Should GW2 come out for PS5 or XBox — Guild Wars 2 Forums
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Should GW2 come out for PS5 or XBox

With new consoles coming out, should GW2 be a game for them?

Should GW2 come out for PS5 or XBox 120 votes

Yes, but it should be play cross platforms.
16%
zealex.9410AllNightPlayer.1286PseudoNewb.5468voltaicbore.8012Makuragee.3058Astyrah.4015Ryak.1678Fantasy.2794Excursion.9752Tayga.3192Rifton.7346Asenath.8694Gnomeo.1493Maultrace.5761Roche.7491skunkstank.6128waxx.3619digglur.7285Dcive.1376CAA.9653 20 votes
Yes, but it should include LW1 and a better lore for E-Specs
0%
BobbyT.7192 1 vote
Nope, not at all
79%
Seera.5916Astralporing.1957khorren.3702Loosmaster.8263Sirius Lemuria Draconis.7864BunjiKugashira.9754Inculpatus cedo.9234Ayrilana.1396Ajaxx.3157Chicken Fro.6953Blude.6812Turamarth.3248Blockhead Magee.3092Ameepa.6793Dragana.1497Etienne.3049maximusmann.1263Witch of Doom.5739Kreejaffa.3682catalyst.1358 95 votes
Other
3%
Ben K.6238ProtoGunner.4953Skorpis.4372memausz.7264 4 votes
<1

Comments

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited June 26, 2020

    Do the new consoles get a mouse and keyboard?

    Frankly I don't think you get enough buttons. And being able to look around, even if do-able; sounds like a chore.

    People may be able to get it to work, but I don't think it's a very user friendly experience that would appeal to the console market.

    So the question is then, who is it for? If it's to give already invested players another avenue to login, I highly doubt a-net would want to expend their resources that way. At least not anytime soon.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Fat Disgrace.4275 said:
    Both are inferior to the power of a pc.

    Using steam hardware survey as a basis, PS5 and XSX are both more powerful than 92% of PCs out there.
    ~8% of steam users have an 8-core CPU or above, the new consoles have an 8-core CPU
    ~8% of steam users have a GPU comparable, or more powerful, than those on the new consoles

    Consoles are indeed inferior to PC, but that depends on the age of that PC, most PC players are still running potatoes. Fall 2020 is gonna be very interesting hardware-wise.

    Still I don't think GW2 would run very well on the new consoles, since it requires so much single core performance. That said, GW2 runs very well on NVIDIA GeForce NOW (Arenanet did opt-in in that), so it could also run on Microsoft's XCLOUD (depending on how its pricing work)

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I'm not against them releasing the game on consoles, but I don't think it's likely to happen. I would be completely against certain content being exclusive to one version of the game though. If they were going to bring back Season 1 or add new lore or whatever it should be for all versions of the game. Otherwise it's just setting up for a highly confusing situation where different people think they're playing the same game but over time it gets more and more different because different releases on different systems have added or changed things and it no longer lines up.

    There is sort-of a bit of that already in that some people won't own both expansions or all the living world episodes but at least there's a clear linear progression there if you want it. If different systems had different versions of the lore or story it could quickly end up in a mess.

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited June 26, 2020
    Nope, not at all

    Haha. Nope. A game named crash bandicoot who made my childhood is continuing that october. That thing hype me way far more than GW2. Sonic, Crash, Ratchet and clank... all of those games I spent so much times on on Playstation. What I'm fine with, is Gw2 as one of my main PC game with Plague.inc. But will never beat well known console franchises.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    I am a very casual player.
    Very.
    Casual.

  • Xion.5694Xion.5694 Member ✭✭✭
    Nope, not at all

    I belive that GW2 would not pass the quality tests for mentioned platforms.

  • Nope, not at all

    The only benefit that would likely come out of this is a new physical box for GW2 for collectors.
    Final fantasy made it work on console so it's not possible, but I really don't think gw2 would work without a keyboard and mouse.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭
    edited June 26, 2020

    Some people already play GW2 with a controller, so it's possible, but I'm not sure how exactly the button mapping works.

    The PS4 controller has 8 buttons on top, 4 shoulder buttons, 2 joysticks which can also be pressed down, a dedicated options button for menus and a touch pad which can function as at least 1 extra button. (Plus dedicated share and home buttons but I'm not counting them because as far as I know they can't be re-bound to other functions.)

    So that's at least 15 buttons and 2 analogue sticks, which I imagine would be for moving the character and camera. (I don't have an Xbox One controller, but the Xbox 360 and Switch controllers have 16 buttons and 2 analogue sticks each, so I assume the Xbox One is similar and the PS5 and new Xbox will be comparable too.)

    My 'combat cluster' on the keyboard uses 20 buttons (10 skills, 5 profession skills, special action, weapon swap, take target, dodge and jump), plus 4 to move the character and the mouse to move the camera/target skills, and you'd need 1 to switch to menus (likely the options button). So I assume using a controller means using modifiers (like shift+1, shift+2 etc.) but it's pretty easy to do that since controllers are designed to allow you to press multiple buttons at once, and of course the game already supports mapping a skill to a button+modifier.

