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Drizzlewood Coast - Lost Its Novelty Already?

Am I unlucky in getting the wrong map each time I travel to Drizzlewood lately?
All I seem to find are Necro Minions and Engi Turrets camping the supply runs, tourists at the base camp waiting to chute in when a chest appears and just a few doughty souls actually trying to take the various sites.

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Comments

  • Moradorin.6217Moradorin.6217 Member ✭✭✭

    I did the story bits, did the strike some for MPs did map completion on 9 toons did the meta a few times. I dont do much pve these days or even play much in the last few months dispite still basically being on lockdown due to covid. I personally resent the MPs being locked behind grinding the map, so for the 1st time Im content to not bother with hitting MP cap. Im at 322 and would need to finish the grind to get to 328 (missing 4 points I think). What ever its just a number.

    I think its a nice map the terrain is cool. I even kinda like the wvw idea just dont like being made to grind a crazy amount for MPs. I think having things like some ultra rare infusion or skin is a better way to keep people grinding a map for the 0.0001% chance at the 10k item vs having to do to for MPs that rly have no use outside the map itself.

    I also would get more into it with voices etc.

    Does the map have anything to offer other than endless wvw like grinding without actually gaining pips or getting to pvp? Actually wondering not a snipe. Does it have good unique drops? Is it good gold compared to other pve content?

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited July 1, 2020

    I found it lacked a certain something. Perhaps in the end it tried to over complicate itself with currencies and rep and lacked the basic simplicity behind maps like the Silverwastes.

    It could have been more focussed in gameplay and wvw stuff, but instead it dabbled in bits without really committing

    It’s good, just lacked staying power for me

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @AgentMoore.9453 said:
    Unfortunately, I think you might be right about people losing interest. It's basically a WvW map, so if people genuinely don't enjoy the mode, they'll move on from Drizzlewood just as soon as they complete their story or finish their meta achievement for the new emote.

    Why would I play crappy WvW on a timer when I have real WvW as an option?

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    I will certainly be coming back when they put all the voice overs in! Expect a resurgence when that happens!

  • Jilora.9524Jilora.9524 Member ✭✭✭✭

    Still players doing it. I like the map but the problem is unless it's a fresh map or close to the boss I don't stay. Lots of times too you log into a the troops are ready but don't control all areas so you know that ip has been abandoned. I want a fresh map but then you hustle to get max participation for exotic versions of the boxes. It's just not a I can join at any stage type thing

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    It had novelty? I found it boring from the get-go. Nothing to do really, except escort some supplies? No thanks... I spent about an hour there on 2 different day. Boring place. I would rather go back and do Grothmar again. That was the best map in years.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭

    The map has the same problem Dragon's Stand has. The map is entirely focused on the meta event and there's not really anything else to do.
    Not being there from the start to get the participation up sucks, since you won't get the exotic reward boxes.

    You have a heart of gold. Don't let them take it from you.

  • Blueberry.8095Blueberry.8095 Member ✭✭✭
    edited July 3, 2020

    I like the map & the reward it gives, however, due to the nature of the meta is very time consuming and energy draining to participate in one.

    For example, if I go to silverwaste, I can just join the meta at any stage & continue with the group from any point of the meta and still feel rewarding.

    Can't speak from Dragon's strand because I didn't farm much of it after the burnt out from the skyscale quests (if not I'd have spent more time on it).

    However, to join the Drizzlewood meta, I'd have to look for a fresh map every single time, to make sure I can get the most of the participations, and to make sure I can level the chests to the exotic level asap. Therefore the whole meta itself plus the gatekeepers after in total would take about an hour and a half (if it's an efficient map) to two full hours from my experience, it could go even more than that if population just suddenly dropped and the tier reward just stopped spawning at a certain point until the meta is completed...... Not to mention having to constantly jumping from event to event for that entire duration is very tiring, if not the participation would be low and slowly built and I don't want to not contribute enough and drag the meta to the point of stop receiving reward, which means if I don't have that much time nor energy to commit that night, I will not zone in.

    In conclusion, I'm not complaining about the meta, in fact, I pretty much really enjoy it even tho it has some flaws, I'm just saying that the meta itself is not something that I can just join casually at any time any day, which would explain why I don't go in as much as I'd like to, may be it's the same for many other people aswell?

    On an unrelated note: I'm not a fan of having few more items that take up spaces in my inventory, as if I don't have enough "junks" in my inventory/bank already... yes, I'm refering to those chest detector/ram/catapult/etc... Can they please streamline those "junks"?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Soon as the meta achievement was complete, I stopped zoning in. Sure participating in the meta, etc, might be worthwhile in terms of gold returns, but it just isn't as fun as other types of content I would rather enjoy playing.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    There is a simple and effective solution to be on the wrong instance of the map:
    Use the lfg tool!
    Look for squads already listed or make a new one.
    That worked for all maps with metas for years, I’m sure it will work for this one as well.

