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Your new servers cannot even support world bosses like Teq

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  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    It's getting worse all the time. I'm in the desolation just trying to do a few things, and the 10 other people on the map are saying the same thing. 5-10 sec lag spikes, almost every minute.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • GW Noob.6038GW Noob.6038 Member ✭✭✭

    Lag bad! Noob smash lag!

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    I just wonder how people can tell how many players are on a map, and that each and every one of them has either responded to a question, or volunteered information.

    I'm sure many players experience lag, and any other number of irritating happenstances, but the statement, "Everyone/All 10-15-23 on the map...." seems difficult to substantiate.

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    its been HOW many years and the laser and Teq getting blasted visual STILL don't line up? Like cmon bruh....

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    Remember when they had to fix the lag causing 1-second internal cooldown to trigger between skill uses?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @NorthernRedStar.3054 said:
    Remember when they had to fix the lag causing 1-second internal cooldown to trigger between skill uses?

    Wait.. I play WvW. That’s a daily occurrence. I figured it was a feature.

    Thank You for the {MEME}

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    Please do not tell me "it's your internet".

    gw481.jpg gw482.jpg

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited June 26, 2020

    Others: ANet's servers are kitten, the game's too laggy to play!

    Me, living in the middle of nowhere, with absolute kitten internet that has an average of 16kb/s upload speed: You guys get lag?

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • Lumikki.1725Lumikki.1725 Member ✭✭✭
    edited June 26, 2020

    If server side has lag. It will allways affect everyone in same server/zone. If some players are laging more than others in same server/zone, then there is something more than server affecting the situation. Those are facts.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited June 26, 2020

    @Shiyo.3578 said:
    Please do not tell me "it's your internet".

    gw481.jpg gw482.jpg

    No one it's telling you the cause is anything specific ...we ARE telling you that you can't conclude it's Anet's "new servers"

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • FrostSpectre.4198FrostSpectre.4198 Member ✭✭✭

    Experiencing lag on group events, Drizzlewood Coast seems to be unaffected. And I'm in EU servers because Finland.
    Places with noticeable skill input lag (that I have visited and noticed lag so far):
    Bjora Marshes
    Verdant Brink

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    @Obtena.7952 said:

    @Shiyo.3578 said:
    I did teq for 5 years, zero latency lag. Now you get tons of lag anywhere on the map when doing teq.

    If your new servers cannot even support your games content, then your servers are not functional for your game. It's time to revert back to your old servers and not downgrading just to save costs, unless you think saving costs is worth losing players who won't play a game that's a laggy mess in any big meta event.

    Big open world meta events is one of the unique things of your game, and it's main selling points. Your servers cannot support such content, that's bad.

    Fix it.

    What makes you think that's related to 'new servers'? Do you even know how much infrastructure is between you and the server or understand how it affects your performance?

    Even if the problem isn't with the servers themselves, and is in fact something between the client and the server... I still think that's valid justification to at least ask Anet to consider reverting to what worked previously.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Westenev.5289 said:

    @Obtena.7952 said:

    @Shiyo.3578 said:
    I did teq for 5 years, zero latency lag. Now you get tons of lag anywhere on the map when doing teq.

    If your new servers cannot even support your games content, then your servers are not functional for your game. It's time to revert back to your old servers and not downgrading just to save costs, unless you think saving costs is worth losing players who won't play a game that's a laggy mess in any big meta event.

    Big open world meta events is one of the unique things of your game, and it's main selling points. Your servers cannot support such content, that's bad.

    Fix it.

    What makes you think that's related to 'new servers'? Do you even know how much infrastructure is between you and the server or understand how it affects your performance?

    Even if the problem isn't with the servers themselves, and is in fact something between the client and the server... I still think that's valid justification to at least ask Anet to consider reverting to what worked previously.

    So, go back to old hardware from several years ago?

    I am a very casual player.
    Very.
    Casual.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Westenev.5289 said:

    @Obtena.7952 said:

    @Shiyo.3578 said:
    I did teq for 5 years, zero latency lag. Now you get tons of lag anywhere on the map when doing teq.