    Of course that doesn't cover absolutely everything (e.g. there's no mount bindings, or shortcuts for different menus) but I imagine that could be handled by having different sets of keybindings depending on the situation - like the context sensitive F key.

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    Nope, not at all

    Been discussed many times and there are just far too many cons and almost no pros to doing a console release.

    It would just end up screwing over the PC version, longer waits between releases etc so no.. I'm 100% against consoles getting Gw2 while the game is still developing new content.
    After all expansions and living world is done and in the game.. sure won't matter then and might even benefit the game and increase it's lifespan but until Gw2 is done a console version would be nothing but a ball and chain to the PC version.

  • Decklan.7540Decklan.7540 Member ✭✭

    No. I think GW2 is a great game but it also has a lot of systems in play in regards to skills and UI. It would be taxing on the player to navigate them all. You would have to simplify it and redesign it from the ground up.

    If you want a good example as to why MMO's can be too overwhelming on a console look at Neverwinter. That game is so overwhelming on console compared to PC.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Xion.5694 said:
    I belive that GW2 would not pass the quality tests for mentioned platforms.

    Sony approved Life Of Black Tiger.

    That would be like approving GW2 but the only content is original DBL and its singleplayer only.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • waxx.3619waxx.3619 Member ✭✭
    Yes, but it should be play cross platforms.

    Yes it's a great game IMO, and everyone should have a chance to experience it.

  • waxx.3619waxx.3619 Member ✭✭
    Yes, but it should be play cross platforms.

    @Decklan.7540 said:
    No. I think GW2 is a great game but it also has a lot of systems in play in regards to skills and UI. It would be taxing on the player to navigate them all. You would have to simplify it and redesign it from the ground up.

    If you want a good example as to why MMO's can be too overwhelming on a console look at Neverwinter. That game is so overwhelming on console compared to PC.

    I disagree FFXIV is a much more complex game with super long rotations for any class. Yet it works just as fine on PS4. this can too.

  • Makuragee.3058Makuragee.3058 Member ✭✭✭
    Yes, but it should be play cross platforms.

    Whaaaaaaaaaaaaaaaaaa?!?!?!?!?! Why so many people dont want!?!?! Im confused behond belive... Why dont you guys want fresh blood in our game?!?!?! O.o

  • Rukia.4802Rukia.4802 Member ✭✭✭
    edited June 26, 2020

    @White Kitsunee.4620 said:
    The only benefit that would likely come out of this is a new physical box for GW2 for collectors.
    Final fantasy made it work on console so it's not possible, but I really don't think gw2 would work without a keyboard and mouse.

    It can easily, and already does.. in fact an ANet employee has been working on controller* support in her free time, though who knows if that was scrapped like many other things because this company only communicates once every summer solstice if we're lucky.

    If ESO can do it which is even more fast paced than GW2 then GW2 can do it easily. ESO has unlimited weapon swap without CD, 12 abilities, potion button and evade with block as well as stun break and interrupt so its extremely similar to the amount we have.

    FF14 is a different beast because its static tab target combat and a lot slower, great game, but cannot really be compared to an action game like these. In 14 you can bind your controller L/R buttons to access different 'tabs' of your action bar because you have 30 abilities or such.. not really relevant but interesting that even an MMO with 40 buttons would technically be possible on console.

    More difficult than kb/mouse? Absolutely, but playable. I know many friends in ESO who play surprisingly well on controller but they've had years of practice.. I can't do it , I'm total garbage on controller because every bind needs a modifier and isn't as fast. I wouldn't be playing tournaments or raids with it, but it could be great for casual play.

    GW2 need list:
    GW1 Assassin elite spec
    Option to hide party/squad nameplate
    Particle effect slider/ability to turn friendly player effects off

  • VocalThought.9835VocalThought.9835 Member ✭✭✭
    edited June 27, 2020

    @Danikat.8537 said:
    Some people already play GW2 with a controller, so it's possible, but I'm not sure how exactly the button mapping works.

    The PS4 controller has 8 buttons on top, 4 shoulder buttons, 2 joysticks which can also be pressed down, a dedicated options button for menus and a touch pad which can function as at least 1 extra button. (Plus dedicated share and home buttons but I'm not counting them because as far as I know they can't be re-bound to other functions.)

    So that's at least 15 buttons and 2 analogue sticks, which I imagine would be for moving the character and camera. (I don't have an Xbox One controller, but the Xbox 360 and Switch controllers have 16 buttons and 2 analogue sticks each, so I assume the Xbox One is similar and the PS5 and new Xbox will be comparable too.)

    My 'combat cluster' on the keyboard uses 20 buttons (10 skills, 5 profession skills, special action, weapon swap, take target, dodge and jump), plus 4 to move the character and the mouse to move the camera/target skills, and you'd need 1 to switch to menus (likely the options button). So I assume using a controller means using modifiers (like shift+1, shift+2 etc.) but it's pretty easy to do that since controllers are designed to allow you to press multiple buttons at once, and of course the game already supports mapping a skill to a button+modifier.

