Now that the warclaw stomp is gone (only doing damage to 1 target and not finishing is pretty underwhelming), will ANet finally fix the utterly broken downstate mechanic next? How does it make sense that a dying person trying to cling to life on the ground has more life than when he was up and well? The maximum sustain guild groups are impossible to pick off 1 by 1 now, they get insta-rezzed and pugs can't mount finish them anymore. I say reduce the health of downstate by 50% and reduce the cooldown of downstate skills by an appropriate amount too, or maybe completely remove the countdown of the "strong" downstate skill on all classes (except warrior maybe). Well, do something. The way it is, is just ridiculous.