  • Blueberry.8095Blueberry.8095 Member ✭✭✭
    edited July 4, 2020

    @Dayra.7405 said:
    Use the lfg tool!

    Of course, LFG is always great if the 1 that listed as "fresh map" aren't half completed when you zone in, or the one you're on started as very active, then suddenly got abandoned half way and you can't really attract more people from LFG to continue from that point because the reward just stopped spawning. But my main issue wasn't about looking for an active fresh map, it's all about time commitment and how unpredictable of the duration the event will last really.

  • I wonder when the next episode drops if it will help things out. Right now it’s half complete, remember, so obviously will be more jam packed with the other half.

  • Same here, the hype was there the first 12 hours, but then it pretty much bottled down to grinding the same map over and over again. I went all-in for 3 days to hit the meta achievement and getting all the recipes and stuff, but after this i never set foot on this map again.
    The same counts for the new strike mission, I do it once for the weekly and thats about it, takes way too long in my opinion :)

  • DKRathalos.9625DKRathalos.9625 Member ✭✭✭

    To be fair there is festival now so the people doing DC is less but you know DC map now is good gold source too so it won't be abandoned. Take a look at Silverwaste, it's another gold source map people still running it even when released quite long time ago.
    Just wait till festival end, I usually do DC too about once or twice per day, but because of festival I am not doing DC.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    They should have made it more like silverwastes, right now the map just lives and dies on meta participation too much.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭
    edited July 4, 2020

    @AgentMoore.9453 said:
    It's basically a WvW map

    it's not even WvW, it's a mini dragon stand

    it would be much more interesting if we can lose captured points if we failed to defend like WvW

    i stopped playing after finished all the map achieves

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • realviizz.4982realviizz.4982 Member ✭✭
    edited July 4, 2020

    To me the map lost its charm when more and more bots/afk revenants started abusing the fact that simply standing afk at the dolly mob spawns will give you event participation if one guy in your party kills the mobs while you provide boons. On one hand the dollies are kinda needed to boost the participation, on the other hand they're simply just flawed because they allow for perma afking or.. the stuff I stated above.
    Overall it seems to progress notably slower in some cases, even though the map is claimed to be full, which is most likely due to many people afking

  • HnRkLnXqZ.1870HnRkLnXqZ.1870 Member ✭✭✭✭
    edited July 4, 2020

    DR was introduced to make camping spots less profitable. But the camping of the dolyak routes does the exact opposite. The longer the afk-campers stay there, the more escorts they participate in, the more participation % they gain and so more and better loot.

    There even exists an ingame-mechanic to prevent this kind of abuse. When you participate in a Dynamic Event an run away too far and too long, the event will grey out. That means you are inactive in that event and will not gain anything when it finishes until you return and refresh your participation. The escort-events are too small and short. A small change of the parameters for that map might do the trick already.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Kylden Ar.3724 said:

    Why would I play crappy WvW on a timer when I have real WvW as an option?

    Because yu can actually play the game with crappy WvW while yur basically stuck 15 seconds in the past with real WvW.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @crepuscular.9047 said:

    @AgentMoore.9453 said:
    It's basically a WvW map

    it's not even WvW, it's a mini dragon stand

    it would be much more interesting if we can lose captured points if we failed to defend like WvW

    i stopped playing after finished all the map achieves

    You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @LucianDK.8615 said:

    @crepuscular.9047 said:

    @AgentMoore.9453 said:
    It's basically a WvW map

    it's not even WvW, it's a mini dragon stand

    it would be much more interesting if we can lose captured points if we failed to defend like WvW

    i stopped playing after finished all the map achieves

    You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

    must be extremely abandoned map then, i've never seen an already captured points being converted back to dominion territory even with a low pop map

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @crepuscular.9047 said:

    @LucianDK.8615 said:

    @crepuscular.9047 said:

    @AgentMoore.9453 said:
    It's basically a WvW map

    it's not even WvW, it's a mini dragon stand

    it would be much more interesting if we can lose captured points if we failed to defend like WvW

    i stopped playing after finished all the map achieves

    You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

    must be extremely abandoned map then, i've never seen an already captured points being converted back to dominion territory even with a low pop map

    People have lost them aplenty because of not paying attention. But I think players in generally is getting better with the mechanics. Helps with having an active commander or two on the map.