    Of course that doesn't cover absolutely everything (e.g. there's no mount bindings, or shortcuts for different menus) but I imagine that could be handled by having different sets of keybindings depending on the situation - like the context sensitive F key.

    As far as Controllers go, don't think them as button to button when comparing them to a keyboard. Most Console Games use button and trigger combinations, along with button taps or holds, so you could actually link each button with each keyboard key.

    --- Keys Playstation--- Keyboard

    1) R2 --- #1 (Weapon Skill 1)
    2) Button 1‐-- # 2 (Weapon Skill 2)
    3) Button 2--- # 3 (Weapon Skill 3)
    4) Button 3--- # 4 (Weapon Skill 4)
    5) Button 4--- Space bar (Jump)
    6) L1 + 1 --- # 5 (Weapon Skill 5)
    7) L1 + 2 --- # 6 (Utility Skill 1)
    8) L1 + 3 --- # 7 (Utility Skill 2)
    9) L1 + 4 --- (Dodge)
    10) R1 + 1 --- # 8 (Utility Skill 3)
    11) R1 + 2 --- # 9 (Utility Skill 4)
    12) R1 + 3 --- # 10 (Utility Skill 5)
    13) R1 + 4 --- (Finish/ Revive)
    14) L2 +1 --- F1 (Prof. Skill 1)
    15) L2 +2--- F2 (Prof. Skill 2)
    16) L2+ 3 --- F3 (Prof. Skill 3)
    17) L2 + 4--- F4 (Prof. Skill 4)
    18) L2 + R2--- F5 (Prof. Skill 5)
    19) Dir 1--- Weapon Swap
    20) Dir 2 --- Items
    21) Dir 3 --- Emotes/ Communicate
    22) Dir 4 --- Change Camera Angle
    23) R3 --- Move
    24) L3 --- Camera/Press to target
    25) Option (Main Menu)
    26) Touchpad --- Tap for Map/ Hold for Mount Options

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭
    Nope, not at all

    @Makuragee.3058 said:
    Whaaaaaaaaaaaaaaaaaa?!?!?!?!?! Why so many people dont want!?!?! Im confused behond belive... Why dont you guys want fresh blood in our game?!?!?! O.o

    Why the hype for console? I never understood that at 1 bit

  • zealex.9410zealex.9410 Member ✭✭✭✭
    Yes, but it should be play cross platforms.

    Yeah so they have actual reason to fix their meme of an engine.

  • Algreg.3629Algreg.3629 Member ✭✭✭

    @VocalThought.9835 said:

    @Danikat.8537 said:
    Some people already play GW2 with a controller, so it's possible, but I'm not sure how exactly the button mapping works.

    The PS4 controller has 8 buttons on top, 4 shoulder buttons, 2 joysticks which can also be pressed down, a dedicated options button for menus and a touch pad which can function as at least 1 extra button. (Plus dedicated share and home buttons but I'm not counting them because as far as I know they can't be re-bound to other functions.)

    So that's at least 15 buttons and 2 analogue sticks, which I imagine would be for moving the character and camera. (I don't have an Xbox One controller, but the Xbox 360 and Switch controllers have 16 buttons and 2 analogue sticks each, so I assume the Xbox One is similar and the PS5 and new Xbox will be comparable too.)

    My 'combat cluster' on the keyboard uses 20 buttons (10 skills, 5 profession skills, special action, weapon swap, take target, dodge and jump), plus 4 to move the character and the mouse to move the camera/target skills, and you'd need 1 to switch to menus (likely the options button). So I assume using a controller means using modifiers (like shift+1, shift+2 etc.) but it's pretty easy to do that since controllers are designed to allow you to press multiple buttons at once, and of course the game already supports mapping a skill to a button+modifier.

    Of course that doesn't cover absolutely everything (e.g. there's no mount bindings, or shortcuts for different menus) but I imagine that could be handled by having different sets of keybindings depending on the situation - like the context sensitive F key.

    As far as Controllers go, don't think them as button to button when comparing them to a keyboard. Most Console Games use button and trigger combinations, along with button taps or holds, so you could actually link each button with each keyboard key.

    --- Keys Playstation--- Keyboard

    1) R2 --- #1 (Weapon Skill 1)
    2) Button 1‐-- # 2 (Weapon Skill 2)
    3) Button 2--- # 3 (Weapon Skill 3)
    4) Button 3--- # 4 (Weapon Skill 4)
    5) Button 4--- Space bar (Jump)
    6) L1 + 1 --- # 5 (Weapon Skill 5)
    7) L1 + 2 --- # 6 (Utility Skill 1)
    8) L1 + 3 --- # 7 (Utility Skill 2)
    9) L1 + 4 --- (Dodge)
    10) R1 + 1 --- # 8 (Utility Skill 3)
    11) R1 + 2 --- # 9 (Utility Skill 4)
    12) R1 + 3 --- # 10 (Utility Skill 5)
    13) R1 + 4 --- (Finish/ Revive)
    14) L2 +1 --- F1 (Prof. Skill 1)
    15) L2 +2--- F2 (Prof. Skill 2)
    16) L2+ 3 --- F3 (Prof. Skill 3)
    17) L2 + 4--- F4 (Prof. Skill 4)
    18) L2 + R2--- F5 (Prof. Skill 5)
    19) Dir 1--- Weapon Swap
    20) Dir 2 --- Items
    21) Dir 3 --- Emotes/ Communicate
    22) Dir 4 --- Change Camera Angle
    23) R3 --- Move
    24) L3 --- Camera/Press to target
    25) Option (Main Menu)
    26) Touchpad --- Tap for Map/ Hold for Mount Options

