don't know what Anet could do to fix the situation - if they remove mounts or restrict them to races there would be a lot of complaints, and we'd lose them at times when they're genuinely useful too.

    I think this is a problem players need to solve - if someone (commander or otherwise) is preventing you from doing the door events then switch to another map (there are plenty to choose from). Then everyone wins - you will (hopefully) get a better map and the person who apparently wants to beat all the doors solo will get a private map to do it in.

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    "In this town, we call home, everyone hail to the pumpkin song! In this town, don't we love it now? Everyone's waiting for the next surprise!"

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    I think the mounts are great, but I do think some Commanders should run "mountless" zergs and advertise them as such on LFG. All it takes is the commander only moving at normal speeds and the whole thing slows down. You can still use mounts to catch up later.

  • Myhr.9108Myhr.9108 Member ✭✭✭

    It's not up to Anet to fix it, it's a community problem and only community members can solve it. Aka, choose your commanders well, compliment the nice ones, and talk to the bad ones (maybe they don't realize the problem), and it they ignore you, ignore them in return and leave. It's also everyone's responsibility to search for a squad that fits them. And you know, you can always buy that commander tag and lead by example.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    I think there is simply not enought room in LAB to ride mounts freely. I think people are using them now because it's new, once people get bored of it, they gona run normal LAB squads.

  • Thelgar.7214Thelgar.7214 Member ✭✭✭

    The race was OK, once. But it really messes with the zerg when people switch to mounts and even those that have them can't switch at the same time because a random mob hit them and people are strung out across the map.

  • I started a guild raid squad where I as command never mounted up and I always waited for those who was after. I am against rushing and doing everything as fast as possible. It is ignorant and stupid, you are supposed to have fun. In my opinion.

    My point is, have your guild doing a lab run.

  • Even with mounts or not its all about the commander who is doing the lab. Find the right one that doesnt rush it all.
    When i command the map, i always do the mobs inbetween the doors also. Because they deliver tons of more rewards, then just pass by them

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    Feedback heard. Ill pop My tag up and do it on foot. Well race with mounts but other content on foot.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited October 18, 2017

    Double post

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Shaaba.5672Shaaba.5672 Member ✭✭✭

    @Myhr.9108 said:
    It's not up to Anet to fix it, it's a community problem and only community members can solve it. Aka, choose your commanders well, compliment the nice ones, and talk to the bad ones (maybe they don't realize the problem), and it they ignore you, ignore them in return and leave. It's also everyone's responsibility to search for a squad that fits them. And you know, you can always buy that commander tag and lead by example.

    I understand the point you are making, but let me give you a few counterpoints.

    1. Finding a squad that isn't on a full map is already a chore. Adding a new criteria to look for is compounding that. Point taken about commanding my own.
    2. While it is the community who are displaying these behaviors, it's Anet who is enabling them. It brings to mind the mordrem event before HoT. People complained about that a lot - people tagging events and running off and then AFKing once they reached their max stack. It's hard to hate the people doing this when the game was designed to reward that behavior. This, I feel, is the same type of thing. So yes, community feedback is good, but Anet needs to be careful about the tools they put into their game in the first place.
  • Aye.8392Aye.8392 Member ✭✭
    edited October 18, 2017

    I think allowing mounts everywhere they don't completely break the game is the thing to do. Riders bought the expansion and earned the mounts -- it isn't a matter of manipulation or hurting feelings it's a matter of allowing players to have what they've earned. I would like to have the mounts tuned down a bit more in low level areas so that they do not overwhelm the mobs on the map, but that is just a balance issue. Otherwise, the fewer restrictions the better.

  • thrdeye.1028thrdeye.1028 Member ✭✭✭

    @Pax.3548 said:

    @PookieDaWombat.6209 said:
    Yeah, the problem is they are using them to move through the maze and clear doors before non mounted players can get to them and while they are pulling aggro that the mounted players just run past. It was a bad call on Anets part to allow them in there. People shouldn't HAVE to use lfg just to find a map that is non-mount friendly for a holiday event. I agree with OP 100% here.

    As long as the commanders doesn't use them, it will make the squad members move at their pace, now if a few guys get ahead of themselves with the doors, it is the commanders's role to put them back in line or politely ask them to stop, if they aren't part of the squad (and if they don't agree, well, you can cease being polite). As far as I've seen today, there wasn't any real trouble, it all depends on the kind of commander who make runs at the lab.

    "Cease being polite?" So if I happen to end up in the same map as you some group I'm not even a part of tries to impose their rules on me and then they're nasty if I choose to use the mount I paid for and then earned in game? I like my mount, it's not just a speed increase but a way to control aggro by stowing my minions. Don't get me wrong I want you to enjoy the game too and I'd probably just find a group in LFG but I don't appreciate the idea that I don't have a choice in the matter.