  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭

    @LucianDK.8615 said:

    @crepuscular.9047 said:

    @LucianDK.8615 said:

    @crepuscular.9047 said:

    @AgentMoore.9453 said:
    It's basically a WvW map

    it's not even WvW, it's a mini dragon stand

    it would be much more interesting if we can lose captured points if we failed to defend like WvW

    i stopped playing after finished all the map achieves

    You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

    must be extremely abandoned map then, i've never seen an already captured points being converted back to dominion territory even with a low pop map

    People have lost them aplenty because of not paying attention. But I think players in generally is getting better with the mechanics. Helps with having an active commander or two on the map.

    A commander can't do anything if people isn't staying on map and defend, just jumping maps to get their goals and then leave. I don't like DWC as it is now as too often map is all red when the main zerg are leaving. Feels rather hopeless to take back any area compared to fighting in WvW where a dedicated group can grow (when more players join during early morning) and take back at least some parts of map. Here you suddenly have those ever spawning Dominion NPCs where one group killed and next is next in line.

    In short DWC lack dynamic where a couple of players can take back and defend parts of map up to main event and also get rewarded. Dragonfall have more of this kind build up as a couple of player can start to get WP in map and that way progress towards main event. (Dragonfall isn't perfect, but it doesn't try to imitate a WvW kind of play style, which DWC isn't.)

  • Jilora.9524Jilora.9524 Member ✭✭✭✭

    @HnRkLnXqZ.1870 said:
    DR was introduced to make camping spots less profitable. But the camping of the dolyak routes does the exact opposite. The longer the afk-campers stay there, the more escorts they participate in, the more participation % they gain and so more and better loot.

    There even exists an ingame-mechanic to prevent this kind of abuse. When you participate in a Dynamic Event an run away too far and too long, the event will grey out. That means you are inactive in that event and will not gain anything when it finishes until you return and refresh your participation. The escort-events are too small and short. A small change of the parameters for that map might do the trick already.

    I'm pretty sure DR only affects core as since SW you can farm almost anywhere non-stop. It is the worst mechanic ever and prevents you from doing what you want. They do need an afk type thing in drizzle because of the yak escorts but if they remove participation from that then even as active players I jump back to escort in between events to gain participation. Something as easy as in WvW you basically have to walk with the yak for a certain distance to get credit and could add that here instead of just tagging first batch of mobs.

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • Perihen the Thawk.9527Perihen the Thawk.9527 Member ✭✭✭
    edited July 14, 2020

    Drizzlewood is super fun, but I find it has several mechanics that we don't have much reason to use.

    Repairing is potentially the biggest war supply sink, but there isn't enough incentive to do it, so we're left with awkwardly on fire camps that no one seems interested in fixing.

    Siege already felt pretty lackluster (low damage and you get knocked off of it constantly), and they nerfed it even more shortly after release for some reason. It's just easier to break enemy influence by killing the easy mobs rather than doing anything interesting.

    I both love and hate that people still haven't figured out how to target Vishen. On the one hand the community usually trivializes mechanics quickly after release, so it's nice to see one still causing trouble. On the other hand, I often play on low pop maps, and it's somewhat frustrating how many instances capture the lighthouse and then fail over and over again to take Leadfoot. I can only stay on an instance like that for so long before it gets boring.

    All in all, I'm taking a break just because I was playing a lot for a few months precisely because I am enjoying the new season and it was naturally time for that to ebb. I'm not actually disappointed in it, I will get the itch again soon. I like Drizzlewood quite a lot, but these are just my nitpicks that, if fixed, would get me excited about coming back to it.

  • DaFishBob.6518DaFishBob.6518 Member ✭✭✭
    edited July 17, 2020

    I posted this in a thread about people AFK farming the dolyak event but I feel like it keeps moving into a discussion about what's fair or not so I'm going to let my idea come over here and see if others think it would help revitalize the map. I specifically mean the 3rd point.

    I got an idea:

    • Change how the participation works on the map so that instead of only gaining participation points for completing events, have participation points decrease at every reward interval.
    • Then lower the frequency/participation points of the supply bull events to the beginning 2 locations so that eventually, people farming those events never have enough participation to receive periodic rewards.
    • Also would be nice to have the rewards never stop on a map that is actively fighting to get to the final meta, or give everyone a head start of 50% participation. Just to make it not too punishing for people trying to play but having a tough time completing events.
  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    I really do wonder if I'm getting into yet another One Sacred Map problem, where the meta is being worked on with all the taxi'd-in players and the remnant map that's desperately trying to get more people has no one working on it because it's empty.

    This megaserver thing needs to change if these maps are going to be evened out.

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  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    Or players can just tag up and progress the other map.

