Why the blocks and stealth application keep getting a free pass from this company?
When there is talk of sustain reduction I already know what happen, they always go for "heal burst", specifically targeting certain professions over and over and over again (elementalist for example) . But what about : boons/blocks and stealth? Always getting a free pass or at worst a slap on the wrist and we end up in situations where professions without any stat investment gain more sustain than the professions using heal burst which comes from heavy healing power investment.
The situation has become even more apparent after the reduction of direct damage coefficients, the only way to pass through this "barrage" of blocks/evades and "rapid stealth re-application" is to heavily invest in condition damage , which not surprisingly is the current nerf target on the forum.
There is not enough direct damage to punish stealth/blocks users when that short window of opportunity appear, heck there is not enough direct dmg to punish boon tanks etc etc.
There is one concept in videogames called too much active sustain , when a profession can chain blocks or evade or stealth in rapid succession , it can leave the opponent with a sense of hopelessness, the window of opportunity to retaliate comes briefly and now there is not enough direct damage to capitalize on that opportunity
Condition pressure is now the only thing left to counter this..oversaturation of defensive abilities which absurdly are not considered a form of sustain by anet, when they are in other MMO. I pray Anet will be wiser when the times of nerf comes again...
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"