  • Myhr.9108Myhr.9108 Member ✭✭✭

    @Shaaba.5672 said:
    I understand the point you are making, but let me give you a few counterpoints.

    1. Finding a squad that isn't on a full map is already a chore. Adding a new criteria to look for is compounding that. Point taken about commanding my own.
    2. While it is the community who are displaying these behaviors, it's Anet who is enabling them. It brings to mind the mordrem event before HoT. People complained about that a lot - people tagging events and running off and then AFKing once they reached their max stack. It's hard to hate the people doing this when the game was designed to reward that behavior. This, I feel, is the same type of thing. So yes, community feedback is good, but Anet needs to be careful about the tools they put into their game in the first place.

    I'd like to make a counter-counterpoint. First, I'll point out that I'm pretty sure that if Anet didn't allow mounts in the Lab, there would also be complaints about it on these forums (and if I'm facetious, I'd add that it's not impossible at all that some of the people complaining about mounts in the Lab would also complain about no mounts in the Lab, but I digress). Second, I would like you to consider the fact that if mounts were not allowed, there would be no solution to allow them, because the issue would be technical, as opposed as a community problem.

    I do agree that it is the devs responsibility to give us, the players, the tools to solve such problems, and to foresee potential unwelcome behaviors. But in this case, it makes sense to allow mounts, and let the players choose if they use it or not, rather than not having the choice in the first place. More choice is always better. As for tools, we have commander and mentor tags, squads, and LFG, which are sufficient, imo. You could argue that the optimal solution would be for the devs to create both mount-allowed and mount-less instances of the Lab, making it even more simple for the player to choose, but at that point, I think it would be asking for too much, even without considering a whole lot of problems that could appear (dividing the community for example)

    I get that it means what you prefer is not the baseline, and as such will require more effort on your side. But the alternative is completely alienating people that prefer mounts in the Lab.

  • This is absolute kitten, F2P is a trial, ppl who buy xpacs get new things, things to give them an advantage, like glider and mounts, access to new armor stats… and so on.
    Just because some ppl decide not to buy said xpacs, should the rest of the community suffer? Should the game be held back by the ones not financially contributing to the maintenance and further development of this game?
    I think the only thing anet should change is setting a time limit to the free account, say max 30 days, buy the game after that or no more game time.
    Or get rid of F2P all together!
    And I also feel that during this free trial there should be greater limitations.
    Sorry, but this is just how I feel. F2P should never have been a thing in GW2 anyway.

  • I must have been in some very good groups because the commanders were running around the map unmounted while we tagged everything, I found it impossible to use the mounts most of the time because of being in combat so much. The only time I saw people using mounts was either for the race or to catch up to the zerg after dying, just coming in or getting behind somehow. I guess if you have a commander who's jumping on a mount going door to door, ignoring everything else in between - I could see that causing a problem as that would encourage everyone else with a mount to do the same, then the ones without mounts are lagging behind. I personally did not experience that (although I could yet! This event is still young!). I don't think the mounts should be banned (it made getting to the zerg so much easier) but people who are commanding should be mindful that some in their zerg do not have mounts, so we should be running and tagging most of the time. I do however think they should have a mount people can use just for the race, especially if a piece of armor is gated behind it with no other way to acquire it (if that is indeed the case, I do not know for sure). Maybe they will have so much fun with the mount during the race they will want to buy POF ;)

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Razor.9872 said:
    Commanders can run their zergs as they wish. Just find a good commander who only runs with aoe swiftness.

    The problem is people who go rogue in the lab, whether they are in the squad or not. They are the main reason why commanding a squad this time of year is an instant headache.

    New to the game? Feel free to give a yell if you need PVE help.

  • why ppl feel sorry for the one dont buy expac to help support the game?

  • Pax.3548Pax.3548 Member ✭✭✭

    @thrdeye.1028 said:

    @Pax.3548 said:

    @PookieDaWombat.6209 said:
    Yeah, the problem is they are using them to move through the maze and clear doors before non mounted players can get to them and while they are pulling aggro that the mounted players just run past. It was a bad call on Anets part to allow them in there. People shouldn't HAVE to use lfg just to find a map that is non-mount friendly for a holiday event. I agree with OP 100% here.

    As long as the commanders doesn't use them, it will make the squad members move at their pace, now if a few guys get ahead of themselves with the doors, it is the commanders's role to put them back in line or politely ask them to stop, if they aren't part of the squad (and if they don't agree, well, you can cease being polite). As far as I've seen today, there wasn't any real trouble, it all depends on the kind of commander who make runs at the lab.