  • Lamont.5973Lamont.5973 Member ✭✭✭

    I do not like this map at all because the meta is just too darn long - horrible design decision. But this is really one area where the old GW1 server system would have been a very good idea so you could manually pick any open server instead of hoping for a lfg group with the right kind of server at the moment.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Liewec.2896 said:
    some of us are holding out for the voice lines to be put in, so when that happens you might see a resurgence

    Same here, I hope that's true..
    I do admit it has been a concern ever since the map was released though, the new map experience is not a fun thing to miss out on even if the reasons are fair and understandable.

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    @Jilora.9524 said:

    @HnRkLnXqZ.1870 said:
    DR was introduced to make camping spots less profitable. But the camping of the dolyak routes does the exact opposite. The longer the afk-campers stay there, the more escorts they participate in, the more participation % they gain and so more and better loot.

    There even exists an ingame-mechanic to prevent this kind of abuse. When you participate in a Dynamic Event an run away too far and too long, the event will grey out. That means you are inactive in that event and will not gain anything when it finishes until you return and refresh your participation. The escort-events are too small and short. A small change of the parameters for that map might do the trick already.

    I'm pretty sure DR only affects core as since SW you can farm almost anywhere non-stop. It is the worst mechanic ever and prevents you from doing what you want. They do need an afk type thing in drizzle because of the yak escorts but if they remove participation from that then even as active players I jump back to escort in between events to gain participation. Something as easy as in WvW you basically have to walk with the yak for a certain distance to get credit and could add that here instead of just tagging first batch of mobs.

    So the players attack only the first set on mobs that spawn on the dolyak, which is then lucky to get through the second set? That's what the AFKers with minions/pets are doing. Events only credit if successful.

    Hasn't credit per event gone up recently, to compensation for the increased speed of the south meta? I seem to be receiving 20 per event instead of the old 10.

  • Jilora.9524Jilora.9524 Member ✭✭✭✭

    @Hesione.9412 said:

    @Jilora.9524 said:

    @HnRkLnXqZ.1870 said:
    DR was introduced to make camping spots less profitable. But the camping of the dolyak routes does the exact opposite. The longer the afk-campers stay there, the more escorts they participate in, the more participation % they gain and so more and better loot.

    There even exists an ingame-mechanic to prevent this kind of abuse. When you participate in a Dynamic Event an run away too far and too long, the event will grey out. That means you are inactive in that event and will not gain anything when it finishes until you return and refresh your participation. The escort-events are too small and short. A small change of the parameters for that map might do the trick already.

    I'm pretty sure DR only affects core as since SW you can farm almost anywhere non-stop. It is the worst mechanic ever and prevents you from doing what you want. They do need an afk type thing in drizzle because of the yak escorts but if they remove participation from that then even as active players I jump back to escort in between events to gain participation. Something as easy as in WvW you basically have to walk with the yak for a certain distance to get credit and could add that here instead of just tagging first batch of mobs.

    So the players attack only the first set on mobs that spawn on the dolyak, which is then lucky to get through the second set? That's what the AFKers with minions/pets are doing. Events only credit if successful.

    Hasn't credit per event gone up recently, to compensation for the increased speed of the south meta? I seem to be receiving 20 per event instead of the old 10.

    The afk's would tag the first set yes and the active players would do the rest. When only 1 half of the map was out active players needed to also escort yaks to get to 150 participation for max rewads as fast as possible. So these afk's would easily get credit. It's almost a non-issue now. I have not checked since I got otter. You get to 150 percent so fast just capping and events you don't need to escort yaks anymore so there were no afk's and ya if the yak event fails they only get like 5 percent so they needed the actives to get free rewards.

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • Dondarrion.2748Dondarrion.2748 Member ✭✭✭
    edited August 29, 2020

    I'm stuck with this map until I get those 320 memories of otter, at which point I will probably never go back again. Same as with Draconis Mons really.

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  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited August 29, 2020

    @AgentMoore.9453 said:
    Unfortunately, I think you might be right about people losing interest.

    Because it is boring due to its immense length. You want to do the North Meta only, because you have been done with the South part months ago, yet you are forced to do the South Meta as well - that's 2 to 2.5 hours each and every single time. Pure terror. For the first time, I won't be finishing all episode achievements (namely the special mission ones, then again they don't give AP, so...).

    It's basically a WvW map

    It is so not. WvW is players vs players, that is the major challenge of it - Drizzlewood does not offer that at all.

  • I like that this map has a purpose, and think the existence of this super-meta in the game is a very cool option. That being said, I don't think it's worth my time any more, now that I have my otters.