    great, main issue solved, the game can now ship on consoles tomorrow...

  • VocalThought.9835VocalThought.9835 Member ✭✭✭

    @Algreg.3629 said:

    @VocalThought.9835 said:

    @Danikat.8537 said:
    Some people already play GW2 with a controller, so it's possible, but I'm not sure how exactly the button mapping works.

    The PS4 controller has 8 buttons on top, 4 shoulder buttons, 2 joysticks which can also be pressed down, a dedicated options button for menus and a touch pad which can function as at least 1 extra button. (Plus dedicated share and home buttons but I'm not counting them because as far as I know they can't be re-bound to other functions.)

    So that's at least 15 buttons and 2 analogue sticks, which I imagine would be for moving the character and camera. (I don't have an Xbox One controller, but the Xbox 360 and Switch controllers have 16 buttons and 2 analogue sticks each, so I assume the Xbox One is similar and the PS5 and new Xbox will be comparable too.)

    My 'combat cluster' on the keyboard uses 20 buttons (10 skills, 5 profession skills, special action, weapon swap, take target, dodge and jump), plus 4 to move the character and the mouse to move the camera/target skills, and you'd need 1 to switch to menus (likely the options button). So I assume using a controller means using modifiers (like shift+1, shift+2 etc.) but it's pretty easy to do that since controllers are designed to allow you to press multiple buttons at once, and of course the game already supports mapping a skill to a button+modifier.

    Of course that doesn't cover absolutely everything (e.g. there's no mount bindings, or shortcuts for different menus) but I imagine that could be handled by having different sets of keybindings depending on the situation - like the context sensitive F key.

    As far as Controllers go, don't think them as button to button when comparing them to a keyboard. Most Console Games use button and trigger combinations, along with button taps or holds, so you could actually link each button with each keyboard key.

    --- Keys Playstation--- Keyboard

    1) R2 --- #1 (Weapon Skill 1)
    2) Button 1‐-- # 2 (Weapon Skill 2)
    3) Button 2--- # 3 (Weapon Skill 3)
    4) Button 3--- # 4 (Weapon Skill 4)
    5) Button 4--- Space bar (Jump)
    6) L1 + 1 --- # 5 (Weapon Skill 5)
    7) L1 + 2 --- # 6 (Utility Skill 1)
    8) L1 + 3 --- # 7 (Utility Skill 2)
    9) L1 + 4 --- (Dodge)
    10) R1 + 1 --- # 8 (Utility Skill 3)
    11) R1 + 2 --- # 9 (Utility Skill 4)
    12) R1 + 3 --- # 10 (Utility Skill 5)
    13) R1 + 4 --- (Finish/ Revive)
    14) L2 +1 --- F1 (Prof. Skill 1)
    15) L2 +2--- F2 (Prof. Skill 2)
    16) L2+ 3 --- F3 (Prof. Skill 3)
    17) L2 + 4--- F4 (Prof. Skill 4)
    18) L2 + R2--- F5 (Prof. Skill 5)
    19) Dir 1--- Weapon Swap
    20) Dir 2 --- Items
    21) Dir 3 --- Emotes/ Communicate
    22) Dir 4 --- Change Camera Angle
    23) R3 --- Move
    24) L3 --- Camera/Press to target
    25) Option (Main Menu)
    26) Touchpad --- Tap for Map/ Hold for Mount Options

    great, main issue solved, the game can now ship on consoles tomorrow...

    Right!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    Nope, not at all

    Due to the choices Anet made when they developed the game, and continue to make, GW2 doesn’t have enough appeal in the gaming market to be successful on other platforms.

  • Arcaniaxs.4519Arcaniaxs.4519 Member ✭✭✭
    Nope, not at all

    Not enough buttons tbh

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @VocalThought.9835 said:

    @Danikat.8537 said:
    Some people already play GW2 with a controller, so it's possible, but I'm not sure how exactly the button mapping works.

    The PS4 controller has 8 buttons on top, 4 shoulder buttons, 2 joysticks which can also be pressed down, a dedicated options button for menus and a touch pad which can function as at least 1 extra button. (Plus dedicated share and home buttons but I'm not counting them because as far as I know they can't be re-bound to other functions.)