    If your new servers cannot even support your games content, then your servers are not functional for your game. It's time to revert back to your old servers and not downgrading just to save costs, unless you think saving costs is worth losing players who won't play a game that's a laggy mess in any big meta event.

    Big open world meta events is one of the unique things of your game, and it's main selling points. Your servers cannot support such content, that's bad.

    Fix it.

    What makes you think that's related to 'new servers'? Do you even know how much infrastructure is between you and the server or understand how it affects your performance?

    Even if the problem isn't with the servers themselves, and is in fact something between the client and the server... I still think that's valid justification to at least ask Anet to consider reverting to what worked previously.

    Let's imagine the issue lies with one of the few Tier 1 backbones that lie between player and ArenaNet server(s). Issues with backbones come and go (Telia and Level 3 often have issues). Would reverting to the old NCSoft servers eliminate the problem? Only if the path to the old servers used a different backbone. As more and more traffic over the years uses the internet, congestion can occur.
    One possible solution may be a VPN that takes a different path to the server (bypassing any routes with issues).

  • As far as lag at World Boss events, the single biggest clue that it is not something specifically on my end is that I have very different lag experiences when I play at reset/post-reset compared to playing the same events at late night slots. Reset/post-reset is the worst lag. Ley Line Anomaly is guaranteed skill lag. Tequatl and Karka have gotten worse in the last several months too. Triple Trouble has animation lag that varies day to day.

    All of these exact same events at the late night slots are virtually lag free for me. There is definitely a time-of-day component involved. This could explain why some people experience lag and others don't. It depends on what time they're playing, and in what region. The consistent lag at reset/post-reset (peak player count in my region) suggests it is a congestion issue. Whether the congestion occurs at AWS or something in between us, is hard to say.

    Running trace routes can offer clues. This trace from last month shows a nearly doubling in latency beginning with the first Amazon-owned node (Hop # 12) along with significant packet loss. It seems to suggest my lag experience that time originated with Amazon.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    Amazon owns a Tier 1 backbone, which is not the same as the Amazon Servers that ArenaNet uses for the game.
    The above PingPlotter graph shows trouble at a Tier 1 backbone.
    Both your ISP and ArenaNet can contact the backbone facilitators (which sits between the two) and ask that the issue be looked into. Though, it may just be a matter of 'congestion'/high volume due to increased internet usage at this time.

  • Rukia.4802Rukia.4802 Member ✭✭✭
    edited June 28, 2020

    @Shiyo.3578 said:
    I did teq for 5 years, zero latency lag. Now you get tons of lag anywhere on the map when doing teq.

    If your new servers cannot even support your games content, then your servers are not functional for your game. It's time to revert back to your old servers and not downgrading just to save costs, unless you think saving costs is worth losing players who won't play a game that's a laggy mess in any big meta event.

    Big open world meta events is one of the unique things of your game, and it's main selling points. Your servers cannot support such content, that's bad.

    Fix it.

    Yeah, now it feels like I'm playing WoW, who now also has huge issues with latency in zerg fights. Seems everyone is going for the cheap server route, ESO has major latency in zerg pvp too, luckily its not an issue in open world tho for some odd reason.

    I've had double the ping ever since they swapped to amazon servers from 60 to 120 but this lag is literally unplayable to get a proper rotation off, not that it rly matters anyway since most stuff comes down to spamming 1.. still doesn't feel good at all.

    2/3 accounts forum banned
    Fix hide party/squad nameplate
    Add particle effect slider/ability to turn friendly player effects off

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Westenev.5289 said:

    @Obtena.7952 said:

    @Shiyo.3578 said:
    I did teq for 5 years, zero latency lag. Now you get tons of lag anywhere on the map when doing teq.

    If your new servers cannot even support your games content, then your servers are not functional for your game. It's time to revert back to your old servers and not downgrading just to save costs, unless you think saving costs is worth losing players who won't play a game that's a laggy mess in any big meta event.