    With such beautiful scenery, I kind of wish there was a 'casual' version of this map, with little Central-Tyria style events.

    I also kind of wish there were events to help earn the expensive crafting components needed for weapons lately. How about a merchant who will let you trade extra Memories of Otter for Draconic Lodestones and Tengu Echo blades? That would keep me coming back for a while.

  • AgentMoore.9453AgentMoore.9453 Member ✭✭✭

    @Ashantara.8731 said:

    @AgentMoore.9453 said:
    It's basically a WvW map

    It is so not. WvW is players vs players, that is the major challenge of it - Drizzlewood does not offer that at all.

    We may play WvW with different experiences then. The WvW I usually see is a bunch of people following a tag from objective to objective, occasionally throwing down siege or escorting a Dolyak, with clashes between factions as something that comes as a rare, though pleasant surprise. It's also a ceaseless rotation through these things with little downtime, and can become quite a time sink if you have specific goals you're looking to meet while you're there.

    In my case, Drizzlewood feels exactly the same, but I say "basically" because I acknowledge there are some who play differently or who avidly seek the PVP elements which Drizzlewood clearly does not offer.

    Whichever way you play is kinda irrelevant though, since if a person doesn't like WvW in any amount, they're probably going to nope out of Drizzlewood the moment they're able to for the same reasons they avoid WvW. And that's a problem for people who come later when the charm of the map wears off.

  • @Heimskarl Ashfiend.9582 said:
    DWC feels like trying to buy toilet paper in March 2020. It's crowded, hectic and results in disappointment. After it, I just have to go outside, sit under a tree and contemplate existentialism.

    So DWC is Walmart?

  • Pretty late to the party but users on Reddit have complained about the 2-hour meta for DWC so many times. There are countless posts on there about DWC and it's long duration of a meta.

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    For South: morale goes up faster than it used to. You only need to get morale up for the last areas you cap, and simply retain the other ones. The west and east sides run independently, so if half the players are taking care of west and half are taking care of east, you have a fast map run. In addition, the South meta is now much faster than it used to be. The only changes I would make are:
    1. get rid of the timer-based rewards and add them to the chests. People still have to actively play the game to get the chests.
    2. decrease the time between the South and North maps. Move the champ train to occur after the second meta finishes. That way people who want to do the champ train can, and the others aren't sitting around waiting for the timer to tick down.

    For North: it can be sped up by having people split and different groups do different capture points.

    tl;dr
    The meta can be sped up by players making certain choices.

  • keenedge.9675keenedge.9675 Member ✭✭✭

    @AgentMoore.9453 said:
    . . . It's basically a WvW map . . .

    The gameplay there is nothing like a WvW map. It's just an immersive and l-o-n-g meta map borrowing only the flavor of WvW gameplay.

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • Every map begins to die out when the next new thing is up, and usually only return for metas. Since this meta isn't on a timer, it has to compete with Silverwastes to be worthwhile. Add in the fancy new fractal and the fractal rush, and people avoiding Drizzlewood until VA comes in, and it's going to be naturally seeing a downturn for a bit.

    When VA comes back - assuming people haven't flocked to the Episode 5 map by this time - then Drizzlewood will likely see a temporary resurgence.

    @AgentMoore.9453 said:
    Unfortunately, I think you might be right about people losing interest. It's basically a WvW map, so if people genuinely don't enjoy the mode, they'll move on from Drizzlewood just as soon as they complete their story or finish their meta achievement for the new emote.

    It's not really a WvW map. It has WvW aesthetics and map-restricted items, but the events and metas are barely akin to WvW gameplay. People who like or dislike WvW won't feel the same for Drizzlewood.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • radda.8920radda.8920 Member ✭✭✭
    edited October 4, 2020

    the most boring map created in this game. And possibly the most boring map I've seen in a mmo
    zerg bus spam 1 on doors and motionless champions. Even the end boss is pitiful without any form of mechanics.
    I don't even understand how we can have fun doing that, it's beyond me.
    I hope not to see this type of map again in the game, it's a disaster. And especially not in cantha.

    and let's not even talk about the story of the last 2 episodes with insipid dialogues without any interest. This saga is truly one of the worst things that has happened to gw2 since scarlet ^^

  • otto.5684otto.5684 Member ✭✭✭✭

    I tolerate SW and DF. I like DS. DW though is lame. Beside length, the events them self are really boring. Not much in the mechanics territory.

    Anet should stop making this type of map. If it is not on DS level, which is basically a well developed raid, it is not worth playing. And the replay ability is limited cuz it requires time investment. Why can’t we do AB style? You have many localised chain events and an overall map event. And farming mobs drop loot too. It gives the player something to do, all the time.