    So that's at least 15 buttons and 2 analogue sticks, which I imagine would be for moving the character and camera. (I don't have an Xbox One controller, but the Xbox 360 and Switch controllers have 16 buttons and 2 analogue sticks each, so I assume the Xbox One is similar and the PS5 and new Xbox will be comparable too.)

    My 'combat cluster' on the keyboard uses 20 buttons (10 skills, 5 profession skills, special action, weapon swap, take target, dodge and jump), plus 4 to move the character and the mouse to move the camera/target skills, and you'd need 1 to switch to menus (likely the options button). So I assume using a controller means using modifiers (like shift+1, shift+2 etc.) but it's pretty easy to do that since controllers are designed to allow you to press multiple buttons at once, and of course the game already supports mapping a skill to a button+modifier.

    Of course that doesn't cover absolutely everything (e.g. there's no mount bindings, or shortcuts for different menus) but I imagine that could be handled by having different sets of keybindings depending on the situation - like the context sensitive F key.

    As far as Controllers go, don't think them as button to button when comparing them to a keyboard. Most Console Games use button and trigger combinations, along with button taps or holds, so you could actually link each button with each keyboard key.

    --- Keys Playstation--- Keyboard

    1) R2 --- #1 (Weapon Skill 1)
    2) Button 1‐-- # 2 (Weapon Skill 2)
    3) Button 2--- # 3 (Weapon Skill 3)
    4) Button 3--- # 4 (Weapon Skill 4)
    5) Button 4--- Space bar (Jump)
    6) L1 + 1 --- # 5 (Weapon Skill 5)
    7) L1 + 2 --- # 6 (Utility Skill 1)
    8) L1 + 3 --- # 7 (Utility Skill 2)
    9) L1 + 4 --- (Dodge)
    10) R1 + 1 --- # 8 (Utility Skill 3)
    11) R1 + 2 --- # 9 (Utility Skill 4)
    12) R1 + 3 --- # 10 (Utility Skill 5)
    13) R1 + 4 --- (Finish/ Revive)
    14) L2 +1 --- F1 (Prof. Skill 1)
    15) L2 +2--- F2 (Prof. Skill 2)
    16) L2+ 3 --- F3 (Prof. Skill 3)
    17) L2 + 4--- F4 (Prof. Skill 4)
    18) L2 + R2--- F5 (Prof. Skill 5)
    19) Dir 1--- Weapon Swap
    20) Dir 2 --- Items
    21) Dir 3 --- Emotes/ Communicate
    22) Dir 4 --- Change Camera Angle
    23) R3 --- Move
    24) L3 --- Camera/Press to target
    25) Option (Main Menu)
    26) Touchpad --- Tap for Map/ Hold for Mount Options

    No, make it exclusive to Xbox kinect.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • VocalThought.9835VocalThought.9835 Member ✭✭✭

    @Arcaniaxs.4519 said:
    Not enough buttons tbh

    More than enough for regular console players.

  • Nemesis.2019Nemesis.2019 Member ✭✭
    Nope, not at all

    Instead of PS5/XSX, they should be moving to Guild Wars 3 built with DX12 in mind, DX9 is ancient architecture, next expansion needs to be the final one, move on already Anet a lot of us have good PC to run DX12...

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Nemesis.2019 said:
    Instead of PS5/XSX, they should be moving to Guild Wars 3 built with DX12 in mind, DX9 is ancient architecture, next expansion needs to be the final one, move on already Anet a lot of us have good PC to run DX12...

    They are so stubborn that they refuse to put the graphical advantages introduced in Draconis Mons and Path of Fire to the rest of the game, creating extra effort for their graphic team to make sure every dye, skin, outfit, weapon, armor etc looks good on BOTH systems, so asking them to move to a different architecture is too much. Maybe their metrics show the pre-Path of Fire game is played by so many players with Windows XP that is not worth upgrading the rest of the game.

  • magnusthorek.8027magnusthorek.8027 Member ✭✭✭
    Nope, not at all

    ESO made it work before I stopped playing. I don't know the current state but, back then, there were no "utility slots" in there (only two sets of 6 skills on weapon switch). Before launching console version (and after it too) they were gradually adjusting UI to allow consoles to have the same thing PC master race had (context menus from right-mouse-button click, DPS meters - which only PC users had and even though only through addons- and etc.)

    But I agree with the very first answer: "Until they fix the PC version they better not even consider working on something like this..."

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited June 28, 2020

    @Nemesis.2019 said:
    Instead of PS5/XSX, they should be moving to Guild Wars 3 built with DX12 in mind, DX9 is ancient architecture, next expansion needs to be the final one, move on already Anet a lot of us have good PC to run DX12...

    Well both PS5 and XSX literally are good PCs built with DX12 [Ultimate] in mind sooooooooooo...

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Roche.7491Roche.7491 Member ✭✭
    Yes, but it should be play cross platforms.

    PS5 version

  • VocalThought.9835VocalThought.9835 Member ✭✭✭

    @Daishi.6027 said:
    Do the new consoles get a mouse and keyboard?

    Frankly I don't think you get enough buttons. And being able to look around, even if do-able; sounds like a chore.