    "Cease being polite?" So if I happen to end up in the same map as you some group I'm not even a part of tries to impose their rules on me and then they're nasty if I choose to use the mount I paid for and then earned in game? I like my mount, it's not just a speed increase but a way to control aggro by stowing my minions. Don't get me wrong I want you to enjoy the game too and I'd probably just find a group in LFG but I don't appreciate the idea that I don't have a choice in the matter.

    Well, thats how society works, Otherwise I could just choose to play music at maximun volumen without caring about my neighborhood's opinion. You can do anything you like, but the moment when thats affect others, thats when your freedom end. Of course you could do what you want anyway, but don't expect the rest to react nicely, besides you only paid PoF, so if things were to be extremely fair, you should only be able to use mounts in the crystal desert (core tyria is free).

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    This is not a problem of having mounts in the labyrinth. This is a problem of n00b commanders who are doing it wrong. Running pass mobs with a mount and making a beeline to doors is leaving loot behind. Doors take too long to respawn to benefit from zooming around at maximum speed. Heck even just running around on foot is too fast for the door respawn rate. Anyone on a mount is not tagging and therefore not getting the loot.

  • @Zoria.1392 said:
    You shouldn't have to manipulate people into buying an expansion.

    Based on ANet's history, there's a really good chance that was not their intention. They've made seemingly-boneheaded decisions in the past because they thought something would be fun, and simply failed to consider some of the unintended consequences. I think that's more likely than they were being as manipulative as say a phone company (although, since I wasn't invited to any of their policy discussions, I have as little proof for my hypothesis as anyone else).

    What I would like to see is the ability to turn off mounts in some instances. Perhaps the same steward that offers bank|TP|food access could be given this duty. Or perhaps some maps could spawn in mount-free zones. The incentive would still remain (as there's the race and word-of-mouth that mount-labyrinth can be more rewarding); it just wouldn't feel like manipulation.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • In contrast to my post earlier I ran a great lab run with my guild and it went smooth, I think the community has pretty much come up with a solution by now and that solution is just finding the right commander/squad

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    PvE commanders are completely irrelevant. If some of the squad wants to run ahead on mounts, no one can stop them and it doesn't how much the commander swears at people to listen to him. Hell, if a PvE commander ordered me to do something I'd probably mount up just to prove a point.

  • Aerlen.5326Aerlen.5326 Member ✭✭✭

    50/50 on this.

    Pros - Mounts are good for catching up if you've fallen behind or just entered a lab map and I really like the race. Also great for pumpkin tagging.

    Cons - When you get a map where everyone is on mounts and they skip all the mobs.. which is like 80% of your loot.

  • @Khisanth.2948 said:
    This is not a problem of having mounts in the labyrinth. This is a problem of n00b commanders who are doing it wrong. Running pass mobs with a mount and making a beeline to doors is leaving loot behind. Doors take too long to respawn to benefit from zooming around at maximum speed. Heck even just running around on foot is too fast for the door respawn rate. Anyone on a mount is not tagging and therefore not getting the loot.

    Thus, that is there consequence and people need to find a good commander.

    Founder of Affinitus Nemus [AFNM]
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  • evilsofa.7296evilsofa.7296 Member ✭✭✭

    I'm a returning player that bought the original game at launch, and while I have bought the expansions, I haven't gotten a mount yet because I'm still figuring things out (have a lot to catch up on). I also haven't done a Halloween event before, so the Lab was new to me.

    I attempted to get into the race, and managed to get to where the race starts after dying a few times to the champion Horror that was rampaging all over the Lab by going into the Clock Tower, exiting there into the Lab and then taking the portal down. I have yet to figure out how to get to that other waypoint in the NW corner,; there's something on the wiki about red doors and green doors but I've only ever found green doors. The race started, and everyone just left at warp speed, leaving me running behind through a bunch of trash mobs by myself. Didn't get far. Wow, I didn't know this was supposed to be a group event.

    And then, after that, the race seemed to be... broken? After going back to LA to fix my armor, I went back to the race start area, and waited around there for most of an hour wondering when the race would start again, but hardly anyone was in the Lab and the race never started again as far as I could tell. I kept dying to the champion Horror whenever it went through the race start area, so eventually I gave up because this was not fun at all. Mind you, I have no idea how any of this is supposed to work because nobody bothered to explain anything and I could not even find an entry on the wiki for the race. Am I supposed to somehow get into another instance or something? Going back to LA did not seem to do that.

    What a waste of my evening.

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