    Big open world meta events is one of the unique things of your game, and it's main selling points. Your servers cannot support such content, that's bad.

    Fix it.

    What makes you think that's related to 'new servers'? Do you even know how much infrastructure is between you and the server or understand how it affects your performance?

    Even if the problem isn't with the servers themselves, and is in fact something between the client and the server... I still think that's valid justification to at least ask Anet to consider reverting to what worked previously.

    No, because you are assuming that fixes what's wrong when you don't know the cause.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Deimos.7901Deimos.7901 Member ✭✭

    @Jilora.9524 said:
    Your exp isn't everyone's. Did you change computers- isp -move -from eu on na server etc. If every teq was as you say why aren't 200 people complaining?

    They dont care about EU serwers , we have lagss all most every where.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    I transferred to EU servers. I get zero lag at Teq on EU even though I'm from NA and connecting overseas, makes a lot of sense right?

    Apparently on EU, POF maps lag beyond comprehension, though.

    Please do something about your servers, there is clearly something VERY wrong with them.
    https://cdn.discordapp.com/attachments/691694648745394268/726952176982818877/unknown.png

  • Vrath.1754Vrath.1754 Member ✭✭✭
    edited June 30, 2020

    This has been my experience on NA the past few months. It use to be with a lesser CPU I could lower a couple settings and avoid any performance issues.

    Other then the legendary Ley Line boss, which lags all the time.
    Teq, I attended at 5PM at reset always a full map as I join early, lags sometimes only when in p2 forward, at his feet once I leave the cluster
    to ends, and its occasionally. While I know from chat others in the map are having issues when and where I'm not. No other PvE map have I encountered lag.

    If it was just the servers, we'd all have the same experience when on the same map.

    Either way ANet seems not to care they'd rather add flame spouting capes and floating balls then fix difficult issues these days.

  • Metzie.3012Metzie.3012 Member ✭✭

    @Jilora.9524 said:
    Your exp isn't everyone's. Did you change computers- isp -move -from eu on na server etc. If every teq was as you say why aren't 200 people complaining?

    There are enough reports and experiences about it, not only in the forum.

    Also, many are not interested in reporting this or that in the forum or elsewhere (for whatever reason). They want to spend their time playing the game without increasing or annoying lags caused by the (growing) spaghetti code or the servers. Where you used to have a fluid game in the environment of "meta-events", today lags are no exception (anymore).

    I, for example, am also getting more and more tired, ... to motivate myself for the game, be it in the game itself, the forum or something like that. Related to the communication of circumstances that affect the play(ing) experience. If it annoys me, I just stop playing.

  • Jilora.9524Jilora.9524 Member ✭✭✭

    @Metzie.3012 said:

    @Jilora.9524 said:
    Your exp isn't everyone's. Did you change computers- isp -move -from eu on na server etc. If every teq was as you say why aren't 200 people complaining?

    There are enough reports and experiences about it, not only in the forum.

    Also, many are not interested in reporting this or that in the forum or elsewhere (for whatever reason). They want to spend their time playing the game without increasing or annoying lags caused by the (growing) spaghetti code or the servers. Where you used to have a fluid game in the environment of "meta-events", today lags are no exception (anymore).

    I, for example, am also getting more and more tired, ... to motivate myself for the game, be it in the game itself, the forum or something like that. Related to the communication of circumstances that affect the play(ing) experience. If it annoys me, I just stop playing.

    Like I tried to ask for more info. I don't lag at all anywhere. East coast Na server verizon internet old kitten computer. We already got some extra info like his teq lagged on NA but not on EU and PoF is a problem for EU and WvW is a problem for alot. Burt yeah people keep responding to my month old comment with the same nothing info except I lag Anet fix. It has to be something else if besides anet fix servers if everyone has such different experience but I really don't care anymore since y'all just want to be like I'm the kitten cause I don't get lag. Gl figuring it out because I'm on the same servers as everyone else

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @Shiyo.3578 said:
    I transferred to EU servers. I get zero lag at Teq on EU even though I'm from NA and connecting overseas, makes a lot of sense right?