    People may be able to get it to work, but I don't think it's a very user friendly experience that would appeal to the console market.

    So the question is then, who is it for? If it's to give already invested players another avenue to login, I highly doubt a-net would want to expend their resources that way. At least not anytime soon.

    I think it'll be for console players. I think pc player might see the advantage for playing the game on a pc, but console players don't see the set back that pc gamer see. It's second nature to use multiple buttons at once. In fact every game that was a pc game and came out for console, you don't hear console gamers complaining about them.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited June 28, 2020

    @maddoctor.2738 said:

    @Fat Disgrace.4275 said:
    Both are inferior to the power of a pc.

    Using steam hardware survey as a basis, PS5 and XSX are both more powerful than 92% of PCs out there.
    ~8% of steam users have an 8-core CPU or above, the new consoles have an 8-core CPU
    ~8% of steam users have a GPU comparable, or more powerful, than those on the new consoles

    Consoles are indeed inferior to PC, but that depends on the age of that PC, most PC players are still running potatoes. Fall 2020 is gonna be very interesting hardware-wise.

    Still I don't think GW2 would run very well on the new consoles, since it requires so much single core performance. That said, GW2 runs very well on NVIDIA GeForce NOW (Arenanet did opt-in in that), so it could also run on Microsoft's XCLOUD (depending on how its pricing work)

    You said it already... it's the single threaded performance. Even the PS5 with its Zen2 CPU will suffer from the low 3.5 GHz clockspeed and the 8 cores don't matter as GW2 does not make great use of them.

    A 4.5 GHz Intel Quadcore from 2017 (i7 7700K) or alternatively the new entry level Ryzen 3 3300X for 120 dollars runs this game miles (!) better than the PS5 CPU would. And even with these CPUs the performance is still way too bad for console standards. GW2 might not even be allowed to be released by Sony with these performance issues.

    Btw.: The control button layout would be the smallest problem.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited June 28, 2020

    @KrHome.1920 said:

    @maddoctor.2738 said:

    @Fat Disgrace.4275 said:
    Both are inferior to the power of a pc.

    Using steam hardware survey as a basis, PS5 and XSX are both more powerful than 92% of PCs out there.
    ~8% of steam users have an 8-core CPU or above, the new consoles have an 8-core CPU
    ~8% of steam users have a GPU comparable, or more powerful, than those on the new consoles

    Consoles are indeed inferior to PC, but that depends on the age of that PC, most PC players are still running potatoes. Fall 2020 is gonna be very interesting hardware-wise.

    Still I don't think GW2 would run very well on the new consoles, since it requires so much single core performance. That said, GW2 runs very well on NVIDIA GeForce NOW (Arenanet did opt-in in that), so it could also run on Microsoft's XCLOUD (depending on how its pricing work)

    You said it already... it's the single threaded performance. Even the PS5 with its Zen2 CPU will suffer from the low 3.5 GHz clockspeed and the 8 cores don't matter as GW2 does not make great use of them.

    A 4.5 GHz Intel Quadcore from 2017 (i7 7700K) or alternatively the new entry level Ryzen 3 3300X for 120 dollars runs this game miles (!) better than the PS5 CPU would. And even with these CPUs the performance is still way too bad for console standards. GW2 might not even be allowed to be released by Sony with these performance issues.

    Btw.: The control button layout would be the smallest problem.

    I was responding to the comment about the "consoles being inferior to PCs"

    According to steam hardware survey only 5.22% of users have a CPU that runs at 3.7 GHz and above, meaning the PS5 and XSX CPUs are better than 94% of the CPUs used by all the steam users out there (in single thread performance). Yes there are options on PC that offer higher clock speeds than what the upcoming consoles will have, but they aren't used by the actual players out there. There is hardware that will run GW2 better than these new consoles, but if it's not utilized by any significant segment of the playerbase then it's a moot point.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited June 28, 2020

    @KrHome.1920 said:

    @maddoctor.2738 said:

    @Fat Disgrace.4275 said:
    Both are inferior to the power of a pc.

    Using steam hardware survey as a basis, PS5 and XSX are both more powerful than 92% of PCs out there.
    ~8% of steam users have an 8-core CPU or above, the new consoles have an 8-core CPU
    ~8% of steam users have a GPU comparable, or more powerful, than those on the new consoles

    Consoles are indeed inferior to PC, but that depends on the age of that PC, most PC players are still running potatoes. Fall 2020 is gonna be very interesting hardware-wise.

    Still I don't think GW2 would run very well on the new consoles, since it requires so much single core performance. That said, GW2 runs very well on NVIDIA GeForce NOW (Arenanet did opt-in in that), so it could also run on Microsoft's XCLOUD (depending on how its pricing work)

    You said it already... it's the single threaded performance. Even the PS5 with its Zen2 CPU will suffer from the low 3.5 GHz clockspeed and the 8 cores don't matter as GW2 does not make great use of them.

