Novelties in World vs World — Guild Wars 2 Forums
Home WvW

Novelties in World vs World

WolfHeart.1256WolfHeart.1256 Member ✭✭

Is there any game breaking reason why most novelties are still not generally available during World vs World?

For example, I can use my Wolf Totem during open world, but not in World vs World. But I can use the Wolf tonic with the exact same effect in World vs World (gold sink for someone that already has the neverending novely unlocked).

At the same time, I can use /sit in World vs World, but I can't use my Great Lodge Chair. For someone that plays mostly World vs World, it's very disenchanting to keep buying and working towards these items which I can't use in this game mode I enjoy, considering I can't see how this would break the game in any way or give me any type of advantage over any other player.

Comments

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @WolfHeart.1256 said:
    Is there any game breaking reason why most novelties are still not generally available during World vs World?

    For example, I can use my Wolf Totem during open world, but not in World vs World. But I can use the Wolf tonic with the exact same effect in World vs World (gold sink for someone that already has the neverending novely unlocked).

    At the same time, I can use /sit in World vs World, but I can't use my Great Lodge Chair. For someone that plays mostly World vs World, it's very disenchanting to keep buying and working towards these items which I can't use in this game mode I enjoy, considering I can't see how this would break the game in any way or give me any type of advantage over any other player.

    As to specific items, I cannot offer reasons.

    However, many of the items were able to be utilized in such a way to exploit them providing an advantage.

    Because of this, MANY novelties have been turned off.

    As a side note, some game breaking problems with the mount being to allow players to access some structures without breaching the structure still exist..

    Thank You for the {MEME}

  • WolfHeart.1256WolfHeart.1256 Member ✭✭
    edited June 25, 2020

    I was addressing them in general, but my specific issue is with Wolf Totem and Wolf Tonics, both of which have the exact same effect, but only the latter works. Coincidentally, it costs me gold to keep creating Wolf Tonics, when I already have the Wolf Totem novelty, which is free of use. I can't see what kind of advantage I could have from the Totem that the Tonic doesn't already give us...if any..

    The chairs also force you to stand still, so I don't see how they would also allow you to breach structures :)

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Again, I won’t dispute either of those two, but was informing you of what has historically happened over the past 1-2 years.

    Thank You for the {MEME}

  • kratan.4619kratan.4619 Member ✭✭✭

    Because it is easier to disallow use to prevent any possible exploit/advantage gained by the novelties use than it is ti allow the use, someone finds a way to use it to their advantage, than try to "fix" it to prevent that from happening or revert the change.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭
    edited June 25, 2020

    You can't use Chairs because they are technically (all other than Warclaw) Mounts.

  • I'm not gonna say they are not, because I don't know...but they are definitely not defined as mounts in the game. They fall under novelties and there is a separate drop-down for them under the Mounts list. Moreso, you can't move while sat in a chair.

    But chairs aside... if they fix the transformations I'd still be happy, so I wouldn't have to keep creating tonics when I can just use my novelty transformation.

  • @WolfHeart.1256 said:
    I'm not gonna say they are not, because I don't know...but they are definitely not defined as mounts in the game. They fall under novelties and there is a separate drop-down for them under the Mounts list. Moreso, you can't move while sat in a chair.

    But chairs aside... if they fix the transformations I'd still be happy, so I wouldn't have to keep creating tonics when I can just use my novelty transformation.

    1) You can move around (slowly) with the Inquest Overseer Chair

    2) The game’s engine sees mounts as “non stationary chairs”
    Game Update Notes : “riding mounts (referred to in the engine code as "nonstationary chairs")“

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • That makes some sense in the current situation, but could probably be fixed as I guess they are not meant to be that way. Just speculating at this point.

    Still leaves the question of the tonics. Again, I bring this up as novelties in general, but for what concerns me, I am only really interested in the Wolf Totem working, so I don't have to keep dishing out gold to craft tonics, when I already put a lot of effort into getting the novelty version :)

  • fuzzyp.6295fuzzyp.6295 Member ✭✭✭
    edited June 26, 2020

    I believe part of the reason most novelties are turned off are to avoid unintentional exploits or unfair advantages. If I remember correctly, the Executioner Axe Toy was used for incredible mobility back in the old days of vanilla WvW, which I think is why ANet just removed them all together. It would be nice to have some things work in WvW... and it would be even more exciting if ANet added some chairs/novelties exclusive to WvW that we can purchase with WvW currency.

    Atleast you can still tonic.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @fuzzyp.6295 said:
    I believe part of the reason most novelties are turned off are to avoid unintentional exploits or unfair advantages. If I remember correctly, the Executioner Axe Toy was used for incredible mobility back in the old days of vanilla WvW, which I think is why ANet just removed them all together. It would be nice to have some things work in WvW... and it would be even more exciting if ANet added some chairs/novelties exclusive to WvW that we can purchase with WvW currency.

    Atleast you can still tonic.

    But going through and identifying which novelties are harmless and which are exploitative takes time, money - in short, resources.

    Now, who here thinks that ANET has extra resources to devote to WvW? Anyone?

    When not being able to use novelties in WvW gets to the same level as 2000 gem PvE only mount skin not dyeing correctly, only then will it get addressed, right?

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    I'm just surprised that GW2 branded things like the dragon balloon aren't allowed while other kites are.

  • It's their trademark the only consistency is inconsistency.

  • kash.9213kash.9213 Member ✭✭✭✭

    It would be nice if they didn't bulk everything together. I still keep my Nuhoch Warbler in my inventory but never get to use it and I don't see how it could be used in any exploit. It is getting tiring having to do a bunch of mundane pve grinding for stuff because the WvW specific items generally look like trash or uninspired, but then almost nothing interesting can be used in WvW. Even the mounts that are actually fun to use like the beetle are pve only. WvW doesn't even get any of the good music or visual aesthetic from expansions and story updates. It wouldn't be so bad being entirely cut off from the rest of the world if WvW allowed some of the more decent items.

    Northern Shiverpeaks [EL] & [SD]

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    The mounts broke the novelties anyway so even the ones that work in WvW no longer work.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.