    Apparently on EU, POF maps lag beyond comprehension, though.

    Please do something about your servers, there is clearly something VERY wrong with them.
    https://cdn.discordapp.com/attachments/691694648745394268/726952176982818877/unknown.png

    Pof maps are indeed terrible, especially when there is a bounty daily. :( Where Crystal Oasis has the least problem somehow.

  • Limodriver.4106Limodriver.4106 Member ✭✭✭
    edited June 30, 2020

    Amazon server just sux for NA prime time, the ping goes up big time on NA prime time and my comcast has hardtime connecting to the server just to patch so I have to use vpn to patch. When I am in Midweest and I get 100ms+ ping its just bad server location period and its worse during the chrismas time when everyone is doing Amazon shopping. Oh if u are on the east coast there is no need to reply to this post since the amazon servers are also on the east coast virginia so u guys wont see the lag the other ppl are getting.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Limodriver.4106 said:
    Amazon server just sux for NA prime time, the ping goes up big time on NA prime time and my comcast has hardtime connecting to the server just to patch so I have to use vpn to patch. When I am in Midweest and I get 100ms+ ping its just bad server location period and its worse during the chrismas time when everyone is doing Amazon shopping. Oh if u are on the east coast there is no need to reply to this post since the amazon servers are also on the east coast virginia so u guys wont see the lag the other ppl are getting.

    I'm on the US East Coast and no, I don't see that significant amount of lag that you describe; however, I will say that I have seen a good deal of lag on the PoF maps lately, especially when highly populated. Outside of PoF, I haven't experienced that level of lag.

    I am a very casual player.
    Very.
    Casual.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Shiyo.3578 said:
    I transferred to EU servers. I get zero lag at Teq on EU even though I'm from NA and connecting overseas, makes a lot of sense right?

    Apparently on EU, POF maps lag beyond comprehension, though.

    Please do something about your servers, there is clearly something VERY wrong with them.
    https://cdn.discordapp.com/attachments/691694648745394268/726952176982818877/unknown.png

    That does not tell you it's Anet's 'new servers' that are the problem.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • I have seen some insane lag in Bjora Marches lately, and yes everyone in map chat complains about it, so not on my end. Completely unplayable.

  • Leablo.2651Leablo.2651 Member ✭✭✭

    In the past weeks I have been farming the hounds meta in Vabbi, and almost every time with only a small group of 5 people or so, there would be huge lag spikes where everything would stop moving, only to resume with multiple packets of damage being received instantly.

    Last night I did Claw of Jormag for the daily (so there were several instances and they were crowded) and everything was desynchronized. The Claw would perform the ground spike attack animation, which itself would animate with delays between each spike. During phase transitions, the Claw canceled/popped out of the scripted animations because of the desync. During the burn phases, it would appear to recover from the stun, only to remain idle for another 10-15s before resetting. We saw the ice wall respawn before the Claw even took off.

    While we don't know the specific cause, this is clearly a server side problem that is a new or regressive issue. The circumstances suggest to me that it is a consequence of cloud rationing. It looks a lot like the game's servers are struggling to get CPU time from AWS, whether that is because of contractual limits for the GW2 service or because AWS has oversold its resources. So from the observations we can make, it's entirely reasonable to characterize this as a server problem, and likely specific to running on a cloud.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Leablo.2651 said:

    Last night I did Claw of Jormag for the daily (so there were several instances and they were crowded) and everything was desynchronized. The Claw would perform the ground spike attack animation, which itself would animate with delays between each spike. During phase transitions, the Claw canceled/popped out of the scripted animations because of the desync. During the burn phases, it would appear to recover from the stun, only to remain idle for another 10-15s before resetting. We saw the ice wall respawn before the Claw even took off.

    I did Claw for daily this morning before 8am eastern time. No lag and there were a ton of players there.

    I am a very casual player.
    Very.
    Casual.

  • Trinnitty.8256Trinnitty.8256 Member ✭✭✭

    Ley line anomaly is a skill lag fest after reset.