    A 4.5 GHz Intel Quadcore from 2017 (i7 7700K) or alternatively the new entry level Ryzen 3 3300X for 120 dollars runs this game miles (!) better than the PS5 CPU would. And even with these CPUs the performance is still way too bad for console standards. GW2 might not even be allowed to be released by Sony with these performance issues.

    Btw.: The control button layout would be the smallest problem.

    You forget the part where developers will literally design their games for multithreaded performance since both consoles natively support DX12. And they already did that before, the PS4 has 8x cores at a pathetic 1.6ghz in comparison (PS4 Pro at 2.1ghz) yet it still plays fairly modern console games fine, no? The CPU in the PS5/XSX is eqvivalent to a Ryzen 7 3700X without the boost clock.

    GW2 would do fine on the new consoles. In fact it would probably do better than what 80% of people on this forum already playing GW2 have in terms of CPU. That's not really an argument. But porting to consoles will still cost Anet millions. It is incredibly unlikely that it would happen - maybe GW3 if it comes out will be multi-platform, who knows. It's not up to us - a poll is so ridiculous.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Blude.6812Blude.6812 Member ✭✭✭✭
    Nope, not at all

    Another console topic. Need the dead horse gif . Search function for the OP.

  • Yes, but it should be play cross platforms.

    You do realize that most consoles these days support a keyboard right ? That means 40 buttons will be no problem on consoles, especially with a keyboard. Also there are keyboards going for $10.00-$20.00 unless you like playing with the more expensive keyboards on PC/console. PS4 and PS3 allowed it for FFXIV. Heck even PS2 allowed for keyboard as well Via FFXI and a couple other things. Mouse isn't totally needed. You could use the controller to move around and the keyboard for everything else like I did on FFXI (with the PS2) before I migrated to PC.

  • Yes, but it should be play cross platforms.

    Also I forgot to mention that I still don't use a mouse in FFXI on PC. Although it's not exactly a tab target game. It's
    s still an MMO all the same. :)

  • Nope, not at all

    With the patch-cycles you get from a console release that's a hard no from me. At least cross-play would mean that PC releases get delayed, bundled into bigger patches and bugs often persist until the next scheduled patch.

    Without cross-play the PC version could end up being a kind of public beta for the console version. At that point I don't think even cross-platform save would be possible because it would mean being able to take items from the PC economy to the console economy before they are patched into the console economy. So unless the console community is big enough to cope on their own, the console port would be dead on arrival.

    No skin should be exclusive to gem-store rng boxes.
    What really happened with mount skins

  • memausz.7264memausz.7264 Member ✭✭✭
    Other

    @VocalThought.9835 said:
    With new consoles coming out, should GW2 be a game for them?

    Until they fix PC, NOPE.

    That being said, it should not be cross platform. I would like to entertain the idea of playing this game with a console controller :)

  • The game barely runs on a decent PC these days, maybe focus on fixing that instead.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭
    Other

    They barely can support some content with rather questionable and super old engine. Just forget about it. Wrong demography.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited June 30, 2020
    Nope, not at all

    @Danikat.8537 said:
    Some people already play GW2 with a controller, so it's possible, but I'm not sure how exactly the button mapping works.

    Not that good. Most of the things can be mapped well, but there are some that either don't work at all, or work much worse. Precise movement, fast direction change, ground targeting, basically everything where you would need precise mouse movements, all of those are significantly inferior on controller.
    Notice, that's not specific to GW2, it basically happens any time mouse is involved. It's just way more precise (and way faster) than what can be done with controllers. There's a reason why Blizzard, for example, heavily frowns on console Overwatch players using mouse and keyboard - that gives them a significant advantage.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭
    Nope, not at all

    GW2 is heavy on CPU and when even the new PC's are barely handling GW2 guess how horrible it's gonna be for console, let alone all the disadvantages to release GW2 for console.
    -it needs to be completely changed just to be compatible for console use
    -the whole interface and button config needs to be completely overhauled just to fit a controller
    -they need to pay tribute just to be on a console
    -every single thing they make for the game needs to be held back so the console can handle it.

    and i can go on, no matter how much you want it on console it is not gonna happen.
    i much rather they focus on balancing out the engine so it can run on pc properly, that's at least time well spend.

    the truth is harsh, my opinions are too.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 1, 2020

    @sorudo.9054 said:
    GW2 is heavy on CPU and when even the new PC's are barely handling GW2 guess how horrible it's gonna be for console, let alone all the disadvantages to release GW2 for console.
    -it needs to be completely changed just to be compatible for console use
    -the whole interface and button config needs to be completely overhauled just to fit a controller
    -they need to pay tribute just to be on a console
    -every single thing they make for the game needs to be held back so the console can handle it.

    and i can go on, no matter how much you want it on console it is not gonna happen.
    i much rather they focus on balancing out the engine so it can run on pc properly, that's at least time well spend.

    Look, they're PCs thats going to be running DirectX games. Literally. Both consoles are a roughly Ryzen 7 3700X eqvivalent CPU with a "RX 6600XT" GPU (we dont know the desktop GPU eqvivalent, just that its around a 5700XT on the next gen AMD cores, so that it would be next gen mid range seem reasonable). And we run GW2 fine on far worse PCs.

