I know it probably won t get changed and its kinda pointless but i have some ideas i have to write down because im sure that could work. Im old friend of gw2/gw1 and druid, even right now i made top100 with druid so this is not changes to make it op but more healthy and actually supportive. Please consider that this can be some CONSTRUCTIVE CONVERSATION beetween players and i would like to encourage it to make some Druid At or day of Druids in ranked so if you are interested add me ingame or comment down below.
REDISIGN and CHANGES:
CELESTIAL AVATAR: Cooldown 10sec // YOU NO LONGER NEED TO BUILD FULL ASTRAL FORCE TO ENTER
Druiditc Clarity: This trait now removes 1 damaging + 1 movement impairing condition from 5 allies within 600 range including self
Celestial Shadow: This trait now gives 1 second of stealh and superspeed instead 2 of stealth and 3 of superspeed
What needs to be changed and is core problem from my perspective is druid Celestial Avatar. Druid avatar needs to function like mirror to necro shroud which means its not needed to max it so you can enter, aswell as cd needs to be 10sec to mirror necro shroud. There is no point in being lockdown to support team until you build full bar of astral force. Its beyond logic that druid has 20 sec cd on form while reaper/core have new health bar with more usefull skills on 10sec. If you compare necro/reaper shroud dmg with druid heals in avatar it gets even worse. The thing is if you want to reduce CA cd aswell as no need to build max astral force to enter, you need to change 2 traits which are druidic clarity and celestial shadow.
COSMIC RAY (avatar skill 1): This skill now grants 1 second of protection and 2 seconds of regeneration additionally to radius of heal
NATURAL CONVERGENCE (avatar skill 5): Recharge is increased for 30 seconds. This skill now doesn t root you and its instant cast. Pulse damage,slow and stability on you and your allies in 360 range each second and has 3 pulses, last pulse is blast finisher and doesn t immobilaze but still deals increased dmg.
I think rest of skills in avatar are fine or will be fine if this is done because blast finisher and instant cast of Natural Convergence will help the use of rejuvenating tides because of stability and free blast finisher to add bonus heals. Skill 1 cosmic ray would be fine if it gives protection and regeneration since healing right now is too low to even use it. I think having more than 1 sec prot and 2 sec regeneration would be op because druid will abuse it for self sustain.
6: GLYPHS OUT OF ASTRAL FORM: All glyphs out of avatar stay same but additionally generate 20% of astral force.
The idea about glyphs is to add some deep though about would you use them in form or out of form for example you can choose to heal your self with heal glyph or you can waste cd on more allies so you heal for example 3 allies in radius each for 5k+ instead healing yourself. Even if they focus you later because they know you used heal skill for allies you are still brining value since you saved lifes there. All glyphs out of form are malee range and have selfish use (except glyph of stars) but the ones in astral form are all ranged and do opposite which is effect allies but does not effect you. Again exception is glyph of stars and glyph of equality (still acts as stunbreak for caster) which even have names fitting the theme.
NOW LETS TALK ABOUT STAFF
9: Solar beam now inflict 1 second burning on last tick aswell
10: Astral whisp now inflict 2 stacks of burn on foes which touch the guy carrying whisp aswell as the guy which whisp is on (only once per target)
11: Ancestral Grace: now this skill is teleport and have 3/4 sec precast to port away. Skill heals for 3k and grants protection for allies but is not longer able to heal self. Cooldown is increased to 30 seconds
12: Vine Surge now stays for 5 sec on ground and root foes (only 1 second of immob) trying to cross it. Cd is increased on 25 sec
13: Sublime conversion is now instant cast and can be casted while casting other skills without interupting them.
My last though is about druid being forced to play traits which are kind of lame design like ancient seeds because lets be real 5 sec imob means dead and we already have entangle as elite.
14: ANCIENT SEEDS now apply one second of immobilaze and 5 stacks of bleeding instead 5 pulsing roots and bleeds. This way druid will be able to play some condi build without feeling bad with all those imobs suited.
I writed alot and thanks for ppl which want to have constructive conversation. For ppl which don t like this idea please write your own i don t care because druid need some love. Please don t be too caught by small things i writed but try to see it as whole. If anyone in EU want to have some druid way in AT you can add me ingame or comment here.