    If this had been a reverse situation today for a new game, I would have said kitten yeah make it consoles first and PC second! Because that guarantee DX12 and modern multicore engine design that our PCs vastly benefit from as well.

    But of course we're not in that situation. Its not going to happen for GW2. Just dont keep thinking of next gen as "consoles". They're PCs.

    (I am 99% certain you can also just plug in a keyboard and mouse if you want. Would be funny if its blocked)

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Nope, not at all

    Hell to the no. Why limit the game is to a platform that will replaced in a couple of years? Spend those resources on ways of bringing the consolers here to the major leagues.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭
    edited July 2, 2020
    Yes, but it should be play cross platforms.

    i'm all for more players so i'll only be for a PS5/Xbox GW2 if and only if it's cross platform like FFXIV. getting official controller support for the PC as a result of these is a bonus but not a requirement.

    @maximusmann.1263 said:
    Hell to the no. Why limit the game is to a platform that will replaced in a couple of years? Spend those resources on ways of bringing the consolers here to the major leagues.

    this isn't much of an issue (the obsoletion/phasing-out of the platform).. iirc, FFXIV did an upgrade thing when it dropped ps3 (free upgrade to ps4) from it's platforms and just kept ps4+pc cross-multiplayer... and if it (FFXIV) will not be replaced by a newer FF mmorpg in the next 6 or so years, it might do the same and drop ps4 for the ps5 and offer ps4 users a free upgrade

  • sorudo.9054sorudo.9054 Member ✭✭✭✭
    Nope, not at all

    @Astyrah.4015 said:
    i'm all for more players so i'll only be for a PS5/Xbox GW2 if and only if it's cross platform like FFXIV. getting official controller support for the PC as a result of these is a bonus but not a requirement.

    @maximusmann.1263 said:
    Hell to the no. Why limit the game is to a platform that will replaced in a couple of years? Spend those resources on ways of bringing the consolers here to the major leagues.

    this isn't much of an issue (the obsoletion/phasing-out of the platform).. iirc, FFXIV did an upgrade thing when it dropped ps3 (free upgrade to ps4) from it's platforms and just kept ps4+pc cross-multiplayer... and if it (FFXIV) will not be replaced by a newer FF mmorpg in the next 6 or so years, it might do the same and drop ps4 for the ps5 and offer ps4 users a free upgrade

    the one problem i always see is that ppl compare FFXIV to show it's possible but fail to see why its so, GW2 was never made for console use and it will take a huge overhaul to do so while FFXIV is specifically made for console/pc play.

    the truth is harsh, my opinions are too.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭
    edited July 2, 2020
    Yes, but it should be play cross platforms.

    @sorudo.9054 said:

    @Astyrah.4015 said:
    i'm all for more players so i'll only be for a PS5/Xbox GW2 if and only if it's cross platform like FFXIV. getting official controller support for the PC as a result of these is a bonus but not a requirement.

    @maximusmann.1263 said:
    Hell to the no. Why limit the game is to a platform that will replaced in a couple of years? Spend those resources on ways of bringing the consolers here to the major leagues.

    this isn't much of an issue (the obsoletion/phasing-out of the platform).. iirc, FFXIV did an upgrade thing when it dropped ps3 (free upgrade to ps4) from it's platforms and just kept ps4+pc cross-multiplayer... and if it (FFXIV) will not be replaced by a newer FF mmorpg in the next 6 or so years, it might do the same and drop ps4 for the ps5 and offer ps4 users a free upgrade

    the one problem i always see is that ppl compare FFXIV to show it's possible but fail to see why its so, GW2 was never made for console use and it will take a huge overhaul to do so while FFXIV is specifically made for console/pc play.

    i only mentioned FFXIV's way of upgrading because the previous person mentioned "Why limit the game is to a platform that will replaced in a couple of years?"

    GW2 can be made for the console (not with the current PS4 though with the engine we're using right now and with Anet being busy with the current saga + upcoming expansion) and the slow GCD in FFXIV isn't a reason why that game can do cross play (this is the argument of many: slow gcd so controller people/console can be on par with keyboard mouse users/pc).

    you can have a faster GCD and the hybrid action/tab combat of GW2 in the next gen consoles... control scheme isn't an issue too since you can always just require the user to buy a keyboard and mouse if Anet would be lazy to implement proper controller support (though if you're porting to console, then why not do it anyway?)

    as for hardware, the specs of the upcoming PS5 and it's Xbox counterpart is probably on par or even way better than many of gw2's current users.

    that said, you are right that it will take a huge overhaul mainly because they need to write a new engine for PS5/Xbox's SDK and APIs .... so a console port, if ever, wont be seen atleast until 3 to 4 years from now. on the pc side of things unless they would drop directx9 in favour of directx12, there wouldn't be a need to overhaul the current client, they just need to add in new code on the networking side of things so the PC clients and the servers can "talk" to the console clients (how huge this would be would depend on how they code things)